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    Synopsis:

    A young woman in her early teens, crime boss, leader of the thiefling kids in the Den. She reacts to the various ways the player has treated her kids so far, and if necessary, can return items to the player that her kids have stolen.

    How to trigger:

    Repro steps:
    1. Start the game
    2. loadlevel WLD_Main_A
    3. SetGlobalOsirisFlag DEN_Thieflings_Knows_PlayerRobbed
    4. SetGlobalOsirisFlag DEN_Thieflings_State_HoldingStolen Goods
    5. teleport S_DEN_ThiefHideoutLeader
    6. Speak to Mol



  • 18.
    Mol
    : Well, look who's come to visit.DEN_Hideout_Event_TurnedKidsHostile = False, DEN_HideoutLeader_HasMet = FalseDEN_Thieflings_HasMet_Mol
    • 131.
      Mol
      : My kids say you've been busy since you got here. DEN_HideoutLeader_HasMet
      • 40.
        Mol
        : Messing with our business, yeah?DEN_Thieflings_State_MessedWithMolsKids, DEN_Hideout_State_PlayerWarnedToLeaveKidsAlone = FalseDEN_Hideout_State_PlayerWarnedToLeaveKidsAlone
        • 32.
          Mol
          : You took advantage of Mattis.DEN_Thieflings_Event_ReturnedStolenRing = False, DEN_Thieflings_State_RippedOffPickpocketKid
          • 60.
            Mol
            : You let that adventurer hit Meli. GLO_Thieflings_State_PickpocketKidGotHit
            • 185.
              Mol
              : You scared the life out of little Silfy.GLO_Thieflings_State_PCShookPickpocketSister
              • 152.
                Mol
                : Now, you're going to pay for it.
                • 47. Player: You're about as intimidating as a flail snail in a salt mine.
                  • 154.
                    Mol
                    : You think that's funny? Fine, laugh at this.devnote
                    • 105. [Jump] Jump to Node 115 (1)
                • 100. Player: I don't think I'll be paying for anything. Bye for now!
                  • 15. [Jump] Jump to Node 68 (1)
                • 126. Player: You're right. I won't mess with any of your gang again. Promise.Roll (Charisma, Persuasion) vs 15 (0)
                  • 172. [RollResult] True
                    • 176. [Jump] Jump to Node 103 (1)
                  • 52. [RollResult] False
                    • 186.
                      Mol
                      : Not good enough.
                      • Link to Node 115
                      • 153.
                        Mol
                        : Still, you got Arabella out of that mess with the druids.DEN_ShadowDruid_State_KidFreed
                        • Link to Node 67
                      • 134.
                        Mol
                        : Still, you helped Meli get away from the adventurer. DEN_Thieflings_Event_KidGotAway
                        • Link to Node 67
                      • 143.
                        Mol
                        : Still, you showed you're one of us by taking Mattis' ring. Never saw you coming, did he?DEN_Thieflings_Event_PlayerAdmittedPickpocketing
                        • Link to Node 67
                      • 83.
                        Mol
                        : Still, you gave Mattis' ring back. Taught him a lesson doing it, too.DEN_Thieflings_Event_ReturnedStolenRing
                        • Link to Node 67
                      • 7.
                        Mol
                        : Still, you went easy on Silfy even though you caught her in your pockets.DEN_Hideout_Event_EasyOnPickpocket
                        • 67.
                          Mol
                          : And for that, you get one more chance. devnote
                          • 198.
                            Mol
                            : We're done here. Get lost.DEN_Thieflings_State_MessedWithMolsKids = False, DEN_Thieflings_State_CanTrespassInHideout, DEN_Hideout_Event_BefriendedThieflings = False, DEN_Hideout_State_MolAngryWithPlayer, DEN_Hideout_State_PlayerWarnedToLeaveKidsAlone
                            End
                      • 179.
                        Mol
                        : Still, one of my guards said you were nice to him. DEN_Thieflings_State_PCWasNiceToThieflingHideoutGuard
                        • Link to Node 67
                      • 53.
                        Mol
                        : Still, you've been a friend to us so far. DEN_Hideout_Event_BefriendedThieflings
                        • Link to Node 67
                • 142. Player: Read her mind.44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
                  • 200. [RollResult] True
                    • 214.
                      Mol
                      : Nobody messes with my family - I'm all they've got.DETECTTHOUGHTS
                      • 147. Player: I didn't mean to cause trouble for your people. Should have been more careful.
                        • 103.
