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Synopsis:
Tiefling is practicing his swing on a dummy, trying to improve. The player can offer advice, potentially improving the tiefling's form.
1. : Swing, parry, strike - nngh. Damn, damn, damn!devnoteDEN_IrritatedTiefling_HasMet1
52. [Jump]
Jump to Node 47 (2)
3. : Step, parry, strike - damn it! It's just not... agh!,
GITHYANKI,
HALFORCdevnoteDEN_IrritatedTiefling_HasMet = FalseDEN_IrritatedTiefling_HasMet
14. : Sorry, sorry. I've just never seen... your face is... well. I should get back to it.devnote
46. Player: Interesting technique. Having some trouble?
55. : Nothing but. Goblins in the wilds, out for blood. And the druids in here, looking to kick us out - or worse.devnote
49. Player: You'd better surrender - that target's a far better fighter.
35. : You have a better way? 'Cause I'm all ears.devnote
47. : We need to be ready for a fight - but I'm useless with a sword.<br>devnote
41. Player: Clear your mind. Past mistakes don't matter. Focus on the present, the target.411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsPassed
20. : You're right. I need to clear my head.devnote
60. : And... step, parry, step-step, swing. Yes.devnoteDEN_IrritatedTiefling_State_Improved['Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 5']
77. [Jump]
Jump to Node 74 (2)
7. Player: Try hitting the target.FIGHTER = False
45. : What do you think I'm doing? Brace, parry, swing - UGH!devnoteDEN_IrritatedTiefling_State_NoImprovement
59. : I'll have to keep practising.devnoteEnd
61. Player: Demonstrate a swing - show him the fluidity of movement he lacks.devnoteRoll (Strength, Athletics) vs 12 (0)
30. [RollResult] True
5. : Like this, you mean? Step-step, strike! Yes!devnoteDEN_IrritatedTiefling_State_Improved['Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 5']
78. [Jump]
Jump to Node 74 (2)
44. [RollResult] False
84. : All right, so like this. Step-step, swivel - UGH!devnoteDEN_IrritatedTiefling_State_NoImprovement
38. [Jump]
Jump to Node 37 (1)
86. Player: No wonder you're struggling - you've no balance. Space your feet farther apart.BARBARIAN = False, FIGHTER = False, REALLY_HALFORC = False, MONK = False, REALLY_GITHYANKI = FalseRoll (Wisdom, Insight) vs 10 (0)
88. [RollResult] True
74. : I'll try and brace them better - like so. Step-brace, parry, swing! Yes!devnoteDEN_IrritatedTiefling_State_Improved['Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 5']
68. : You really know what you're doing! Found this by the road - bet you'll put it to good use.devnoteDEN_IrritatedTiefling_State_HasRewardDEN_IrritatedTiefling_Event_GiveReward, DEN_IrritatedTiefling_Trained
36. Player: One last thing - don't shout out your moves like that. Spoils the surprise for your foe.['Lae'zel 1', 'Wyll 1']
43. : Oh... yes. When the time comes, it'll be nothing but battle cries from me.devnote411dc1bf-99f6-6c72-3ef4-c667ca195948_Gith_WarCry_Advice
