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    Synopsis:

    Non-critpath. Trainer asks the player to inspire the children. Player can give speeches or roar. Trainer, Asharak should sound weary and a little sad. He doesn't want to have to train children to fight.


  • 2.
    Asharak
    : Not now, sorry. I have to comfort these little warriors. devnoteDEN_Trainer_State_ScaredTrainees = False, DEN_Trainer_State_TraineesAreScared
    End
  • 3.
    Asharak
    : Fierce little fighters, aren't they?DEN_Trainer_State_InspiredTrainees = False, DEN_Trainer_State_ChildrenWereInspired
    End
  • 12.
    Asharak
    : The Blade of Frontiers. What a thrill for the children.DEN_Wyll_State_TrainingChildren
    • 40.
      Wyll
      : They're tough kids. Smart, too. The future's in good hands.DEN_Trainer_State_WyllPresent
      End
  • 14.
    Asharak
    : Can't talk now. The children need me.DEN_Trainer_HasMet
    End
  • 25.
    Asharak
    : I think you've inspired them enough today. devnoteDEN_Trainer_State_ScaredTrainees, DEN_Trainer_State_ChildrenWereScared
    End
  • 28.
    Asharak
    : I saw you at the gates. You fight well.devnoteDEN_Trainer_Event_IncludeTrainee1, DEN_Trainer_Event_IncludeTrainee2, DEN_Trainer_Event_IncludeTrainee3
    • 30.
      Asharak
      : A few words for the kids? Spare a story or two?devnoteLAEZEL, REALLY_LAEZELDEN_Trainer_Event_CheckChildrenInclusions
      • 26. Player: These hatchlings are weak. Your teachings will fail.devnoteLAEZEL, REALLY_LAEZEL
        • 16. [Alias]
          • Alias to Node 29
          • 27. [Alias]
            • Alias to Node 21
            • 47. [Alias]
              • Alias to Node 8
              • 1. [Jump] Jump to Node 9 (1)
              • 44. [Jump] Jump to Node 50 (1)
              • 24. [Jump] Jump to Node 35 (1)
              • 42. [Jump] Jump to Node 11 (1)
              • 13. [Jump] Jump to Node 19 (1)
      • 35. Player: I once sliced out a scavver's eye and ate it whole - and not out of hunger.devnoteLAEZEL, REALLY_LAEZEL
        • Link to Node 46
      • 11. Player: I slit my own cousin's throat and tasted her blood.devnoteLAEZEL, REALLY_LAEZEL
        • 46.
          Asharak
          : I don't think...devnote
          • 43. Player: I will rip off a horrid mind flayer's head and gift it to my Lich Queen!
            • 37. [Jump] Jump to Node 31 (1)
          • 51. Player: I crawled inside a red dragon's corpse to stay warm among the Tears of Selûne.
            • Link to Node 37
          • 22. [Jump] Jump to Node 20 (1)
      • 4. [Jump] Jump to Node 19 (1)
    • 34.
      Asharak
      : A few words for the kids? Spare a story or two?devnoteDEN_Trainer_Event_CheckChildrenInclusions
      • 36. Player: They're just children - why are you teaching them to fight?devnote
        • 29.
          Asharak
          : It's that or teach them to beg for their lives. devnote
          • 21.
            Asharak
            : The goblins will chase us to Baldur's Gate and these kids know it. devnote
            • 8.
              Asharak
              : A warrior like you could lift their spirits.devnote
              • 9. Player: I'll lift their spirits by wiping out that whole camp of goblins by myself.devnote
                • 7. Player: [TagCinematic] devnoteDEN_Trainer_State_HasMissingKid = False
                  • 38.
                    Asharak
                    : Thanks. I prefer when they smile.DEN_Trainer_State_InspiredTrainees, DEN_Trainer_State_ChildrenWereInspired
                    End
              • 50. Player: You're just going to get them killed - probably by each other.devnote
                • 31. Player: [TagCinematic] devnoteDEN_Trainer_State_HasMissingKid = False
                  • 5.
                    Asharak
                    : Good job. Now they're even more scared.DEN_Trainer_State_SpokeOfBloodAndGloryDEN_Trainer_State_ScaredTrainees, DEN_Trainer_State_ChildrenWereScared, DEN_Trainer_State_TraineesAreScared
                    End
                  • 33.
                    Asharak
                    : Good job. Little ears hear far - I better take care of this.DEN_Trainer_State_ScaredTrainees, DEN_Trainer_State_ChildrenWereScared, DEN_Trainer_State_TraineesAreScared
                    End
              • 54. [Jump] Jump to Node 10 (1)
              • 15. [Jump] Jump to Node 35 (1)
              • 23. [Jump] Jump to Node 11 (1)
              • 49. [Jump] Jump to Node 39 (1)
              • 20. Player: Leave.
                End
      • 32. Player: Soak the battlefield with blood. Do not resist death, but embrace it!devnoteDEN_Trainer_State_SpokeOfBloodAndGlory
        • 52. [Jump] Jump to Node 31 (1)
      • 41. Player: Be strong and watch over your kin. In trust there is victory!<br>devnote
        • 0. [Jump] Jump to Node 7 (1)
      • 18. Player: Bad news, children: you're all going to die.devnote['Astarion 1', 'Gale -1', 'Lae'zel 1', 'Wyll -1', 'Karlach -1']
        • 17. [Jump] Jump to Node 31 (1)
      • 10. Player: You must outsmart and outmanoeuvre. Your greatest weapon is your cunning!devnoteREALLY_SELDARINEDROWELF
        • 6. [Jump] Jump to Node 7 (1)
      • 39. Player: After great adversity comes triumph. Honour and glory!devnoteFIGHTER
        • Link to Node 6
      • 19. Player: Leave.DEN_Trainer_HasMet = False
        End
  • 45.
    Asharak
    : Look at them beaming. You did that.DEN_Trainer_State_InspiredTrainees, DEN_Trainer_State_ChildrenWereInspired
    End
  • 48.
    Asharak
    : Not now, sorry. I have to comfort these little warriors.devnoteDEN_Trainer_State_ScaredTrainees = False, DEN_Trainer_State_ChildrenWereScared
    End
  • 53.
    Asharak
    : Thanks for spending time with the kids. I just wish... well. Thanks.DEN_Trainer_HasMet = False, AVATAR = False, WYLLDEN_Trainer_HasMet
    End
  • 55.
    Asharak
    : Can't talk now. The children need me.devnoteDEN_Trainer_HasMet, AVATAR = False, WYLL
    End