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Synopsis:
This dialogue has two versions: SwA and non-SwA. In the non-SwA version, the squirrel communicates via squeaks or through the narrator.
In the SwA version, the squirrel speaks like a human. She shouldn't sound like a disney animal. She's serious about getting the player to leave - she sees them as a threat - but she's also cocky about it. She doesn't think she'll have any problem beating the player the player to a pulp.
Players encounter the squirrel in the druid grove. For all he knows, they're encroaching on HER territory, and she wants them out. Players have several options to deal with him in SwA - persuading or intimidating her. In both versions, they can kick her to death, if they choose.
How to trigger:
Repro steps:
1. Start the game.
2. loadlevel WLD_Main_A
3. goto 209.06, 26.53, 405.40 and move forward to trigger Attack on Den situation.
4. killcombat to resolve it.
5. goto 237.55, 31.08, 468.20
6. Talk with Timber the squirrel
4. : Get out!DEN_Squirrel_HasMet = False, PETPALDEN_Squirrel_HasMet
129. [Alias]
- Alias to Node 83
102. Player: What was that for?
100. [Jump]
Jump to Node 58 (1)
53. Player: Calm down - I'm a friend.
121. [Jump]
Jump to Node 110 (1)
154. Player: What sort of creature are you?REALLY_GITHYANKI
44. : The sort that's in charge around here.
73. [Jump]
Jump to Node 124 (1)
25. Player: Last words I won't remember.REALLY_DARK_URGE
156. : *Before you can think twice, your lustful body speaks its profane language.*
66. [Jump]
Jump to Node 51 (1)
57. Player: Kick her.Roll (Dexterity, ) vs 10 (0)['Astarion 1', 'Wyll -1', 'Karlach -1']
54. [RollResult] True
15. [Jump]
Jump to Node 71 (1)
46. [RollResult] False
122. [Alias]
- Alias to Node 103
31. : Try it again. I dare you.devnote
36. Player: What's your problem?
58. : You're trespassing. This is my territory.DEN_General_Squirrel_LearnedTerritory
155. [Jump]
Jump to Node 124 (2)
128. Player: Let's start over. Friends?
110. : You barged in without an invitation. I wouldn't call that friendly.
124. : See, you're in my territory. And I want you gone.DEN_General_Squirrel_LearnedTerritory
106. Player: All right, you win. I'm leaving.
52. : I better not catch you around here again.End
150. Player: I'm not to be trifled with, creature.,
REALLY_GITHYANKIBARBARIAN = FalseRoll (Charisma, Intimidation) vs 10 (0)
150. Player: Back off, squirrel. Or I'll make you.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 10 (0)
140. [RollResult] True
11. : Okay, okay, calm down. We can make a deal.
84. : How about this - you can stay if you keep those ugly feet on the ground.
69. : I'll even sweeten the pot. Found some weird smelling stuff on the ground. You can keep it. But...devnote
105. : The trees are mine. Follow the rules, and I won't have to intervene. Got it?DEN_General_Squirrel_MadeFriendsEnd
120. [RollResult] False
90. : You don't scare me. I got bears on my side.
94. Player: There's plenty of room for both of us.Roll (Charisma, Persuasion) vs 10 (0)
42. [RollResult] True
2. [Jump]
Jump to Node 84 (1)
146. [RollResult] False
98. : No, there's plenty of room for me.
9. Player: ROAR. I WILL EAT YOU.,
BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 5 (0)
9. Player: I could eat you whole - you can pretend I'm gone, once you're in the dark of my belly.BARBARIANRoll (Charisma, Intimidation) vs 5 (0)
23. [Jump]
Jump to Node 140 (1)
149. [RollResult] False
139. : You'd have to catch me first. Can't say I'm worried.
108. Player: One word and I could fry you to a crisp.,
SORCERER,
WARLOCK,
WIZARDRoll (Charisma, Intimidation) vs 5 (0)
68. [Jump]
Jump to Node 140 (1)
63. [RollResult] False
1. : I doubt you could muster more than a bit of smoke.
