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    Synopsis:

    Aradin comes across the corpses of some of his friends, who were lost during the goblin raid. He's in a neutral location at a bridge and observing the corpses of his people and of goblins, who were also killed in the fight.

    How to trigger:

    OE code to setup dialogue:
    oe denraiddonenopeace

    Without OE code:
    Go to Den and trigger 'plea at gates'... after this, Aradin will get into an argument with Zevlor and needs to leave. He can then be found near dead bodies beside bridge near goblin camp. Co-ordinates X:86, Y:410



  • 131.
    Aradin
    : Thought you was busy with the lads in Halsin's grove., TIEFLING
  • 131.
    Aradin
    : Thought you was busy with the foulbloods in Halsin's grove.
    • 104.
      Aradin
      : Sucker-punching strangers - that's your bit, right?devnoteDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
      • 138. Player: I'm looking for Halsin. Heard you might know where he is?GLO_Halsin_Knows_WentWithAdventurers, GLO_AdventurersQuest_Knows_AboutBounty, GLO_Halsin_Knows_IsMissing
        • 127. [Jump] Jump to Node 11 (1)
      • 13. Player: That was just a friendly tap - and you had it coming., REALLY_HALFORCDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
      • 13. Player: Still sore about that? You had it coming.DEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
        • 98.
          Aradin
          : Wasn't any of your business, though, was it?
          • 163.
            Aradin
            : Didn't think this contract could go any worse. Then you showed up.
            • 132. [Jump] Jump to Node 73 (2)
      • 24. Player: The goblins need to be dealt with - so I'm dealing with them.DEN_TieflingLeader_Quest_GobHuntAccepted
        • 161.
          Aradin
          : Bet you will, too. Just like my mates here did.
          • 169.
            Aradin
            : Contract cleverly left out we'd be tits deep in these buggers.DEN_AdventurersQuest_Knows_AradinStory
            • 47. [Jump] Jump to Node 165 (2)
      • 76. Player: I have somewhere else to be.
        • 146.
          Aradin
          : You and me both.
          • 78.
            Aradin
            : Gonna find the wizard who gave us the contract that got my people killed. Left out all the important bits, like 'Beware, treasure's beneath a pile of goblins.'DEN_AdventurersQuest_Knows_AradinStory
            • 81. [Jump] Jump to Node 165 (2)
      • 123. Player: I left as quickly as I could. I don't waste my time with devilspawn.REALLY_TIEFLING = False, TIEFLING = False['Wyll -1', 'Karlach -5']
        • 41.
          Aradin
          : Smart. Those bastards'll spit on your grave after running you through.
          • 73.
            Aradin
            : Tieflings... goblins... Gods, this contract was cursed from the first.
            • 45. Player: What was the contract?
              • 152.
                Aradin
                : The kind that leaves half your crew dead.devnote
                • 0.
                  Aradin
                  : There's a wizard in Baldur's Gate that'll pay gobloads for a relic supposedly buried round these parts.GLO_AdventurersQuest_Knows_AboutSH, GLO_AdventurersQuest_Knows_AboutBounty, HeardOf
                  • 115.
                    Aradin
                    : But gold ain't any use if you're too cold to spend it.devnote
                    • 140. Player: Let's say I want that gold. Where would I find the relic?
                      • 82.
                        Aradin
                        : It's called the Nightsong. Supposed to be hidden under the temple where the goblins jumped us.LearnedLocation
                        • 14.
                          Aradin
                          : I'd give you a map of the temple and wish you a happy funeral, but my mate Brian kept hold of it like his own todger. Goblins made short of the fat old chunk. devnoteDEN_AdventurersQuest_Knows_LeaderMap, LearnedBryanMap
                          • 120.
                            Aradin
                            : All I've got's the contract. Can show you where we turned back, if you feel like dying.devnoteDEN_AdventurersQuest_State_HasContract
                            • 2. Player: I hear the druids' leader went with you.GLO_Halsin_Knows_WentWithAdventurers, GLO_AdventurersQuest_Knows_AboutBounty, GLO_Halsin_Knows_IsMissing
                              • 11.
