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Synopsis:
Aradin comes across the corpses of some of his friends, who were lost during the goblin raid. He's in a neutral location at a bridge and observing the corpses of his people and of goblins, who were also killed in the fight.
How to trigger:
OE code to setup dialogue:
oe denraiddonenopeace
Without OE code:
Go to Den and trigger 'plea at gates'... after this, Aradin will get into an argument with Zevlor and needs to leave. He can then be found near dead bodies beside bridge near goblin camp. Co-ordinates X:86, Y:410
131. : Thought you was busy with the lads in Halsin's grove.,
TIEFLING
131. : Thought you was busy with the foulbloods in Halsin's grove.
104. : Sucker-punching strangers - that's your bit, right?devnoteDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
138. Player: I'm looking for Halsin. Heard you might know where he is?GLO_Halsin_Knows_WentWithAdventurers, GLO_AdventurersQuest_Knows_AboutBounty, GLO_Halsin_Knows_IsMissing
127. [Jump]
Jump to Node 11 (1)
13. Player: That was just a friendly tap - and you had it coming.,
REALLY_HALFORCDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
13. Player: Still sore about that? You had it coming.DEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
98. : Wasn't any of your business, though, was it?
163. : Didn't think this contract could go any worse. Then you showed up.
132. [Jump]
Jump to Node 73 (2)
24. Player: The goblins need to be dealt with - so I'm dealing with them.DEN_TieflingLeader_Quest_GobHuntAccepted
161. : Bet you will, too. Just like my mates here did.
169. : Contract cleverly left out we'd be tits deep in these buggers.DEN_AdventurersQuest_Knows_AradinStory
47. [Jump]
Jump to Node 165 (2)
76. Player: I have somewhere else to be.
146. : You and me both.
78. : Gonna find the wizard who gave us the contract that got my people killed. Left out all the important bits, like 'Beware, treasure's beneath a pile of goblins.'DEN_AdventurersQuest_Knows_AradinStory
81. [Jump]
Jump to Node 165 (2)
123. Player: I left as quickly as I could. I don't waste my time with devilspawn.REALLY_TIEFLING = False, TIEFLING = False['Wyll -1', 'Karlach -5']
41. : Smart. Those bastards'll spit on your grave after running you through.
73. : Tieflings... goblins... Gods, this contract was cursed from the first.
45. Player: What was the contract?
152. : The kind that leaves half your crew dead.devnote
0. : There's a wizard in Baldur's Gate that'll pay gobloads for a relic supposedly buried round these parts.GLO_AdventurersQuest_Knows_AboutSH, GLO_AdventurersQuest_Knows_AboutBounty, HeardOf
115. : But gold ain't any use if you're too cold to spend it.devnote
140. Player: Let's say I want that gold. Where would I find the relic?
82. : It's called the Nightsong. Supposed to be hidden under the temple where the goblins jumped us.LearnedLocation
14. : I'd give you a map of the temple and wish you a happy funeral, but my mate Brian kept hold of it like his own todger. Goblins made short of the fat old chunk. devnoteDEN_AdventurersQuest_Knows_LeaderMap, LearnedBryanMap
120. : All I've got's the contract. Can show you where we turned back, if you feel like dying.devnoteDEN_AdventurersQuest_State_HasContract
2. Player: I hear the druids' leader went with you.GLO_Halsin_Knows_WentWithAdventurers, GLO_AdventurersQuest_Knows_AboutBounty, GLO_Halsin_Knows_IsMissing
11. : As soon as he heard we had a contract to find that Nightsong relic, he was more eager than a hound in heat.
156. : When the goblins jumped us, most of my crew scarpered, just like I taught 'em to. The old codger didn't.LearnedKilledOrCaptured
50. Player: And you just left him to die?
12. : Yeah, and I'd do the same again. He weren't my responsibility.
150. : If you want to play the hero, go ask the goblins nicely, and maybe they'll give you whatever's left of him.DEN_AdventurerLeader_State_AngryAtPlayerEnd
166. Player: Hand over that contract - maybe I'll get the relic and save the druid.DEN_AdventurersQuest_Knows_LeaderMap, LearnedBryanMap
31. [Alias]
DEN_AdventurersQuest_Event_GiveContractEnd
36. Player: Where exactly did you get jumped?DEN_AdventurersQuest_Knows_LeaderMap = False, LearnedBryanMap = False
67. : The goblins are holed up in some temple ruins out west. You'll smell 'em or hear their drums before you see 'em.
110. [Alias]
DEN_AdventurersQuest_Knows_LeaderMap, LearnedBryanMap
- Alias to Node 14
87. [Alias]
DEN_AdventurersQuest_State_HasContract
- Alias to Node 120
56. [Jump]
Jump to Node 166 (1)
144. [Jump]
Jump to Node 136 (1)
136. Player: Leave.End
100. Player: I'll take the risk. Give me the contract.DEN_AdventurersQuest_KnowTheRisk, DEN_AdventurersQuest_State_HasContract
167. Player: Thanks - I'll take it.DEN_AdventurersQuest_KnowTheRisk = False, DEN_AdventurersQuest_State_HasContract
89. : Heh, don't thank me. I'll be well on my way to Baldur's Gate when you die.