                          Mol
                          : Is that right? Fine, you get one more chance. devnote
                          • Link to Node 198
                      • 164. Player: You're pests, the lot of you. Stay out of my way, or else.
                        • 68.
                          Mol
                          : That's the way you want it? Fine.
                          • 115.
                            Mol
                            : I'll go tell the guards you're pushing us around. See you around, chump.devnoteDEN_Hideout_Event_TurnedKidsHostile, DEN_Hideout_Event_BefriendedThieflings = False, DEN_Thieflings_State_HoldingStolenGoods = False, DEN_Hideout_State_GivenWarning, DEN_Hideout_State_HostileThroughDialog, DoneAngeredThieflings
                            End
                  • 163. [RollResult] False
                    • 124.
                      Mol
                      : Ugh, get out of my head!
                      • 19.
                        Mol
                        : That's it. I'm telling the guards what you did. Everything you did!DEN_Hideout_Event_TurnedKidsHostile, DEN_Hideout_Event_BefriendedThieflings = False, DEN_Thieflings_State_HoldingStolenGoods = False, DEN_Hideout_State_GivenWarning, DEN_Hideout_State_HostileThroughDialog, DoneAngeredThieflings
                        End
                • 112. Player: If you don't get out of my way, I'll tear your spine out, whelp.LOLTHDROWELF['Astarion 1', 'Lae'zel 1', 'Wyll -1', 'Karlach -1']
                  • 212.
                    Mol
                    : ...Fine. But make any more trouble for us and you'll regret it, drow or not.devnote
                    • Link to Node 198
      • 101. [Jump] Jump to Node 120 (2)
  • 21.
    Mol
    : Little slow on the uptake, aren't you?DEN_Hideout_Event_TurnedKidsHostile = False, DEN_Hideout_Event_BefriendedThieflings = False, DEN_HideoutLeader_HasMetDEN_Thieflings_HasMet_Mol
    • 8.
      Mol
      : My gang says you've been messing with them. Don't deny it. DEN_Thieflings_State_MessedWithMolsKids, DEN_Hideout_State_PlayerWarnedToLeaveKidsAlone = FalseDEN_Hideout_State_PlayerWarnedToLeaveKidsAlone
      • 74. [Jump] Jump to Node 32 (1)
    • 158.
      Mol
      : And I hear you have a problem. DEN_Hideout_Event_AskedForGoods = False, DEN_Thieflings_Knows_PlayerRobbed, DEN_Thieflings_State_HoldingStolenGoods
      • 130.
        Mol
        : A few things are missing from your pack. Is that right?devnote
        • 191.
          Mol
          : I heard you helped Meli with that locket. I owe you for that.DEN_Thieflings_Event_KidGotAway, DEN_Hideout_Event_ThankedForRobberKid = FalseDEN_Hideout_Event_ThankedForRobberKid
          • 123.
            Mol
            : Mirkon says you got him out of a tight spot with some harpies. Gotta say, I'm impressed.DEN_HarpyMeal_Event_KidReturnHideout, DEN_Hideout_Event_ThankedForHarpyKid = FalseDEN_Hideout_Event_ThankedForHarpyKid
            • 75.
              Mol
              : You saved Arabella from the druids. Don't know what those bastards would have done.DEN_Hideout_Event_ThankedForSnakeKid = False, DEN_ShadowDruid_State_KidFreedDEN_Hideout_Event_ThankedForSnakeKid
              • 118.
                Mol
                : And thanks for going easy on Silfy. Not many marks would've done the same. DEN_Hideout_Event_ThankedForPickpocket = False, DEN_Hideout_Event_EasyOnPickpocketDEN_Hideout_Event_ThankedForPickpocket
                • 169.
                  Mol
                  : I appreciate you teaching Mattis a lesson, too. Kid should be more careful with his rings. DEN_Thieflings_Event_PlayerAdmittedPickpocketing, DEN_Hideout_Event_ThankedForStealing = FalseDEN_Hideout_Event_ThankedForStealing, DEN_Hideout_Event_ThankedForRing
                  • Link to Node 49
                  • Link to Node 57
                  • Link to Node 102
                  • 37. Player: Why're you running all these schemes and swindles? Risky, you know.DEN_Thieflings_Knows_KidsThieves, DEN_Hideout_State_PurposeOfHideoutExplained = FalseDEN_Hideout_State_PurposeOfHideoutExplained
                    • 195. [Jump] Jump to Node 86 (1)
                • 149.
