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Synopsis:
This is the VB that plays after Nettie locks the players up in her study once the players refuse to take the poison. She doesn't fight them, but the party reflects on her actions as a result of confessing the existence of the tadpoles.
Speaker 1 is the player who disclosed the information and may show regret or indifference towards the current state.
Speaker 2 comments on speaker 1 telling the truth to Nettie.
1. Player: For someone who just heard we're all beasties-in-waiting, she reacted... well.,
REALLY_WYLL
1. Player: So this is what honesty gets you? Consider my lesson learned.,
REALLY_ASTARION
1. Player: Could have been worse, I suppose. At least she didn't just attack.,
REALLY_SHADOWHEART
1. Player: She hears of the tadpole, and thinks we can be bound?,
REALLY_LAEZEL
1. Player: Honesty's not always the best policy, I guess.,
REALLY_KARLACH
1. Player: A prudent reaction, if somewhat lacking in curiosity. ,
REALLY_GALE
1. Player: So much for honesty. Our healer turned into a jailor pretty quickly once she heard about the tadpole.,
REALLY_GENERIC
0. Player: Let's keep our condition on a need-to-know basis. As in, nobody needs to know.,
REALLY_WYLLEnd
0. Player: Only proven allies should know of our condition. Anyone else? Keep your lips sealed.,
REALLY_LAEZELEnd
0. Player: I trust the next time someone asks if we have a mind flayer tadpole in any of our skulls, we'll consider lying?,
REALLY_ASTARIONEnd
0. Player: Blind honesty is always a bad idea. We should keep quiet in future.,
REALLY_SHADOWHEARTEnd
0. Player: Better to keep some things on the inside pocket, you know.,
REALLY_KARLACHEnd
0. Player: These tadpoles are no ordinary ailment. It might be wiser to keep the specifics to ourselves.,
REALLY_GALEEnd
0. Player: Can't blame anyone for reacting with fear - but it might do to keep our condition on a need-to-know basis.,
REALLY_GENERICEnd