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    Synopsis:

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    VB that plays after DEN_RaidingParty_Confrontation. The dialog ends either with peace having been achieved or with one leader being knocked out by either the opposing leader or a player.

    This VB has a greeting for each outcome, but there really are three main categories: Player punched a leader, the leaders punched each other OR piece was achieved.

    Requires two speakers.

    Speaker 1 is the player who was in the Confrontation dialog, and as such may have punched one of the leaders.

    Speaker 2 is an accompanying character and as such may be opinionated.



  • 0. Player: Nice punch. Maybe next time, try a simple hello., REALLY_WYLLDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
  • 0. Player: Pitiful punch. Is the man made of paper?, REALLY_LAEZELDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
  • 0. Player: Nice punch, though be careful you don't spoil our welcome before we get what we need., REALLY_SHADOWHEARTDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
  • 0. Player: Nicely done., REALLY_ASTARIONDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
  • 0. Player: What a shot., REALLY_KARLACHDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
  • 0. Player: You like to make an entrance, don't you?, REALLY_GALEDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
  • 0. Player: He'll feel that in the morning., REALLY_GENERICDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO
    • 3. Player: The situation's tense, clearly. I bet these folks could use a few helping hands., REALLY_WYLL
      End
    • 3. Player: Come, let's interrogate the locals. One might have seen other githyanki., REALLY_LAEZEL
      End
    • 3. Player: I won't lie, it felt satisfying. But let's not forget we're here to find a healer., REALLY_ASTARION
      End
    • 3. Player: Now that introductions are out of the way, perhaps we can look for a healer., REALLY_SHADOWHEART
      End
    • 3. Player: Well, that's that sorted. Wonder where they keep their healers., REALLY_KARLACH
      End
    • 3. Player: If there is a healer here, I hope they don't solve problems with your... enthusiasm., REALLY_GALE
      End
    • 3. Player: Now that that's settled, we can get to finding a healer., REALLY_GENERIC
      End
  • 1. Player: More goblins on the horizon? Sounds like this place needs a saviour., REALLY_WYLL
  • 1. Player: So, more goblins could arrive at any moment? Lovely., REALLY_ASTARION
  • 1. Player: You heard them. More goblins could be on their way., REALLY_SHADOWHEART
  • 1. Player: So, more goblin vermin could be on their way., REALLY_LAEZEL
  • 1. Player: You heard 'em. More goblins on the way. We better move., REALLY_KARLACH
  • 1. Player: So much for finding a safe haven., REALLY_GALE
  • 1. Player: You heard them. More goblins could be on their way., REALLY_GENERIC
    • 6. Player: The situation's tense, clearly. I bet these folks could use a few helping hands., REALLY_WYLL
      End
    • 6. Player: Forget the goblins. Come, let's interrogate the locals. One might have seen other githyanki., REALLY_LAEZEL
      End
    • 6. Player: Goblins, tieflings, who cares? All that matters is finding a healer., REALLY_ASTARION
      End
    • 6. Player: Goblins aren't our concern, so long as they stay out of our way. We're here to find a healer., REALLY_SHADOWHEART
      End
    • 6. Player: We can handle goblins. It's this parasite that's got me on my toes., REALLY_KARLACH
      End
    • 6. Player: We'd best deal with them, or their healer will be kept very busy indeed., REALLY_GALE
      End
    • 6. Player: I'm more worried about this parasite than a few goblins. We need a healer., REALLY_GENERIC
      End
  • 2. Player: Oof - I bet he broke that tiefling's nose. Friendly place., REALLY_WYLLDEN_RaidingParty_Event_KnockOutTiefling
  • 2. Player: These k'chakhi waste our time with idle bickering. , REALLY_LAEZELDEN_RaidingParty_Event_KnockOutTiefling
  • 2. Player: If only he'd fought the goblins with the same vigour he had for that tiefling..., REALLY_SHADOWHEARTDEN_RaidingParty_Event_KnockOutTiefling
  • 2. Player: A broken tiefling nose. They're as popular here as everywhere else., REALLY_ASTARIONDEN_RaidingParty_Event_KnockOutTiefling
  • 2. Player: Nice shot. Hope that hatchet-faced fella is ok., REALLY_KARLACHDEN_RaidingParty_Event_KnockOutTiefling
  • 2. Player: That was a brain-rattler. He'll be nursing his head for a tenday., REALLY_GALEDEN_RaidingParty_Event_KnockOutTiefling
  • 2. Player: That bastard broke his nose! What is this place?, REALLY_GENERIC, REALLY_TIEFLINGDEN_RaidingParty_Event_KnockOutTiefling
  • 2. Player: Oof - I bet he broke that tiefling's nose. Friendly place., REALLY_GENERICDEN_RaidingParty_Event_KnockOutTiefling
    • 7. Player: The situation's tense, clearly. I bet these folks could use a few helping hands., REALLY_WYLL
      End
    • 7. Player: Come, let's interrogate the locals. One might have seen other githyanki., REALLY_LAEZEL
      End
    • 7. Player: Entertaining as it was, let's not forget why we're here. We need a healer., REALLY_ASTARION
      End
    • 7. Player: Let's check for a healer, then move on. Whatever else is happening here isn't our concern., REALLY_SHADOWHEART
      End
    • 7. Player: Let's hope the guy who got his clock cleaned isn't the local healer., REALLY_KARLACH
      End
    • 7. Player: Hardly the intelligent way to solve your problems. I suggest we seek out their healer, then move swiftly onwards., REALLY_GALE
      End
    • 7. Player: Let's try to avoid any more punching - we need to find a healer., REALLY_GENERIC
      End
  • 4. Player: Nice punch. I bet that'll go over well., REALLY_WYLLDEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKO
  • 4. Player: Pitiful punch. Is the man made of paper?, REALLY_LAEZELDEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKO
  • 4. Player: I hope that wasn't a healer you just knocked out., REALLY_SHADOWHEARTDEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKO
  • 4. Player: Well. That's one way to introduce yourself to the locals., REALLY_ASTARIONDEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKO
  • 4. Player: Well. That's one way to make your presence known., REALLY_KARLACHDEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKO
  • 4. Player: You like to make an entrance, don't you?, REALLY_GALEDEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKO
  • 4. Player: He'll feel that in the morning., REALLY_GENERICDEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKO
    • Link to Node 3
  • 5. Player: Oof - I bet he broke that fellow's nose. Friendly place., REALLY_WYLLDEN_RaidingParty_Event_KnockOutAdventurer
  • 5. Player: These k'chakhi waste our time with idle bickering. , REALLY_LAEZELDEN_RaidingParty_Event_KnockOutAdventurer
  • 5. Player: If only they had the same vigour fighting goblins as they did each other..., REALLY_SHADOWHEARTDEN_RaidingParty_Event_KnockOutAdventurer
  • 5. Player: We've only just arrived and they're trying to kill each other. Delicious., REALLY_ASTARIONDEN_RaidingParty_Event_KnockOutAdventurer
  • 5. Player: Oof. That looked like it hurt., REALLY_KARLACHDEN_RaidingParty_Event_KnockOutAdventurer
  • 5. Player: That was a brain-rattler. He'll be nursing his head for a tenday., REALLY_GALEDEN_RaidingParty_Event_KnockOutAdventurer
  • 5. Player: Oof - I bet he broke his nose. Friendly place., REALLY_GENERICDEN_RaidingParty_Event_KnockOutAdventurer
    • Link to Node 7