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Synopsis:
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VB that plays after DEN_RaidingParty_Confrontation. The dialog ends either with peace having been achieved or with one leader being knocked out by either the opposing leader or a player.
This VB has a greeting for each outcome, but there really are three main categories: Player punched a leader, the leaders punched each other OR piece was achieved.
Requires two speakers.
Speaker 1 is the player who was in the Confrontation dialog, and as such may have punched one of the leaders.
Speaker 2 is an accompanying character and as such may be opinionated.
0. Player: Nice punch. Maybe next time, try a simple hello.,
REALLY_WYLLDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
0. Player: Pitiful punch. Is the man made of paper?,
REALLY_LAEZELDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
0. Player: Nice punch, though be careful you don't spoil our welcome before we get what we need.,
REALLY_SHADOWHEARTDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
0. Player: Nicely done.,
REALLY_ASTARIONDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
0. Player: What a shot.,
REALLY_KARLACHDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
0. Player: You like to make an entrance, don't you?,
REALLY_GALEDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
0. Player: He'll feel that in the morning.,
REALLY_GENERICDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
3. Player: The situation's tense, clearly. I bet these folks could use a few helping hands.,
REALLY_WYLLEnd
3. Player: Come, let's interrogate the locals. One might have seen other githyanki.,
REALLY_LAEZELEnd
3. Player: I won't lie, it felt satisfying. But let's not forget we're here to find a healer.,
REALLY_ASTARIONEnd
3. Player: Now that introductions are out of the way, perhaps we can look for a healer.,
REALLY_SHADOWHEARTEnd
3. Player: Well, that's that sorted. Wonder where they keep their healers.,
REALLY_KARLACHEnd
3. Player: If there is a healer here, I hope they don't solve problems with your... enthusiasm.,
REALLY_GALEEnd
3. Player: Now that that's settled, we can get to finding a healer.,
REALLY_GENERICEnd
1. Player: More goblins on the horizon? Sounds like this place needs a saviour.,
REALLY_WYLL
1. Player: So, more goblins could arrive at any moment? Lovely.,
REALLY_ASTARION
1. Player: You heard them. More goblins could be on their way.,
REALLY_SHADOWHEART
1. Player: So, more goblin vermin could be on their way.,
REALLY_LAEZEL
1. Player: You heard 'em. More goblins on the way. We better move.,
REALLY_KARLACH
1. Player: So much for finding a safe haven.,
REALLY_GALE
1. Player: You heard them. More goblins could be on their way.,
REALLY_GENERIC
6. Player: The situation's tense, clearly. I bet these folks could use a few helping hands.,
REALLY_WYLLEnd
6. Player: Forget the goblins. Come, let's interrogate the locals. One might have seen other githyanki.,
REALLY_LAEZELEnd
6. Player: Goblins, tieflings, who cares? All that matters is finding a healer.,
REALLY_ASTARIONEnd
6. Player: Goblins aren't our concern, so long as they stay out of our way. We're here to find a healer.,
REALLY_SHADOWHEARTEnd
6. Player: We can handle goblins. It's this parasite that's got me on my toes.,
REALLY_KARLACHEnd
6. Player: We'd best deal with them, or their healer will be kept very busy indeed.,
REALLY_GALEEnd
6. Player: I'm more worried about this parasite than a few goblins. We need a healer.,
REALLY_GENERICEnd
2. Player: Oof - I bet he broke that tiefling's nose. Friendly place.,
REALLY_WYLLDEN_RaidingParty_Event_KnockOutTiefling
2. Player: These k'chakhi waste our time with idle bickering. ,
REALLY_LAEZELDEN_RaidingParty_Event_KnockOutTiefling
2. Player: If only he'd fought the goblins with the same vigour he had for that tiefling...,
REALLY_SHADOWHEARTDEN_RaidingParty_Event_KnockOutTiefling
2. Player: A broken tiefling nose. They're as popular here as everywhere else.,
REALLY_ASTARIONDEN_RaidingParty_Event_KnockOutTiefling
2. Player: Nice shot. Hope that hatchet-faced fella is ok.,
REALLY_KARLACHDEN_RaidingParty_Event_KnockOutTiefling
2. Player: That was a brain-rattler. He'll be nursing his head for a tenday.,
REALLY_GALEDEN_RaidingParty_Event_KnockOutTiefling
2. Player: That bastard broke his nose! What is this place?,
REALLY_GENERIC,
REALLY_TIEFLINGDEN_RaidingParty_Event_KnockOutTiefling
2. Player: Oof - I bet he broke that tiefling's nose. Friendly place.,
REALLY_GENERICDEN_RaidingParty_Event_KnockOutTiefling
7. Player: The situation's tense, clearly. I bet these folks could use a few helping hands.,
REALLY_WYLLEnd
7. Player: Come, let's interrogate the locals. One might have seen other githyanki.,
REALLY_LAEZELEnd
7. Player: Entertaining as it was, let's not forget why we're here. We need a healer.,
REALLY_ASTARIONEnd
7. Player: Let's check for a healer, then move on. Whatever else is happening here isn't our concern.,
REALLY_SHADOWHEARTEnd
7. Player: Let's hope the guy who got his clock cleaned isn't the local healer.,
REALLY_KARLACHEnd
7. Player: Hardly the intelligent way to solve your problems. I suggest we seek out their healer, then move swiftly onwards.,
REALLY_GALEEnd
7. Player: Let's try to avoid any more punching - we need to find a healer.,
REALLY_GENERICEnd
4. Player: Nice punch. I bet that'll go over well.,
REALLY_WYLLDEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKO
4. Player: Pitiful punch. Is the man made of paper?,
REALLY_LAEZELDEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKO
4. Player: I hope that wasn't a healer you just knocked out.,
REALLY_SHADOWHEARTDEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKO
4. Player: Well. That's one way to introduce yourself to the locals.,
REALLY_ASTARIONDEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKO
4. Player: Well. That's one way to make your presence known.,
REALLY_KARLACHDEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKO
4. Player: You like to make an entrance, don't you?,
REALLY_GALEDEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKO
4. Player: He'll feel that in the morning.,
REALLY_GENERICDEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKO
5. Player: Oof - I bet he broke that fellow's nose. Friendly place.,
REALLY_WYLLDEN_RaidingParty_Event_KnockOutAdventurer
5. Player: These k'chakhi waste our time with idle bickering. ,
REALLY_LAEZELDEN_RaidingParty_Event_KnockOutAdventurer
5. Player: If only they had the same vigour fighting goblins as they did each other...,
REALLY_SHADOWHEARTDEN_RaidingParty_Event_KnockOutAdventurer
5. Player: We've only just arrived and they're trying to kill each other. Delicious.,
REALLY_ASTARIONDEN_RaidingParty_Event_KnockOutAdventurer
5. Player: Oof. That looked like it hurt.,
REALLY_KARLACHDEN_RaidingParty_Event_KnockOutAdventurer
5. Player: That was a brain-rattler. He'll be nursing his head for a tenday.,
REALLY_GALEDEN_RaidingParty_Event_KnockOutAdventurer
5. Player: Oof - I bet he broke his nose. Friendly place.,
REALLY_GENERICDEN_RaidingParty_Event_KnockOutAdventurer