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    Synopsis:

    Right outside of the abandonned chapel of Selune you encounter a few bandits arguing among themselves. They are rightfully surprise to see you get out of the ruins and worried about the fate of their friend inside.


  • 20.
    Gimblebock
    : ...You're both twice as tall as me but have half the bloody backbone!devnote
    • 21.
      Gimblebock
      : Whoever was flying that thing can't have survived - whatever's left is up for grabs!devnote
      • 14.
        Warryn
        : Look out! Someone's comin' from the crypt!7fd98b6e-11d5-28e0-bc67-bb0925834fa3
        • 18. [Jump] Jump to Node 26 (1)
      • 8.
        Taman
        : Look out! Someone's comin' from the crypt!CHA_OUTSIDE_Event_TamanSpotsPlayer
        • 19. [Jump] Jump to Node 26 (1)
      • 2.
        Quelenna
        : Look out! Someone's comin' from the crypt!devnote8a4a686d-6c47-411f-a0b3-d79ff33e2922
        • 26.
          Gimblebock
          : What the - Who're you?! That crypt's ours; think you can clear it out from under our noses?devnoteBanditTalking
          • 10. [Jump] Jump to Node 25 (2)
      • 17.
        Gimblebock
        : Now we're going to - Wait! Who're you? And how did you get in there?!devnote
        • 25.
          Gimblebock
          : That crypt's ours - we've got people guarding it! Tryin' to off us and swipe the loot, is it?devnoteBanditTalking
          • 24. Player: Leave, before I gut you like I gutted Mari and Barton.f5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenRead
            • 1.
              Gimblebock
              : W-wha...? You killed them...?devnote
              • 11. [Jump] Jump to Node 7 (1)
          • 12. Player: You have awoken me from my slumber - now I crave your blood!ASTARION = FalseRoll (Charisma, Deception) vs 12 (0)
            • Link to Node 4
            • Link to Node 27
          • 6. Player: You have awoken me from my slumber - now I crave your blood!ASTARIONRoll (Charisma, Deception) vs 5 (0)
            • Link to Node 4
            • Link to Node 27
          • 16. Player: Mine now. Leave.BARBARIANRoll (Charisma, Intimidation) vs 10 (0)
            • Link to Node 4
            • Link to Node 27
          • 5. Player: It's mine now. Leave, before things get ugly.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 10 (0)
            • 4. [RollResult] True
              • 7.
                Gimblebock
                : C-c'mon, you lot, let's get out of here!devnoteCHA_Outside_BanditInteraction_SpeakerPersuadedBandits, CHA_OUTSIDE_Event_BanditScared, CHA_Chapel_BanditTalking['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
                End
            • 27. [RollResult] False
              • 22.
                Gimblebock
                : Rubbish! Kill him!, MALEdevnoteFactionHostileToPlayerGroupAfterDialog
                End
              • 22.
                Gimblebock
                : Rubbish! Kill her!, FEMALEdevnoteFactionHostileToPlayerGroupAfterDialog
                End
              • 22.
                Gimblebock
                : Rubbish! Kill them!devnoteFactionHostileToPlayerGroupAfterDialog
                End
          • 23. Player: Read the gnome's mind.f5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenRead = False, f55180c5-f39e-3a48-3dfd-f4e1668fc9a1Roll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
            • 0. [RollResult] True
              • 13.
                Gimblebock
                : Where are the others? Mari, Barton? Did he kill them...?, MALEdevnoteDETECTTHOUGHTSf5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenRead
              • 13.
                Gimblebock
                : Where are the others? Mari, Barton? Did she kill them...?, FEMALEdevnoteDETECTTHOUGHTSf5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenRead
              • 13.
                Gimblebock
                : Where are the others? Mari, Barton? Did they kill them...?devnoteDETECTTHOUGHTSf5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenRead
            • 15. [RollResult] False
              • 9.
                Gimblebock
                : What...? Get out of my head!devnoteFactionHostileToPlayerGroupAfterDialog
                End
          • 3. Player: Attack.FactionHostileToPlayerGroupAfterDialog['Astarion 1', 'Lae'zel 1', 'Wyll 1']
            End