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Synopsis:
Non-critical path. Unless the player has snapped him out of it, the boy will be enchanted and wanting to get closer to the source of the song.
How to trigger:
occurs during regular den state
in reCon: teleport S_DEN_CharmedKid
walk towards water - dialogue triggers
24. : Shh! Listen.devnote
78. : *Your favourite drownings all take place in shallow water... Just a slice of the ankle tendons...*REALLY_DARK_URGEORI_DarkUrge_Event_HadUrge
55. Player: Listen quietly.
35. [Jump]
Jump to Node 48 (1)
82. Player: You shouldn't be standing out in the water. It's dangerous.
88. : Don't you hear it? It's so peaceful.
54. Player: I don't hear anything. Come back to shore.
81. [Jump]
Jump to Node 3 (1)
68. Player: Focus and try to hear what he hears.
48. Player: [PassiveRoll]
Roll (Intelligence, Nature) vs 10 (0)
72. [RollResult] True
83. : *A sweet melody beckons you. It vibrates with magic - a harpy's charm.*NARRATION,
SFX
1. [Jump]
Jump to Node 85 (1)
22. Player: Struggle against the music's pull.Roll (Wisdom, ) vs 5 (1)
86. [Jump]
Jump to Node 11 (2)
41. Player: Foul creatures - mere carrion birds compared to your bloodline. Focus the will of the dragon against their song.,
SORCERER_DRACONICSORCERERRoll (Charisma, ) vs 5 (0)
41. Player: Focus your will. Improvise a magical shell to dampen the music.SORCERERRoll (Charisma, ) vs 5 (0)
43. [Jump]
Jump to Node 11 (2)
61. [Jump]
Jump to Node 6 (1)
12. [RollResult] False
9. : *A sweet melody plays above the waves, beckoning you - drowning out all logical thought.*devnoteNARRATION,
SFX
85. Player: Close your eyes and listen to the song.
37. [Jump]
Jump to Node 2 (1)
11. Player: Struggle against the music's pull.Roll (Wisdom, ) vs 5 (0)
50. [RollResult] True
28. : *The suffocating yearning suddenly fades as the spell breaks. You are free.*devnoteNARRATION,
SFXDEN_HarpyMeal_State_ImmuneHarpy_01
40. Player: Get back - it's a trick!
3. : No, no. It's just a bit of water. I only want to listen. Just a little closer...devnote
16. [Jump]
Jump to Node 14 (1)
27. Player: '... Her man would not listen, he thought it tall tales, until he rubbed up against all of her scales!' 9b644c9c-a50c-b817-81fa-fff6509e9644_StartedBardSong, BARDRoll (Charisma, Performance) vs 10 (1)
59. [RollResult] True
60. : Auch! My ears! Wait - why am I wet?devnoteDEN_HarpyMeal_Event_LeaderDialogEnter, DEN_HarpyMeal_Event_OverpowerSong
31. [Alias]
DEN_HarpyMeal_Event_LeaderDialogEnter
- Alias to Node 14
42. : No! He's ours.devnote
36. : Kill! We'll KILL you!devnoteDEN_HarpyMeal_Event_HarpyDialogEnterEnd
32. [RollResult] False
94. : Shhh! You're ruining it. I just want to - just a little closer...devnoteSFX
56. [Jump]
Jump to Node 14 (1)
96. Player: Sing: 'There once was a lady who met with a merrow, and tried to disclose it to her foolish fellow...'<br>9b644c9c-a50c-b817-81fa-fff6509e9644_StartedBardSong = False, BARDRoll (Charisma, Performance) vs 5 (0)
4. [RollResult] True
93. [Jump]
Jump to Node 60 (1)
0. [RollResult] False
63. [Jump]
Jump to Node 94 (1)
57. Player: ROAR. OVER. THE VOICE.,
BERSERKERdevnoteBARBARIANRoll (Charisma, Performance) vs 10 (1)
57. Player: Drown out the harpies with a ROAR.devnoteBARBARIANRoll (Charisma, Performance) vs 10 (1)
46. [RollResult] True
73. [Jump]
Jump to Node 60 (1)
25. [Jump]
Jump to Node 32 (1)
