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    Synopsis:

    In these dialogues, Zevlor reflects on what's happened (an attack of goblins at the gate, which the player helped with) and his mistrust of and bitterness towards the druids who are reluctantly hosting his people. He is exasperated, furious, but also eager to meet anyone who could help.
    In the same dialogue, we can also uncover that he is in fact a traitor, concerned only with getting these people through the goblins so he can trade them for his own safety later. In truth he is resentful and contemptuous of them, viewing them as weak.

    How to trigger:

    Repro steps:
    1. Start the game
    2. loadlevel WLD_Main_A
    3. Goto 209, 429 to trigger Plea At The Gates
    4. Skip through dialogue
    5. Killcombat to finish the combat
    6. Resolve conflict between Zevolor and Aradin
    7. Goto 51, 69
    8. Speak to Zevlor



  • 4.
    Zevlor
    : A scout just reported - the goblins' leadership has been decimated. We might escape this place yet.DEN_Refugees_State_LeadersAreDeadDEN_TieflingLeader_HasMet_Introduction, DEN_TieflingRefugees_Knows_BaldurGoal, LearnedLeaving['Lae'zel 10']
    • 155.
      Zevlor
      : And I hear you are the one to thank. I'm grateful.DEN_TieflingLeader_Quest_GobHuntResponded, DEN_TieflingLeader_Quest_GobHuntDeclined = False, DEN_TieflingRefugees_Quest_HuntRewardOffered = False
      • 178.
        Zevlor
        : I took a collection - from all of us. It isn't much, but you've earned it.DEN_TieflingRefugees_Quest_HuntRewardOffered = False
        • 268. Player: Thank you.
          • 289.
            Zevlor
            : It's not enough, but it's all we have.DEN_GoblinHunt_Event_GiveRewardBag
            • Link to Node 345
            • Link to Node 149
            • 150. [Alias] GLO_Halsin_Event_MetAtGrove
              • Alias to Node 37
              • 154. [Jump] Jump to Node 37 (2)
        • 101. Player: You can keep your coin.9929df7b-114a-4c43-89b2-2e58aa97094d
          • 162.
            Zevlor
            : Very good of you. Thank you.DEN_TieflingRefugees_Quest_HuntRewardOffered
            • 345.
              Zevlor
              : Halsin will likely want to thank you, too, mind. He returned just a while ago.GLO_Halsin_State_Returned, DEN_ShadowDruid_State_KaghaIsDead = FalseDEN_AttackOnDen_Event_HalsinSpotted
              • 164.
                Zevlor
                : I believe he's catching up with Kagha. As for us...
                • Link to Node 37
            • 149.
              Zevlor
              : It's quite a day for reunions. Halsin has returned, too - and I expect he'll want to speak with you. As for us...GLO_Halsin_State_ReturnedDEN_AttackOnDen_Event_HalsinSpotted
              • 37.
                Zevlor
                : No armies at our heels... Amazing. We can finally leave.
                • 319.
                  Zevlor
                  : But perhaps we need not speak of farewells. We'll join your camp tonight to celebrate, if you'll have us.DEN_TieflingLeader_HasMet_ProposedCelebration, DEN_AttackOnDen_Event_TieflingPartyInvitation, SidedTieflings_Celebrate
                  • 371.
                    Zevlor
                    : LearnedLeaving
                    • 224. Player: Let's go there right away.
                      • 357.
                        Zevlor
                        : Excellent - lead the way.devnoteDEN_AttackOnDen_Event_GoToCamp
                        End
                    • 263. Player: We'll see you there.
                      End
      • 364. [Jump] Jump to Node 37 (1)
  • 29.
    Zevlor
    : Ah. You. Thank you. You stopped us from making a bad situation much worse.devnoteDEN_AdventurerLeader_State_PermaDefeated = False, DEN_RaidingParty_State_PeacefulResolutionDEN_TieflingLeader_HasMet_Introduction
    • 131.
      Zevlor
      : The stories I was raised on don't equate drow with diplomacy - I'm glad to see they were baseless.DROWELF
      • 369. [Jump] Jump to Node 231 (1)
  • 44.
