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    Synopsis:

    This is the dialogue each avatar gets when they wake up on the beach in WLD_Main_A Crash site.
    It's a call to action to find a solution for the tadpole before you turn into a mindflayer.

    How to trigger:

    Load WLD_Main_A


  • 7. [TagCinematic]
    • 19. [Visual State]
      • 15. Player: [TagGreeting] REALLY_LAEZEL
        • 49. [Nested Dialog]
          End
      • 44.
        Narrator
        : *Sunlight. Your first instinct is to flinch from it and hide in the safety of shadows. But to your astonishment, there is no pain.*REALLY_ASTARION
        • 34.
          Narrator
          : *The opposite, in fact. Your skin tingles pleasantly. Like the caress of a lover who doesn't know any better yet.*
          • 60.
            Narrator
            : *But beneath the skin, flesh, and bone, there is a much more unpleasant sensation. Something nibbles and burrows where it does not belong. The tadpole, nestled in your brain.*
            • 8. Player: Forget the parasite and savour the warmth of the sun. You are reborn.
              • 59.
                Narrator
                : *Your stomach rudely announces itself to you with a twinge. Unfortunately, you cannot eat sunlight. Time you found some prey.*
                • Link to Node 6
            • 67. Player: Just the thought of nibbling reminds you - it's high time you found some prey to sup on.
              • 1.
                Narrator
                : *What delicacies might abound? Only one way to find out...*
                • 6.
                  Narrator
                  : *And, of course, you'll be feeding for two now, thanks to your guest. Until it deigns to feast on your brains and split you open to reveal a newborn mind flayer...*
                  • 37.
                    Narrator
                    : *Perhaps it would be wise to focus on finding a cure. As wonderful as the sun is, you can hardly enjoy it if your face rips open.*
                    End
            • 30. Player: Perhaps you are being too harsh. The tadpole gifted you the sun, after all...
              • 71.
                Narrator
                : *But it will also bring transformation, given time. Into a mind flayer.*
                • 57.
                  Narrator
                  : *Tentacles. Horror. Blood. Oblivion. Only some of those sound appealing.*
                  • Link to Node 37
      • 58.
        Narrator
        : *It hurts just to think, but you need to get your bearings. You went to Avernus as a hunter, but you've left it as prey. Not to devils, but to the tadpole in your brain.*REALLY_WYLL
        • 66. Player: Focus. You have a devil called Karlach to hunt.
          • 52.
            Narrator
            : *Your mind doesn't want to cooperate. Every time you try to focus on the hunt before you, thoughts of the tadpole brush it aside. You have to find a cure.*
            End
        • 39. Player: Maybe your patron can help with the tadpole.
          • 38.
            Narrator
            : *Perhaps. But you need to help her before she can return the favour. High time you got back to the hunt.*
            End
        • 23. Player: Removing the tadpole is all that matters now. Unless you find a cure, your hunting days are over.
          • 63.
            Narrator
            : *Your patron might see things differently. But if the tadpole has its way, in a few days you won't be worrying about her or anything else.*
            End
      • 65. Player: Ye gods! Can it be... I'm... I'm...REALLY_KARLACH
        • 68. Player: HOME!
          • 24. Player: If it looks like the Sword Coast, smells like the Sword Coast, and feels like the fucking Sword Coast...devnoteREALLY_KARLACH
            • 9. Player: I did it. I got out.devnoteREALLY_KARLACH
              • 47. Player: No doubt Zariel will be on my trail soon. Think I even spotted one of her hunters on the ship. I better get moving.REALLY_KARLACH
                • 10. Player: Forget the hunter. I'm more afraid of the parasite in my head.
                  • 35. Player: Been through a lot, but I draw the line at becoming a mind flayer. I'll sort it. I always do.REALLY_KARLACH
                    • 78. [Jump] Jump to Node 76 (1)
                • 17. Player: Forget the hunter and the parasite. I'm more concerned about the infernal engine burning out.
                  • 46. Player: Yeah, yeah, one crisis at a time, hm?REALLY_KARLACH
                    • Link to Node 29
                • 74. Player: Forget the hunter, the parasite, and the engine. I'M HOME, GODS DAMN IT! HOME!
                  • 21. Player: Yes. YES! Should be able to follow the river straight to Baldur's Gate. Easy.devnoteREALLY_KARLACH
                    • 29. [Jump] Jump to Node 76 (1)
        • 41. Player: ALIVE!
          • 77. Player: And not a devil to be found. This is it. I'm finally free.devnoteREALLY_KARLACH
            • Link to Node 47
        • 45. Player: OUT OF THE HELLS!
          • 72. Player: For good. Forever. No matter what.devnoteREALLY_KARLACH
            • Link to Node 47
        • 31. Player: INFECTED BY A MIND FLAYER PARASITE!
          • 20. Player: Better ten bugs than another day in the Hells. Than another hour.devnoteREALLY_KARLACH
