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    Synopsis:

    The player approaches the dying mind flayer. During the dialog the player describes how the mind flayer still tries to telepathically dominate him or her into feeling compassion for the creature. In the end the player can give in to the mind flayer (which results in death) or resist.


  • 6.
    Narrator
    : *You approach the dying monster. This is the thing that abducted you.*devnoteNARRATIONCRA_Escape_MindflayerDialogDone = False, REALLY_GITHYANKI = FalseCRA_Escape_MindflayerDialogDone
    • 41.
      Narrator
      : *You could end its life here and now, if only you didn't feel...*devnoteNARRATION
      • 32.
        Narrator
        : *Compassion.*devnoteNARRATION
        • 31.
          Narrator
          : *Compassion?*devnoteMINDMELD
          • 10. Player: Give in to the emotion.
            • 61.
              Narrator
              : *The poor creature is on the brink of death, but there's still time.*devnoteMINDMELD
              • 25.
                Narrator
                : *You'd give your life to save it, to nurse it back to health!*<br>devnoteMINDMELD
                • 9.
                  Narrator
                  : *But then the feeling slips. The creature's mind seems to focus elsewhere.*devnoteMINDMELD
                  • 4. Player: Concentrate on its thoughts.Roll (Intelligence, ) vs 10 (0)
                    • 29. [RollResult] True
                      • 47.
                        Narrator
                        : *Your minds fuse, lusting for something that is... gone.*devnoteMINDMELD
                        • 45.
                          Narrator
                          : *But then its grip claws back with a vengeance: a vice locking your mind into obedience.*devnoteMINDMELD
                          • 39.
                            Narrator
                            : *It needs sustenance to survive, and with your very body you can provide.*devnoteMINDMELD
                            • 33. Player: Submit to the feeling - lean in, as for a kiss...
                              • 11. [TagCinematic]
                                • 13.
                                  Mind Flayer
                                  : [TagAnswer] ORI_Inclusion_Random
                                  • 23.
                                    Lae'zel
                                    : K'chakhi - back. You must resist its call!ORI_Inclusion_PickedAtRandom, REALLY_LAEZEL97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected
                                    • Link to Node 37
                                  • 48.
                                    Shadowheart
                                    : Get away from that thing!devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEART97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected
                                    • Link to Node 37
                                  • 20.
                                    Karlach
                                    : Whoa - what in the hells are you doing?!devnoteORI_Inclusion_PickedAtRandom, REALLY_KARLACH97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected
                                    • 37.
                                      Mind Flayer
                                      : [TagAnswer] ORI_Inclusion_End_Random
                                      • 8. Player: No. It's fine. Everything will be fine...97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected
                                        • 43.
                                          Narrator
                                          : *Warm, wet tentacles wrap themselves around your head, and for the first time in your life...*devnoteMINDMELD
                                          • 17.
                                            Narrator
                                            : *... you're perfectly happy.*devnoteNARRATIONCRA_Escape_Event_GiveInToMindflayer
                                            End
                                      • 22. Player: Change your mind. Resist, if you still can.97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjectedRoll (Wisdom, ) vs 5 (0)
                                        • 59. [RollResult] True
                                          • 12. [TagCinematic]
                                            • 19. [Jump] Jump to Node 60 (2)
                                        • 40. [RollResult] False
                                          • 16. [Jump] Jump to Node 53 (2)
                                  • 55.
                                    Astarion
                                    : What in the hells - get away from that thing!devnoteORI_Inclusion_PickedAtRandom, REALLY_ASTARION97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected
                                    • Link to Node 37
                                  • 27.
                                    Wyll
                                    : What are you... no, no! You have to fight it!ORI_Inclusion_PickedAtRandom, REALLY_WYLL97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected
                                    • Link to Node 37
                                  • 51.
                                    Gale
                                    : What are you doing? Stand back! Now!ORI_Inclusion_PickedAtRandom, REALLY_GALE97bc1e94-b164-834f-9c0e-95a7c94cf7e6_CompanionInterjected
                                    • Link to Node 37
                            • 5. Player: Resist the intrusion with everything you have.Roll (Wisdom, ) vs 5 (0)
                              • 50. [RollResult] True
                                • 60. [TagCinematic]
                                  • 18. [Jump] Jump to Node 62 (1)
                              • 24. [RollResult] False
                                • 53. [TagCinematic]
                                  • 42. [Jump] Jump to Node 43 (1)
                            • 49. Player: You host the blood of a mighty dragon. Channel its will to resist the abomination., SORCERER_DRACONICSORCERERRoll (Charisma, ) vs 5 (1)
                            • 49. Player: Steel your will and allow your untamed magic to unbalance the creature's mind., SORCERER_WILDMAGICSORCERERRoll (Charisma, ) vs 5 (1)
                            • 49. Player: Draw on your willpower. Improvise a mental shield against the creature's hungry mind.SORCERERRoll (Charisma, ) vs 5 (1)
                              • 28. [RollResult] True
                                • 0.
                                  Narrator
                                  : *You feel the creature's thoughts stumble against your magic, your will to resist...*MINDMELD
                                  • 52. [Jump] Jump to Node 62 (1)
                              • 3. [RollResult] False
                                • 35.
                                  Narrator
                                  : *Your willpower is not enough. The creature's mind slaps away your efforts to resist it.*MINDMELD
                                  • 7.
                                    Narrator
                                    : *Its mind grips your own like a vice. You feel it locking you into obedience.*MINDMELD
                                    • 26. [Jump] Jump to Node 45 (2)
                    • 21. [RollResult] False
                      • 46.
                        Narrator
                        : *You try to break through, but its mind is impenetrable. With a last surge of defiance, it slaps your efforts away.*MINDMELD
                        • 63. [Jump] Jump to Node 62 (1)
                  • 57. Player: Take advantage of the lapse - break free.
                    • 62.
                      Narrator
                      : *The monster lies exhausted, defeated. Its eyes - wet, orange pearls - radiate malice.*devnoteMINDMELD
                      • 54. Player: Close those eyes forever.devnoteCRA_Escape_Event_KillMindflayer
                        • 36. [TagCinematic]
                          End
                      • 38. Player: Leave it to die - slowly.devnote
                        End
          • 2. Player: This isn't right. Step away.
            • 1.
              Narrator
              : *You can't move, can't think: thinking is mercifully done for you.*devnoteMINDMELD
              • 15.
                Narrator
                : *It will be a joy to serve - to die for it an honour!*devnoteMINDMELD
                • 58.
                  Narrator
                  : *It's possessing your mind, forcing you to... love it.*devnoteMINDMELD
                  • Link to Node 9
          • 14. Player: No. You should be furious... shouldn't you?
            • 34.
              Narrator
              : *Yes, you feel hate. And you deserve to be punished for it.*devnoteMINDMELD
              • 44.
                Narrator
                : *You should be whipped - made to bow before this creature in shame!*devnoteMINDMELD
                • Link to Node 58
  • 30.
    Narrator
    : *The monster's tentacles twitch weakly. It won't last much longer.*devnoteNARRATIONCRA_Escape_MindflayerDialogDone
    End
  • 56.
    Narrator
    : *You approach the dying ghaik. The foul thing is at your mercy, and you would have its head.*devnoteNARRATIONCRA_Escape_MindflayerDialogDone = False, REALLY_GITHYANKICRA_Escape_MindflayerDialogDone
    • Link to Node 41