                                Aradin
                                : As soon as he heard we had a contract to find that Nightsong relic, he was more eager than a hound in heat.
                                • 156.
                                  Aradin
                                  : When the goblins jumped us, most of my crew scarpered, just like I taught 'em to. The old codger didn't.LearnedKilledOrCaptured
                                  • 50. Player: And you just left him to die?
                                    • 12.
                                      Aradin
                                      : Yeah, and I'd do the same again. He weren't my responsibility.
                                      • 150.
                                        Aradin
                                        : If you want to play the hero, go ask the goblins nicely, and maybe they'll give you whatever's left of him.DEN_AdventurerLeader_State_AngryAtPlayer
                                        End
                                  • 166. Player: Hand over that contract - maybe I'll get the relic and save the druid.DEN_AdventurersQuest_Knows_LeaderMap, LearnedBryanMap
                                    • 31. [Alias] DEN_AdventurersQuest_Event_GiveContract
                                      End
                                      • Alias to Node 17
                                  • 36. Player: Where exactly did you get jumped?DEN_AdventurersQuest_Knows_LeaderMap = False, LearnedBryanMap = False
                                    • 67.
                                      Aradin
                                      : The goblins are holed up in some temple ruins out west. You'll smell 'em or hear their drums before you see 'em.
                                      • 110. [Alias] DEN_AdventurersQuest_Knows_LeaderMap, LearnedBryanMap
                                        • Alias to Node 14
                                        • 87. [Alias] DEN_AdventurersQuest_State_HasContract
                                          • Alias to Node 120
                                          • 56. [Jump] Jump to Node 166 (1)
                                          • 144. [Jump] Jump to Node 136 (1)
                                  • 136. Player: Leave.
                                    End
                            • 100. Player: I'll take the risk. Give me the contract.DEN_AdventurersQuest_KnowTheRisk, DEN_AdventurersQuest_State_HasContract
                              • Link to Node 17
                            • 167. Player: Thanks - I'll take it.DEN_AdventurersQuest_KnowTheRisk = False, DEN_AdventurersQuest_State_HasContract
                              • 89.
                                Aradin
                                : Heh, don't thank me. I'll be well on my way to Baldur's Gate when you die.
                                • 17.
                                  Aradin
                                  : I'm just glad to be rid of the bloody thing. Happy hunting.devnoteDEN_AdventurersQuest_Event_GiveContract
                                  End
                            • 6. Player: This whole thing sounds like a setup.GLO_AdventurersQuest_Knows_AboutSH
                              • 33.
                                Aradin
                                : That, or a crock of shite. devnoteDEN_AdventurersQuest_KnowTheRisk
                            • 105. Player: Before you go, I'd like to say a prayer for your crew.CLERIC
                              • 64.
                                Aradin
                                : What sort of prayer?devnote
                                • 139. Player: The Black Hand strikes and culls the unworthy. Yield in life, lest he reach for you even in death., CLERIC_BANECLERIC_BANE['Wyll -1']
                                  • 32.
                                    Aradin
                                    : Say another word, and I'll 'cull' you before you can blink.devnote
                                    • 46. [Jump] Jump to Node 93 (1)
                                • 119. Player: Lord of Murder, I dedicate their blood to you. Praise those who spilled it!, CLERIC_BHAALCLERIC_BHAAL['Wyll -1']
                                  • 66.
                                    Aradin
                                    : Great. I've been wasting my breath on a Bhaal lunatic.
                                    • Link to Node 46
                                • 102. Player: May they find peace now, they who died fighting so others may live. We honour them as protectors., CLERIC_HELMCLERIC_HELMDEN_AdventurersQuest_LeaderAtCorpses_PlayerPrayedHelm['Wyll 1', 'Karlach 1']
                                  • 88.
                                    Aradin
                                    : That's true. Without these lads, we'd've been cooked.