            • 12. [Alias] REALLY_KARLACH
              • Alias to Node 47
              • 11. Player: Don't be daft. That parasite will turn me into a mind flayer if I don't find a cure.
                • 27. Player: I'll sort it. I always do. Might even have a little fun bashing devil bootlickers along the way.devnoteREALLY_KARLACH
                  • 76. Player: Step one: get far away from anything with tentacles. Step two: stay calm and don't burn anything down. Step three: find allies who won't mind a friend who spends a lot of time talking to herself.devnoteREALLY_KARLACH
                    • 70. Player: Now - time to march. I've got a life to live. Finally.devnoteREALLY_KARLACH
                      End
              • 40. [Jump] Jump to Node 17 (1)
              • 54. [Jump] Jump to Node 74 (1)
      • 64.
        Narrator
        : *Your head spins as you gather yourself. Fresh air and firm ground feel almost alien to you.*REALLY_SHADOWHEART
        • 22.
          Narrator
          : *But not as alien as the creature hiding deep inside your head. You must get rid of it.*
          • 48. Player: The artefact. You need to make sure it's secure.
            • 25.
              Narrator
              : *It's safe with you - Lady Shar's mission can still be fulfilled.*devnote
              • 14.
                Narrator
                : *But only if you can find a cure first. The tadpole must be evicted - be it by blade, magic, or any other means you can find.*devnote
                End
          • 73. Player: Offer the Dark Lady silent thanks for your survival this far. Beg her for guidance.
            • 16.
              Narrator
              : *You feel nothing. But of course, Lady Shar is no crass teacher, bludgeoning you with her instructions.*
              • 69.
                Narrator
                : *She wants you to solve this on your own - prove yourself to her. First the parasite, then the mission. You are on the right track already.*
                End
      • 13.
        Narrator
        : *Despite your recent fall from the nautiloid, you are miraculously unharmed. Apart from the volatile orb of Netherese magic buried within your chest, of course.*devnoteREALLY_GALE
        • 61.
          Narrator
          : *It stirs softly. Soon it will hunger, and when that time comes it must be fed. Starve it, and you risk triggering a cataclysmic explosion of raw, unfettered Weave.*
          • 75.
            Narrator
            : *Such an explosion will be unavoidable, if the tadpole in your skull triggers ceremorphosis. An outcome definitely best avoided.*
            • 43. Player: You'll find a way to fix this. You are Gale of Waterdeep, after all.
              • 51.
                Narrator
                : *That great mind is little more than a playground for a parasite right now. The tadpole must be disposed of.*
                • 18.
                  Narrator
                  : *According to what you've read, you have but seven days to find a cure... or that's the end of you. Better get moving.*devnote
                  End
            • 4. Player: Ponder your miraculous survival.
              • 62.
                Narrator
                : *It was indeed miraculous... and perhaps a little suspicious. But it will have been for nothing if you don't find a way to remove the tadpole. And quickly.*
                • Link to Node 18
            • 3. Player: Recall everything you know about illithid tadpoles.
              • 53.
                Narrator
                : *You know a good deal about illithids and the process known as ceremorphosis. None of it good.*
                • Link to Node 18
      • 5.
        Narrator
        : *You half-expected your memories to return once you were free of the mind flayer ship, but your past is still an aching void.*REALLY_DARK_URGE
        • 55.
          Narrator
          : *If you don't find a way to remove the tadpole burrowed in your brain soon, your future will be as blank as your past.*devnote
          • 50.
            Narrator
            : *Your head whispers vengeance: you cannot wait to slice your way forth, seeking whatever wrought this tragedy upon you.*
            End
      • 32.
        Narrator
        : *As you wake, the tadpole squirms in your skull.*
        • 56. Player: Check yourself for injuries.
          • 28.
            Narrator
            : *Other than the infection, you're more or less intact. A miracle, given everything you've been through.*devnote
            • 0.
              Narrator
              : *But it'll all be for nothing if you don't find help soon.*
              • 36.
                Narrator
                : *The tadpole is a death sentence, and the clock is ticking. You need a cure.*devnote
                End
        • 26. Player: Orient yourself - where did you land?
          • 2.
            Narrator
            : *The chaos of the crash site confuses the landscape. You'll need to find a settlement or landmark.*devnote
            • 42.
              Narrator
              : *And you'll need to do it quickly.*
              • Link to Node 36
  • 33. [TagCinematic] devnoteSHORT
    • Link to Node 19