                  Mol
                  : I appreciate you teaching Mattis a lesson, too. Kid should be more careful with his rings. DEN_Thieflings_Event_ReturnedStolenRing, DEN_Hideout_Event_ThankedForRing = FalseDEN_Hideout_Event_ThankedForStealing, DEN_Hideout_Event_ThankedForRing
                  • 49. Player: Happy to help.
                    • 69.
                      Mol
                      : And we're happy to be helped. Now, what can I do for you?devnote
                      • 146. [Jump] Jump to Node 140 (2)
                  • 57. Player: You'd better keep these kids in check. They won't get off so lightly forever.DEN_Thieflings_Knows_KidsThieves
                    • 202.
                      Mol
                      : Is that a fact? I'll tell them to watch their step.devnote
                      • Link to Node 140
                  • 102. Player: What're you doing down in this cave?DEN_Thieflings_Knows_KidsThieves = False, 343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHere = False343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHere
                    • 109.
                      Mol
                      : Making sure we're ready to leave when the time comes.
                      • 140.
                        Mol
                        : Anyway. You want to talk? Talk.
                        • 99. Player: What're you doing down in this cave?DEN_Thieflings_Knows_KidsThieves = False, 343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHere = False343c18e6-5c6c-cca5-84fa-74dceebbd4fb_WhatAreYouDoingHere
                          • 79.
                            Mol
                            : Making sure we're ready to leave when the time comes.
                        • 184. Player: Why're you running all these schemes and swindles? Risky, you know.DEN_Thieflings_Knows_KidsThieves, DEN_Hideout_State_PurposeOfHideoutExplained = FalseDEN_Hideout_State_PurposeOfHideoutExplained
                          • 86.
                            Mol
                            : We're saving up for a better hideout when we get to Baldur's Gate.
                            • 138.
                              Mol
                              : Why, you planning on telling me stealing is wrong?devnote
                              • 80. Player: Yes. You're taking advantage during bad times. There are words for folk like that.
                                • 106.
                                  Mol
                                  : So what? Should we be panicking like everyone else?
                                  • 161.
                                    Mol
                                    : We have a plan. We're the ones who'll end up on top in the Gate. Anything else?
                                    • 189. [Jump] Jump to Node 140 (2)
                              • 71. Player: Quite the opposite. I want to invest in the newest thieves' guild on the Sword Coast. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])DEN_Hideout_Event_DiscussedBGPlans = False, DEN_Thieflings_State_StolenGoodsTamperedWith = False, DEN_Thieflings_State_HoldingStolenGoods = False, e678bd59-74f4-4a7b-8776-aca807d9ef22DEN_Hideout_Event_DiscussedBGPlans, DEN_Hideout_Event_GaveMoneyForGuild, GEN_TransferNPCPayment
                                • 72.
                                  Mol
                                  : Won't turn down free money. I've got operating costs you wouldn't believe. devnote
                                  • 197.
                                    Mol
                                    : Come see me in the city sometime, huh? I'll repay this and then some.DEN_Hideout_Event_BefriendedThieflings
                                    • 187.
                                      Mol
                                      : See you around, maybe.DEN_Hideout_State_PurposeOfHideoutExplained = False
                                      End
                              • 16. Player: Not at all. You've got foresight - that'll help you to survive.DEN_Hideout_Event_DiscussedBGPlans = False, e678bd59-74f4-4a7b-8776-aca807d9ef22 = FalseDEN_Hideout_Event_DiscussedBGPlans
                                • 104.
                                  Mol
                                  : Foresight's the least of what we've got going, but thanks.
                                  • 48. [Jump] Jump to Node 140 (2)
                              • 54. Player: I'm not your mother. Do as you please., FEMALE
                              • 54. Player: I'm not your father. Do as you please., MALE
                              • 54. Player: I'm not your parent. Do as you please.
                                • 180.
                                  Mol
                                  : Didn't need your permission, but fine.
                                  • Link to Node 48
                        • 168. Player: Thought you might need help with something.DEN_Thieflings_Event_RefusedStealIdol = False, DEN_Thieflings_Event_AgreedStealIdol = False
                          • 194.
                            Mol
                            : Nothing comes to mind. Always eager to accept donations, though.devnoteDEN_GroveConflict_State_DruidsPacified
                            • 63. [Jump] Jump to Node 140 (2)
                          • 201.
                            Mol
                            : I do, as a matter of fact. Revenge.devnote
                            • Link to Node 150
                            • 114.
                              Mol
                              : The bastards that killed Arabella. She was a precious little thing; like a sister to me.devnoteDEN_ShadowDruid_State_KidDied
                              • 150.
