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    Synopsis:

    This dialogue has two versions: SwA and non-SwA. In the non-SwA version, the squirrel communicates via squeaks or through the narrator.
    In the SwA version, the squirrel speaks like a human. She shouldn't sound like a disney animal. She's serious about getting the player to leave - she sees them as a threat - but she's also cocky about it. She doesn't think she'll have any problem beating the player the player to a pulp.

    Players encounter the squirrel in the druid grove. For all he knows, they're encroaching on HER territory, and she wants them out. Players have several options to deal with him in SwA - persuading or intimidating her. In both versions, they can kick her to death, if they choose.

    How to trigger:

    Repro steps:
    1. Start the game.
    2. loadlevel WLD_Main_A
    3. goto 209.06, 26.53, 405.40 and move forward to trigger Attack on Den situation.
    4. killcombat to resolve it.
    5. goto 237.55, 31.08, 468.20
    6. Talk with Timber the squirrel



  • 4.
    Timber
    : Get out!DEN_Squirrel_HasMet = False, PETPALDEN_Squirrel_HasMet
    • 129. [Alias]
      • Alias to Node 83
      • 102. Player: What was that for?
        • 100. [Jump] Jump to Node 58 (1)
      • 53. Player: Calm down - I'm a friend.
        • 121. [Jump] Jump to Node 110 (1)
      • 154. Player: What sort of creature are you?REALLY_GITHYANKI
        • 44.
          Timber
          : The sort that's in charge around here.
          • 73. [Jump] Jump to Node 124 (1)
      • 25. Player: Last words I won't remember.REALLY_DARK_URGE
        • 156.
          Narrator
          : *Before you can think twice, your lustful body speaks its profane language.*
          • 66. [Jump] Jump to Node 51 (1)
      • 57. Player: Kick her.Roll (Dexterity, ) vs 10 (0)['Astarion 1', 'Wyll -1', 'Karlach -1']
        • 54. [RollResult] True
          • 15. [Jump] Jump to Node 71 (1)
        • 46. [RollResult] False
          • 122. [Alias]
            • Alias to Node 103
            • 31.
              Timber
              : Try it again. I dare you.devnote
              • 36. Player: What's your problem?
                • 58.
                  Timber
                  : You're trespassing. This is my territory.DEN_General_Squirrel_LearnedTerritory
                  • 155. [Jump] Jump to Node 124 (2)
              • 128. Player: Let's start over. Friends?
                • 110.
                  Timber
                  : You barged in without an invitation. I wouldn't call that friendly.
                  • 124.
                    Timber
                    : See, you're in my territory. And I want you gone.DEN_General_Squirrel_LearnedTerritory
                    • 106. Player: All right, you win. I'm leaving.
                      • 52.
                        Timber
                        : I better not catch you around here again.
                        End
                    • 150. Player: I'm not to be trifled with, creature., REALLY_GITHYANKIBARBARIAN = FalseRoll (Charisma, Intimidation) vs 10 (0)
                    • 150. Player: Back off, squirrel. Or I'll make you.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 10 (0)
                      • 140. [RollResult] True
                        • 11.
                          Timber
                          : Okay, okay, calm down. We can make a deal.
                          • 84.
                            Timber
                            : How about this - you can stay if you keep those ugly feet on the ground.
                            • 69.
                              Timber
                              : I'll even sweeten the pot. Found some weird smelling stuff on the ground. You can keep it. But...devnote
                              • 105.
                                Timber
                                : The trees are mine. Follow the rules, and I won't have to intervene. Got it?DEN_General_Squirrel_MadeFriends
                                End
                      • 120. [RollResult] False
                        • 90.
                          Timber
                          : You don't scare me. I got bears on my side.
                          • Link to Node 35
                    • 94. Player: There's plenty of room for both of us.Roll (Charisma, Persuasion) vs 10 (0)
                      • 42. [RollResult] True
                        • 2. [Jump] Jump to Node 84 (1)
                      • 146. [RollResult] False
                        • 98.
                          Timber
                          : No, there's plenty of room for me.
                          • Link to Node 35
                    • 9. Player: ROAR. I WILL EAT YOU., BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 5 (0)
                    • 9. Player: I could eat you whole - you can pretend I'm gone, once you're in the dark of my belly.BARBARIANRoll (Charisma, Intimidation) vs 5 (0)
                      • 23. [Jump] Jump to Node 140 (1)
                      • 149. [RollResult] False
                        • 139.
                          Timber
                          : You'd have to catch me first. Can't say I'm worried.
                          • Link to Node 35
                    • 108. Player: One word and I could fry you to a crisp., SORCERER, WARLOCK, WIZARDRoll (Charisma, Intimidation) vs 5 (0)
                      • 68. [Jump] Jump to Node 140 (1)
                      • 63. [RollResult] False
                        • 1.
