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Synopsis:
Two states: one where the child is about to get attacked by the druids and is panicking, and one where the player has saved him and he's grateful.
How to trigger:
select player character
in reCon: addTag BARBARIAN
teleport S_DEN_CharmedKid
trigger dialogue DEN_HarpyMeal_CharmedVictim
go through these choices
- You shouldn't be standing out in the water. It's dangerous.
- Focus and try to hear what he hears.
- Struggle against the music's pull. (roll amazing)
- Roar at the top of your lungs to overpower the voice.
dialogue exits
killcombat
click through next dialogue (spacebar all the way)
oe startdruidattack
teleport S_DEN_CharmedKid
0. : Wh-what's happening? Please help!devnoteEnd
1. : I wish you could stay with us - you'd keep everyone safe forever.devnoteDEN_DruidAttack_State_PrepAfterDeathOfDruidsEnd