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0. : All this over a statue?469a1188-028b-0e6b-b595-fa464baa551e_b = False, 469a1188-028b-0e6b-b595-fa464baa551e_a, DEN_DruidAttack_State_InPosition469a1188-028b-0e6b-b595-fa464baa551e_bEnd
1. : More violence. It never ends.469a1188-028b-0e6b-b595-fa464baa551e_a = False, DEN_DruidAttack_State_InPosition = False469a1188-028b-0e6b-b595-fa464baa551e_aEnd
2. : Stay calm! Breathe!469a1188-028b-0e6b-b595-fa464baa551e_a = False, DEN_DruidAttack_State_InPosition469a1188-028b-0e6b-b595-fa464baa551e_aEnd
3. : Don't let them reach the children!469a1188-028b-0e6b-b595-fa464baa551e_b, 469a1188-028b-0e6b-b595-fa464baa551e_a, DEN_DruidAttack_State_InPosition = False469a1188-028b-0e6b-b595-fa464baa551e_b = False, 469a1188-028b-0e6b-b595-fa464baa551e_a = FalseEnd
4. : We're not your enemy!DEN_DruidAttack_State_Attacking, 469a1188-028b-0e6b-b595-fa464baa551e_a = False469a1188-028b-0e6b-b595-fa464baa551e_a = FalseEnd
5. : They've lost their minds.469a1188-028b-0e6b-b595-fa464baa551e_b = False, 469a1188-028b-0e6b-b595-fa464baa551e_a, DEN_DruidAttack_State_InPosition = False469a1188-028b-0e6b-b595-fa464baa551e_bEnd
6. : Our weapons can't take much of this.DEN_DruidAttack_State_Attacking, 469a1188-028b-0e6b-b595-fa464baa551e_b = False, 469a1188-028b-0e6b-b595-fa464baa551e_a469a1188-028b-0e6b-b595-fa464baa551e_bEnd
7. : They're not backing down!DEN_DruidAttack_State_Attacking, 469a1188-028b-0e6b-b595-fa464baa551e_b, 469a1188-028b-0e6b-b595-fa464baa551e_a469a1188-028b-0e6b-b595-fa464baa551e_b = False, 469a1188-028b-0e6b-b595-fa464baa551e_a = FalseEnd
8. : If you hit them, make it count!469a1188-028b-0e6b-b595-fa464baa551e_b, 469a1188-028b-0e6b-b595-fa464baa551e_a, DEN_DruidAttack_State_InPosition469a1188-028b-0e6b-b595-fa464baa551e_b = False, 469a1188-028b-0e6b-b595-fa464baa551e_a = FalseEnd