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Synopsis:
Alternate version of the confrontation scene between Gimblebock and his bandits at the crypt - triggers if the player approaches the scene from the side, alerting Warryn first.
How to trigger:
Repro Steps:
1. Start the game.
2. loadlevel WLD_Main_A
3. goto 277.944; 24.782; 354
23. : You! Not another step, hear me?devnote
32. : Boss! Got company up here.devnoteCHA_Outside_Event_RangerCallsOthers
6. : [TagCinematic]
devnote
0. : What's this then - trying to creep around us and loot the crypt? Not happening.devnoteBanditTalking
8. : Or is it the ship you're after? Don't matter either way - it's ours, all of it.devnote
18. Player: I mean no harm - I'm just looking around.
2. : First you look, then you touch, then you take!devnoteFactionHostileToPlayerGroupAfterDialog
20. : The only thing we're sharing with you is our pointy ends - get 'im!,
MALEdevnoteEnd
20. : The only thing we're sharing with you is our pointy ends - get 'er!,
FEMALEdevnoteEnd
20. : The only thing we're sharing with you is our pointy ends - get 'em!devnoteEnd
4. Player: That ship is full of monsters. I wouldn't go near it.Roll (Charisma, Persuasion) vs 10 (0)
- Link to Node 27
- Link to Node 11
1. Player: I think that ship's an invasion force. Run while you can!Roll (Charisma, Deception) vs 12 (0)
27. [RollResult] True
5. : Well, uh, in that case...devnoteCHA_Outside_BanditInteraction_SpeakerPersuadedBandits, CHA_OUTSIDE_Event_BanditScared, CHA_Chapel_BanditTalking
24. : C'mon you lot, no point in gettin' killed. Second worm gets the cheese, an' all...devnote
36. : Uh, second mouse gets the cheese, no?devnote
35. : Nobody's getting any damn cheese! Now move it!devnoteEnd
11. [RollResult] False
10. : You're all hot air - think you can get us to leave that bounty to you? Not a chance!devnoteFactionHostileToPlayerGroupAfterDialog
31. : What're you lot waiting for? Get 'im!,
MALEdevnoteEnd
31. : What're you lot waiting for? Get 'er!,
FEMALEdevnoteEnd
31. : What're you lot waiting for? Get 'em!devnoteEnd
7. Player: The only thing you own is your life. Leave before I take that, too.BARBARIAN = False, ASTARION = FalseRoll (Charisma, Intimidation) vs 10 (0)
- Link to Node 27
- Link to Node 11
19. Player: MINE.,
BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 10 (1)
19. Player: Wrong. Walk. Now.BARBARIANRoll (Charisma, Intimidation) vs 10 (1)
- Link to Node 27
- Link to Node 11
13. Player: Just grin, baring your fangs.ASTARIONRoll (Charisma, Intimidation) vs 10 (1)
- Link to Node 27
- Link to Node 11
25. Player: Your loud words hide fear, confusion. Looting that ship will bring you no peace. MONKRoll (Wisdom, Insight) vs 10 (0)
22. [Jump]
Jump to Node 4 (2)
29. Player: Selfish cur - there might be survivors, yet you think only of loot. Leave before I make you leave. PALADINRoll (Charisma, Intimidation) vs 10 (0)
15. Player: That is my kin's prize, not yours.REALLY_GITHYANKI
28. : Oh yeah? Well, I don't see any of your kin here to claim it!devnoteFactionHostileToPlayerGroupAfterDialog
33. : What's wrong with his face? Freak.,
MALEdevnote
33. : What's wrong with her face? Freak.,
FEMALEdevnote
33. : What's wrong with their face? Freak.devnote
30. : Dead freak. Get 'im!,
MALEdevnoteEnd
30. : Dead freak. Get 'er!,
FEMALEdevnoteEnd
30. : Dead freak. Get 'em!devnoteEnd
21. Player: Nothing's yours but your life - and I can take that from you just as easily.REALLY_HALFORC
12. Player: Take your best shot - you'll only get one.,
FIGHTERFIGHTER
14. : Oh yeah? Well we're... we're -devnoteCHA_OUTSIDE_Event_BanditScared, CHA_Chapel_BanditTalking
16. : I ain't fighting him. Not a chance.,
MALEdevnote
16. : I ain't fighting her. Not a chance.,
FEMALEdevnote
16. : I ain't fighting them. Not a chance.devnote
9. : ... we're, uh... we're leaving! C'mon, move it!devnoteEnd
3. Player: That ship's full of poisonous vapours. Probably demonic. I'd stay away.WARLOCK
26. : Poisonous wha...?devnoteCHA_OUTSIDE_Event_BanditScared, CHA_Chapel_BanditTalking
17. : Don't like the sound of this, boss...devnote
34. Player: Attack.FactionHostileToPlayerGroupAfterDialogEnd