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Synopsis:
This triggers as Nettie is at her desk in Halsin's lab, researching and organising. The bird she was treating may have died at this point.
0. : Halsin would have known what to do. Damn it all.DEN_Apprentice_State_TadpoleSceneDone, DEN_Apprentice_State_NettieMournsHalsin2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 = FalseEnd
1. : Still have some mugrot in the stores, but no blueleaf sap.devnote2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 = False2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 = FalseEnd
2. : What if Halsin is - no. Don't go there. devnoteDEN_Apprentice_State_TadpoleSceneDone, DEN_Apprentice_State_NettieMournsHalsin = False2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 = FalseEnd
3. : By Silvanus, I just want my bed. devnoteDEN_Apprentice_State_TadpoleSceneDone, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 = False2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2End
4. : Take it one step at a time, Nettie. Come on. devnoteDEN_Apprentice_State_TadpoleSceneDone, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 = False2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 = FalseEnd
5. : I'll need more yew leaves before this is over.devnote2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 = False2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2End
6. : I'll have to tidy this place.DEN_AttackOnDen_State_DenVictory, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_A, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_B = False2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_A = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_BEnd
7. : Think - what else do we need?DEN_AttackOnDen_State_DenVictory, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_A = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_B = False2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_A, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_B = FalseEnd
8. : Silvanus save us if the goblins get in here.2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 = FalseEnd
9. : The grove's going to feel so empty now.DEN_AttackOnDen_State_DenVictory, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_A = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_B2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_A = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_B = FalseEnd
10. : We're low on everything that I need to staunch a wound.devnote2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3 = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node22fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node1 = False, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node3, 2fb4a271-d5f8-fce1-b64e-a7ba0a3e0830_Node2 = FalseEnd