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Synopsis:
After the goblins' raid on Halsin's camp, the tiefling leader berates the adventurers for causing trouble. The situation can escalate until one leader is knocked out, or it can be descalated with the aid of the player.
How to trigger:
- ReCon: loadlevel WLD_Main_A
- ReCon: goto 206.37, 30.50, 469.96
- Wait until Aradin and his party run inside.
- The dialogue should trigger automatically.
62. : There are children here, you fool!devnote
116. : We was running for our lives.devnote
39. : You led them straight to us. And you let them take the druid, too. Unbelievable!devnote
57. Player: Where there's one goblin, there's ten. I'm leaving before the horde shows up.
15. : He's right. We should scram while we can.,
MALE
15. : She's right. We should scram while we can.,
FEMALE
15. : They're right. We should scram while we can.
44. : Right. Lead goblins here, then leave the rest of us to fight them off. You coward.devnote
84. : What's it gonna take to shut you up, horns?
50. [Jump]
Jump to Node 128 (1)
2. Player: One fight just ended, and now you're picking another? Relax.REALLY_HALFLING = False762372bb-be45-0686-ec1a-5c813c8ea322_tieflingAttack
134. : Tell that to the dead at the gate.
46. : Shut it, horns. I'd be lying dead next to the goblins if you'd stalled any longer.devnote
114. : My duty is to this camp.
27. : God forbid you risk your precious tail. But I shouldn't be surprised.
95. : Foulbloods ain't known for courage.
147. Player: [PassiveRoll]
Roll (Wisdom, Insight) vs 7 (0)
26. [RollResult] False
32. Player: Want me to knock you both out? Or would you prefer to skip the broken bones and just calm down?BARBARIAN = False, HALFORCRoll (Charisma, Intimidation) vs 5 (0)
- Link to Node 133
- Link to Node 100
98. Player: If you want me to take both of you down, I will. Otherwise, knock it off.BARBARIAN = False, HALFORC = FalseRoll (Charisma, Intimidation) vs 10 (0)
- Link to Node 133
- Link to Node 100
45. Player: Stand back and watch.['Shadowheart 1']
103. [TagCinematic]
devnote762372bb-be45-0686-ec1a-5c813c8ea322_tieflingAttackDEN_RaidingParty_Event_KnockOutAdventurer
17. : *With a thunk, the armoured man collapses - unconscious.*devnoteNARRATION
51. : Enough.
61. : The goblins have found us. No doubt, the beasts will be back.
149. : We need to pack up and leave. Immediately.devnoteEnd
74. [TagCinematic]
devnoteDEN_RaidingParty_Event_KnockOutTiefling
60. : Shoulda done that a long time ago. Arrogant prick had it out for me from day one.
65. : No one leaves my people out cold.
38. Player: You put him in a bind, showing up like that. And he did try to open the gate.
11. : Too little, too late.
108. : He was right, though. Coming back to this hellhole was a mistake no amount of gold can put right.
47. : I'd rather face another round of goblins than stay in this pit.End
48. Player: So you knocked him out cold instead. Clever.
73. : Only way he'd shut that hole under his nose.
138. Player: Let him speak.
49. Player: More violence won't bring back those you lost. Stop and think.Roll (Charisma, Persuasion) vs 15 (0)
22. [RollResult] True
75. : You're right. There's too much at stake.['Shadowheart 1', 'Wyll 1', 'Karlach 1']
88. : Worried about your precious hides, the both of you.devnote
64. [Jump]
Jump to Node 35 (1)
83. [RollResult] False
122. [Jump]
Jump to Node 45 (2)
28. Player: He's human - malice comes as naturally as breathing. Just show him you're the better man.TIEFLING
21. : Forgive me, sister. I... forgot myself.,
FEMALEdevnote
21. : Forgive me, brother. I... forgot myself.,
MALEdevnote
21. : Forgive me, cousin. I... forgot myself.devnote
97. : We have people to protect. Let us work towards that.devnote
31. [RollResult] True
119. : *You see the tiefling's jaw clench. He's about to erupt.*devnoteNARRATION
- Link to Node 45
- Link to Node 49
- Link to Node 28
13. Player: STOP OR I'LL BASH YOUR SKULLS TOGETHER MYSELF.BARBARIANRoll (Charisma, Intimidation) vs 5 (1)
133. [RollResult] True
156. : [TagAnswer]
['Shadowheart 1', 'Wyll 1', 'Karlach 1']
35. : Enough. Squabbling is pointless. The goblins have found us.
10. : At least we agree on that.DEN_RaidingParty_State_PeacefulResolution, DEN_RaidingParty_Event_Gale_PeacefulResolutionApproval, DEN_RaidingParty_State_ReachedPeacefulResolutionbfcf75eb-223f-468a-ac63-1d7bcfbf90a2End
100. [RollResult] False
8. [Jump]
Jump to Node 45 (2)
66. Player: Take a swing at the tiefling.Roll (, ) vs 00000000-0000-0000-0000-000000000000 (0)
140. [RollResult] True
23. [TagCinematic]
devnoteDEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKO['Lae'zel 1', 'Wyll -1', 'Karlach -1']
63. : Damn. Didn't expect a devilkin to turn on one of their own.,
TIEFLINGdevnote
63. : Damn. You knocked him clean out. devnote
132. : Nice.DEN_AdventurersQuest_HasMet_ALeader
109. Player: I prefer to settle matters with my own hands.
5. : Mission accomplished, I guess.
107. : Aradin Beno. Leader of the Beno Boys. Adventurers for hire 'n all.
67. Player: You're not locals, then. Who runs this place?
80. [Jump]
Jump to Node 92 (1)
165. Player: Got a healer in your crew?
85. [Jump]
Jump to Node 110 (1)
115. Player: What would be nice is a healer. Do me a favour and point me to one.
131. [Jump]
Jump to Node 110 (1)
126. Player: Somebody had to. Just tell me what this place is - I feel magic in the trees.,
REALLY_ELF
126. Player: I didn't do it for your praise. Just tell me what this place is.
154. [Jump]
Jump to Node 92 (1)
78. Player: Ah, 'devilkin'. Certainly never heard that one before. Creative.TIEFLING
29. : Thanks. I do my best.devnote
139. Player: I'm sure you think so. Now point me to a healer.
110. : You're outta luck. Halsin - druid who runs this place - knew his stuff. But he ain't here anymore. GLO_Halsin_Knows_IsMissing, LearnedLostHalsin
87. : Got himself nabbed by gobbos - same ones what chased us here.
53. : He's either diggin' latrines or boilin' in a cookpot by now.
113. : Think he's got an apprentice running around somewheres, though. Nadine? Natalie? Something like that.DEN_Apprentice_Knows_HeardAboutNettie_PartialInfo, LearnedNettieNearby_NoName
79. Player: What was important enough to drag a druid out of his grove?
52. : We've got a contract to track down some relic, and he wanted in on the job. Eyes lit up when he heard about it.
34. : I told him he wasn't getting so much as a sniff of the reward, but he tagged along anyhow.
33. Player: Maybe I could take that job off your hands, if you've lost your appetite for it.
1. : Got a death wish, have you? Contract came from a wizard in Baldur's Gate.
164. : Relic's supposedly hidden underneath a temple 'round these parts, and he'll pay gobloads for it.
159. : But all that gold ain't gonna do you any good if you're too cold to spend it.
96. Player: Spare me the chilling warnings and just tell me where I can find this thing.
130. [Jump]
Jump to Node 121 (1)