                                    • 57.
                                      Aradin
                                      : Pretty good point, for a religious type. Which one's your god again?
                                      • 114. Player: Helm, god of guardians.
                                        • 44.
                                          Aradin
                                          : Your man Helm seems to know what he's talking about.
                                          • Link to Node 95
                                      • 62. Player: He'll make himself known to you when you are ready.
                                        • 42.
                                          Aradin
                                          : Whatever you say, mate.
                                          • 95. [Jump] Jump to Node 128 (1)
                                • 168. Player: Would that we had taken these blows in their place - but let us honour their suffering., CLERIC_ILMATERCLERIC_ILMATER['Wyll 1', 'Karlach 1']
                                  • 38.
                                    Aradin
                                    : Honour their suffering? Please.
                                    • 40.
                                      Aradin
                                      : This was a good crew. They deserved better.devnote
                                      • 51. [Jump] Jump to Node 128 (1)
                                • 126. Player: Their death is but another step on the path. Kelemvor will judge them fairly., CLERIC_KELEMVORCLERIC_KELEMVOR
                                  • 159.
                                    Aradin
                                    : Nothing the lads would hate more than a judge waiting for 'em up there.
                                    • 94. [Jump] Jump to Node 128 (1)
                                • 37. Player: These vessels are a reminder that death walks behind each of us, every day. None can outrun him. Praise Myrkul., CLERIC_MYRKULCLERIC_MYRKUL['Wyll -1']
                                  • 53.
                                    Aradin
                                    : Grim.
                                    • 93.
                                      Aradin
                                      : We're leaving. Don't follow, if you know what's good for you.
                                      End
                                • 84. Player: May their journey onwards be filled with as many wonders as they enjoyed in life., CLERIC_MYSTRACLERIC_MYSTRA['Gale 1']
                                  • 5.
                                    Aradin
                                    : Right. Yeah. I bet.
                                    • 97. [Jump] Jump to Node 107 (1)
                                • 7. Player: Whatever doubts and mysteries plagued them in life, may they be answered in death., CLERIC_OGHMACLERIC_OGHMA['Wyll 1', 'Karlach 1']
                                  • 121.
                                    Aradin
                                    : Folks like us ain't got unanswered questions. We got contracts to finish and mouths to feed.
                                    • Link to Node 97
                                • 112. Player: May their path into the next plane be illuminated by a thousand gentle lights., CLERIC_SELUNECLERIC_SELUNE['Shadowheart -1', 'Wyll 1']
                                  • 55.
                                    Aradin
                                    : Whatever that means.
                                    • Link to Node 97
                                • 28. Player: I commend them to the darkness. When night falls, let them be forgotten., CLERIC_SHARCLERIC_SHAR['Shadowheart 1', 'Wyll -1']
                                  • 117.
                                    Aradin
                                    : Hard to forget idiots like these. I don't think I'll bother trying.
                                    • Link to Node 97
                                • 99. Player: May their blades be ever sharp, and their arrows ever true. We honour them, for they fought to the last., CLERIC_TEMPUSCLERIC_TEMPUSDEN_AdventurersQuest_LeaderAtCorpses_PlayerPrayedTempus['Wyll 1', 'Karlach 1']
                                  • Link to Node 54
                                • 35. Player: Though I do not know how they lived, I know they died justly in combat. I honour that death., CLERIC_TYRCLERIC_TYRDEN_AdventurersQuest_LeaderAtCorpses_TyrPrayer['Wyll 1', 'Karlach 1']
                                  • 54.
                                    Aradin
                                    : That's true, isn't it? My crew gave those nasty little shites as good as they got.
                                    • 118.
                                      Aradin
                                      : Good point. For a religious type. Which one's your god again?
                                      • 130. Player: I serve Tyr, god of justice., CLERIC_TYR
                                      • 130. Player: I serve Tempus, god of war., CLERIC_TEMPUS
                                        • 90.
                                          Aradin
                                          : Your man Tyr knows what he's talking about., CLERIC_TYR
                                        • 90.
