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    Synopsis:

    Non-critical path. Unless the player has snapped him out of it, the boy will be enchanted and wanting to get closer to the source of the song.

    How to trigger:

    occurs during regular den state
    in reCon: teleport S_DEN_CharmedKid
    walk towards water - dialogue triggers



  • 24.
    Mirkon
    : Shh! Listen.devnote
    • 78.
      Narrator
      : *Your favourite drownings all take place in shallow water... Just a slice of the ankle tendons...*REALLY_DARK_URGEORI_DarkUrge_Event_HadUrge
      • 55. Player: Listen quietly.
        • 35. [Jump] Jump to Node 48 (1)
      • 82. Player: You shouldn't be standing out in the water. It's dangerous.
        • 88.
          Mirkon
          : Don't you hear it? It's so peaceful.
          • 54. Player: I don't hear anything. Come back to shore.
            • 81. [Jump] Jump to Node 3 (1)
          • 68. Player: Focus and try to hear what he hears.
            • 48. Player: [PassiveRoll] Roll (Intelligence, Nature) vs 10 (0)
              • 72. [RollResult] True
                • 83.
                  Narrator
                  : *A sweet melody beckons you. It vibrates with magic - a harpy's charm.*NARRATION, SFX
                  • 1. [Jump] Jump to Node 85 (1)
                  • 22. Player: Struggle against the music's pull.Roll (Wisdom, ) vs 5 (1)
                    • 86. [Jump] Jump to Node 11 (2)
                  • 41. Player: Foul creatures - mere carrion birds compared to your bloodline. Focus the will of the dragon against their song., SORCERER_DRACONICSORCERERRoll (Charisma, ) vs 5 (0)
                  • 41. Player: Focus your will. Improvise a magical shell to dampen the music.SORCERERRoll (Charisma, ) vs 5 (0)
                    • 43. [Jump] Jump to Node 11 (2)
                  • 61. [Jump] Jump to Node 6 (1)
              • 12. [RollResult] False
                • 9.
                  Narrator
                  : *A sweet melody plays above the waves, beckoning you - drowning out all logical thought.*devnoteNARRATION, SFX
                  • 85. Player: Close your eyes and listen to the song.
                    • 37. [Jump] Jump to Node 2 (1)
                  • 11. Player: Struggle against the music's pull.Roll (Wisdom, ) vs 5 (0)
                    • 50. [RollResult] True
                      • 28.
                        Narrator
                        : *The suffocating yearning suddenly fades as the spell breaks. You are free.*devnoteNARRATION, SFXDEN_HarpyMeal_State_ImmuneHarpy_01
                        • 40. Player: Get back - it's a trick!
                          • 3.
                            Mirkon
                            : No, no. It's just a bit of water. I only want to listen. Just a little closer...devnote
                            • 16. [Jump] Jump to Node 14 (1)
                        • 27. Player: '... Her man would not listen, he thought it tall tales, until he rubbed up against all of her scales!' 9b644c9c-a50c-b817-81fa-fff6509e9644_StartedBardSong, BARDRoll (Charisma, Performance) vs 10 (1)
                          • 59. [RollResult] True
                            • 60.
                              Mirkon
                              : Auch! My ears! Wait - why am I wet?devnoteDEN_HarpyMeal_Event_LeaderDialogEnter, DEN_HarpyMeal_Event_OverpowerSong
                              • 31. [Alias] DEN_HarpyMeal_Event_LeaderDialogEnter
                                • Alias to Node 14
                                • 42.
                                  Harpy
                                  : No! He's ours.devnote
                                  • 36.
                                    Harpy
                                    : Kill! We'll KILL you!devnoteDEN_HarpyMeal_Event_HarpyDialogEnter
                                    End
                          • 32. [RollResult] False
                            • 94.
                              Mirkon
                              : Shhh! You're ruining it. I just want to - just a little closer...devnoteSFX
                              • 56. [Jump] Jump to Node 14 (1)
                        • 96. Player: Sing: 'There once was a lady who met with a merrow, and tried to disclose it to her foolish fellow...'<br>9b644c9c-a50c-b817-81fa-fff6509e9644_StartedBardSong = False, BARDRoll (Charisma, Performance) vs 5 (0)
                          • 4. [RollResult] True
                            • 93. [Jump] Jump to Node 60 (1)
                          • 0. [RollResult] False
                            • 63. [Jump] Jump to Node 94 (1)
                        • 57. Player: ROAR. OVER. THE VOICE., BERSERKERdevnoteBARBARIANRoll (Charisma, Performance) vs 10 (1)
                        • 57. Player: Drown out the harpies with a ROAR.devnoteBARBARIANRoll (Charisma, Performance) vs 10 (1)
                          • 46. [RollResult] True
                            • 73. [Jump] Jump to Node 60 (1)
