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Synopsis:
The player approaches the dying mind flayer. During the dialog the player describes how the mind flayer still tries to telepathically dominate him or her into feeling compassion for the creature. In the end the player can give in to the mind flayer (which results in death) or resist.
6. : *You approach the dying monster. This is the thing that abducted you.*devnoteNARRATIONCRA_Escape_MindflayerDialogDone = False, REALLY_GITHYANKI = FalseCRA_Escape_MindflayerDialogDone
41. : *You could end its life here and now, if only you didn't feel...*devnoteNARRATION
32. : *Compassion.*devnoteNARRATION
31. : *Compassion?*devnoteMINDMELD
10. Player: Give in to the emotion.
61. : *The poor creature is on the brink of death, but there's still time.*devnoteMINDMELD
25. : *You'd give your life to save it, to nurse it back to health!*<br>devnoteMINDMELD
9. : *But then the feeling slips. The creature's mind seems to focus elsewhere.*devnoteMINDMELD
4. Player: Concentrate on its thoughts.Roll (Intelligence, ) vs 10 (0)
29. [RollResult] True
47. : *Your minds fuse, lusting for something that is... gone.*devnoteMINDMELD
45. : *But then its grip claws back with a vengeance: a vice locking your mind into obedience.*devnoteMINDMELD
39. : *It needs sustenance to survive, and with your very body you can provide.*devnoteMINDMELD
33. Player: Submit to the feeling - lean in, as for a kiss...
11. [TagCinematic]
13. : [TagAnswer]
ORI_Inclusion_Random
23. : K'chakhi - back. You must resist its call!ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected
48. : Get away from that thing!devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected
20. : Whoa - what in the hells are you doing?!devnoteORI_Inclusion_PickedAtRandom, REALLY_KARLACH97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected
37. : [TagAnswer]
ORI_Inclusion_End_Random
8. Player: No. It's fine. Everything will be fine...97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected
43. : *Warm, wet tentacles wrap themselves around your head, and for the first time in your life...*devnoteMINDMELD
17. : *... you're perfectly happy.*devnoteNARRATIONCRA_Escape_Event_GiveInToMindflayerEnd
22. Player: Change your mind. Resist, if you still can.97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjectedRoll (Wisdom, ) vs 5 (0)
59. [RollResult] True
12. [TagCinematic]
19. [Jump]
Jump to Node 60 (2)
40. [RollResult] False
16. [Jump]
Jump to Node 53 (2)
55. : What in the hells - get away from that thing!devnoteORI_Inclusion_PickedAtRandom, REALLY_ASTARION97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected
27. : What are you... no, no! You have to fight it!ORI_Inclusion_PickedAtRandom, REALLY_WYLL97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected
51. : What are you doing? Stand back! Now!ORI_Inclusion_PickedAtRandom, REALLY_GALE97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected
5. Player: Resist the intrusion with everything you have.Roll (Wisdom, ) vs 5 (0)
50. [RollResult] True
60. [TagCinematic]
18. [Jump]
Jump to Node 62 (1)
24. [RollResult] False
53. [TagCinematic]
42. [Jump]
Jump to Node 43 (1)
49. Player: You host the blood of a mighty dragon. Channel its will to resist the abomination.,
SORCERER_DRACONICSORCERERRoll (Charisma, ) vs 5 (1)
49. Player: Steel your will and allow your untamed magic to unbalance the creature's mind.,
SORCERER_WILDMAGICSORCERERRoll (Charisma, ) vs 5 (1)
49. Player: Draw on your willpower. Improvise a mental shield against the creature's hungry mind.SORCERERRoll (Charisma, ) vs 5 (1)
28. [RollResult] True
0. : *You feel the creature's thoughts stumble against your magic, your will to resist...*MINDMELD
52. [Jump]
Jump to Node 62 (1)
3. [RollResult] False
35. : *Your willpower is not enough. The creature's mind slaps away your efforts to resist it.*MINDMELD
7. : *Its mind grips your own like a vice. You feel it locking you into obedience.*MINDMELD
26. [Jump]
Jump to Node 45 (2)
21. [RollResult] False
46. : *You try to break through, but its mind is impenetrable. With a last surge of defiance, it slaps your efforts away.*MINDMELD
63. [Jump]
Jump to Node 62 (1)
57. Player: Take advantage of the lapse - break free.
62. : *The monster lies exhausted, defeated. Its eyes - wet, orange pearls - radiate malice.*devnoteMINDMELD
54. Player: Close those eyes forever.devnoteCRA_Escape_Event_KillMindflayer
36. [TagCinematic]
End
38. Player: Leave it to die - slowly.devnoteEnd
2. Player: This isn't right. Step away.
1. : *You can't move, can't think: thinking is mercifully done for you.*devnoteMINDMELD
15. : *It will be a joy to serve - to die for it an honour!*devnoteMINDMELD
58. : *It's possessing your mind, forcing you to... love it.*devnoteMINDMELD
14. Player: No. You should be furious... shouldn't you?
34. : *Yes, you feel hate. And you deserve to be punished for it.*devnoteMINDMELD
44. : *You should be whipped - made to bow before this creature in shame!*devnoteMINDMELD
30. : *The monster's tentacles twitch weakly. It won't last much longer.*devnoteNARRATIONCRA_Escape_MindflayerDialogDoneEnd
56. : *You approach the dying ghaik. The foul thing is at your mercy, and you would have its head.*devnoteNARRATIONCRA_Escape_MindflayerDialogDone = False, REALLY_GITHYANKICRA_Escape_MindflayerDialogDone