62. Player: Leave.
52. [Jump]
Jump to Node 14 (1)
10. [RollResult] False
2. : *Your chest fills with yearning. You want to get closer - you need to get closer.*devnoteNARRATION,
SFXDEN_HarpyMeal_Event_LeaderDialogEnter
18. [Alias]
DEN_HarpyMeal_Event_LeaderDialogEnter
- Alias to Node 14
21. : *Just a few more steps... and you can lose yourself in that sweet song...*devnoteNARRATION,
SFXDEN_HarpyMeal_Event_VictimWalkToWater, DEN_HarpyMeal_Event_PlayerSuccumbedCharmEnd
6. Player: Focus by singing: 'There once was a lady who met with a merrow, and tried to disclose it to her foolish fellow...'BARD9b644c9c-a50c-b817-81fa-fff6509e9644_StartedBardSongRoll (Charisma, Performance) vs 5 (0)
20. [RollResult] True
34. [Jump]
Jump to Node 28 (1)
97. [RollResult] False
64. [Jump]
Jump to Node 2 (1)
30. Player: Pick his pockets while he's distracted.,
ROGUERoll (Dexterity, SleightOfHand) vs 5 (0)['Astarion 1', 'Shadowheart 1', 'Wyll -1', 'Karlach -1']
69. [RollResult] True
91. : *You lift the child's gold pouch as he stumbles deeper into the water, oblivious.*NARRATIONe678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
23. Player: [TagAnswer]
ORI_Inclusion_Karlach
80. : Ah, come on. That's cold.
95. Player: [TagAnswer]
ORI_Inclusion_End_Karlach
7. Player: [TagAnswer]
ORI_Inclusion_Astarion
38. : You villain! I didn't know you had it in you.devnote
84. Player: [TagAnswer]
ORI_Inclusion_End_Astarion
75. Player: [TagAnswer]
ORI_Inclusion_ShadowHeart
89. : Nicely done. I hope you're intending to share.devnote
49. Player: [TagAnswer]
ORI_Inclusion_End_ShadowHeart
14. Player: [TagCinematic]
devnoteDEN_HarpyMeal_Event_LeaderDialogEnter
19. : Yes, everything's gonna be fine... once I get there...devnoteDEN_HarpyMeal_Event_VictimWalkToWaterEnd
5. : *You slip your hand into his pocket but find nothing.*NARRATION
92. [Jump]
Jump to Node 14 (1)
33. [RollResult] False
66. : Don't touch me! You won't stop me! Just a little closer...devnote
29. Player: Leave.
47. [Jump]
Jump to Node 14 (1)
15. [Jump]
Jump to Node 29 (1)
44. : Shh! Listen.devnoteMUTED
45. Player: Listen quietly.
76. Player: [PassiveRoll]
Roll (Intelligence, Nature) vs 10 (0)
87. [RollResult] True
77. [Alias]
- Alias to Node 83
- Link to Node 79
- Link to Node 17
65. Player: Foul creatures - mere carrion birds compared to your bloodline. Focus the will of the dragon against their song.,
SORCERER_DRACONICSORCERERRoll (Charisma, ) vs 5 (0)
65. Player: Focus your will. Improvise a magical shell to dampen the music.SORCERERRoll (Charisma, ) vs 5 (0)
- Link to Node 90
- Link to Node 70
39. [RollResult] False
51. [Alias]
- Alias to Node 9
79. [Jump]
Jump to Node 85 (1)
17. Player: Struggle against the music's pull.Roll (Wisdom, ) vs 5 (1)
90. [RollResult] True
67. [Alias]
DEN_HarpyMeal_State_ImmuneHarpy_01
- Alias to Node 28
26. [Alias]