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    Synopsis:

    You speak with the dead soul of a merchant, who was kidnapped by the mindflayers and died in the crash. The player can offer to help bury the body or perform any last rites, but they'll be rebuked by the spirit.


  • 1.
    Narrator
    : *The corpse does not stir. It will answer no more questions.*NARRATIONGLO_SpeakWithDead_State_QuestionsLimitReached
    End
  • 24.
    Narrator
    : *The corpse regards you lifelessly.*NARRATIONGLO_SpeakWithDead_State_QuestionsLimitReached = False
    • 28. Player: Do you know why any of us were taken?CRA_DeadPrisoner_Dead_MentionedTadpole, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 26.
        Abducted Nobleman
        : No... took everyone... peasants... lords... took them all...
        • 14.
          Abducted Nobleman
          : [TagAnswer]
    • 16. Player: They put something in my eye too. Can we get rid of it?CRA_DeadPrisoner_Dead_MentionedTadpole, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 30.
        Abducted Nobleman
        : Find healer...
        • 10.
          Abducted Nobleman
          : ...or die... it'll leave...
          • 12.
            Abducted Nobleman
            : [TagAnswer]
    • 27. Player: Who are you?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseCRA_DeadPrisoner_Dead_AskedQuestion, GLO_SpeakWithDead_Event_QuestionAsked
      • 32.
        Abducted Nobleman
        : Francis... merchant... selling pottery...
        • 15.
          Abducted Nobleman
          : [TagAnswer]
    • 19. Player: What happened to you?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseCRA_DeadPrisoner_Dead_AskedQuestion, GLO_SpeakWithDead_Event_QuestionAsked
      • 20.
        Abducted Nobleman
        : Guiding my cart... shadow fell... tentacle grabbed me...
        • 9.
          Abducted Nobleman
          : Took me here... put something in my eye...CRA_DeadPrisoner_Dead_MentionedTadpole = FalseCRA_DeadPrisoner_Dead_MentionedTadpole
          • 17.
            Abducted Nobleman
            : [TagAnswer]
    • 23. Player: How did you die?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseCRA_DeadPrisoner_Dead_AskedQuestion, GLO_SpeakWithDead_Event_QuestionAsked
      • 25.
        Abducted Nobleman
        : Fire... screaming... then crunch. Nothing...
        • 29.
          Abducted Nobleman
          : [TagAnswer]
    • 21. Player: Do you have anything valuable?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 8.
        Abducted Nobleman
        : They took me... took everything...
        • 5.
          Abducted Nobleman
          : [TagAnswer]
    • 6. Player: Are there any rites you'd like performed over your body?, CLERIC, PALADINCRA_DeadPrisoner_Dead_AskedQuestion, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked['Wyll 1', 'Karlach 1']
      • 18.
        Abducted Nobleman
        : Not from your cursed god..., CLERIC_EVIL, PALADIN_EVIL
      • 18.
        Abducted Nobleman
        : Too late now...
        • 11.
          Abducted Nobleman
          : [TagAnswer]
    • 4. Player: Would you like me to craft you a stunning tale? Lock your memory in legend forever?CRA_DeadPrisoner_Dead_AskedQuestion, GLO_SpeakWithDead_State_QuestionsLimitReached = False, BARDGLO_SpeakWithDead_Event_QuestionAsked['Wyll 1', 'Karlach 1']
      • 0.
        Abducted Nobleman
        : Doesn't matter... nothing matters...
        • 13.
          Abducted Nobleman
          : [TagAnswer]
    • 3. Player: Your body will attract scavengers. Should I bury you?, DRUID, RANGERCRA_DeadPrisoner_Dead_AskedQuestion, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked['Wyll 1', 'Karlach 1']
      • 7.
        Abducted Nobleman
        : Let them come...
        • 2.
          Abducted Nobleman
          : [TagAnswer]
    • 31. Player: Leave.GLO_SpeakWithDead_State_QuestionsLimitReached = False
      End
    • 22.
      Narrator
      : *The spell's power wanes. You can ask no more questions.*NARRATIONGLO_SpeakWithDead_State_QuestionsLimitReached
      End