35. [Jump]
Jump to Node 64 (1)
127. Player: Let me pass, or I'll spread word about this wonderful patch of land ripe for the taking. BARDRoll (Charisma, Intimidation) vs 5 (0)
70. [RollResult] True
151. [Jump]
Jump to Node 11 (1)
6. [RollResult] False
80. [Jump]
Jump to Node 90 (1)
109. [Jump]
Jump to Node 136 (1)
99. Player: Leave.End
67. Player: Leave.End
17. : *This squirrel might be the single most adorable creature you can recall in all your stunted memory!*devnoteDEN_Squirrel_HasMet = False, REALLY_DARK_URGE, PETPAL = False
79. : *It would be ever so twee if it were climbing a tree!*devnoteORI_DarkUrge_State_KilledSquirrel
51. [Alias]
ORI_DarkUrge_Event_HadUrge
- Alias to Node 71
16. Player: [TagAnswer]
ORI_Inclusion_Random
59. : Terrific. If I'm ever harangued by a rodent, I'll know who to call for.ORI_Inclusion_PickedAtRandom, REALLY_LAEZELcb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion
91. : How heroic. I was wondering if we'd survive encountering such a fearsome beast.devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEARTcb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion
113. : Do you always take on such terrifying foes?ORI_Inclusion_PickedAtRandom, REALLY_ASTARIONcb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion
75. : Gods! What in the deepest Hell is wrong with you?ORI_Inclusion_PickedAtRandom, REALLY_WYLLcb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion
111. : Surely you should be reserving your foot for more deserving foes? That poor creature was harmless!devnoteORI_Inclusion_PickedAtRandom, REALLY_GALEcb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion
20. : What. The. Hells.devnoteORI_Inclusion_PickedAtRandom, REALLY_KARLACHcb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion
76. Player: [TagAnswer]
ORI_Inclusion_End_Random
33. : [TagAnswer]
cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion
49. [Alias]
- Alias to Node 131
85. Player: It's horrible! I'm horrible!
81. Player: My body moved without my command... I couldn't control it.
95. Player: Keep quiet.
143. Player: It came right at me!['Wyll -1', 'Shadowheart -1', 'Karlach -1', 'Astarion 1']
19. Player: My instincts are sharp, daggered things. Stay out of their way.['Wyll -1', 'Shadowheart -1', 'Karlach -1', 'Astarion 1']
12. : *The swirling bile-cauldron of your brain is cooking up a poison stew.*DEN_General_Squirrel_PCPunchedSquirrel, ORI_DarkUrge_Event_IndulgedUrge, ORI_DarkUrge_Event_HadUrge
119. : *Served and seasoned by that venomous Butler.*NIGHT_DarkUrge_ButlerIntro
86. : [TagAnswer]
End
27. : [TagAnswer]
131. : *You stare at the body before you. You have no idea what just happened.*
26. Player: Take fright: your thoughts just possessed you.
157. [Jump]
Jump to Node 12 (1)
138. Player: Take heart: your instincts are dagger-sharp!
62. Player: Forget about it. It was a waste of space.
21. : *The squirrel flicks her tail at you and turns away.*DEN_Squirrel_HasMet, cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccess, PETPAL = FalseEnd
50. : *Cht cht!*devnoteSFX_OnlyDEN_Squirrel_HasMet = False, REALLY_DARK_URGE = False, PETPAL = FalseDEN_Squirrel_HasMet
83. : *The squirrel lunges at your foot and bites it.*NARRATION
78. [Jump]
Jump to Node 30 (1)
61. Player: Kick the squirrel.Roll (Dexterity, ) vs 10 (0)['Astarion 1', 'Wyll -1', 'Karlach -1']
117. [RollResult] True
116. [Jump]
Jump to Node 71 (1)
5. [RollResult] False
103. : *The squirrel moves too quickly - your foot finds only air.*DEN_CampGeneral_Squirrel_PCFailedRawStrength_Punch
125. [Jump]
Jump to Node 97 (2)
7. Player: Study the creature's behaviour.DEN_Squirrel_State_AnimalHandlingFailed = FalseRoll (Wisdom, AnimalHandling) vs 10 (0)