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Synopsis:
Right outside of the abandonned chapel of Selune you encounter a few bandits arguing among themselves. They are rightfully surprise to see you get out of the ruins and worried about the fate of their friend inside.
20. : ...You're both twice as tall as me but have half the bloody backbone!devnote
21. : Whoever was flying that thing can't have survived - whatever's left is up for grabs!devnote
14. : Look out! Someone's comin' from the crypt!7fd98b6e-11d5-28e0-bc67-bb0925834fa3
18. [Jump]
Jump to Node 26 (1)
8. : Look out! Someone's comin' from the crypt!CHA_OUTSIDE_Event_TamanSpotsPlayer
19. [Jump]
Jump to Node 26 (1)
2. : Look out! Someone's comin' from the crypt!devnote8a4a686d-6c47-411f-a0b3-d79ff33e2922
26. : What the - Who're you?! That crypt's ours; think you can clear it out from under our noses?devnoteBanditTalking
10. [Jump]
Jump to Node 25 (2)
17. : Now we're going to - Wait! Who're you? And how did you get in there?!devnote
25. : That crypt's ours - we've got people guarding it! Tryin' to off us and swipe the loot, is it?devnoteBanditTalking
24. Player: Leave, before I gut you like I gutted Mari and Barton.f5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenRead
1. : W-wha...? You killed them...?devnote
11. [Jump]
Jump to Node 7 (1)
12. Player: You have awoken me from my slumber - now I crave your blood!ASTARION = FalseRoll (Charisma, Deception) vs 12 (0)
- Link to Node 4
- Link to Node 27
6. Player: You have awoken me from my slumber - now I crave your blood!ASTARIONRoll (Charisma, Deception) vs 5 (0)
- Link to Node 4
- Link to Node 27
16. Player: Mine now. Leave.BARBARIANRoll (Charisma, Intimidation) vs 10 (0)
- Link to Node 4
- Link to Node 27
5. Player: It's mine now. Leave, before things get ugly.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 10 (0)
4. [RollResult] True
7. : C-c'mon, you lot, let's get out of here!devnoteCHA_Outside_BanditInteraction_SpeakerPersuadedBandits, CHA_OUTSIDE_Event_BanditScared, CHA_Chapel_BanditTalking['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']End
27. [RollResult] False
22. : Rubbish! Kill him!,
MALEdevnoteFactionHostileToPlayerGroupAfterDialogEnd
22. : Rubbish! Kill her!,
FEMALEdevnoteFactionHostileToPlayerGroupAfterDialogEnd
22. : Rubbish! Kill them!devnoteFactionHostileToPlayerGroupAfterDialogEnd
23. Player: Read the gnome's mind.f5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenRead = False, f55180c5-f39e-3a48-3dfd-f4e1668fc9a1Roll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
0. [RollResult] True
13. : Where are the others? Mari, Barton? Did he kill them...?,
MALEdevnoteDETECTTHOUGHTSf5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenRead
13. : Where are the others? Mari, Barton? Did she kill them...?,
FEMALEdevnoteDETECTTHOUGHTSf5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenRead
13. : Where are the others? Mari, Barton? Did they kill them...?devnoteDETECTTHOUGHTSf5d4524c-533e-22f0-2791-ddc857d00987_MindHasBeenRead
15. [RollResult] False
9. : What...? Get out of my head!devnoteFactionHostileToPlayerGroupAfterDialogEnd
3. Player: Attack.FactionHostileToPlayerGroupAfterDialog['Astarion 1', 'Lae'zel 1', 'Wyll 1']End