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Synopsis:
Player is speaking to an adolescent girl on the eve of battle. She's mature beyond her years and cynical about their chances of survival. They're standing on the edge of a story circle where children are being distracted from the coming battle, but she's not buying it.
9. : What? I've said thank you. Should I write you a poem, too?devnoteDEN_AttackOnDen_HasMet_LeaderKidVictory, DEN_AttackOnDen_State_DenVictory
2. [Jump]
Jump to Node 54 (2)
15. : If any of your stuff goes missing, just let me know. You're family now.devnoteDEN_Thieflings_Event_GaveMolIdol, DEN_Thieflings_State_HasIdolEnd
19. : Zaki told me about you, toad-lady. Your kind scared Zorru real bad.REALLY_LAEZELDEN_AttackOnDen_HasMet_LeaderKid
49. Player: Quiet, hatchling. What are you doing down here?
17. : Listening to stories - I think you're a little old for them. Or are you looking for a place to hide when the end comes?
22. [Jump]
Jump to Node 25 (2)
48. Player: Your kind scare easily.
18. : Brave words when you're hiding down here with the rest of us. Listening to stories and waiting for the end like the rest of the children?
20. [Jump]
Jump to Node 54 (2)
24. : Yes? I've got places to be - I'm sure you do, too.DEN_AttackOnDen_HasMet_LeaderKidVictory, DEN_Refugees_State_LeadersAreDead
3. [Jump]
Jump to Node 54 (2)
25. : You're a little old for story-time. Looking for a place to hide when the end comes?devnoteDEN_AttackOnDen_HasMet_LeaderKid
50. Player: You look a little old for this yourself.
34. : Take it up with Zevlor. Apparently I'm 'too young' to fight on the wall.devnoteDEN_TieflingLeader_State_PermaDefeated = False
8. : Take it up with Asharak. Apparently I'm 'too young' to fight on the wall.devnoteDEN_TieflingLeader_State_PermaDefeated
29. : Doesn't matter. The fight will come to us, no matter what he says.devnoteEnd
30. Player: The end's not coming today. I promise.
14. : If you honestly believe that, maybe it's best you hide down here with the other children.devnoteEnd
45. Player: You're never too old for stories. The plots just get a bit more... complicated.BARD
27. : Mirkon keeps telling the other kids they'll all be safe if they stay hidden.devnoteDEN_TieflingBard_State_Unavailable
1. : The singer keeps telling us that if we're good and quiet, we'll all be safe.devnote
5. : Just another fairy tale though, isn't it?devnoteEnd
47. [Jump]
Jump to Node 54 (2)
26. : Come to say your goodbyes before the end comes? Wish I could fight with you.DEN_AttackOnDen_State_NoStorytellerDEN_AttackOnDen_HasMet_LeaderKid
43. Player: Are you any good with those knives? We need every blade.
37. [Jump]
Jump to Node 50 (2)
33. [Jump]
Jump to Node 30 (1)
6. [Jump]
Jump to Node 54 (2)
31. : Somebody stole the idol. If I find out who it was... I'll recruit 'em.devnoteDEN_Thieflings_Event_GaveMolIdol, DEN_Thieflings_State_HasIdol = FalseEnd
32. : Still here? The smart ones ran a long while back.devnoteDEN_AttackOnDen_HasMet_LeaderKid
10. [Jump]
Jump to Node 54 (2)
42. : You were stupid to come back. devnoteDEN_AttackOnDen_State_DenVictoryDEN_AttackOnDen_HasMet_LeaderKidVictory
39. : But... I'm glad you did.devnote
41. [Jump]
Jump to Node 54 (2)
54. : You do good work. If you can handle more than goblins, might be I'll have use of you in Baldur's Gate.DEN_Refugees_State_LeadersAreDeadDEN_AttackOnDen_HasMet_LeaderKidVictory
40. Player: Here - the idol you wanted.DEN_Thieflings_Event_AgreedStealIdol, DEN_Thieflings_Event_RefusedGiveIdol = False, DEN_Thieflings_Event_GaveMolIdol = False, DEN_Thieflings_State_HasIdolDEN_Thieflings_Event_GaveMolIdol, DEN_Thieflings_Event_TransferIdol
36. : Thanks. See you in Baldur's Gate, I hope. Now scram, before I get emotional.devnoteDEN_Hideout_Event_BefriendedThieflingsEnd
52. Player: I don't have the idol you were after.DEN_Thieflings_Event_AgreedStealIdol, DEN_Thieflings_Event_RefusedGiveIdol = False, DEN_Thieflings_Event_GaveMolIdol = False, DEN_Thieflings_State_HasIdol = False
4. Player: I couldn't get the idol you asked about.DEN_Thieflings_Event_AgreedStealIdol, DEN_Thieflings_Event_RefusedGiveIdol = False, DEN_Thieflings_Event_GaveMolIdol = False, DEN_Thieflings_State_HasIdolRoll (Charisma, Deception) vs 15 (0)
7. [RollResult] True
46. : Damn it. Having that stashed away would have made life a lot easier.devnoteDEN_Thieflings_Event_RefusedGiveIdolEnd
0. [RollResult] False
12. : You're a terrible liar. We had a deal.devnote
13. Player: Fine. Take it.DEN_Thieflings_State_HasIdolDEN_Thieflings_Event_GaveMolIdol, DEN_Thieflings_Event_TransferIdol
28. [Jump]
Jump to Node 36 (1)
51. Player: Tough - I'm keeping it.['Astarion 1', 'Gale 1', 'Shadowheart 1', 'Wyll -1', 'Karlach -1']
21. : Fine. Hope the damn thing's cursed.devnoteDEN_Hideout_Event_BefriendedThieflings = False, DEN_Thieflings_Event_RefusedGiveIdolEnd
53. Player: Some advice - if you want something, don't ask. Just take.ROGUE['Astarion 1', 'Gale 1', 'Shadowheart 1', 'Wyll -1', 'Karlach -1']
16. : Sounds more like a challenge than advice. Keep an eye on your pack.devnoteDEN_Hideout_Event_BefriendedThieflings = False, DEN_Thieflings_Event_RefusedGiveIdolEnd
35. Player: I'm looking to trade.
11. : Always a deal to be done - even now.devnote
38. : [Trade]
44. : Try not to die up there.End