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    Synopsis:

    Player is speaking to an adolescent girl on the eve of battle. She's mature beyond her years and cynical about their chances of survival. They're standing on the edge of a story circle where children are being distracted from the coming battle, but she's not buying it.


  • 9.
    Mol
    : What? I've said thank you. Should I write you a poem, too?devnoteDEN_AttackOnDen_HasMet_LeaderKidVictory, DEN_AttackOnDen_State_DenVictory
    • 2. [Jump] Jump to Node 54 (2)
  • 15.
    Mol
    : If any of your stuff goes missing, just let me know. You're family now.devnoteDEN_Thieflings_Event_GaveMolIdol, DEN_Thieflings_State_HasIdol
    End
  • 19.
    Mol
    : Zaki told me about you, toad-lady. Your kind scared Zorru real bad.REALLY_LAEZELDEN_AttackOnDen_HasMet_LeaderKid
    • 49. Player: Quiet, hatchling. What are you doing down here?
      • 17.
        Mol
        : Listening to stories - I think you're a little old for them. Or are you looking for a place to hide when the end comes?
        • 22. [Jump] Jump to Node 25 (2)
    • 48. Player: Your kind scare easily.
      • 18.
        Mol
        : Brave words when you're hiding down here with the rest of us. Listening to stories and waiting for the end like the rest of the children?
        • Link to Node 22
    • 20. [Jump] Jump to Node 54 (2)
  • 24.
    Mol
    : Yes? I've got places to be - I'm sure you do, too.DEN_AttackOnDen_HasMet_LeaderKidVictory, DEN_Refugees_State_LeadersAreDead
    • 3. [Jump] Jump to Node 54 (2)
  • 25.
    Mol
    : You're a little old for story-time. Looking for a place to hide when the end comes?devnoteDEN_AttackOnDen_HasMet_LeaderKid
    • 50. Player: You look a little old for this yourself.
      • 34.
        Mol
        : Take it up with Zevlor. Apparently I'm 'too young' to fight on the wall.devnoteDEN_TieflingLeader_State_PermaDefeated = False
        • Link to Node 29
      • 8.
        Mol
        : Take it up with Asharak. Apparently I'm 'too young' to fight on the wall.devnoteDEN_TieflingLeader_State_PermaDefeated
        • 29.
          Mol
          : Doesn't matter. The fight will come to us, no matter what he says.devnote
          End
    • 30. Player: The end's not coming today. I promise.
      • 14.
        Mol
        : If you honestly believe that, maybe it's best you hide down here with the other children.devnote
        End
    • 45. Player: You're never too old for stories. The plots just get a bit more... complicated.BARD
      • 27.
        Mol
        : Mirkon keeps telling the other kids they'll all be safe if they stay hidden.devnoteDEN_TieflingBard_State_Unavailable
        • Link to Node 5
      • 1.
        Mol
        : The singer keeps telling us that if we're good and quiet, we'll all be safe.devnote
        • 5.
          Mol
          : Just another fairy tale though, isn't it?devnote
          End
    • 47. [Jump] Jump to Node 54 (2)
  • 26.
    Mol
    : Come to say your goodbyes before the end comes? Wish I could fight with you.DEN_AttackOnDen_State_NoStorytellerDEN_AttackOnDen_HasMet_LeaderKid
    • 43. Player: Are you any good with those knives? We need every blade.
      • 37. [Jump] Jump to Node 50 (2)
    • 33. [Jump] Jump to Node 30 (1)
    • 6. [Jump] Jump to Node 54 (2)
  • 31.
    Mol
    : Somebody stole the idol. If I find out who it was... I'll recruit 'em.devnoteDEN_Thieflings_Event_GaveMolIdol, DEN_Thieflings_State_HasIdol = False
    End
  • 32.
    Mol
    : Still here? The smart ones ran a long while back.devnoteDEN_AttackOnDen_HasMet_LeaderKid
    • 10. [Jump] Jump to Node 54 (2)
  • 42.
    Mol
    : You were stupid to come back. devnoteDEN_AttackOnDen_State_DenVictoryDEN_AttackOnDen_HasMet_LeaderKidVictory
    • 39.
      Mol
      : But... I'm glad you did.devnote
      • 41. [Jump] Jump to Node 54 (2)
  • 54.
    Mol
    : You do good work. If you can handle more than goblins, might be I'll have use of you in Baldur's Gate.DEN_Refugees_State_LeadersAreDeadDEN_AttackOnDen_HasMet_LeaderKidVictory
    • 40. Player: Here - the idol you wanted.DEN_Thieflings_Event_AgreedStealIdol, DEN_Thieflings_Event_RefusedGiveIdol = False, DEN_Thieflings_Event_GaveMolIdol = False, DEN_Thieflings_State_HasIdolDEN_Thieflings_Event_GaveMolIdol, DEN_Thieflings_Event_TransferIdol
      • 36.
        Mol
        : Thanks. See you in Baldur's Gate, I hope. Now scram, before I get emotional.devnoteDEN_Hideout_Event_BefriendedThieflings
        End
    • 52. Player: I don't have the idol you were after.DEN_Thieflings_Event_AgreedStealIdol, DEN_Thieflings_Event_RefusedGiveIdol = False, DEN_Thieflings_Event_GaveMolIdol = False, DEN_Thieflings_State_HasIdol = False
      • Link to Node 46
    • 4. Player: I couldn't get the idol you asked about.DEN_Thieflings_Event_AgreedStealIdol, DEN_Thieflings_Event_RefusedGiveIdol = False, DEN_Thieflings_Event_GaveMolIdol = False, DEN_Thieflings_State_HasIdolRoll (Charisma, Deception) vs 15 (0)
      • 7. [RollResult] True
        • 46.
          Mol
          : Damn it. Having that stashed away would have made life a lot easier.devnoteDEN_Thieflings_Event_RefusedGiveIdol
          End
      • 0. [RollResult] False
        • 12.
          Mol
          : You're a terrible liar. We had a deal.devnote
          • 13. Player: Fine. Take it.DEN_Thieflings_State_HasIdolDEN_Thieflings_Event_GaveMolIdol, DEN_Thieflings_Event_TransferIdol
            • 28. [Jump] Jump to Node 36 (1)
          • 51. Player: Tough - I'm keeping it.['Astarion 1', 'Gale 1', 'Shadowheart 1', 'Wyll -1', 'Karlach -1']
            • 21.
              Mol
              : Fine. Hope the damn thing's cursed.devnoteDEN_Hideout_Event_BefriendedThieflings = False, DEN_Thieflings_Event_RefusedGiveIdol
              End
          • 53. Player: Some advice - if you want something, don't ask. Just take.ROGUE['Astarion 1', 'Gale 1', 'Shadowheart 1', 'Wyll -1', 'Karlach -1']
            • 16.
              Mol
              : Sounds more like a challenge than advice. Keep an eye on your pack.devnoteDEN_Hideout_Event_BefriendedThieflings = False, DEN_Thieflings_Event_RefusedGiveIdol
              End
    • 35. Player: I'm looking to trade.
      • 11.
        Mol
        : Always a deal to be done - even now.devnote
        • 38.
          Mol
          : [Trade]
          • 44.
            Mol
            : Try not to die up there.
            End
    • 23. Player: Leave.
      End