                                Mol
                                : I want to steal that big shiny idol they're all chanting at.devnote
                                • 166. Player: An idol? What'll you do with something like that?
                                  • 165.
                                    Mol
                                    : The important thing is to get it away from them. That ritual's gonna get us all killed.
                                    • 181.
                                      Mol
                                      : And we can sell it once we get to the city. Might be worth enough to pay a priest to bring Arabella back.DEN_ShadowDruid_State_KidDied
                                    • 173.
                                      Mol
                                      : And we can sell it once we get to the city. Thing like that's gotta be worth a small fortune.devnote
                                • 108. Player: I could help you get it, but my time's valuable to me.
                                  • 55.
                                    Mol
                                    : Sure. When we sell it in the city, I'll make sure you get your cut.devnoteDEN_Thieflings_Event_PromisedIdolCut
                                • 211. Player: I'll see what I can do.DEN_Thieflings_Event_AgreedStealIdol
                                  • 159.
                                    Mol
                                    : Be careful. They look brittle as old bark, but they're vicious.
                                    • Link to Node 31
                                • 125. Player: Count me out - I'm not getting involved.DEN_Thieflings_Event_RefusedStealIdol
                                  • 145.
                                    Mol
                                    : Figures. Don't think you've got the stones for the job anyhow.devnote
                                    • 31.
                                      Mol
                                      : Anything else?
                                      • 94. [Jump] Jump to Node 140 (2)
                                • 58. Player: That 'big shiny idol' is part of a sacred ritual. Don't you have any respect?DRUID
                                  • 9.
                                    Mol
                                    : They're murderers. I'd spit in the eye of any god the likes of them worship.devnoteDEN_ShadowDruid_State_KidDied
                                    • 39.
                                      Mol
                                      : That ritual's nothing more than a fancy way to kick us out and leave us for dead.devnote
                            • 151.
                              Mol
                              : You saw what those bastards that run the place were doing to Arabella. Scaring the precious mite.devnoteDEN_ShadowDruid_State_KidFreed
                              • Link to Node 150
                        • 141. Player: I'm shy a few of my belongings - one of your associates robbed me.DEN_Hideout_Event_AskedForGoods = False, DEN_Thieflings_Knows_PlayerRobbed, DEN_Hideout_State_ResolvedThieflings = False, DEN_Thieflings_State_HoldingStolenGoodsDEN_Hideout_Event_AskedForGoods
                          • Link to Node 93
                          • Link to Node 65
                          • 207.
                            Mol
                            : Maybe one of the kids picked up something of yours by mistake. I couldn't say. DEN_Hideout_Event_BefriendedThieflings = False
                            • 78.
                              Mol
                              : Might help if you pay the inspection fee. I could take a look. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])DEN_Hideout_Event_PriceRaised
                              • Link to Node 162
                              • Link to Node 199
                              • Link to Node 133
                              • Link to Node 26
                              • Link to Node 182
                            • 77.
                              Mol
                              : Might help if you pay the inspection fee. I could take a look. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])DEN_Hideout_Event_PriceRaised = False
                              • 162. Player: Pay the fee. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])DEN_Hideout_Event_PriceRaised, d6480be7-500e-4160-927f-86acfd5c4e7bDEN_Thieflings_Event_PaidForReturn, GEN_TransferNPCPayment['Astarion -1', 'Wyll 1', 'Karlach 1']
                                • 144.
                                  Mol
                                  : Much appreciated. Let's take a look.devnoteDEN_Hideout_Event_BefriendedThieflings
                                  • Link to Node 177
                              • 199. Player: Pay the fee. ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])DEN_Hideout_Event_PriceRaised = False, e678bd59-74f4-4a7b-8776-aca807d9ef22DEN_Thieflings_Event_PaidForReturn, GEN_TransferNPCPayment['Astarion -1', 'Wyll 1', 'Karlach 1']
                                • Link to Node 144
                              • 133. Player: Give me what's mine, or I'll rip your bloody tail off.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 15 (0)['Astarion 1', 'Lae'zel 1', 'Wyll -1', 'Karlach -1']
                                • 24. [RollResult] True
                                  • 70.
                                    Mol
                                    : Threats, huh? The stones on you. Have it your way. devnote
                                    • Link to Node 177
                                • 34. [RollResult] False
                                  • 17.
