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Synopsis:
Three people are having an argument. Rolan, Lia and Cal. Lia and Cal are brother and sister, but the three of them have grown up together. They're young, talented tieflings who are heading to Baldur's Gate to start their lives and careers. Rolan argues that they should leave now and get to the city while they still can. Lia argues that it is irresponsible to leave their kin behind. Cal is stuck in the middle.
This is a passionate and fiery argument, both sides are convinced that they are correct.
3. : Hells, we can't just leave. They're kin. devnote
45. : I'll not gamble our lives, our futures, on people who are as good as dead. We must leave for Baldur's Gate - at once. devnote
10. : Can we all just take a moment? Please? devnote
47. : What's the point in blades and spells if we don't bloody use them? We should stay.devnote
21. : These people aren't fighters. We can help. devnote
43. : Or yell louder. That's fine too. devnote
41. Player: Say nothing.
5. : Rolan's right, sis. We should leave - while we still can. devnote
2. [Alias]
- Alias to Node 4
56. : Argh. Fine. Let's sneak away like godsdamned cowards. devnote
40. : But if something happens to these people, it's on us. I hope you know that. devnoteDEN_Prodigy_State_Leaving, DEN_Prodigy_State_ArgumentDoneEnd
39. Player: Get out while you can - the goblins will be back.DEN_Prodigy_Event_ToldToLeave['Shadowheart 1']
20. : Common sense at last. Let's get out of this death trap. devnote
24. [Alias]
- Alias to Node 4
30. : C'mon, sis. We're less of a target alone. We should leave.devnote
18. Player: You should all stay. A single blade could make a difference.Roll (Charisma, Persuasion) vs 10 (0)['Gale 1', 'Karlach 1']
46. [RollResult] True
28. : Thank you! It's the right thing to do, and you know it. devnoteDEN_Prodigy_Persuaded
53. : She's right, Rolan. We're better than this. devnote
34. : Zurgan. Fine. I'll stay too. Lest you both end up with your throats slit by a goblin blade.devnote
6. [Jump]
Jump to Node 16 (1)
7. [RollResult] False
11. : No. This place is a death trap. Let us leave - immediately! devnote
4. : Or would you deny your brother here his chance at fortune in Baldur's Gate? devnote
55. Player: You want fortune? There's coin in it if you stay.
15. : You know, that money could go towards a spiffy new outfit for your apprenticeship...?devnote
12. : Zurgan. Fine. Give it here.devnote
8. : If we survive, it'll make for a good story I suppose...devnote
14. : Thank you, Rolan. And thank you, friend. devnoteDEN_Prodigy_State_Staying, DEN_Prodigy_State_ArgumentDoneEnd
50. Player: That's a low blow.
48. : But it is, nevertheless, true. We've risked everything to get this far, we can't afford to throw it all away.
35. [Jump]
Jump to Node 56 (1)
26. Player: Say nothing.
1. Player: Clan is everything. You don't abandon those you swore to protect.REALLY_DRAGONBORN['Gale 1', 'Karlach 1']
27. : I made no such oath, and I will not be held responsible for these people.devnote
19. [Jump]
Jump to Node 17 (1)
9. Player: If they cannot fight, they will die. That is as it should be.REALLY_GITHYANKIDEN_Prodigy_Event_ToldToLeave['Shadowheart 1']
25. : Exactly! These types always need saving. We shouldn't sacrifice ourselves for them.
52. [Jump]
Jump to Node 56 (1)
36. Player: Have you forgotten Elturel? We should stand by our people - no one else will.REALLY_TIEFLING['Gale 1', 'Karlach 1']
42. : This isn't Elturel and I'm not responsible for every damn tiefling in the world!
17. : Just be responsible for yourself then. We have to stay; it's the right thing to do.
37. : Zurgan. Fine! We'll stay. If we survive, it'll make for a good story I suppose...devnoteDEN_Prodigy_Persuaded
16. : Thank you, Rolan.devnoteDEN_Prodigy_State_Staying, DEN_Prodigy_State_ArgumentDoneEnd
38. Player: Only cowards run from a fight.BARBARIAN['Gale 1', 'Karlach 1']
13. : How dare you!
44. : Prove him wrong, then. If you think you're able to, that is.,
MALE
44. : Prove her wrong, then. If you think you're able to, that is.,
FEMALE
44. : Prove them wrong, then. If you think you're able to, that is.
49. Player: I'd choose the wilderness over the dangers of a city any day. Stay.RANGER['Gale 1', 'Karlach 1']
22. : What? The dangers of overpriced taverns and muddy streets? I think I'll take that risk.
33. : The city's not going anywhere. I'm staying - we're needed here.
0. Player: Why die for those who can't defend themselves?,
CLERIC_EVILDEN_Prodigy_Event_ToldToLeave['Shadowheart 1']
32. : Exactly! Hear that, Lia? We're not helping anyone if we're corpses.
54. [Jump]
Jump to Node 56 (1)
29. Player: To leave is a heavy choice - it will weigh on whatever path you walk next.MONK
31. : Just like I was saying. I don't want all these lives on my conscience. We need to stay.
51. Player: 'Where the weak have need, the strong have a duty'. Stay.PALADIN['Gale 1', 'Karlach 1']
23. Player: Leave.DEN_Prodigy_State_Leaving, DEN_Prodigy_State_ArgumentDoneEnd