62. : Oh... yes. I'll bite my tongue when the time comes.devnote
73. Player: Keep training. When the time comes, you'll drown this place in goblin blood.,
BARBARIAN
73. Player: One strike means nothing. Keep training, and you may not embarrass yourself in battle.,
REALLY_GITHYANKI
73. Player: Keep training. In time, you'll make short work of any goblins.
23. : Don't let the druids hear you say that - they're itching for an excuse to get rid of us.,
BARBARIANdevnote
23. : I'll suffer embarrassment so long as I survive. I just hope the druids don't make that harder than it is already.,
REALLY_GITHYANKIdevnote
23. : Hopefully it's just the goblins we have to worry about - the druids are treating us like vermin.devnote
80. : But I'll keep at it. Thank you.devnote
82. Player: Leave.End
13. : Good advice - If I had two copper, I'd owe you one.devnoteDEN_IrritatedTiefling_Trained
64. [Jump]
Jump to Node 68 (2)
79. [RollResult] False
12. : Like this? All right... step-step, strike - UGH!devnoteDEN_IrritatedTiefling_State_NoImprovement
37. : I think you made it worse. Keep the advice to yourself next time.End
9. Player: Show him how to coil his shoulder muscles into a more intimidating stance before striking.REALLY_HALFORCRoll (Charisma, Performance) vs 7 (0)
29. [Jump]
Jump to Node 61 (2)
54. Player: Read his thoughts.411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsTried = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382d411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsTriedRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
10. [RollResult] True
24. : He was only a boy. And I just... just froze while the worg tore his head clean off. Never again.devnoteDETECTTHOUGHTS411dc1bf-99f6-6c72-3ef4-c667ca195948_DetectThoughtsPassed
75. [RollResult] False
19. : Out of my head!TemporaryHostilityAfterDialogEnd
85. Player: Try this swing. A little number I call 'The Legend's Strike'.REALLY_WYLL
25. [Jump]
Jump to Node 5 (1)
33. Player: Inspire fear with a war cry - loosen bowels before you spill them - hrath ajak!REALLY_GITHYANKI411dc1bf-99f6-6c72-3ef4-c667ca195948_Gith_WarCry_Advice
56. : Har... hrath ajak! And swing! Yes!devnoteDEN_IrritatedTiefling_State_Improved['Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 5']
87. [Jump]
Jump to Node 74 (2)
76. Player: Try confusing your foe, like when you first saw me. Shout a question at them.GITHYANKI, REALLY_GITHYANKI = False
8. : A question? I suppose it's worth a try...devnote
58. : Step-step - hello maggot face, how's your mother? - strike! It worked! Well I'll be.devnoteDEN_IrritatedTiefling_State_Improved['Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 5']
71. Player: Don't waste good anger on your thoughts - use it on that target!BARBARIAN
81. : Rage, you say? RrrrrrrrrARGH! Step-brace, parry, swing - ugh.devnote
63. : Still not landing.devnote
70. Player: Then you're not angry enough, whelp! Again!BARBARIAN
18. : RrrrrarghWAGGH! Brace and step, swivel, swing! Yes!DEN_IrritatedTiefling_State_Improved['Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 5']
28. [Jump]
Jump to Node 74 (2)
6. Player: You're spineless. You should practice grovelling on your knees, not swordplay.BARBARIAN
15. : Spineless? Well I'll show you!devnote
69. : Brace and step, swivel, swing! Yes!devnoteDEN_IrritatedTiefling_State_Improved['Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 5']
0. : Ha! Not so spineless now, am I?devnote
22. [Jump]
Jump to Node 74 (2)
4. [Jump]
Jump to Node 72 (1)
32. Player: You need discipline, focus. Fix your gaze to a point, then guide your strikes to it.MONK
90. : Like this, then. Focus... focus... and strike! Yes!devnoteDEN_IrritatedTiefling_State_Improved['Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 5']
34. [Jump]
Jump to Node 74 (2)
31. Player: Put one foot in front of the other. Let momentum aid your strikes.FIGHTER
21. [Jump]
Jump to Node 5 (1)
89. Player: This isn't a joust. Feint with your sword, then kick between the 'legs' instead.ROGUE
67. : Let's see then. Feint, kick, and - thrust!devnoteDEN_IrritatedTiefling_State_Improved, DEN_IrritatedTiefling_State_RogueImprovement
2. [Jump]
Jump to Node 74 (2)
72. Player: Leave.DEN_IrritatedTiefling_HasMet1End
17. Player: I could show you a thing or two, if you're a willing pupil.FIGHTER
57. : Well, I'm in no position to turn down help.devnote
11. Player: Resume your flailing then, before I give you real cause to yelp.REALLY_GITHYANKI
50. : N-no offence meant. I was just surprised - concentrating on this blasted target.devnote
42. Player: You yelp like a frightened dog because of my face?REALLY_HALFORC
51. Player: Calm down - I'm not really githyanki.GITHYANKI, REALLY_GITHYANKI = False
40. Player: Relax - I'm not really a half-orc.HALFORC, REALLY_HALFORC = False
65. : You're not...? For the best, I suppose. I wouldn't have fared well against the real thing.devnote
66. Player: Leave.End
16. : Step, parry, strike - ugh. Again, again.devnoteDEN_IrritatedTiefling_HasMet
53. [Jump]
Jump to Node 14 (2)
26. : Swing, parry, strike - nngh. Damn, damn, damn!devnoteDEN_IrritatedTiefling_State_NoImprovementEnd
39. : Step, parry, strike - damn it! It's just not landing.devnoteDEN_IrritatedTiefling_HasMet = False, HALFORC = False, GITHYANKI = FalseDEN_IrritatedTiefling_HasMet
27. [Jump]
Jump to Node 14 (2)
48. : Step, parry, step-and-swing! Yes!devnoteDEN_IrritatedTiefling_State_ImprovedEnd
83. : Feint, wait - and thrust!DEN_IrritatedTiefling_State_Improved, DEN_IrritatedTiefling_State_RogueImprovementEnd