                          Timber
                          : I doubt you could muster more than a bit of smoke.
                          • 35. [Jump] Jump to Node 64 (1)
                    • 127. Player: Let me pass, or I'll spread word about this wonderful patch of land ripe for the taking. BARDRoll (Charisma, Intimidation) vs 5 (0)
                      • 70. [RollResult] True
                        • 151. [Jump] Jump to Node 11 (1)
                      • 6. [RollResult] False
                        • 80. [Jump] Jump to Node 90 (1)
              • 109. [Jump] Jump to Node 136 (1)
              • 99. Player: Leave.
                End
      • 67. Player: Leave.
        End
  • 17.
    Narrator
    : *This squirrel might be the single most adorable creature you can recall in all your stunted memory!*devnoteDEN_Squirrel_HasMet = False, REALLY_DARK_URGE, PETPAL = False
    • 79.
      Narrator
      : *It would be ever so twee if it were climbing a tree!*devnoteORI_DarkUrge_State_KilledSquirrel
      • 51. [Alias] ORI_DarkUrge_Event_HadUrge
        • Alias to Node 71
        • 16. Player: [TagAnswer] ORI_Inclusion_Random
          • 59.
            Lae'zel
            : Terrific. If I'm ever harangued by a rodent, I'll know who to call for.ORI_Inclusion_PickedAtRandom, REALLY_LAEZELcb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion
            • Link to Node 76
          • 91.
            Shadowheart
            : How heroic. I was wondering if we'd survive encountering such a fearsome beast.devnoteORI_Inclusion_PickedAtRandom, REALLY_SHADOWHEARTcb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion
            • Link to Node 76
          • 113.
            Astarion
            : Do you always take on such terrifying foes?ORI_Inclusion_PickedAtRandom, REALLY_ASTARIONcb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion
            • Link to Node 76
          • 75.
            Wyll
            : Gods! What in the deepest Hell is wrong with you?ORI_Inclusion_PickedAtRandom, REALLY_WYLLcb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion
            • Link to Node 76
          • 111.
            Gale
            : Surely you should be reserving your foot for more deserving foes? That poor creature was harmless!devnoteORI_Inclusion_PickedAtRandom, REALLY_GALEcb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion
            • Link to Node 76
          • 20.
            Karlach
            : What. The. Hells.devnoteORI_Inclusion_PickedAtRandom, REALLY_KARLACHcb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion
            • 76. Player: [TagAnswer] ORI_Inclusion_End_Random
              • 33.
                Narrator
                : [TagAnswer] cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_HadKickingInclusion
                • 49. [Alias]
                  • Alias to Node 131
                  • 85. Player: It's horrible! I'm horrible!
                    • Link to Node 12
                  • 81. Player: My body moved without my command... I couldn't control it.
                    • Link to Node 12
                  • 95. Player: Keep quiet.
                    • Link to Node 12
                  • 143. Player: It came right at me!['Wyll -1', 'Shadowheart -1', 'Karlach -1', 'Astarion 1']
                    • Link to Node 12
                  • 19. Player: My instincts are sharp, daggered things. Stay out of their way.['Wyll -1', 'Shadowheart -1', 'Karlach -1', 'Astarion 1']
                    • 12.
                      Narrator
                      : *The swirling bile-cauldron of your brain is cooking up a poison stew.*DEN_General_Squirrel_PCPunchedSquirrel, ORI_DarkUrge_Event_IndulgedUrge, ORI_DarkUrge_Event_HadUrge
                      • 119.
                        Narrator
                        : *Served and seasoned by that venomous Butler.*NIGHT_DarkUrge_ButlerIntro
                        • 86.
                          Timber
                          : [TagAnswer]
                          End
              • 27.
                Timber
                : [TagAnswer]
                • 131.
                  Narrator
                  : *You stare at the body before you. You have no idea what just happened.*
                  • 26. Player: Take fright: your thoughts just possessed you.
                    • 157. [Jump] Jump to Node 12 (1)
                  • 138. Player: Take heart: your instincts are dagger-sharp!
                    • Link to Node 157
                  • 62. Player: Forget about it. It was a waste of space.
                    • Link to Node 157
  • 21.
    Narrator
    : *The squirrel flicks her tail at you and turns away.*DEN_Squirrel_HasMet, cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccess, PETPAL = False
    End
  • 50.
    Timber
    : *Cht cht!*devnoteSFX_OnlyDEN_Squirrel_HasMet = False, REALLY_DARK_URGE = False, PETPAL = FalseDEN_Squirrel_HasMet
    • 83.
