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    Synopsis:

    Non-critpath. A child who speaks solely in grunts. He will disappear into a hidden hatch in the ground the first time he's encountered. He will return a day later and the player can convince him to reveal the hidden entrance if they're careful.


  • 48.
    Doni
    : *Grunt.*devnoteDEN_GruntingKid_Event_TriedUnderstand = False, DEN_GruntingKid_HasMet
    • 41.
      Narrator
      : *He stares past you, as if you aren't there at all.*NARRATIONDEN_GruntingKid_Event_ToldPassage = False, DEN_GruntingKid_Event_DisappearIntoWallDEN_GruntingKid_Event_DisappearIntoWall = False
      • 23. Player: Hey. Thanks for showing me the door.DEN_GruntingKid_Event_ToldPassage
        • 59.
          Doni
          : *Grunt.*devnote
      • 0. Player: Hello?
        • 6.
          Doni
          : *Grunt!*devnote
          • 73.
            Narrator
            : *His eyes flicker to yours for an instant, then away, as if it hurts to look at you.*NARRATION
      • 34. Player: Where the hells did you disappear to before?DEN_GruntingKid_Event_PassedCheck1 = False, DEN_GruntingKid_Event_TriedUnderstand = False, DEN_GruntingKid_State_HatchOpened = FalseDEN_GruntingKid_Event_TriedUnderstandRoll (Wisdom, Insight) vs 10 (0)
        • 31. [RollResult] True
          • 65.
            Doni
            : *Grunt.*devnote
            • 21.
              Narrator
              : *Watching his hands, you realise he's miming opening something.*NARRATIONDEN_GruntingKid_Event_PassedCheck1
              • 7. [Jump] Jump to Node 52 (1)
              • 1. Player: Read his mind.DEN_GruntingKid_Event_PassedCheck1, DEN_GruntingKid_Event_TryUnderstandAgain = False, DEN_GruntingKid_State_HatchOpened = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dDEN_GruntingKid_Event_TriedUnderstandRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
                • 64. [RollResult] True
                  • 74.
                    Doni
                    : Got to keep watch... but it's so bright and noisy here. Want to be back in the hideout.DETECTTHOUGHTS
                    • 33. Player: It's bright and noisy up here, huh? I wish there were somewhere darker to rest.
                      • 8.
                        Narrator
                        : *He nods, then reaches for a concealed hatch.*NARRATIONDEN_GruntingKid_State_HatchOpened, DEN_GruntingKid_Event_ToldPassage, DoniShownWay, DEN_GruntingKid_Persuaded
                        • 46. [Jump] Jump to Node 41 (2)
                    • 52. Player: Is it a chest? A door? Can you show me where it is?DEN_GruntingKid_Event_PassedCheck1, DEN_GruntingKid_Event_TriedUnderstand, DEN_GruntingKid_State_HatchOpened = FalseRoll (Charisma, Persuasion) vs 10 (0)
                      • 39. [RollResult] True
                        • Link to Node 8
                      • 13. [RollResult] False
                        • 35.
                          Doni
                          : *Grunt.*devnoteDEN_GruntingKid_Event_PassedCheck1 = False
                          • Link to Node 46
                    • 2. Player: Leave.
                      End
                • 14. [RollResult] False
                  • 19.
                    Doni
                    : *Grunt.*devnoteTemporaryHostilityAfterDialog
                    End
              • 17. Player: Leave.
                End
        • 42. [RollResult] False
          • 49. [Alias]
            • Alias to Node 65
            • 44.
              Narrator
              : *He's trying to tell you something, but you can't make any sense of it.*NARRATION
              End
      • 30. [Jump] Jump to Node 52 (1)
      • 56. [Jump] Jump to Node 57 (1)
      • 36. Player: Maybe some gold would catch your attention? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])DEN_GruntingKid_Event_PassedCheck1 = False, DEN_GruntingKid_Event_TriedUnderstand, DEN_GruntingKid_State_HatchOpened = False, e678bd59-74f4-4a7b-8776-aca807d9ef22
        • 62.
