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    Synopsis:

    Two states: one where the child is about to get attacked by the druids and is panicking, and one where the player has saved him and he's grateful.

    How to trigger:

    select player character
    in reCon: addTag BARBARIAN
    teleport S_DEN_CharmedKid
    trigger dialogue DEN_HarpyMeal_CharmedVictim
    go through these choices
    - You shouldn't be standing out in the water. It's dangerous.
    - Focus and try to hear what he hears.
    - Struggle against the music's pull. (roll amazing)
    - Roar at the top of your lungs to overpower the voice.
    dialogue exits
    killcombat
    click through next dialogue (spacebar all the way)
    oe startdruidattack
    teleport S_DEN_CharmedKid



  • 0.
    Mirkon
    : Wh-what's happening? Please help!devnote
    End
  • 1.
    Mirkon
    : I wish you could stay with us - you'd keep everyone safe forever.devnoteDEN_DruidAttack_State_PrepAfterDeathOfDruids
    End