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Synopsis:
Non-critpath. Takes place after the player resolves the confronation between this adventurer and the thiefling boy who stole the adventurer's necklace.
8. : Good to be back behind the walls, have to say. For as long as that lasts.DEN_Thieflings_State_AfterRobberKidConfront = FalseEnd
26. : Not in the mood to talk right now. It ain't you, so leave it.<br><br>DEN_Thieflings_State_WitnessedArgument = False, DEN_Thieflings_State_AfterRobberKidConfrontEnd
47. : Hey. Thanks for stepping between me and the kid. DEN_Thieflings_Adventurer_HasMet = False, DEN_Thieflings_Knows_MeliTalkedAboutHisMotherDEN_Thieflings_Adventurer_HasMet
81. : My mum gave me that amulet. But I think she'd be happy knowing the kid has it now.
55. : Yeah. I know she would. End
56. : You're all right by me.DEN_Thieflings_Adventurer_HasMet, DEN_Thieflings_Knows_MeliTalkedAboutHisMotherEnd
62. : Thanks to you, I almost lost my locket. My mum gave that to me on her deathbed.<br>devnoteDEN_Thieflings_State_WitnessedArgument, DEN_Thieflings_Adventurer_HasMet = False, DEN_Thieflings_Event_AdventurerKnockedOut = False, DEN_Thieflings_Event_AngeredAdventurer, DEN_Thieflings_State_HasStolenLocketDEN_Thieflings_Adventurer_HasMet
130. : Get out of my face. Got nothing to say to you. End
64. : Watch your bags, huh? Learn from my mistakes.DEN_Thieflings_State_WitnessedArgument, DEN_Thieflings_Adventurer_HasMet, DEN_Thieflings_State_AfterRobberKidConfront, DEN_Thieflings_Event_AngeredAdventurer = False
19. [Jump]
Jump to Node 65 (2)
65. : I'll say this for those devils: they know how to throw a punch.DEN_Thieflings_State_WitnessedArgument, DEN_Thieflings_Adventurer_HasMet = False, DEN_Thieflings_State_AfterRobberKidConfront, DEN_Thieflings_Event_AdventurerKnockedOut, DEN_Thieflings_Event_AngeredAdventurer = False, TIEFLING = FalseDEN_Thieflings_Adventurer_HasMet
110. : Can't believe the kid thought he could snatch my mum's locket and get away with it. DEN_Thieflings_State_HasStolenLocket
9. : Bet he's learned his lesson now.
77. Player: Speaking of the locket... can I have it?DEN_Thieflings_State_HasStolenLocket
41. Player: Quit whining, and give me the locket. It'll save me the effort of picking your pocket later.,
ROGUEDEN_Thieflings_State_HasStolenLocket
79. : You'd best be joking.devnote
21. : Tell me you are, and this doesn't have to end in blood. DEN_Thieflings_Event_AngeredAdventurer
20. Player: You're right - I'm joking.
118. : Thought so.End
23. Player: OH, BUT IT DOES!,
BERSERKERdevnoteBARBARIANTemporaryHostilityAfterDialog
23. Player: Blood? Sounds like a happy ending to me.devnoteBARBARIANTemporaryHostilityAfterDialog
50. [Jump]
Jump to Node 61 (1)
39. Player: Attack him.TemporaryHostilityAfterDialogEnd
72. Player: If you don't want another beating, give me the locket. Now.,
CLERIC_EVIL,
FIGHTER,
MONK,
PALADIN_EVILDEN_Thieflings_Event_AdventurerKnockedOut, DEN_Thieflings_State_HasStolenLocket
92. Player: Locket. Now.DEN_Thieflings_State_HasStolenLocket, BARBARIAN
113. [Jump]
Jump to Node 93 (1)
15. : My mum gave me that locket on her godsdamned deathbed. The boy took the thing. I know it.DEN_Thieflings_State_HasStolenLocket = False
14. Player: You mean this locket? How much is it worth to you?devnoteDEN_Thieflings_State_HasStolenLocket
122. : How did you... all right, fine. I'll give you some coin for it.
101. Player: Thank you kindly.devnoteDEN_Thieflings_Event_ItemReturned, DEN_Thieflings_Event_ReturnedLocket, DEN_Hideout_Event_TransferLocket, ReturnedLocketReward['Shadowheart 1', 'Wyll -1', 'Karlach -1']
57. [Jump]
Jump to Node 35 (1)
106. Player: Forget the coin. The locket's yours. Take it.devnoteDEN_Thieflings_Event_ItemReturned, DEN_Thieflings_Event_ReturnedLocket, DEN_Hideout_Event_TransferLocket, ReturnedLocketFree
98. : I... I don't know what to say.DEN_Thieflings_Event_AngeredAdventurer = False
70. [Jump]
Jump to Node 114 (1)
125. Player: On second thought, I quite like this bauble. Think I'll keep it for myself.
49. : It's gonna be hard to wear a necklace when you ain't got a neck. Give it back.devnote
17. [Jump]
Jump to Node 120 (1)
123. [Jump]
Jump to Node 29 (1)
128. Player: 'Some coin'? Try 'lots of coin' - or else the trinket stays with me.ROGUERoll (Charisma, Persuasion) vs 15 (0)['Shadowheart 1', 'Wyll -1', 'Karlach -1']
38. [RollResult] True
111. : Fine. I'll give you everything I've got and you can choke on it for all I care. Give me the amulet.