    Zevlor
    : The Blade of Frontiers. An honour, no matter the circumstance.devnoteDEN_TieflingLeader_HasMet_Introduction = False, DEN_GroveConflict_Knows_ZevlorSentToKagha, AVATAR, WYLLDEN_TieflingLeader_HasMet_Introduction
    • 41. [Jump] Jump to Node 158 (1)
    • 420. [Jump] Jump to Node 414 (1)
  • 67. [Alias] DEN_TieflingLeader_HasMet_StayedImpartial
    • Alias to Node 136
    • 126. [Jump] Jump to Node 262 (2)
  • 74.
    Zevlor
    : Your help at the gate was appreciated.DEN_TieflingLeader_HasMet_Introduction
    • 120.
      Zevlor
      : Never thought I'd say this to a drow, but... thank you. I'm Zevlor. And you're...?, DROWELF, DROWHALFELFdevnoteDEN_TieflingLeader_Event_GaveName34c3046f-4a32-f165-c262-24d2af9e0114_A
      • 239. Player: I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].DEN_TieflingLeader_Event_GaveName = FalseDEN_TieflingLeader_Event_GaveName
        • 249.
          Zevlor
          : Well met. Though I should warn you - visitors are no longer welcome in this grove.devnote
          • Link to Node 312
      • 290. Player: Just passing through.
        • 412.
          Zevlor
          : Right. I'd offer you supplies and sustenance by way of thanks, but I'm afraid there's little to spare.devnote
          • Link to Node 312
      • 30. Player: New here. What is this place?DEN_TieflingLeader_State_AskedAboutGrove = FalseDEN_TieflingLeader_State_AskedAboutGrove
        • 127.
          Zevlor
          : A druids' grove, dedicated to the Oak Father, Silvanus. You'll find its keepers just as thorny, I fear.devnote
          • 312.
            Zevlor
            : Whatever your business here, I'd see to it quickly - the druids are forcing everyone out. devnoteDEN_TieflingLeader_Knows_TieflingPlight
            • 250.
              Zevlor
              : This latest attack will only strengthen their resolve.devnote
              • 442. Player: I have no quarrel with druids.DRUID = False
                • Link to Node 391
              • 302. Player: Why are they forcing you out?
                • 391.
                  Zevlor
                  : There have been several attacks by different monsters. The druids blame us 'outsiders' for drawing them here. Nobody's welcome anymore.devnote
                  • Link to Node 277
              • 65. Player: I won't be staying long - I just need to find a healer.DEN_Apprentice_Knows_HeardAboutNettie = False, DEN_Apprentice_UserShortcut = False, DEN_Apprentice_State_Dead = False
                • 109. [Alias] DEN_AdventurerLeader_State_PermaDefeatedGLO_Halsin_Knows_WentWithAdventurers, GLO_Halsin_Knows_IsMissing, LearnedLostHalsin
                  • Alias to Node 284
                  • Link to Node 353
                • 80. [Alias] GLO_Halsin_Knows_WentWithAdventurers, LearnedLostHalsin
                  • Alias to Node 261
                  • 353. [Alias] DEN_Apprentice_Knows_HeardAboutNettie, LearnedAboutNettie
                    • Alias to Node 52
                    • 277.
                      Zevlor
                      : They've started a ritual to cut the grove off from the world outside.DEN_GroveConflict_Knows_HeardAboutRitual
                      • 188.
                        Zevlor
                        : We can't stay, but we'll be slaughtered if we leave - we're no fighters.devnote
                        • 157. Player: This ritual - is there no way to convince the druids to stop it?DEN_GroveConflict_Knows_ZevlorSentToKagha
                          • 72.
                            Zevlor
                            : I've tried. Kagha - their new First Druid - won't see me.devnote
                            • 208.
                              Zevlor
                              : You, though... I know it's not your business, but she owes you for saving this place. devnote
                              • 435.
                                Zevlor
                                : Perhaps you could persuade her. For more time to prepare, if nothing else.devnoteMetZevlor
                                • 365. Player: I want to try and help. I'll do what I can., REALLY_DARK_URGE
                                • 365. Player: I'll see what I can do.
