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    Synopsis:

    This is the same character as Andorn, the bandit guard within the chapel. This character is talking to the players through a door - he's locked the door and is on the other side, so they'll be talking TO the door and can't see him. The player is talking to a gullible bandit through a door - the bandit is inside a chapel dungeon and his friends are outside. The player has probably either killed them or scared them away at this point. The guard is not very bright...


  • 18.
    GROUP_Act1_CHA_FL1_BanditGuard
    : That you, Gimblebock? Everything all right out there?devnote
    • 3. Player: Let me in, now.CHA_Outside_Event_DoorGuardAfraid
      • 14. [Jump] Jump to Node 6 (1)
    • 20. Player: Gimblebock ran. Your friends abandoned you.CHA_OUTSIDE_Event_BanditScaredCHA_Outside_Event_DoorGuardAfraid
      • 11.
        GROUP_Act1_CHA_FL1_BanditGuard
        : Yeah? That lot always were a bit soft.devnote
        • 8.
          GROUP_Act1_CHA_FL1_BanditGuard
          : But I've got plenty of friends who ain't soft. Come in here and you can meet 'em...devnote
          End
    • 2. Player: I killed your friends - now I'm here for you.CHA_Outside_Event_BanditsPermaDefeatedCHA_Outside_Event_DoorGuardAfraid
      • 6.
        GROUP_Act1_CHA_FL1_BanditGuard
        : Yeah? I've got plenty more friends - come in here and you can meet 'em...devnote
        End
    • 0. Player: Yes, it's me. Lemme in!, BARD, GNOMERoll (Charisma, Performance) vs 5 (0)
      • 9. [RollResult] True
        • 13.
          GROUP_Act1_CHA_FL1_BanditGuard
          : You sound a bit shaken, boss. Hang on while I find the key...devnoteCHA_Outside_Event_DoorGuardConvinced
          End
      • 1. [RollResult] False
        • 5.
          GROUP_Act1_CHA_FL1_BanditGuard
          : Think I'm stupid? Don't know who you are, or what you've done with the boss...devnoteCHA_Outside_Event_DoorGuardAfraid
          • 15.
            GROUP_Act1_CHA_FL1_BanditGuard
            : ...but if you come through that door, you're getting a knife in the guts.devnote
            End
    • 7. Player: Yes, it's me. Let me in!GNOME = False, BARD = FalseRoll (Charisma, Performance) vs 10 (0)
      • Link to Node 9
      • Link to Node 1
    • 16. Player: Gimblebock triggered some trap. He needs help - now!Roll (Charisma, Deception) vs 10 (0)
      • 4. [RollResult] True
        • 21.
          GROUP_Act1_CHA_FL1_BanditGuard
          : I told him it wasn't safe out there. Get inside, and I'll rustle up some bandages...devnoteCHA_Outside_Event_DoorGuardConvinced
          End
      • 17. [RollResult] False
        • 12.
          GROUP_Act1_CHA_FL1_BanditGuard
          : Yeah? And who are you? Probably your trap that did him in...devnoteCHA_Outside_Event_DoorGuardAfraid
          • 19.
            GROUP_Act1_CHA_FL1_BanditGuard
            : Come through that door, and you're getting a knife in the guts.devnote
            End
    • 10. Player: Leave.
      End