      Narrator
      : *The squirrel lunges at your foot and bites it.*NARRATION
      • 78. [Jump] Jump to Node 30 (1)
      • 61. Player: Kick the squirrel.Roll (Dexterity, ) vs 10 (0)['Astarion 1', 'Wyll -1', 'Karlach -1']
        • 117. [RollResult] True
          • 116. [Jump] Jump to Node 71 (1)
        • 5. [RollResult] False
          • 103.
            Narrator
            : *The squirrel moves too quickly - your foot finds only air.*DEN_CampGeneral_Squirrel_PCFailedRawStrength_Punch
            • 125. [Jump] Jump to Node 97 (2)
      • 7. Player: Study the creature's behaviour.DEN_Squirrel_State_AnimalHandlingFailed = FalseRoll (Wisdom, AnimalHandling) vs 10 (0)
        • 118. [RollResult] True
          • 47.
            Narrator
            : *You follow the squirrel's gaze to a pair of clumsy, ugly feet. Your own, on her territory.*cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccess
            • 8.
              Narrator
              : *Looking around, 'her territory' extends from one end of the grove to another.*NARRATIONDEN_General_Squirrel_LearnedTerritory
              • 30. Player: What is this bizarre creature?REALLY_GITHYANKI
                • 65.
                  Narrator
                  : *It is unnecessarily odd. A small, noisy pest with a bushy tail.*NARRATION
                  • 114.
                    Narrator
                    : *You cannot imagine what purpose such a creature could possibly serve.*NARRATION
              • 77. Player: Kick her.Roll (Dexterity, ) vs 10 (0)['Astarion 1', 'Wyll -1', 'Karlach -1']
                • 148. [Jump] Jump to Node 112 (1)
                • 28. [RollResult] False
                  • 97.
                    Narrator
                    : *The squirrel chitters scornfully as your foot whistles over her head.*devnoteNARRATION, SFX
                    • 39. Player: Reach for your weapon.
                      • 0.
                        Narrator
                        : *The squirrel flees, shrieking with indignant terror.*cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccess
                        End
                      • 88.
                        Narrator
                        : *With a shriek, the squirrel flees.*NARRATION
                        End
                    • 136. Player: Try to kick her again.Roll (Dexterity, ) vs 10 (0)['Astarion 1', 'Wyll -1', 'Karlach -1']
                      • 112. [RollResult] True
                        • 71. [TagCinematic] devnote
                          • 74. Player: [TagAnswer]
                            • 126. Player: [TagAnswer] ORI_Inclusion_Astarion
                              • 145.
                                Astarion
                                : No! What did you do?!devnote
                                • 43.
                                  Astarion
                                  : Oh, it's everywhere. You ruined a perfectly good snack.devnote
                                  • 13. Player: [TagAnswer] ORI_Inclusion_End_Astarion
                                    • 87.
                                      Narrator
                                      : *You claim victory over the squirrel, though you're not sure why you were fighting to begin with.*NARRATIONDEN_General_Squirrel_LearnedTerritory = FalseDEN_General_Squirrel_PCPunchedSquirrel
                                      End
                                    • 147.
                                      Narrator
                                      : *It seems you've claimed the squirrel's territory by right of conquest.*NARRATIONDEN_General_Squirrel_LearnedTerritoryDEN_General_Squirrel_PCPunchedSquirrel
                                      End
                      • 24. [RollResult] False
                        • 137.
                          Narrator
                          : *This also misses.*devnoteNARRATION
                          • 40. [Alias] ORI_Shadowheart_State_SavedAnimal = False, ORI_Shadowheart_Knows_WoundSuspicion, ORI_Shadowheart_State_IncurableWound_Unavailable = False, GLO_Not_For_EA, AVATAR, REALLY_SHADOWHEARTORI_Shadowheart_State_SavedAnimal, ORI_Shadowheart_Event_IncurableWoundFlared
                            • Alias to Node 82
                            • 55. Player: Try to understand what's happening.NOT_FOR_EA
                              • 41.
                                Narrator
                                : *Is Lady Shar punishing you? Or perhaps testing you? Is it the tadpole, or a curse? You cannot say.*devnoteNOT_FOR_EA
                                • 144.
                                  Timber
                                  : Not even close. To think I took you for a threat.PETPAL
                                  • 64.
                                    Timber
                                    : Now get moving. I'm tired of looking at you.devnote
                                    End
                                • 152.
                                  Narrator
                                  : *The squirrel bounds away, chittering wildly.*cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccessDEN_CampGeneral_Squirrel_PCFailedRawStrength_Punch
                                  End
                                • 123.
                                  Narrator
                                  : *With a cocky flick of her tail, the squirrel scampers away.*NARRATIONDEN_CampGeneral_Squirrel_PCFailedRawStrength_Punch
                                  End
                            • 142. Player: Silently petition Lady Shar for guidance.NOT_FOR_EA
                              • 72.