                                  • 170. Player: [TagAnswer] ORI_Inclusion_Astarion
                                    • 56.
                                      Astarion
                                      : Really? We're messengers, now?
                                      • 83. Player: [TagAnswer] ORI_Inclusion_End_Astarion
                                        • 121.
                                          Zevlor
                                          : We'd owe you a great debt. If we're forced to leave now, more of my people will die.devnote
                                          • 437.
                                            Zevlor
                                            : You'll find the druids at the heart of the grove. Please - make them see sense, before more lives are lost., DROWELF, DROWHALFELFDEN_TieflingLeader_ReassuredDrow = FalseDEN_TieflingLeader_ReassuredDrow
                                            • 152.
                                              Zevlor
                                              : Oh, and if it's of any concern... you're brave to walk around without hiding your heritage. I'll make sure everyone knows that you helped us at the gate.devnote
                                              End
                                          • 156.
                                            Zevlor
                                            : You'll find the druids at the heart of the grove. Please - make them see sense.
                                            End
                                    • 335. Player: [TagAnswer] ORI_Inclusion_Wyll
                                      • 310.
                                        Wyll
                                        : Kagha's a piece of work. Let's see if your wit surpasses your might.
                                        • 183. Player: [TagAnswer] ORI_Inclusion_End_Wyll
                                          • Link to Node 216
                                      • 260. Player: [TagAnswer] ORI_Inclusion_Gale
                                        • 138.
                                          Gale
                                          : I think you should, yes. No harm in trying the diplomatic route.
                                          • 14. Player: [TagAnswer] ORI_Inclusion_End_Gale
                                            • 216. [Jump] Jump to Node 83 (2)
                                        • 243. Player: [TagAnswer] ORI_Inclusion_ShadowHeart
                                          • 408.
                                            Shadowheart
                                            : Let's not forget why we're here. No point in wasting precious time on a lost cause.
                                            • 238. Player: [TagAnswer] ORI_Inclusion_End_ShadowHeart
                                              • Link to Node 216
                                          • 359. Player: [TagAnswer] ORI_Inclusion_Karlach
                                            • 7.
                                              Karlach
                                              : I knew I liked you.
                                              • 283. Player: [TagAnswer] ORI_Inclusion_End_Karlach
                                                • Link to Node 216
                                            • 192. Player: [TagAnswer] ORI_Inclusion_Laezel
                                              • 380.
                                                Lae'zel
                                                : Bah. We've no time to offer aid to every whimpering pup.
                                                • 100. Player: [TagAnswer] ORI_Inclusion_End_Laezel
                                                  • Link to Node 216
                                • 375. Player: My head's a wreck. I've got too much else to deal with right now., REALLY_DARK_URGEDEN_GroveConflict_State_HelpDeclined['Shadowheart 1', 'Wyll -1', 'Karlach -1']
                                • 375. Player: I'm sorry. I've got my own problems.DEN_GroveConflict_State_HelpDeclined['Shadowheart 1', 'Wyll -1', 'Karlach -1']
                                  • 78. Player: [TagAnswer] ORI_Inclusion_Astarion
                                    • 70.
                                      Astarion
                                      : Turning your back on those in need? Maybe we'll get along after all.
                                      • 396. Player: [TagAnswer] ORI_Inclusion_End_Astarion
                                        • 203.
                                          Zevlor
                                          : I understand. I can only thank you for the help you've already given.devnote
                                          • 394. [Alias] DEN_TieflingLeader_ReassuredDrow = False, DEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKODEN_TieflingLeader_ReassuredDrow
                                            • Alias to Node 228
                                            • 432.
                                              Zevlor
                                              : Just keep your fists to yourself, yes?devnote
                                              End
                                          • 228.
                                            Zevlor
                                            : We're raised to fear the drow, but you've earned your place here. I'll make sure everyone here knows that., DROWELF, DROWHALFELFdevnoteDEN_TieflingLeader_ReassuredDrow = FalseDEN_TieflingLeader_ReassuredDrow
                                            End
                                          • 196.