                                          Aradin
                                          : Your man Tempus knows what he's talking about., CLERIC_TEMPUS
                                          • Link to Node 162
                                      • 22. Player: Stay true to your blade and you will know his name soon enough.
                                        • 34.
                                          Aradin
                                          : Whatever you say, mate.
                                          • 162. [Jump] Jump to Node 128 (1)
                                • 23. Player: I pray their violent deaths find absolution in the Platinum Dragon's embrace. CLERIC_BAHAMUT
                                  • 92.
                                    Aradin
                                    : Should've expected judgement from a religious type. Typical.
                                    • 39. [Jump] Jump to Node 93 (1)
                                • 26. Player: May the bards ever sing the song of your fallen. CLERIC_CORELLONLARETHIAN
                                  • 61.
                                    Aradin
                                    : A song about my lot? Hah. Might toss a coin to a bard when I get back to the city.
                                    • 65. [Jump] Jump to Node 107 (1)
                                • 122. Player: May their souls dance peacefully into the restful night. CLERIC_EILISTRAEE
                                  • 148.
                                    Aradin
                                    : Don't see what good dancing'll do them.
                                    • 103. [Jump] Jump to Node 128 (1)
                                • 74. Player: May the Gnomefather lead their souls over the Golden Hills. CLERIC_GARLGLITTERGOLD
                                  • 21.
                                    Aradin
                                    : That's what I get for taking you religious types serious. Bollocks about gnomes.
                                    • 58. [Jump] Jump to Node 93 (1)
                                • 129. Player: They died in the blood of their enemies, they died well. One-Eye watch them. CLERIC_GRUUMSH
                                  • 9.
                                    Aradin
                                    : Hm. I like that - they gave those wretched shites what for, after all.
                                    • 80.
                                      Aradin
                                      : Who's that you prayed to, again? 'One-Eye'?
                                      • 149. Player: The One-Eyed God. The Unsleeping. The Cursed One. GLORY TO GRUUMSH!
                                        • Link to Node 19
                                      • 143. Player: Gruumsh. Creator. Watching God. First Power of the Orcs.HALFORC
                                        • 19.
                                          Aradin
                                          : I'll drop him a copper if I spot a shrine. Your man Gruumsh knows his stuff.
                                          • 145. [Jump] Jump to Node 107 (1)
                                      • 135. Player: Die with blade and blood in hand - then you will know his name.
                                        • 164.
                                          Aradin
                                          : Doubt there's much chance of me dying otherwise.
                                          • 155. [Jump] Jump to Node 128 (1)
                                • 75. Player: Laduguer - let these wretched fallen find solace as your slave-souls. CLERIC_LADUGUER
                                  • 72.
                                    Aradin
                                    : Grim. Really grim.
                                    • 137. [Jump] Jump to Node 93 (1)
                                • 141. Player: These fallen lights burned short, Lord. May you remember their flames evermore. CLERIC_LATHANDER
                                  • 134. [Jump] Jump to Node 55 (1)
                                • 20. Player: Rejoice! Their souls are ever snared in the demonwebs - to be feasted on by Mother. CLERIC_LOLTH
                                  • 52. [Jump] Jump to Node 72 (1)
                                • 1. Player: Though these souls are gone, they are not lost. May they grow again in time, as all things do. CLERIC_MIELIKKI
                                  • 43.
                                    Aradin
                                    : Aye. Gone but not forgotten, and all that.
                                    • 109. [Jump] Jump to Node 107 (1)
                                • 101. Player: An end forged in battle is not one that will be forgotten. Remember them well. CLERIC_MORADIN
                                  • 106. [Jump] Jump to Node 117 (1)
                                • 60. Player: We pray: may those that felled these noble few be sundered by the vengeful storm.CLERIC_TALOS
                                  • 30.
                                    Aradin
                                    : Reckon it ain't long til the goblins get what's coming. Hope so, at least.
