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Synopsis:
Speak with animals dialogue. A little bird is adding a coin to the shinies in his nest, but he's not confident it's looking good.
0. : *Chirp!*SFX_OnlyPETPAL = FalseEnd
3. : Yes... yes, this is perfect.devnoteDEN_DruidPet_HasMet_003
28. [Jump]
Jump to Node 33 (2)
8. : No, no - where is it? I put the coin right here.DEN_DruidPet_003_State_NoCoinNearbyEnd
9. : Shh, I'm concentrating. Does this look good? Is the coin in the middle?devnote
34. Player: It's slightly off - push it a bit to the right.PETPAL
35. : Yes... yes, you're right. That's it.devnoteDEN_DruidPet_HasMet_003End
5. Player: Stop fussing. It looks fine.PETPAL
30. : No... it's leaning too much to the left. Yeah, that's it.devnoteDEN_DruidPet_HasMet_003End
31. Player: I'd leave it out - it's too dull.PETPALRoll (Charisma, Deception) vs 10 (0)['Astarion 1', 'Shadowheart 1', 'Karlach 1']
29. [RollResult] True
21. : Hmm. Hmmmm...devnote
19. : Yeah... yeah, you're right. This is better.devnoteDEN_DruidPet_HasMet_003, DEN_DruidPet_003_Event_ClearOwnershipEnd
32. [RollResult] False
36. : It's not. And you better keep those fingers far away.devnoteDEN_DruidPet_003_State_PersuasionFailedEnd
17. Player: Kick at the bird, trying to scare it away.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 5 (0)['Astarion 1', 'Karlach 1']
22. [RollResult] True
24. : Stop it! Help - help!devnoteDEN_DruidPet_003_State_PersuasionFailed, DEN_DruidPet_003_Event_TakeFlightEnd
2. [RollResult] False
16. : No you don't.devnoteDEN_DruidPet_003_State_PersuasionFailedEnd
23. Player: Away from the coin, or I'll make a headpiece from your feathers.BARBARIAN, BERSERKER = FalseRoll (Charisma, Intimidation) vs 5 (0)
11. [Jump]
Jump to Node 7 (2)
7. Player: ROAR.BERSERKERRoll (Charisma, Intimidation) vs 5 (1)
18. [RollResult] True
13. : Help! Help!devnoteDEN_DruidPet_003_State_PersuasionFailed, DEN_DruidPet_003_Event_TakeFlightEnd
1. [RollResult] False
27. : I'm not afraid of you!devnoteDEN_DruidPet_003_State_PersuasionFailedEnd
14. Player: Leave it out - the metal's bad quality. It'll turn green very quickly.,
REALLY_DUERGARDWARF,
REALLY_DWARFRoll (Charisma, Persuasion) vs 5 (0)['Astarion 1', 'Shadowheart 1', 'Karlach 1']
10. [Jump]
Jump to Node 31 (2)
6. Player: Trinkets will rust, friend. A song shines on forever. Give it a try.,
BARDBARD, PETPAL['Astarion 1', 'Shadowheart 1', 'Karlach 1']
25. : Ah, umm... devnote
37. : *He lets out a tentative chirp. Gaining confidence, he starts a song, abandoning his nest-building efforts.*NARRATION,
SFXDEN_DruidPet_003_State_PersuadedCharlatan, DEN_DruidPet_003_Event_ClearOwnershipEnd
20. Player: Leave.End
15. : *The bird hops around, scanning sticks and flowers, looking for a nice addition to his nest.*NARRATIONDEN_DruidPet_003_State_NearNest = FalseEnd
26. : *The bird is singing as loudly as his lungs will allow, practising fervently.*NARRATION,
SFXDEN_DruidPet_003_State_PersuadedCharlatanEnd
33. : Don't you dare.devnoteDEN_DruidPet_003_State_PersuasionFailed
12. [Jump]
Jump to Node 17 (1)
4. [Jump]
Jump to Node 20 (1)