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Synopsis:
A bear is sleeping on the elevator, blocking it off from use. She's very tired and doesn't want to get up
1. : Hmm... salty fish... three heads...devnoteDEN_General_Event_ElevatorBearMoves, DEN_General_Event_GaveBearFish, PETPALEnd
2. : *Sniff.*devnoteSFX_Only
20. Player: Throw a fish next to the elevator.54d7be3c-6808-8c50-748f-4c57589be7e6DEN_General_Event_ElevatorBearMoves, DEN_General_Event_GaveBearFish
8. : *Hum.*devnoteSFX_OnlyEnd
22. Player: Carefully nudge the bear's flank.DEN_General_Event_TriedNudgingBear = FalseDEN_General_Event_TriedNudgingBearRoll (Wisdom, AnimalHandling) vs 10 (0)
3. [RollResult] True
4. : *Grunt.*devnoteSFX_OnlyDEN_General_Event_ElevatorBearMovesEnd
15. [RollResult] False
0. : *Roar!*devnoteSFX_OnlyEnd
5. Player: Imitate a squirrel's chatter to lure it away.DEN_General_ElevatorBear_Knows_TriedSound = False, RANGERDEN_General_ElevatorBear_Knows_TriedSoundRoll (Charisma, Performance) vs 5 (0)
21. [RollResult] True
6. : *Roar!*devnoteSFX_OnlyDEN_General_Event_ElevatorBearMovesEnd
9. [RollResult] False
19. : *Grunt.*devnoteSFX_OnlyEnd
14. Player: Leave.End
11. : *Snort.*devnoteSFX_OnlyDEN_General_Event_ElevatorBearMovesEnd
12. : Hmmm...? I'm... sleeping...devnotePETPAL
10. Player: Throw a fish next to the elevator.54d7be3c-6808-8c50-748f-4c57589be7e6DEN_General_Event_ElevatorBearMoves, DEN_General_Event_GaveBearFish
16. : Huh? What's that?devnoteEnd
7. Player: Could you move just a little bit? I need to use the elevator.DEN_General_Event_ElevatorBearMoves
13. : Uuurghh... okay.devnoteEnd
17. [Jump]
Jump to Node 14 (1)
18. : Hmmmm...devnoteDEN_General_Event_ElevatorBearMoves, PETPALEnd