                                    Mol
                                    : You idiot. What comes next is on you. DEN_Hideout_Event_TurnedKidsHostile, DEN_Hideout_Event_BefriendedThieflings = False, DEN_Thieflings_State_HoldingStolenGoods = False, DEN_Hideout_State_GivenWarning, DEN_Hideout_State_HostileThroughDialog, DoneAngeredThieflings
                                    End
                              • 203. Player: MINE. GIVE. NOW., BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 15 (1)
                              • 203. Player: Mine. Now.BARBARIANRoll (Charisma, Intimidation) vs 15 (1)
                                • Link to Node 24
                                • Link to Node 34
                              • 26. Player: I'm sure this was a misunderstanding. My things cost me a lot... I really need them back.Roll (Charisma, Persuasion) vs 15 (0)
                                • 62. [RollResult] True
                                  • 85.
                                    Mol
                                    : Honesty and politeness. I like that. DEN_Hideout_Event_BefriendedThieflings, GivenGoods
                                    • Link to Node 177
                                • 23. [RollResult] False
                                  • 76.
                                    Mol
                                    : You know what else costs a lot? That inspection fee.devnote
                                    • 132.
                                      Mol
                                      : I forgot it went up a tenday ago. Anyway, pay up, and I'll see what I can do. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])DEN_Hideout_Event_PriceRaised
                              • 182. Player: Don't be ridiculous. I'm not giving you anything.
                                • 170.
                                  Mol
                                  : Then I'm not looking for your stuff. That was easy. Anything else?
                                  • 36. [Jump] Jump to Node 140 (2)
                        • 110. Player: Looks like some of my possessions have gone 'missing'. Again.DEN_Hideout_Event_AskedForGoods, DEN_Thieflings_Knows_PlayerRobbed, DEN_Hideout_State_ResolvedThieflings = False, DEN_Thieflings_State_HoldingStolenGoods
                          • 93.
                            Mol
                            : Sure. Silfy probably grabbed them by mistake. devnoteDoneTookGoods
                            • Link to Node 177
                          • 65.
                            Mol
                            : Sure. Silfy probably grabbed them by mistake. devnoteDEN_Hideout_Event_BefriendedThieflingsBefriendedTieflings
                            • 177.
                              Mol
                              : [TagCinematic] devnote
                              • 6.
                                Mol
                                : Here you go. Won't happen again. DEN_Thieflings_State_StolenGoodsTamperedWith = FalseDEN_Thieflings_Event_ReturnStolenGoods, DEN_Hideout_State_ResolvedThieflings, GivenGoods
                                • 91.
                                  Mol
                                  : And to make sure none of the kids on the job outside mess with you, show them this:devnote
                                  • 66. Player: I'm not joining your little criminal gang.DEN_Hideout_Event_BefriendedThieflings = False
                                    • 13.
                                      Mol
                                      : Suit yourself.
                                      • 56. [Jump] Jump to Node 140 (1)
                                  • 59. Player: Copy the gesture.Roll (Intelligence, ) vs 5 (0)
                                    • 12. [RollResult] True
                                      • 116. Player: [TagCinematic] devnote
                                        • 90.
                                          Mol
                                          : You got it. Now, we done here or what?DEN_Thieflings_Knows_HandSignal
                                          • 61. [Jump] Jump to Node 140 (2)
                                    • 3. [RollResult] False
                                      • 1. Player: [TagCinematic] devnote
                                        • 210.
                                          Mol
                                          : No, no. Like this:
                                          • 183. [Jump] Jump to Node 91 (2)
                              • 196.
                                Mol
                                : We took this off you before. Some of it's missing, feels like. But there you go.DEN_Thieflings_State_StolenGoodsTamperedWithDEN_Thieflings_Event_ReturnStolenGoods, DEN_Hideout_State_ResolvedThieflings, GivenSomeGoods
                                • Link to Node 91
                          • 204.
                            Mol
                            : Ready to pay that inspection fee now? ([GEN_CheckMagicPocketGold_6057ad05-9492-4630-9f0a-be548b134c54])
                            • 128. [Jump] Jump to Node 77 (2)
                        • 10. Player: There's nothing else to be said, for now.DEN_Hideout_State_ResolvedThieflingsDEN_Hideout_State_PurposeOfHideoutExplained = False
                          • 113.
                            Mol
                            : Then we're done here. DEN_Hideout_Event_BefriendedThieflings = FalseDEN_Hideout_State_GivenWarning, DEN_Hideout_State_IgnoreTrespassTemporarily
                            • 121.
                              Mol
                              : You got your junk back. Take it and get out.
                              End
                          • 30.
