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    Synopsis:

    NOTE: the 'lair door' speaker is supposed to be Marcoryl, one of the druid servants (though he is unseen throughout, behind a locked door)
    Doni the grunting tiefling kid stands by the sealed entrance to the druid lair. A voice from with warns both player and Doni away. It becomes apparent that the druid servants have sealed themselves in the inner sanctum before asn impending goblin attack, Efforts by the player to get them to open the sanctum to others fail - the servants just want to ensure their own safety.

    How to trigger:

    Trigger:
    - oe readyattackonden
    - goto 224, 527
    - Talk to the door



  • 4.
    Stone Door
    : This door is staying shut - just be sensible and leave!devnoteDEN_AttackOnDen_Event_TryConvinceLairDoor
    End
  • 11. [Alias] DEN_AttackOnDen_HasMet_LairDoor, CANTSPEAK
    End
    • Alias to Node 25
  • 19.
    Stone Door
    : You people have endangered the grove for long enough. Go away!devnoteDEN_AttackOnDen_HasMet_LairDoor
    • 13. [Jump] Jump to Node 15 (1)
    • 1. [Jump] Jump to Node 6 (1)
    • 8. [Jump] Jump to Node 17 (1)
    • 27. Player: Leave.
      End
  • 21.
    Doni
    : *Grunt.*devnote8a4a686d-6c47-411f-a0b3-d79ff33e2922DEN_AttackOnDen_HasMet_LairDoor
    • 23.
      Stone Door
      : Go away! There's nothing in here for you - for any of you.devnote
      • 15. Player: What's going on here?devnoteDEN_AttackOnDen_Knows_WhyDoorIsClosed = FalseDEN_AttackOnDen_Knows_WhyDoorIsClosed
        • 10.
          Stone Door
          : I said go away. You people have endangered this sacred place long enough.devnote
          • 22.
            Stone Door
            : This door is staying closed until you're gone, one way or another.devnote
      • 6. Player: Come on now, open up! There's people out here who need shelter.devnoteDEN_AttackOnDen_Knows_WhyDoorIsClosedDEN_AttackOnDen_Event_TryConvinceLairDoor
        • 9.
          Stone Door
          : We've been more than generous already! We have to take care of the grove's future.devnote
          • 12.
            Stone Door
            : Move away. devnote
      • 17. Player: Coward. Innocents are going to die, thanks to you.devnoteDEN_AttackOnDen_Knows_WhyDoorIsClosedDEN_AttackOnDen_Event_TryConvinceLairDoor
        • 20.
          Stone Door
          : Then this sacred grove can be a comfort to them in their final moments.devnote
          • 24.
            Stone Door
            : But this door is staying closed. Now leave!devnote
      • 0. Player: Go rejoin the others, kid.devnote
        • 3.
          Doni
          : *Grunt.*devnote
          End
      • 16. Player: You're a disgrace to this sacred grove. You should wither with shame.devnoteDEN_AttackOnDen_Knows_WhyDoorIsClosed, DRUIDDEN_AttackOnDen_Event_TryConvinceLairDoor
        • 7.
          Stone Door
          : There's no shame in ensuring the sanctity of this grove. Now leave!devnote
      • 2. Player: Leave.
        • 18.
          Doni
          : *Grunt.*devnote
          End
  • 25.
    Stone Door
    : You're wasting your time. This door is staying shut.devnoteDEN_AttackOnDen_HasMet_LairDoor
    • Link to Node 13
    • Link to Node 1
    • Link to Node 8
    • Link to Node 27
    • 14. [Jump] Jump to Node 16 (1)
  • 26. [Alias] CANTSPEAKDEN_AttackOnDen_HasMet_LairDoor
    • Alias to Node 19
    • 5. [Alias] 8a4a686d-6c47-411f-a0b3-d79ff33e2922
      End
      • Alias to Node 18