                                Narrator
                                : *She offers you nothing.*devnote
                                • Link to Node 133
                            • 34. Player: Breathe. Try to push past the sensation.NOT_FOR_EA
                              • 29.
                                Narrator
                                : *Useless. The pain grips tight, sapping all composure out of you...*devnoteNOT_FOR_EA
                                • Link to Node 133
                          • 82.
                            Narrator
                            : *Intense pain flares from the wound on your hand. A strange, half-familiar image comes to you: a dead mouse, seen through a veil of tears. The image fades.*devnoteNOT_FOR_EAORI_Shadowheart_State_SavedAnimal = False, ORI_Shadowheart_State_IncurableWound_Unavailable = False, GLO_Not_For_EA, AVATAR, REALLY_SHADOWHEARTORI_Shadowheart_State_SavedAnimal, ORI_Shadowheart_Event_IncurableWoundFlared
                            • Link to Node 133
                          • 32. Player: Ngh... it hurts...devnoteNOT_FOR_EAORI_Shadowheart_State_SavedAnimal = False, ORI_Shadowheart_State_IncurableWound_Unavailable = False, GLO_Not_For_EA, AVATAR = False, REALLY_SHADOWHEARTORI_Shadowheart_State_SavedAnimal, ORI_Shadowheart_Event_IncurableWoundFlared
                            • Link to Node 133
                          • 48. Player: [TagAnswer] NOT_FOR_EAGLO_Not_For_EAORI_Inclusion_ShadowHeart
                            • 135.
                              Shadowheart
                              : Ngh... it hurts...devnoteNOT_FOR_EAORI_Shadowheart_State_SavedAnimal = False, ORI_Shadowheart_State_IncurableWound_Unavailable = False, GLO_Not_For_EAORI_Shadowheart_State_SavedAnimal
                              • 14. Player: [TagAnswer] NOT_FOR_EAGLO_Not_For_EAORI_Shadowheart_Event_IncurableWoundFlared, ORI_Inclusion_End_ShadowHeart
                                • 133. [Jump] Jump to Node 41 (2)
                    • 10. Player: Leave.DEN_CampGeneral_Squirrel_PCFailedRawStrength_Punch
                      End
              • 22. Player: Scold her with a click of your tongue.Roll (Wisdom, AnimalHandling) vs 10 (0)
                • 18. [RollResult] True
                  • 96.
                    Narrator
                    : *She studies you for a moment before twitching her ears. Compromise.*NARRATION
                    • 45.
                      Narrator
                      : *After a final squeak of warning - break the rules, and there will be trouble - she scurries away.*NARRATIONDEN_General_Squirrel_MadeFriends
                      End
                • 89. [Jump] Jump to Node 132 (1)
              • 115. Player: Get out of here. Now.REALLY_BESTIAL = False, HALFORC = FalseRoll (Charisma, Intimidation) vs 10 (0)
                • Link to Node 92
                • Link to Node 132
              • 37. Player: ROAR., BERSERKERBARBARIANRoll (Strength, Intimidation) vs 10 (1)
              • 37. Player: Growl threateningly.BARBARIANRoll (Strength, Intimidation) vs 10 (1)
                • 92. [RollResult] True
                  • 101.
                    Narrator
                    : *The squirrel freezes, muscles tensed in alarm. She gets the message.*NARRATION
                    • Link to Node 45
                • 132. [RollResult] False
                  • 141.
                    Narrator
                    : *She chatters back, louder and at length.*NARRATION
                    • 104.
                      Narrator
                      : *Tail rigid with irritation, she scampers off.*NARRATION
                      End
              • 38. Player: Leave.
                End
        • 134. [RollResult] False
          • 93.
            Narrator
            : *Her motivations elude you. Distracted by your thoughts, you let your guard down.*DEN_Squirrel_State_AnimalHandlingFailed
            • 130.
              Narrator
              : *The squirrel bites your foot again.*NARRATION
      • 3. [Jump] Jump to Node 38 (1)
  • 56.
    Timber
    : What did I tell you? Clear out!DEN_Squirrel_HasMet, PETPAL
    End
  • 60.
    Timber
    : *Cht!*SFX_OnlyDEN_Squirrel_HasMet, PETPAL = False
    End
  • 107.
    Timber
    : Remember our deal, now.DEN_Squirrel_HasMet, DEN_General_Squirrel_MadeFriends, PETPAL
    End
  • 153.
    Narrator
    : *The squirrel's tail twitches in a lukewarm salute.*devnoteDEN_Squirrel_HasMet, DEN_General_Squirrel_MadeFriends, cb9d5939-7bd4-2ed3-e7ec-63780fdda4d9_AnimalHandlingSuccess, PETPAL = False
    End