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Synopsis:
After the party has slain a group of undead scholars, the judge of death--Jergal--climbs out of his sarcophagus to greet them. He has been locked inside for years by the god Helm to atone for his part in raising the Dead Three, wicked gods who are now plotting to conquer the realms. Jergal is emotionless and excessively formal, both resigned to his fate and that of others. He is here to assist the party because that is his divine oath, not out of any true desire to act. Players can attempt to goad or attack him, but to minimal effect, as he is functionally immortal. His only goal was to see their faces, so he can find them at camp later to offer further assistance.
30. : Hast thou finished?CHA_Jergal_HasMet, CHA_Jergal_Event_AttemptedAttackCHA_Jergal_Event_AttemptedAttack = False
55. Player: Lower your weapon and apologise.
59. : Neither thy outburst nor thy apology is relevant.
39. [Jump]
Jump to Node 5 (1)
0. Player: Coward. Stand and fight me!
14. : See what thou hast seen. Know what thou knowest.
63. [Jump]
Jump to Node 5 (1)
22. Player: Can you not be harmed? What magic is this?
3. : Fate has not declared mine injury. Therefore, it shall not occur.
4. [Jump]
Jump to Node 5 (1)
52. [Jump]
Jump to Node 35 (1)
61. : [TagGreeting]
CHA_Jergal_HasMet, CHA_Chapel_Event_OpenedJergalsTomb, OpenedSarcophagus
8. : [TagCinematic]
devnoteGLO_Jergal_State_OutOfTomb = FalseGLO_Jergal_State_OutOfTomb
56. : So he has spoken, and so thou standest before me. Right as always.CHA_Crypt_Event_JergalAppears, GLO_Jergal_State_OutOfTomb
69. : What a curious way to awaken.
9. : Now I have a question for thee: what is the worth of a single mortal's life?
32. : [TagAnswer]
MUTED
67. : Ah, but thou lack a voice to speak. No matter. I have seen enough.
62. : We will see each other again at the proper time and place. Farewell.ExitEnd
11. : [TagAnswer]
MUTED = False
13. Player: Quite the question. What's the reason for it?
47. : Curiosity. Nothing more.
1. Player: 'So he has spoken'? What 'he' are you talking about?
33. : An arbiter of certain matters. But that is not important now.
15. Player: Little spooked by the crawling out of the tomb bit. What are you?
36. : I am not the same as those thou hast slain, if that is what thou askest.
35. Player: A peaceful undead. Interesting. Why aren't you attacking me?
2. : Because that would be senseless.
16. : Wilt thou answer my question?
76. Player: Yes. Ask away.CHA_Jergal_Event_AttemptedAttack = False
57. : So I ask again: what is the worth of a single mortal life?
43. Player: Mortals live to die. To be slaughtered.REALLY_DARK_URGE
12. : Some do, yes.
60. : Very well. I am satisfied.
5. : We have met and I know thy face.
70. : We will see each other again at the proper time and place. Farewell.ExitEnd
75. Player: Mine seems worth little, as my blood calls me to harm others.REALLY_DARK_URGE
6. [Jump]
Jump to Node 74 (1)
77. Player: No one life is worth more than any other. We are all equal.
53. : In death, that is so.
18. Player: That depends on a person's deeds.PALADIN = False
24. : I am sure thou believest as such.
49. Player: Life's only value is as currency. Doesn't matter to me otherwise.
78. : To some, it is the only currency.
27. Player: Each life is of infinite value and merits sacrificing everything for.
31. : And thus balance is achieved. If all are at war, none can win.
71. Player: The only life that matters is mine.
34. : At this particular junction, perhaps that is not so far from the truth.
37. Player: Depends on the mortal.TIEFLING = False
44. : I am curious by what standards thou shalt judge.
42. Player: A life is only valuable in service to Vlaakith.REALLY_GITHYANKI
17. : What an imbalance.
51. Player: Life only has value where Lolth decrees it.REALLY_LOLTHDROWELF
25. Player: Some mortals live much longer than others. I can't compare them.REALLY_ELF
68. : It is mortality just the same.
20. Player: In my experience, that depends on what the mortal looks like.REALLY_TIEFLING
74. : A life and how it is lived are different equations.
50. Player: A life is worth only as much as the legends remember it.BARD
58. [Jump]
Jump to Node 74 (1)
54. Player: Mortal lives are not 'single'. They are part of a greater whole - a path to enlightenment. MONK
72. : Few strive for such balance. Fewer still achieve it.
38. [Jump]
Jump to Node 60 (1)
21. Player: That depends on the virtue of the life that is lived.PALADIN
26. [Jump]
Jump to Node 44 (1)
10. Player: I don't owe you answers.CHA_Jergal_Event_AttemptedAttack = False
73. : That is true, but matters not.
46. [Jump]
Jump to Node 5 (1)
48. Player: Attack.
65. : Dull your weapons as you wish.CHA_Jergal_Event_AttemptedAttackEnd
28. Player: Leave.CHA_Jergal_Event_AttemptedAttack = False
45. [Jump]
Jump to Node 5 (1)
40. Player: What manner of undead are you to ask such a question?PALADIN, OATHBREAKER = False
23. [Jump]
Jump to Node 36 (1)
7. Player: You feel familiar. Do I know you?,
CLERIC_KELEMVOR,
PALADIN_KELEMVOR
66. : Yes, but I imagine it is not the way thee believe.
41. : Thou walk with death, child of Kelemvor. That is enough for an understanding between us.,
CLERIC_KELEMVOR,
PALADIN_KELEMVOR
41. : Thou walk with death, child of Myrkul. That is enough for an understanding between us.,
CLERIC_MYRKUL,
PALADIN_MYRKUL
64. [Jump]
Jump to Node 16 (1)
29. Player: You feel familiar. Do I know you? ,
CLERIC_MYRKUL,
PALADIN_MYRKUL
19. [Jump]
Jump to Node 48 (1)