                          • 25. [Jump] Jump to Node 32 (1)
                        • 62. Player: Leave.
                          • 52. [Jump] Jump to Node 14 (1)
                    • 10. [RollResult] False
                      • 2.
                        Narrator
                        : *Your chest fills with yearning. You want to get closer - you need to get closer.*devnoteNARRATION, SFXDEN_HarpyMeal_Event_LeaderDialogEnter
                        • 18. [Alias] DEN_HarpyMeal_Event_LeaderDialogEnter
                          • Alias to Node 14
                          • 21.
                            Narrator
                            : *Just a few more steps... and you can lose yourself in that sweet song...*devnoteNARRATION, SFXDEN_HarpyMeal_Event_VictimWalkToWater, DEN_HarpyMeal_Event_PlayerSuccumbedCharm
                            End
                  • 6. Player: Focus by singing: 'There once was a lady who met with a merrow, and tried to disclose it to her foolish fellow...'BARD9b644c9c-a50c-b817-81fa-fff6509e9644_StartedBardSongRoll (Charisma, Performance) vs 5 (0)
                    • 20. [RollResult] True
                      • 34. [Jump] Jump to Node 28 (1)
                    • 97. [RollResult] False
                      • 64. [Jump] Jump to Node 2 (1)
          • 30. Player: Pick his pockets while he's distracted., ROGUERoll (Dexterity, SleightOfHand) vs 5 (0)['Astarion 1', 'Shadowheart 1', 'Wyll -1', 'Karlach -1']
            • 69. [RollResult] True
              • 91.
                Narrator
                : *You lift the child's gold pouch as he stumbles deeper into the water, oblivious.*NARRATIONe678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
                • 23. Player: [TagAnswer] ORI_Inclusion_Karlach
                  • 80.
                    Karlach
                    : Ah, come on. That's cold.
                    • 95. Player: [TagAnswer] ORI_Inclusion_End_Karlach
                      • Link to Node 14
                  • 7. Player: [TagAnswer] ORI_Inclusion_Astarion
                    • 38.
                      Astarion
                      : You villain! I didn't know you had it in you.devnote
                      • 84. Player: [TagAnswer] ORI_Inclusion_End_Astarion
                        • Link to Node 14
                    • 75. Player: [TagAnswer] ORI_Inclusion_ShadowHeart
                      • 89.
                        Shadowheart
                        : Nicely done. I hope you're intending to share.devnote
                        • 49. Player: [TagAnswer] ORI_Inclusion_End_ShadowHeart
                          • 14. Player: [TagCinematic] devnoteDEN_HarpyMeal_Event_LeaderDialogEnter
                            • 19.
                              Mirkon
                              : Yes, everything's gonna be fine... once I get there...devnoteDEN_HarpyMeal_Event_VictimWalkToWater
                              End
              • 5.
                Narrator
                : *You slip your hand into his pocket but find nothing.*NARRATION
                • 92. [Jump] Jump to Node 14 (1)
            • 33. [RollResult] False
              • 66.
                Mirkon
                : Don't touch me! You won't stop me! Just a little closer...devnote
                • Link to Node 92
          • 29. Player: Leave.
            • 47. [Jump] Jump to Node 14 (1)
      • 15. [Jump] Jump to Node 29 (1)
  • 44.
    Mirkon
    : Shh! Listen.devnoteMUTED
    • 45. Player: Listen quietly.
      • 76. Player: [PassiveRoll] Roll (Intelligence, Nature) vs 10 (0)
        • 87. [RollResult] True
          • 77. [Alias]
            • Alias to Node 83
            • Link to Node 79
            • Link to Node 17
            • 65. Player: Foul creatures - mere carrion birds compared to your bloodline. Focus the will of the dragon against their song., SORCERER_DRACONICSORCERERRoll (Charisma, ) vs 5 (0)
            • 65. Player: Focus your will. Improvise a magical shell to dampen the music.SORCERERRoll (Charisma, ) vs 5 (0)
              • Link to Node 90
              • Link to Node 70
        • 39. [RollResult] False
          • 51. [Alias]
            • Alias to Node 9
            • 79. [Jump] Jump to Node 85 (1)
            • 17. Player: Struggle against the music's pull.Roll (Wisdom, ) vs 5 (1)
              • 90. [RollResult] True
                • 67. [Alias] DEN_HarpyMeal_State_ImmuneHarpy_01
                  • Alias to Node 28
                  • 26. [Alias] DEN_HarpyMeal_Event_LeaderDialogEnter
                    • Alias to Node 14
                    • 71. [Jump] Jump to Node 19 (1)
              • 70. [RollResult] False
                • 13. [Alias] DEN_HarpyMeal_Event_LeaderDialogEnter
                  • Alias to Node 2
                  • 53. [Alias] DEN_HarpyMeal_Event_LeaderDialogEnter
                    • Alias to Node 14
                    • 58. [Jump] Jump to Node 21 (1)
    • 8. [Jump] Jump to Node 29 (1)
  • 74.
    Mirkon
    : Shh. I can't hear!devnoteDEN_HarpyMeal_Event_VictimWalkToWater
    End