17. : I'm just glad to be rid of the bloody thing. Happy hunting.devnoteDEN_AdventurersQuest_Event_GiveContractEnd
6. Player: This whole thing sounds like a setup.GLO_AdventurersQuest_Knows_AboutSH
33. : That, or a crock of shite. devnoteDEN_AdventurersQuest_KnowTheRisk
105. Player: Before you go, I'd like to say a prayer for your crew.CLERIC
64. : What sort of prayer?devnote
139. Player: The Black Hand strikes and culls the unworthy. Yield in life, lest he reach for you even in death.,
CLERIC_BANECLERIC_BANE['Wyll -1']
32. : Say another word, and I'll 'cull' you before you can blink.devnote
46. [Jump]
Jump to Node 93 (1)
119. Player: Lord of Murder, I dedicate their blood to you. Praise those who spilled it!,
CLERIC_BHAALCLERIC_BHAAL['Wyll -1']
66. : Great. I've been wasting my breath on a Bhaal lunatic.
102. Player: May they find peace now, they who died fighting so others may live. We honour them as protectors.,
CLERIC_HELMCLERIC_HELMDEN_AdventurersQuest_LeaderAtCorpses_PlayerPrayedHelm['Wyll 1', 'Karlach 1']
88. : That's true. Without these lads, we'd've been cooked.
57. : Pretty good point, for a religious type. Which one's your god again?
114. Player: Helm, god of guardians.
44. : Your man Helm seems to know what he's talking about.
62. Player: He'll make himself known to you when you are ready.
42. : Whatever you say, mate.
95. [Jump]
Jump to Node 128 (1)
168. Player: Would that we had taken these blows in their place - but let us honour their suffering.,
CLERIC_ILMATERCLERIC_ILMATER['Wyll 1', 'Karlach 1']
38. : Honour their suffering? Please.
40. : This was a good crew. They deserved better.devnote
51. [Jump]
Jump to Node 128 (1)
126. Player: Their death is but another step on the path. Kelemvor will judge them fairly.,
CLERIC_KELEMVORCLERIC_KELEMVOR
159. : Nothing the lads would hate more than a judge waiting for 'em up there.
94. [Jump]
Jump to Node 128 (1)
37. Player: These vessels are a reminder that death walks behind each of us, every day. None can outrun him. Praise Myrkul.,
CLERIC_MYRKULCLERIC_MYRKUL['Wyll -1']
53. : Grim.
93. : We're leaving. Don't follow, if you know what's good for you.End
84. Player: May their journey onwards be filled with as many wonders as they enjoyed in life.,
CLERIC_MYSTRACLERIC_MYSTRA['Gale 1']
5. : Right. Yeah. I bet.
97. [Jump]
Jump to Node 107 (1)
7. Player: Whatever doubts and mysteries plagued them in life, may they be answered in death.,
CLERIC_OGHMACLERIC_OGHMA['Wyll 1', 'Karlach 1']
121. : Folks like us ain't got unanswered questions. We got contracts to finish and mouths to feed.
112. Player: May their path into the next plane be illuminated by a thousand gentle lights.,
CLERIC_SELUNECLERIC_SELUNE['Shadowheart -1', 'Wyll 1']
55. : Whatever that means.
28. Player: I commend them to the darkness. When night falls, let them be forgotten.,
CLERIC_SHARCLERIC_SHAR['Shadowheart 1', 'Wyll -1']
117. : Hard to forget idiots like these. I don't think I'll bother trying.
99. Player: May their blades be ever sharp, and their arrows ever true. We honour them, for they fought to the last.,
CLERIC_TEMPUSCLERIC_TEMPUSDEN_AdventurersQuest_LeaderAtCorpses_PlayerPrayedTempus['Wyll 1', 'Karlach 1']
35. Player: Though I do not know how they lived, I know they died justly in combat. I honour that death.,
CLERIC_TYRCLERIC_TYRDEN_AdventurersQuest_LeaderAtCorpses_TyrPrayer['Wyll 1', 'Karlach 1']
54. : That's true, isn't it? My crew gave those nasty little shites as good as they got.
118. : Good point. For a religious type. Which one's your god again?
130. Player: I serve Tyr, god of justice.,
CLERIC_TYR
130. Player: I serve Tempus, god of war.,
CLERIC_TEMPUS
90. : Your man Tyr knows what he's talking about.,
CLERIC_TYR
90. : Your man Tempus knows what he's talking about.,
CLERIC_TEMPUS
22. Player: Stay true to your blade and you will know his name soon enough.