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Synopsis:
Non-critical path. The player has just saved the child from harpies that had enchanted and tried to eat him. He's shy and still scared.
How to trigger:
- loadlevel WLD_Main_A
- goto 325, 549
- Speak to Mirkon and end the dialogue
- Kill all harpy units with ctrl + shift + k (killcombat kills Mirkon)
- Dialogue triggers automatically; if not, talk to Mirkon
4. [Alias]
DEN_HarpyMeal_Event_AfterCombatHasMetEnd
11. : A-are they gone?devnote
24. Player: They're gone. Are you all right?
28. [Jump]
Jump to Node 13 (2)
5. [Jump]
Jump to Node 3 (1)
27. [Jump]
Jump to Node 8 (1)
12. Player: Soothe the child with a calming tune.BARD
0. : W-who are you?devnote
22. Player: I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53], slayer of monsters, teller of tales, saviour of you. The pleasure's mine.
9. : Wauw... I'm Mirkon, I - oh no.devnote
7. : I-I had to get the gold from the nest. Mol will be so mad. I got to go.devnote
10. [Jump]
Jump to Node 26 (1)
13. Player: Never mind that - are you all right?
6. : No - yes - I mean... I don't know!devnote
20. Player: Take a breath, deep and slow. You're safe now.PALADIN = False
18. : Th-that's what the voice said. I almost got to the nest, but the singing...devnote
23. : I need to get back. Mol will be so mad.devnote
3. Player: Go back to your parents. There's worse in the wilds than harpies.
14. : Th-they're gone. Now there's just Mol. devnote
8. Player: Stop snivelling or they'll be back. They like tasty little tiefling kids.['Astarion 1', 'Gale -1', 'Wyll -1', 'Karlach -1']
25. : A-aahhhh!devnoteDEN_HarpyMeal_Event_KidReturnHideout, DoneKidFled_NoThankEnd
19. Player: Calm there. You're a hero. You survived a harpy's wily lullaby, my friend. Be proud.BARD
2. : Really? You think so? I'll tell Mol! Oh no...
1. : She'll be so mad. I didn't get the gold from the nest. I got to go.devnote
26. : Wait, umm... you should meet Mol. She'll be grateful you helped me.DEN_HarpyMeal_Event_AfterCombatHasMet
29. : Find a boy called Doni. Tell him you want to see the 'Dragon's Lair'.devnoteDEN_HarpyMeal_Knows_HideoutPassword, DEN_HarpyMeal_Event_KidReturnHideout, DEN_HarpyMeal_Event_Gale_GotChildRescueApproval, DEN_HarpyMeal_State_RescuedChildEnd
15. Player: You were brave, child. Heroic, even. You're safe now. PALADIN
17. [Jump]
Jump to Node 18 (1)
16. [Jump]
Jump to Node 3 (1)
21. : *Sniff.*devnoteDEN_HarpyMeal_State_HarpyEncounterOver = FalseEnd