                                            Zevlor
                                            : If you'll excuse me - I'd best get my people moving.devnote
                                            End
                                    • 303. Player: [TagAnswer] ORI_Inclusion_Wyll
                                      • 173.
                                        Wyll
                                        : These poor souls seek a champion - and you turn your back?
                                        • 116. Player: [TagAnswer] ORI_Inclusion_End_Wyll
                                          • Link to Node 400
                                      • 236. Player: [TagAnswer] ORI_Inclusion_Gale
                                        • 445.
                                          Gale
                                          : We've our problems, granted, but there might be some merit in shutting down a local conflict, no?
                                          • 291. Player: [TagAnswer] ORI_Inclusion_End_Gale
                                            • Link to Node 400
                                        • 424. Player: [TagAnswer] ORI_Inclusion_ShadowHeart
                                          • 118.
                                            Shadowheart
                                            : You chose well. We have enough burdens as it is without taking on more.devnote
                                            • 24. Player: [TagAnswer] ORI_Inclusion_End_ShadowHeart
                                              • 400. [Jump] Jump to Node 396 (2)
                                          • 89. Player: [TagAnswer] ORI_Inclusion_Karlach
                                            • 219.
                                              Karlach
                                              : We can't abandon all these people. Right?<br><br>
                                              • 403. Player: [TagAnswer] ORI_Inclusion_End_Karlach
                                                • Link to Node 400
                                            • 91. Player: [TagAnswer] ORI_Inclusion_Laezel
                                              • 370.
                                                Lae'zel
                                                : A rational choice. We mustn't stray from our path.
                                                • 421. Player: [TagAnswer] ORI_Inclusion_End_Laezel
                                                  • Link to Node 400
                                • 248. Player: Perhaps if you could help me find a healer., REALLY_DARK_URGEDEN_Apprentice_Knows_HeardAboutNettie = False, DEN_Apprentice_UserShortcut = False, DEN_Apprentice_State_Dead = False
                                • 248. Player: I have my own temporal concerns. I need a healer.DEN_Apprentice_Knows_HeardAboutNettie = False, DEN_Apprentice_UserShortcut = False, DEN_Apprentice_State_Dead = False
                                  • 298. [Alias] DEN_AdventurerLeader_State_PermaDefeatedGLO_Halsin_Knows_WentWithAdventurers, GLO_Halsin_Knows_IsMissing, LearnedLostHalsin
                                    • Alias to Node 284
                                    • Link to Node 64
                                  • 12. [Alias] GLO_Halsin_Knows_WentWithAdventurers, LearnedLostHalsin
                                    • Alias to Node 261
                                    • 64. [Alias] DEN_Apprentice_Knows_HeardAboutNettie, LearnedAboutNettie
                                      • Alias to Node 52
                                      • 321. [Alias]
                                        • Alias to Node 254
                                        • 84. Player: I'll find her. And I'll speak to Kagha while I'm there.
                                          • 110. [Jump] Jump to Node 365 (2)
                                        • 180. Player: Enough about the ritual. I have my own problems.DEN_GroveConflict_State_HelpDeclined['Shadowheart 1', 'Wyll -1', 'Karlach -1']
                                          • 429. [Jump] Jump to Node 375 (2)
                                        • 352. Player: Leave.
                                          End
                                • 382. Player: What are you offering for my aid?
                                  • 392.
                                    Zevlor
                                    : What little we have, we'll scrape together. It isn't coin we need - it's time.devnote
                        • 128. Player: I'm looking for a healer.DEN_Apprentice_Knows_HeardAboutNettie = False, DEN_Apprentice_UserShortcut = False, DEN_Apprentice_State_Dead = False
                          • 284.
                            Zevlor
                            : You're wounded? The druid Halsin's a renowned healer, but he went with those adventurers. It seems they left him behind.devnoteDEN_AdventurerLeader_State_PermaDefeatedGLO_Halsin_Knows_WentWithAdventurers, GLO_Halsin_Knows_IsMissing, LearnedLostHalsin
                            • Link to Node 52
                          • 261.
