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    Synopsis:

    Voicebark dialog after robbing the amulet from Jergal chapel, about whether it was right to loot the place. Its guardians might have been killed by the player. Or the guardians might have engaged the player, but they found a way to get out without killing them all, by fleeing or distracting them. Or the player might have sneakily escape the guardians.

    This is played on the party after they leave an area, so Speakers are roughly interchangeable here, the undertaking is assumed to be a party effort.



  • 0. Player: Fools. Rising from the dead just to protect some dusty old baubles., REALLY_SHADOWHEARTCHA_FL0_State_AllSkeletonDead
  • 0. Player: They were fighting to protect something dear to them. I can always tell., REALLY_WYLLCHA_FL0_State_AllSkeletonDead
  • 0. Player: The corpses are better fighters than many who draw breath in this world. Curious., REALLY_LAEZELCHA_FL0_State_AllSkeletonDead
  • 0. Player: Well that was pathetic. Sorry bones, guarding dusty old trinkets., REALLY_ASTARIONCHA_FL0_State_AllSkeletonDead
  • 0. Player: Something here must've been worth protecting., REALLY_KARLACHCHA_FL0_State_AllSkeletonDead
  • 0. Player: Those undead did not surrender their secrets lightly. Something drove them to resist., REALLY_GALECHA_FL0_State_AllSkeletonDead
  • 0. Player: They didn't want to surrender their valuables, even after death., REALLY_GENERICCHA_FL0_State_AllSkeletonDead
    • 3. Player: How about we slip out of here, before the next bone party starts?, REALLY_WYLL25c1ac70-f65f-4869-8a74-eff5827d9cde
      End
    • 3. Player: Let us fill our packs and depart. The dead need no trinkets - but we might make use of them., REALLY_LAEZEL25c1ac70-f65f-4869-8a74-eff5827d9cde
      End
    • 3. Player: They're unthinking cadavers. I may as well feel sorry for a bread basket., REALLY_ASTARION25c1ac70-f65f-4869-8a74-eff5827d9cde
      End
    • 3. Player: Fools. Rising from the dead just to protect some dusty old baubles., REALLY_SHADOWHEART25c1ac70-f65f-4869-8a74-eff5827d9cde
      End
    • 3. Player: Let's get what we want and get out., REALLY_KARLACH25c1ac70-f65f-4869-8a74-eff5827d9cde
      End
    • 3. Player: Let's have a look at the loot. It isn't for your pockets only., REALLY_GALE25c1ac70-f65f-4869-8a74-eff5827d9cde
      End
    • 3. Player: Relics are wasted on bones. We can make much better use of them., REALLY_GENERIC25c1ac70-f65f-4869-8a74-eff5827d9cde
      End
    • 1. Player: [TagAnswer]
      End
  • 2. Player: Who lets their guards' eyes rot away? Honestly, it would've been a crime not to steal that treasure., REALLY_ASTARION
  • 2. Player: I might have preferred strife to stealth - but I'll not deny the spoils., REALLY_LAEZEL
  • 2. Player: They looked formidable enough. Lucky they didn't catch us with their loot., REALLY_SHADOWHEART
  • 2. Player: Too close a call, and for what - a handful of baubles?, REALLY_WYLL
  • 2. Player: Good sneaking., REALLY_KARLACH
  • 2. Player: Bad form, isn't it? Grave robbing?, REALLY_GALE
  • 2. Player: I pity anyone caught by those things. We were lucky to get out with the loot., REALLY_GENERIC
    • 5. Player: Let's just slip out of here - the chill's getting to me., REALLY_WYLL25c1ac70-f65f-4869-8a74-eff5827d9cde
      End
    • 5. Player: They have no use for such trinkets. We can make use of them instead., REALLY_LAEZEL25c1ac70-f65f-4869-8a74-eff5827d9cde
      End
    • 5. Player: Next time we'll grind their bones to make our bread., REALLY_ASTARION25c1ac70-f65f-4869-8a74-eff5827d9cde
      End
    • 5. Player: Their trinkets may be worth a few coins, all the same., REALLY_SHADOWHEART25c1ac70-f65f-4869-8a74-eff5827d9cde
      End
    • 5. Player: Let's beast an exit - this place is... blech., REALLY_KARLACH25c1ac70-f65f-4869-8a74-eff5827d9cde
      End
    • 5. Player: Now let's have a look at the loot. It isn't for your pockets only., REALLY_GALE25c1ac70-f65f-4869-8a74-eff5827d9cde
      End
    • 5. Player: Relics are wasted on bones. We can make much better use of them., REALLY_GENERIC25c1ac70-f65f-4869-8a74-eff5827d9cde
      End
    • 6. Player: [TagAnswer]
      End
  • 4. Player: I can't believe we ran from clacking old bones., REALLY_ASTARIONCHA_FL0_State_CombatWithSkeletonHappened
  • 4. Player: Retreat is the coward's way - but I'll not deny our gains., REALLY_LAEZELCHA_FL0_State_CombatWithSkeletonHappened
  • 4. Player: They fought hard, for bone piles. We were lucky to escape with their loot., REALLY_SHADOWHEARTCHA_FL0_State_CombatWithSkeletonHappened
  • 4. Player: All that trouble, and for what - a handful of baubles?, REALLY_WYLLCHA_FL0_State_CombatWithSkeletonHappened
  • 4. Player: We could've taken 'em. But hey, what do I know?, REALLY_KARLACHCHA_FL0_State_CombatWithSkeletonHappened
  • 4. Player: Ah, fleeing from battle. And I thought desecrating those graves was a low point., REALLY_GALECHA_FL0_State_CombatWithSkeletonHappened
  • 4. Player: A lucky escape. Judging by how they fought, those things weren't happy with our looting., REALLY_GENERICCHA_FL0_State_CombatWithSkeletonHappened
    • Link to Node 5
    • Link to Node 6