                                    • 158. [Jump] Jump to Node 107 (1)
                                • 59. Player: If their souls fall to the Hells, I pray they are quickly devoured by Her of the Many Maws.CLERIC_TIAMAT
                                  • 68. [Jump] Jump to Node 72 (1)
                                • 124. Player: I pray their souls find luck overflowing in the afterlife. CLERIC_TYMORA
                                  • 91.
                                    Aradin
                                    : Shame luck couldn't find them sooner.
                                    • 133. [Jump] Jump to Node 107 (1)
                                • 147. Player: Vlaakith'ka sivim hrath krash'ht. Vlaakith lash'a'rach.devnoteCLERIC_VLAAKITH
                                  • 4. [Jump] Jump to Node 55 (1)
                                • 154. Player: We pray that their spirits find nurture in the worlds beyond.CLERIC_YONDALLA
                                  • 71.
                                    Aradin
                                    : 'We' ain't praying anything - that's all you.
                                    • 25. [Jump] Jump to Node 128 (1)
                                • 10. Player: An adventurer's life is often short, but full of glory. May their journey onward be their next great adventure.
                                  • 111.
                                    Aradin
                                    : Save your breath. They're too dead to hear you.
                                    • 128.
                                      Aradin
                                      : Look, we're getting out of here. You should do the same.
                                      End
                                • 113. Player: I pray their souls find rest, and their loved ones solace in this time of need.
                                  • 157.
                                    Aradin
                                    : Shame solace don't put bread on the table.
                                    • Link to Node 128
                                • 108. Player: Forget it. Let's just get out of here.
                                  • 15.
                                    Aradin
                                    : Finally some sense.
                                    • 107.
                                      Aradin
                                      : See you on the road, mate.
                                      End
                            • 142. Player: Leave.
                              End
                    • 151. Player: You're giving up? I might take a shot at it myself.
                      • 116.
                        Aradin
                        : Have at it, if you think you can do better.devnote
                        • 27. [Jump] Jump to Node 82 (1)
                    • 86. Player: True. I wouldn't risk it for twice the gold.
                      • 77. [Jump] Jump to Node 42 (1)
            • 69. Player: Looks like you were ill-prepared.
              • 153.
                Aradin
                : Dunno what I expected. That much gold for some long-lost relic buried in the arse-end of nowhere. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
                • 3.
                  Aradin
                  : And from a wizard too. I shoulda known. The gold probably turns to lead the moment you leave Baldur's Gate.GLO_AdventurersQuest_Knows_AboutSH, GLO_AdventurersQuest_Knows_AboutBounty
                  • 16.
                    Aradin
                    : Stupid thing to die for...devnote
                    • 48. [Jump] Jump to Node 115 (2)
            • 79. Player: A few goblins killed your whole crew? Pathetic.
              • 29.
                Aradin
                : Wasn't no few goblins, mate. There's an entire hive of 'em. Contract failed to mention that part.DEN_AdventurersQuest_Knows_AradinStory
      • 83. Player: I thought you were busy leading your crew.
        • 96.
          Aradin
          : Not no more.devnoteDEN_AdventurersQuest_Knows_AradinStory
          • 165.
            Aradin
            : Contract didn't mention no goblins. I would've prepped the lads, brought better weapons...DEN_AdventurersQuest_Knows_AradinStory
            • 125. [Jump] Jump to Node 73 (2)
      • 49. Player: Honour demanded I extend my travels farther afield.PALADIN
        • 8.
          Aradin
          : That's a fancy way of saying 'I had something better to do.'
          • 160.
            Aradin
            : Wish I'd had something better to do when I came across this contract. Bloody goblins ran through my crew - and all for nothing.DEN_AdventurersQuest_Knows_AradinStory
            • 70. [Jump] Jump to Node 73 (2)
      • 63. Player: Knock it off with that 'foulblood' shit.TIEFLING = False
        • 170.
          Aradin
          : Whatever you say. Don't matter anymore.
          • 85. [Jump] Jump to Node 73 (1)
      • 18. Player: Leave.
        End