                            Zevlor
                            : You're wounded? The druid Halsin's a renowned healer, but he didn't make it back from Aradin's expedition.devnoteGLO_Halsin_Knows_WentWithAdventurers, LearnedLostHalsin
                            • 52.
                              Zevlor
                              : If it's not too serious, you could try his apprentice, Nettie. She's with the other druids, in the inner grove.devnoteDEN_Apprentice_Knows_HeardAboutNettie, LearnedAboutNettie
                              • 254.
                                Zevlor
                                : They've withdrawn there to prepare this damn ritual of theirs.devnote
                        • 300. Player: What brought you here?
                          • 98.
                            Zevlor
                            : We're refugees from Elturel - we took shelter here after goblins and gnolls attacked us on the road.
                            • 169.
                              Zevlor
                              : We were bound for Baldur's Gate, and it was too late to turn back. Elturel had no place for tieflings after the Descent.devnote
                              • 122.
                                Narrator
                                : *You remember it. Elturel and all its citizens were dragged into Avernus - then back out again.*REALLY_KARLACHGLO_Tieflings_Knows_DescentIntoAvernus
                                • 104. Player: I was there, you know. I'd hoped you'd had a happy ending.
                                  • 285.
                                    Zevlor
                                    : We got out alive. That's what matters. And you did too, by the looks of things.
                                    • 211.
                                      Zevlor
                                      : We'll live to tell another tale, if we can just convince these druids not to turn us out on our backsides.
                                      • 0. [Jump] Jump to Node 188 (2)
                                • 287. Player: Let me guess: Your old neighbours called you 'devilkin' and acted like they never knew you.
                                  • 379.
                                    Zevlor
                                    : How easily such a nasty word slips through the mouth of someone you thought you knew.
                                    • 269.
                                      Zevlor
                                      : We thought we'd found sanctuary here, but the druids have determined to turn us out.
                                      • Link to Node 0
                                • 207. Player: Found sanctuary here, did you?
                                  • 441. [Jump] Jump to Node 204 (1)
                              • 193. Player: [TagAnswer] FEMALEORI_Inclusion_Karlach
                                • 125.
                                  Karlach
                                  : Gods, these are those tiefs? Their whole city was dragged into Avernus for a while. Zariel was delighted. When they made it back out, I'd hoped they got their happy ending.GLO_Tieflings_Knows_DescentIntoAvernus
                                  • 85. Player: [TagAnswer] ORI_Inclusion_End_Karlach
                                    • 366. [Jump] Jump to Node 17 (2)
                              • 90. Player: [PassiveRoll] Roll (Intelligence, History) vs 10 (0)
                                • 189. [RollResult] False
                                  • 280. Player: 'The Descent'? What is that?GLO_Tieflings_Knows_DescentIntoAvernus = FalseGLO_Tieflings_Knows_DescentIntoAvernus
                                    • 259.
                                      Zevlor
                                      : I'm surprised you haven't heard of it.devnote
                                      • 134.
                                        Zevlor
                                        : The High Overseer - our grand protector - signed a pact with devils. It dragged Elturel straight to Hell.devnote
                                        • 326.
                                          Zevlor
                                          : Lucky for us, a group of adventurers found a way to bring the city back.
                                          • 144.
                                            Zevlor
                                            : Afterwards, people looked at us and just saw 'devilkin'. No different from the druids here, really.devnote
                                            • Link to Node 102
                                  • 75. [Jump] Jump to Node 294 (1)
                                • 165. [RollResult] True
                                  • 17.
                                    Narrator
                                    : *'The Descent' - an infernal conspiracy that had seen the entire city of Elturel briefly dragged to the Hells.*TIEFLING = FalseGLO_Tieflings_Knows_DescentIntoAvernus
                                    • 99. Player: If your people survived that, they'll survive anything.
                                      • 204.
                                        Zevlor
                                        : So I hoped. But we've lost so many already - and more will die if we're forced out again.devnote
                                        • Link to Node 102
                                    • 294. Player: Is there a place for tieflings anywhere?
                                      • 185.
                                        Zevlor
                                        : Hah - a fair point. We can only hope the citizens of Baldur's Gate are more open-minded.devnote
                                        • 358.