                            Mol
                            : Well, it's been a pleasure. You know the way out. DEN_Hideout_Event_BefriendedThieflings
                            End
                        • 178. Player: The idol's all yours.devnoteDEN_Thieflings_Event_AgreedStealIdol, DEN_Thieflings_Event_RefusedGiveIdol = False, DEN_GroveConflict_State_IdolIsMissing, DEN_Thieflings_Event_GaveMolIdol = False, DEN_Thieflings_State_HasIdolDEN_Thieflings_Event_GaveMolIdol, DEN_Thieflings_Event_TransferIdol
                          • 33.
                            Mol
                            : Thanks. See you in Baldur's Gate, I hope. Now scram, before I get emotional.devnoteDEN_Hideout_Event_BefriendedThieflings
                            End
                        • 43. Player: I didn't touch the idol. Don't know what happened to it.devnoteDEN_Thieflings_Event_AgreedStealIdol, DEN_Thieflings_Event_RefusedGiveIdol = False, DEN_GroveConflict_State_IdolIsMissing, DEN_Thieflings_Event_GaveMolIdol = False, DEN_Thieflings_State_HasIdolRoll (Charisma, Deception) vs 15 (0)
                          • 25. [RollResult] True
                            • 45.
                              Mol
                              : Damn it. Having that stashed away would have made life a lot easier.devnoteDEN_Thieflings_Event_RefusedGiveIdol
                              • 88. [Jump] Jump to Node 140 (2)
                          • 96. [RollResult] False
                            • 111.
                              Mol
                              : You're a terrible liar. We had a deal.devnote
                              • 156. Player: Fine. Take it.DEN_Thieflings_State_HasIdolDEN_Thieflings_Event_GaveMolIdol, DEN_Thieflings_Event_TransferIdol
                                • 137. [Jump] Jump to Node 33 (1)
                              • 92. Player: And now the deal's off. See you around.['Gale 1', 'Shadowheart 1', 'Wyll -1', 'Karlach -1']
                                • 171.
                                  Mol
                                  : Fine. Hope the damn thing's cursed.devnoteDEN_Hideout_Event_BefriendedThieflings = False, DEN_Thieflings_Event_RefusedGiveIdol
                                  • Link to Node 84
                              • 20. Player: Here's some free advice, more valuable than gold: don't bargain, just take.ROGUE['Gale 1', 'Shadowheart 1', 'Wyll -1', 'Karlach -1']
                                • 89.
                                  Mol
                                  : Sounds more like a challenge than advice. Keep an eye on your pack.devnoteDEN_Hideout_Event_BefriendedThieflings = False, DEN_Thieflings_Event_RefusedGiveIdol
                                  • 84. [Jump] Jump to Node 28 (2)
                        • 38. Player: Do you have anything to trade?
                          • 0.
                            Mol
                            : [Trade]
                            • 2. [Alias]
                              • Alias to Node 31
                              • 107. [Jump] Jump to Node 140 (2)
                        • 28. Player: Leave.DEN_Hideout_State_ResolvedThieflings = FalseDEN_Hideout_State_PurposeOfHideoutExplained = False
                          • 97.
                            Mol
                            : If you change your mind about that fee, you know where to find me. DEN_Hideout_Event_AskedForGoods, DEN_Thieflings_Knows_PlayerRobbed, DEN_Hideout_Event_BefriendedThieflings = False, DEN_Thieflings_State_HoldingStolenGoodsDEN_Hideout_State_GivenWarning, DEN_Hideout_State_IgnoreTrespassTemporarily, RefusedPayGoods
                            End
                          • 44.
                            Mol
                            : Don't come back unless you want to talk business.DEN_Hideout_Event_BefriendedThieflings = FalseDEN_Hideout_State_GivenWarning, DEN_Hideout_State_IgnoreTrespassTemporarily
                            End
                          • 193.
                            Mol
                            : You've been a friend to us. Come back any time.DEN_Hideout_Event_BefriendedThieflings
                            End
        • 190.
          Mol
          : Maybe we can do something about this.devnote
          • Link to Node 140
    • 157.
