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Synopsis:
NOTE: the 'lair door' speaker is supposed to be Marcoryl, one of the druid servants (though he is unseen throughout, behind a locked door)
Doni the grunting tiefling kid stands by the sealed entrance to the druid lair. A voice from with warns both player and Doni away. It becomes apparent that the druid servants have sealed themselves in the inner sanctum before asn impending goblin attack, Efforts by the player to get them to open the sanctum to others fail - the servants just want to ensure their own safety.
How to trigger:
Trigger:
- oe readyattackonden
- goto 224, 527
- Talk to the door
4. : This door is staying shut - just be sensible and leave!devnoteDEN_AttackOnDen_Event_TryConvinceLairDoorEnd
11. [Alias]
DEN_AttackOnDen_HasMet_LairDoor, CANTSPEAKEnd
19. : You people have endangered the grove for long enough. Go away!devnoteDEN_AttackOnDen_HasMet_LairDoor
13. [Jump]
Jump to Node 15 (1)
1. [Jump]
Jump to Node 6 (1)
8. [Jump]
Jump to Node 17 (1)
27. Player: Leave.End
21. : *Grunt.*devnote8a4a686d-6c47-411f-a0b3-d79ff33e2922DEN_AttackOnDen_HasMet_LairDoor
23. : Go away! There's nothing in here for you - for any of you.devnote
15. Player: What's going on here?devnoteDEN_AttackOnDen_Knows_WhyDoorIsClosed = FalseDEN_AttackOnDen_Knows_WhyDoorIsClosed
10. : I said go away. You people have endangered this sacred place long enough.devnote
22. : This door is staying closed until you're gone, one way or another.devnote
6. Player: Come on now, open up! There's people out here who need shelter.devnoteDEN_AttackOnDen_Knows_WhyDoorIsClosedDEN_AttackOnDen_Event_TryConvinceLairDoor
9. : We've been more than generous already! We have to take care of the grove's future.devnote
12. : Move away. devnote
17. Player: Coward. Innocents are going to die, thanks to you.devnoteDEN_AttackOnDen_Knows_WhyDoorIsClosedDEN_AttackOnDen_Event_TryConvinceLairDoor
20. : Then this sacred grove can be a comfort to them in their final moments.devnote
24. : But this door is staying closed. Now leave!devnote
0. Player: Go rejoin the others, kid.devnote
3. : *Grunt.*devnoteEnd
16. Player: You're a disgrace to this sacred grove. You should wither with shame.devnoteDEN_AttackOnDen_Knows_WhyDoorIsClosed, DRUIDDEN_AttackOnDen_Event_TryConvinceLairDoor
7. : There's no shame in ensuring the sanctity of this grove. Now leave!devnote
2. Player: Leave.
18. : *Grunt.*devnoteEnd
25. : You're wasting your time. This door is staying shut.devnoteDEN_AttackOnDen_HasMet_LairDoor
- Link to Node 13
- Link to Node 1
- Link to Node 8
- Link to Node 27
14. [Jump]
Jump to Node 16 (1)
26. [Alias]
CANTSPEAKDEN_AttackOnDen_HasMet_LairDoor
- Alias to Node 19
5. [Alias]
8a4a686d-6c47-411f-a0b3-d79ff33e2922End