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Synopsis:
The bandits are encountered near an abandoned chapel and are in the middle of an argument among themselves about whether or not to investigate (and loot) the crashed nautoloid (a spaceship) when the player approaches them. The player can convince them to clear off via lies or threats, or else is forced to fight them. A gnome named Gimblebock is in charge of this group, with his underlings, Quelanna and/or Taman, chiming in at points with their concerns.
1. : ...You're both twice as tall as me but have half the bloody backbone!devnote
22. : But we don't know what that thing even is! And what about the crypt?devnoteBanditTalking
32. : I'm telling you - it's a ship.devnote
7. : And the crypt can wait! Mari and Barton have been trying to break in for days. Now we - Stop!
42. : Got ourselves competition already! I dunno what the hells you are, but that's our ship!,
GITHYANKIdevnote
42. : Got ourselves competition already! That's our ship!devnote
19. Player: I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead.REALLY_DARK_URGERoll (Strength, ) vs 5 (0)
6. [RollResult] True
39. [Jump]
Jump to Node 34 (1)
25. [RollResult] False
36. [Jump]
Jump to Node 29 (1)
37. Player: I am not competition. I am annihilation.REALLY_DARK_URGE
30. [Jump]
Jump to Node 29 (1)
5. Player: I mean no harm - I'm just looking around.
18. : First you look, then you touch, then you take!devnote
27. : The only thing we're sharing with you is our pointy ends - get 'im!,
MALEdevnoteFactionHostileToPlayerGroupAfterDialogEnd
27. : The only thing we're sharing with you is our pointy ends - get 'er!,
FEMALEdevnoteFactionHostileToPlayerGroupAfterDialogEnd
27. : The only thing we're sharing with you is our pointy ends - get 'em!devnoteFactionHostileToPlayerGroupAfterDialogEnd
11. Player: That ship is full of monsters. I wouldn't go near it.Roll (Charisma, Persuasion) vs 10 (0)
- Link to Node 9
- Link to Node 28
3. Player: I think that ship's an invasion force. Run while you can!Roll (Charisma, Deception) vs 12 (0)
- Link to Node 9
- Link to Node 28
2. Player: The only thing you own is your life. Leave before I take that, too.BARBARIAN = False, ASTARION = False, PALADIN = FalseRoll (Charisma, Intimidation) vs 10 (0)
9. [RollResult] True
34. : Well, uh, in that case...devnote
13. : C'mon, you lot, no point in gettin' killed. Second worm gets the cheese, an' all...devnote
35. : Uh, second mouse gets the cheese, no?devnote
38. : Nobody's getting any damn cheese! Now move it!devnoteCHA_Outside_BanditInteraction_SpeakerPersuadedBandits, CHA_OUTSIDE_Event_BanditScared, CHA_Chapel_BanditTalking['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach -1']End
28. [RollResult] False
29. : You're all hot air - think you can get us to leave that bounty to you? Not a chance!devnote
40. : What're you lot waiting for? Get 'im!,
MALEdevnoteFactionHostileToPlayerGroupAfterDialogEnd
40. : What're you lot waiting for? Get 'er!,
FEMALEdevnoteFactionHostileToPlayerGroupAfterDialogEnd
40. : What're you lot waiting for? Get 'em!devnoteFactionHostileToPlayerGroupAfterDialogEnd
21. Player: MINE.,
BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 10 (1)
21. Player: Not yours - mine. Leave. Now.BARBARIANRoll (Charisma, Intimidation) vs 10 (1)
- Link to Node 9
- Link to Node 28
43. Player: Just grin, baring your fangs.ASTARIONRoll (Charisma, Intimidation) vs 10 (1)
- Link to Node 9
- Link to Node 28
14. Player: Your loud words hide fear, confusion. Looting that ship will bring you no peace. MONKRoll (Wisdom, Insight) vs 10 (0)
41. [Jump]
Jump to Node 11 (2)
24. Player: Selfish cur - there might be survivors, yet you think only of loot. Leave before I make you leave. PALADINRoll (Charisma, Intimidation) vs 10 (0)
23. Player: That is my kin's prize, not yours.REALLY_GITHYANKI
20. : Oh yeah? Well, I don't see any of your kin here to claim it!devnote
15. : What's wrong with his face? Freak.,
MALEdevnote
15. : What's wrong with her face? Freak.,
FEMALEdevnote
15. : What's wrong with their face? Freak.devnote
16. : Dead freak. Get 'im!,
MALEdevnoteFactionHostileToPlayerGroupAfterDialogEnd
16. : Dead freak. Get 'er!,
FEMALEdevnoteFactionHostileToPlayerGroupAfterDialogEnd
16. : Dead freak. Get 'em!devnoteFactionHostileToPlayerGroupAfterDialogEnd
4. Player: Nothing's yours but your life - and I can take that from you just as easily.BARBARIAN = False, REALLY_HALFORC
17. : Oh yeah? Well, we're... we're -devnote
31. : I ain't fighting him. Not a chance.,
MALEdevnote
31. : I ain't fighting her. Not a chance.,
FEMALEdevnote
31. : I ain't fighting them. Not a chance.devnote
12. Player: Take your best shot - you'll only get one.,
FIGHTERFIGHTER
0. Player: That ship's full of poisonous vapours. Probably demonic. I'd stay away.WARLOCK
10. : Poisonous wha...?devnote
26. : See? That thing could be carrying a plague for all we know!devnote
33. : ...We're, uh... we're leaving! C'mon, move it!devnoteCHA_OUTSIDE_Event_BanditScared, CHA_Chapel_BanditTalking['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach -1']End
8. Player: Attack.FactionHostileToPlayerGroupAfterDialog['Astarion 1', 'Lae'zel 1', 'Wyll 1', 'Karlach 1']End