      Mol
      : [TagAnswer] DEN_Hideout_Event_AskedForGoods, DEN_Thieflings_Knows_PlayerRobbed, DEN_Thieflings_State_HoldingStolenGoods
      • 14. [Alias] DEN_Thieflings_Event_KidGotAway, DEN_Hideout_Event_ThankedForRobberKid = FalseDEN_Hideout_Event_ThankedForRobberKid
        • Alias to Node 191
        • 188. [Alias] DEN_HarpyMeal_Event_KidReturnHideout, DEN_Hideout_Event_ThankedForHarpyKid = FalseDEN_Hideout_Event_ThankedForHarpyKid
          • Alias to Node 123
          • 129. [Alias] DEN_Hideout_Event_ThankedForSnakeKid = False, DEN_ShadowDruid_State_KidFreedDEN_Hideout_Event_ThankedForSnakeKid
            • Alias to Node 75
            • 155. [Alias] DEN_Hideout_Event_ThankedForPickpocket = False, DEN_Hideout_Event_EasyOnPickpocketDEN_Hideout_Event_ThankedForPickpocket
              • Alias to Node 118
              • 135. [Alias] DEN_Thieflings_Event_PlayerAdmittedPickpocketing, DEN_Hideout_Event_ThankedForStealing = FalseDEN_Hideout_Event_ThankedForStealing, DEN_Hideout_Event_ThankedForRing
                • Alias to Node 169
                • Link to Node 136
              • 50. [Alias] DEN_Thieflings_Event_ReturnedStolenRing, DEN_Hideout_Event_ThankedForRing = FalseDEN_Hideout_Event_ThankedForStealing, DEN_Hideout_Event_ThankedForRing
                • Alias to Node 149
                • 136.
                  Mol
                  : Anyway. You want to talk? Talk. DEN_Hideout_Event_AskedForGoods, DEN_Thieflings_Knows_PlayerRobbed, DEN_Thieflings_State_HoldingStolenGoods
                  • 139. [Jump] Jump to Node 140 (2)
    • 209.
      Mol
      : [TagAnswer] DEN_Hideout_State_ResolvedThieflings
      • 46. [Alias] DEN_HarpyMeal_Event_KidReturnHideout, DEN_Hideout_Event_ThankedForHarpyKid = FalseDEN_Hideout_Event_ThankedForHarpyKid
        • Alias to Node 123
        • Link to Node 192
    • 205.
      Mol
      : [TagAnswer] DEN_Hideout_State_MolThankedPCForHelpingKids = False, DEN_Hideout_Event_BefriendedThieflingsDEN_Hideout_State_MolThankedPCForHelpingKids
      • Link to Node 191
    • 5.
      Mol
      : [TagAnswer] DEN_Hideout_State_MolThankedPCForHelpingKids
      • 192. [Jump] Jump to Node 140 (2)
    • 22.
      Mol
      : Any reason you're still here?DEN_Thieflings_State_CanTrespassInHideout, DEN_Hideout_State_MolAngryWithPlayerDEN_Thieflings_State_CanTrespassInHideout = False, DEN_Hideout_State_IgnoreTrespassTemporarily
      End
    • 4.
      Mol
      : I told you to leave. What happens next is your fault.DEN_Thieflings_State_CanTrespassInHideout = False, DEN_Hideout_State_MolAngryWithPlayerDEN_Hideout_Event_TurnedKidsHostile, DEN_Hideout_Event_BefriendedThieflings = False, DEN_Hideout_State_HostileThroughDialog, DoneAngeredThieflings
      End
    • 35.
      Mol
      : Not sure why you're poking your nose in our business, though. DEN_Hideout_Event_BefriendedThieflings = False, DEN_Hideout_State_MolAngryWithPlayer = False, DEN_Hideout_State_GivenWarning = False
      • 122. Player: I don't even know what your business is.DEN_Hideout_State_GivenWarning = False
        • 119.
          Mol
          : None of yours.devnote
          • 11.
            Mol
            : This is our hideout, but hey, maybe you didn't know.DEN_Hideout_State_GivenWarning
            • 148.
              Mol
              : Because of that, I'll give you a ten-count to leave.
              • 117. Player: You're joking, right?DEN_Hideout_Event_ShortCountdown, DEN_Hideout_Event_Count10, DEN_Hideout_Event_Count9
                • 127.
                  Mol
                  : Nine.devnoteDEN_Hideout_Event_LeaveCountdown
                  End
              • 98. Player: Leave.DEN_Hideout_Event_LeaveCountdown
                End
      • 174. Player: Nothing piques my interest more than being told to stay away from somewhere.DEN_Hideout_State_GivenWarning = False
        • 167.
          Mol
          : We have that in common, then. But you aren't welcome here.devnote
          • Link to Node 11
      • 64. Player: Poking your nose in other people's business is the best way to get rich, I find.DEN_Hideout_State_GivenWarning = False, ROGUE
        • 51.
