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    Synopsis:

    Dialogue for if Zevlor has died.


  • 4.
    Zevlor
    : You...GLO_SpeakWithDead_State_Killer
    • 20. [Jump] Jump to Node 6 (2)
  • 6.
    Narrator
    : *The corpse regards you lifelessly.*NARRATIONGLO_SpeakWithDead_State_QuestionsLimitReached = False
    • 7. Player: Who are you?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 16.
        Zevlor
        : Zevlor... Hellrider... but cast out...
        • 13.
          Zevlor
          : [TagAnswer]
    • 9. Player: What should the tieflings do now you're dead?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 14.
        Zevlor
        : Finish... the plan. Go... where... they belong...
        • 10.
          Zevlor
          : [TagAnswer]
    • 3. Player: Did you have any secrets?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 8.
        Zevlor
        : Plenty... to have... none... to tell...
        • 21.
          Zevlor
          : [TagAnswer]
    • 0. Player: Where are you from?GLO_SpeakWithDead_State_QuestionsLimitReached = False0e7dbb0f-87e2-3a8d-aa27-9c4d94ada989_elturel, GLO_SpeakWithDead_Event_QuestionAsked
      • 17.
        Zevlor
        : Elturel... city on the river... terrible times...
        • 5.
          Zevlor
          : [TagAnswer]
    • 15. Player: What happened in Elturel?0e7dbb0f-87e2-3a8d-aa27-9c4d94ada989_elturel, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 19.
        Zevlor
        : Dragged... to the Hells. They blamed... us.
        • 2.
          Zevlor
          : Fools.
          • 1.
            Zevlor
            : [TagAnswer]
    • 11. Player: Leave.GLO_SpeakWithDead_State_QuestionsLimitReached = False
      End
    • 18.
      Narrator
      : *The spell's power wanes. You can ask no more questions.*NARRATIONGLO_SpeakWithDead_State_QuestionsLimitReached
      End
  • 12.
    Narrator
    : *The corpse does not stir. It will answer no more questions.*NARRATIONGLO_SpeakWithDead_State_QuestionsLimitReached
    End