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Synopsis:
The player comes across a boar who's been panicked by the noise and confusion of nearby flying vessel crash. A speak with animals dialogue where the player can speak directly, or an animal handling moment where the player gains insight into the animal's temperament.
5. : *Squeeeee!*SFX_OnlyCRA_HarperBooster_ScaredBoar_NoSWA_Hasmet = False, PETPAL = FalseCRA_HarperBooster_ScaredBoar_NoSWA_Hasmet
10. Player: Observe the boar to see what it does.
7. : *Squeeeee!*SFX_OnlyCRA_Escape_Event_BoarFleeEnd
18. Player: Raise your palms to calm the boar.CRA_HarperBooster_ScaredBoar_AnimalHandlingFail = FalseRoll (Wisdom, AnimalHandling) vs 10 (0)
2. [RollResult] True
12. : *The boar grunts and eyes you warily with its beady eyes.*f8c3e46f-6d74-637e-2ebd-6cd6d0289d5b_AnimalHandlingSuccess['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
1. Player: Don't worry. I won't harm you.
24. : *The boar shuffles its trotters, unsure. Then it dashes away into the wilderness.*<br>CRA_Escape_Event_BoarFleeEnd
17. Player: Beckon at the boar silently. Try to lure it closer.
23. [TagCinematic]
devnote
21. [Alias]
CRA_Escape_Event_BoarFleeEnd
0. [Jump]
Jump to Node 13 (1)
8. [Jump]
Jump to Node 4 (1)
6. [RollResult] False
11. [Alias]
CRA_HarperBooster_ScaredBoar_AnimalHandlingFail, CRA_Escape_Event_BoarFleeEnd
13. Player: Attack.
25. : [TagAnswer]
FactionHostileToPlayerGroupAfterDialogEnd
4. Player: Leave.CRA_Escape_Event_BoarFleeEnd
9. : Away! Away!CRA_HarperBooster_ScaredBoar_SWA_Hasmet = False, PETPALCRA_HarperBooster_ScaredBoar_SWA_Hasmet
16. Player: Calm down. I won't hurt you.['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
22. : You're all the same. Too many of my kind died because of your spears.
3. : But not me!devnoteNARRATIONCRA_Escape_Event_BoarFleeEnd
15. Player: Clear off - it's dangerous here.<br>
19. : Yes, I have eyes. Keep away from me!CRA_Escape_Event_BoarFleeEnd
20. Player: Leave.CRA_Escape_Event_BoarFleeEnd