          Mol
          : Okay, that's funny. You're funny. devnoteDEN_Hideout_State_GivenWarning, DEN_Hideout_State_IgnoreTrespassTemporarily
          • Link to Node 148
      • 73. Player: You ready to tell me what sort of racket you're running down here?DEN_Hideout_State_GivenWarning
        • 42.
          Mol
          : We have nothing to talk about.
          • 175.
            Mol
            : I told you to leave. What happens next is your fault.DEN_Hideout_Event_TurnedKidsHostile, DEN_Hideout_Event_BefriendedThieflings = False, DEN_Hideout_State_HostileThroughDialog, DoneAngeredThieflings
            End
      • 27. Player: I go where I like - told you already. And I'll tell you again if I have to.DEN_Hideout_State_GivenWarning
        • 208.
          Mol
          : Fine, then. What happens next is your fault.DEN_Hideout_Event_TurnedKidsHostile, DEN_Hideout_Event_BefriendedThieflings = False, DEN_Hideout_State_HostileThroughDialog, DoneAngeredThieflings
          End
  • 29.
    Mol
    : I had a feeling you'd be back. DEN_Hideout_Event_TurnedKidsHostile = False, DEN_Hideout_State_ResolvedThieflings, DEN_HideoutLeader_HasMetDEN_Thieflings_HasMet_Mol
    • Link to Node 8
    • Link to Node 158
    • Link to Node 157
    • Link to Node 209
    • Link to Node 205
    • Link to Node 5
    • Link to Node 22
    • Link to Node 4
    • Link to Node 35
  • 41.
    Mol
    : You did this to yourself!DEN_Hideout_Event_TurnedKidsHostile, DEN_Thieflings_Event_HideoutTrespassCrimeResolved = False
    End
  • 82.
    Mol
    : You. Godsdammit, I warned you to stay away from my kids.DEN_Thieflings_State_MessedWithMolsKids, DEN_Hideout_Event_TurnedKidsHostile = False, DEN_Hideout_State_PlayerWarnedToLeaveKidsAlone
    • 206.
      Mol
      : What comes next is on you. DEN_Hideout_Event_TurnedKidsHostile, DEN_Hideout_Event_BefriendedThieflings = False, DEN_Thieflings_State_HoldingStolenGoods = False, DEN_Hideout_State_GivenWarning, DEN_Hideout_State_HostileThroughDialog, DoneAngeredThieflings
      End
  • 87.
    Mol
    : I'm done with you. You better hope we don't have to talk again. DEN_Hideout_Event_TurnedKidsHostile, DEN_Thieflings_Event_HideoutTrespassCrimeResolved
    End
  • 95. [Alias] DEN_Hideout_Event_TurnedKidsHostile = False, DEN_Hideout_State_MolThankedPCForHelpingKids, DEN_HarpyMeal_Event_KidReturnHideout, DEN_Thieflings_State_HoldingStolenGoods = False, DEN_Hideout_Event_ThankedForHarpyKid = False, DEN_HideoutLeader_HasMetDEN_Thieflings_HasMet_Mol
    • Alias to Node 29
    • Link to Node 8
    • 81. [Alias] DEN_HarpyMeal_Event_KidReturnHideout, DEN_Hideout_Event_ThankedForHarpyKid = FalseDEN_Hideout_Event_ThankedForHarpyKid
      • Alias to Node 123
      • 160. [Jump] Jump to Node 140 (1)
  • 120.
    Mol
    : I had a feeling you'd be back. DEN_Hideout_Event_TurnedKidsHostile = False, DEN_Hideout_Event_BefriendedThieflings, DEN_HideoutLeader_HasMetDEN_Thieflings_HasMet_Mol
    • Link to Node 8
    • Link to Node 158
    • Link to Node 157
    • Link to Node 209
    • Link to Node 205
    • Link to Node 5
    • Link to Node 22
    • Link to Node 4
    • Link to Node 35
  • 213.
    Mol
    : Had a feeling you'd be back. DEN_Hideout_Event_TurnedKidsHostile = False, DEN_Hideout_State_ResolvedThieflings = False, DEN_Thieflings_State_HoldingStolenGoods, DEN_Hideout_State_MolAngryWithPlayer = False, DEN_HideoutLeader_HasMetDEN_Thieflings_HasMet_Mol
    • Link to Node 8
    • Link to Node 158
    • Link to Node 157
    • Link to Node 209
    • Link to Node 205
    • Link to Node 5
    • Link to Node 22
    • Link to Node 4
    • Link to Node 35