          Doni
          : *Grunt.*devnote
          • 32. [Jump] Jump to Node 8 (1)
      • 54. Player: Turn to see what he's looking at.DEN_GruntingKid_Event_TriedUnderstand = False, DEN_GruntingKid_State_HatchOpened = False, DEN_GruntingKid_Event_ToldPassage = FalseDEN_GruntingKid_Event_DisappearIntoWall
        • 3. [TagCinematic] devnote
          • 47.
            Narrator
            : *He's gone. Again.*devnoteNARRATION
            End
      • 43. Player: Leave.
        End
  • 60.
    Doni
    : *Grunt.*DEN_GruntingKid_HasMet = FalseDEN_GruntingKid_HasMet
    • 37.
      Narrator
      : *He stares right past you as if you're invisible. Or boring.*NARRATION
      • 15. Player: Are you all right?DEN_GruntingKid_Event_AskedCanTalk = FalseDEN_GruntingKid_Event_AskedCanTalk
        • 51.
          Doni
          : *Grunt.*devnote
          • 70. Player: I see. Anything else on your mind?
            • 4.
              Doni
              : *Grunt!*devnote
              • 25.
                Narrator
                : *He's still staring right past you.*NARRATION
                • 69. [Jump] Jump to Node 37 (2)
          • 27. Player: Grunt.
            • 22.
              Doni
              : *Grunt.*devnote
              • Link to Node 25
          • 18. [Jump] Jump to Node 29 (1)
          • 55. Player: Turn around to see what has his attention.DEN_GruntingKid_State_HatchOpened = False
            • 53.
              Narrator
              : *You see nothing out of the ordinary.*devnoteNARRATION
              • 28. Player: [PassiveRoll] Roll (Wisdom, Perception) vs 10 (0)
                • 12. [RollResult] True
                  • 72.
                    Narrator
                    : *As you turn back, the child slips between the rocks.*NARRATION
                    • 63.
                      Narrator
                      : [TagAnswer] devnoteDEN_GruntingKid_Event_DisappearIntoWall
                      • 67. Player: Search the rocks for an opening.RANGER = False, ROGUE = FalseRoll (Intelligence, Investigation) vs 10 (0)
                        • Link to Node 5
                        • Link to Node 68
                      • 61. Player: Examine the rocks for anything out of the ordinary., RANGERRANGERRoll (Intelligence, Investigation) vs 10 (1)
                        • Link to Node 5
                        • Link to Node 68
                      • 16. Player: Study the rocks for a secret passage.ROGUERoll (Intelligence, Investigation) vs 10 (1)
                        • 5. [RollResult] True
                          • 11.
                            Narrator
                            : *You find the edges of a concealed entrance.*NARRATIONDEN_GruntingKid_State_NoticedDoor, DEN_GruntingKid_Persuaded
                            • 9.
                              Narrator
                              : *No trigger or handle, though. No way to open it.*NARRATIONDEPRECATED
                              • 10.
                                Narrator
                                : [TagAnswer]
                                End
                        • 68. [RollResult] False
                          • 38.
                            Narrator
                            : *You look the rocks over, but find no sign of a way through.*NARRATION
                            End
                      • 50. Player: Leave.
                        End
                • 40. [RollResult] False
                  • 26. Player: [TagAnswer] DEN_GruntingKid_Event_DisappearIntoWall
                    • 20.
                      Narrator
                      : *When you turn back, there's no trace of the child.*NARRATION
                      End
      • 29. Player: Hello? DEN_GruntingKid_State_HatchOpened
        • 58. [Jump] Jump to Node 6 (1)
      • 57. Player: Doni, isn't it? I want to see the Dragon's Lair.DEN_GruntingKid_State_HatchOpened = False, DEN_HarpyMeal_Knows_HideoutPassword
        • 45. [Jump] Jump to Node 8 (1)
      • 66. Player: Turn around to see what he's looking at.DEN_GruntingKid_State_HatchOpened = False
        • Link to Node 53
      • 24. Player: Leave.DEN_GruntingKid_HasMet = False
        End
  • 71.
    Doni
    : *Grunt.*devnoteDEN_GruntingKid_Event_TriedUnderstand, DEN_GruntingKid_HasMetDEN_GruntingKid_Event_TryUnderstandAgain
    • Link to Node 41