84. Player: Hand it over to him.devnoteDEN_Thieflings_Event_ItemReturned, DEN_Thieflings_Event_ReturnedLocket, DEN_Hideout_Event_TransferLocket
63. : Finally. devnote
7. : And here's your reward. We're square now. Get lost.devnoted6480be7-500e-4160-927f-86acfd5c4e7bGEN_TransferNPCPayment_2, ReturnedLocketRewardEnd
88. : And it looks like someone took my money too. Got nothing to give you but my thanks.d6480be7-500e-4160-927f-86acfd5c4e7b = FalseReturnedLocketFree
67. : If that ain't enough, too bad. It's all I got. End
73. Player: On second thoughts, I'm keeping it. NoLocketReturn
32. [RollResult] False
5. : Don't blame you for trying, but I gotta eat. Give me the amulet, I pay you fair, and we're square.
80. : Now hand it over, or we're gonna have problems, you and me.
120. Player: Hand it over to him.devnoteDEN_Thieflings_Event_ItemReturned, DEN_Thieflings_Event_ReturnedLocket, DEN_Hideout_Event_TransferLocket
35. : Finally. devnote
28. : And here's your reward. We're square now. Get lost.devnotee678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment, ReturnedLocketRewardEnd
48. : And it looks like someone took my money too. Got nothing to give you but my thanks.<br>e678bd59-74f4-4a7b-8776-aca807d9ef22 = FalseReturnedLocketFree
102. [Jump]
Jump to Node 67 (1)
29. Player: Then I guess we're going to have problems. Because I'm keeping it.NoLocketReturn
61. : That's it. That is bloody it.TemporaryHostilityAfterDialogEnd
115. Player: Read his mind.44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
37. [RollResult] True
42. : It's the last thing of mum's I have... it's worth everything to me.DETECTTHOUGHTS
66. : What're you waiting for? I told you I'd give you some coin. Hand it over!
27. Player: I think you can up your offer a little. It was a gift from your mother, after all.['Shadowheart 1', 'Wyll -1', 'Karlach -1']
31. [Jump]
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60. [Jump]
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1. [Jump]
Jump to Node 106 (1)
30. [Jump]
Jump to Node 125 (1)
76. [Jump]
Jump to Node 128 (1)
97. [RollResult] False
52. : W-what? Get your head outta my head!
11. [Jump]
Jump to Node 61 (1)
105. Player: Here's the locket. It's all yours.devnoteDEN_Thieflings_State_HasStolenLocketDEN_Thieflings_Adventurer_AdventuerHasAmuletAndGaveStory, DEN_Thieflings_Event_ItemReturned, DEN_Thieflings_Event_ReturnedLocket, DEN_Hideout_Event_TransferLocket, ReturnedLocketFree
121. : You found it? I... I don't know what to say. devnoteDEN_Thieflings_Event_AngeredAdventurer = False
114. : I know it's stupid. It's all I have of her, is all.devnote
127. : Kind of you, friend. Here's something for your troubles.devnotee678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
22. [Jump]
Jump to Node 15 (2)
116. Player: Heirloom, is it? Been in your family long?
6. : Not long, matter of fact. devnote
103. Player: Not much of an heirloom then... unless there's a tale behind it, maybe?Roll (Charisma, Persuasion) vs 15 (0)
44. [RollResult] True
91. : She stole it from a house she cleaned, all right?
16. : They didn't pay her much. They owed her a perk or two.
94. Player: Let me get this straight - you're annoyed that somebody stole your stolen property?
13. : Ain't the same and you know it.
100. : Anyway, I meant what I said. Thanks for what you did. I gotta go.End
10. Player: Wherever it came from, at least it's something to remember her by.
40. : Yeah, thanks to you.
53. : Anyway, I should go. See you around. End
0. Player: I see. Your blessed mum was providing for her family, but the young tiefling is a thieving devil.TIEFLING
126. : Never said she was an angel, did I? But she sure as hells didn't have horns on her head!
46. [Jump]
Jump to Node 100 (1)
51. [Jump]
Jump to Node 93 (1)
124. [RollResult] False
74. : Nothing. I'm sad, is all. Leave it alone.
119. [Jump]
Jump to Node 15 (2)
58. Player: Well, at least you can have it back now.
75. [Jump]
Jump to Node 40 (1)