                                          Zevlor
                                          : But we can't get there with those beasts blocking our path.
                                          • Link to Node 102
                                    • 296. Player: Maybe your people should have stayed in Hell.
                                      • 141.
                                        Zevlor
                                        : It seems you're of a mind with our hosts here. But their ritual will force you out, too.devnote
                                        • 102. [Jump] Jump to Node 188 (2)
                                  • 377. [Alias] TIEFLINGGLO_Tieflings_Knows_DescentIntoAvernus
                                    • Alias to Node 17
                                    • 398. Player: You made it back from Avernus. Surely you can survive anything?
                                      • 317. [Jump] Jump to Node 204 (1)
                                    • 446. Player: Should've stayed in the Hells - our kind might be treated better there. TIEFLING
                                      • 81. [Jump] Jump to Node 185 (1)
                                    • 87. Player: That's sad - but it doesn't mean the druids owe you sanctuary.
                                      • 19. [Jump] Jump to Node 141 (1)
                        • 94. Player: Leave.DEN_GroveConflict_State_HelpDeclined['Shadowheart 1', 'Wyll -1', 'Karlach -1']
                          • 383.
                            Zevlor
                            : Thank you again for your help out there.
                            • 86. [Jump] Jump to Node 203 (2)
              • 35. Player: Those goblins - have there been many attacks like that?
                • 103. [Jump] Jump to Node 391 (1)
              • 293. Player: Outsiders, perhaps. But not me.DRUID
                • 316.
                  Zevlor
                  : Lucky you.devnote
                  • Link to Node 103
      • 182. Player: Spare me your platitudes about my people. I don't need them., DROWELF34c3046f-4a32-f165-c262-24d2af9e0114_A
        • 163.
          Zevlor
          : I meant no insult. It's simply that yours are a people at war with themselves - I've never known them to care for outsiders. devnote
          • Link to Node 312
    • 231.
      Zevlor
      : Nice to meet another tiefling - these parts are... less than friendly. I'm Zevlor. And you're...?, REALLY_TIEFLINGdevnoteDEN_TieflingLeader_Event_GaveName
    • 231.
      Zevlor
      : I'm Zevlor. And you're...?devnoteDEN_TieflingLeader_Event_GaveName
      • Link to Node 239
      • Link to Node 290
      • Link to Node 30
      • 426. Player: I'm looking for the one called 'Zorru'., REALLY_GITHYANKIdevnoteORI_Laezel_Quest_ZorruIsPermaDefeated = False, ORI_Laezel_Quest_FoundZorru = False, ORI_Laezel_Quest_FindZorru
      • 426. Player: I'm looking for a man named Zorru.devnoteORI_Laezel_Quest_ZorruIsPermaDefeated = False, ORI_Laezel_Quest_FoundZorru = False, ORI_Laezel_Quest_FindZorru
        • 242.
          Zevlor
          : You'll find him in camp. What do you want with him?devnote
          • 23. Player: That is between the two of us.
            • 337.
              Zevlor
              : You'll find him in the caves. But I warn you not to start trouble. There's already enough going.ORI_Laezel_Quest_AskedZevlorAboutZorru
              • 76.
                Zevlor
                : See that you don't distract him from his duties.devnoteDEN_TieflingLeader_Knows_AskedAboutZorruAfterIntro
                End
              • 444. [Jump] Jump to Node 312 (1)
          • 79. Player: He has seen others of my kind - I wish to know more.GITHYANKI
            • 8.
              Zevlor
              : I suppose that's between the two of you.devnote
              • 410.
                Zevlor
                : You'll find him in the caves. But we won't stay here much longer.ORI_Laezel_Quest_AskedZevlorAboutZorru
                • Link to Node 76
                • Link to Node 444
          • 38. Player: He encountered strange creatures nearby. I wish to know more.GITHYANKI = False
            • 232.
              Zevlor
              : Right. He's been going on about something of the sort.
              • Link to Node 410
          • 113. Player: We know one another.
            • Link to Node 410
  • 105.
    Zevlor
    : You're the one who knocked my jaw out of joint.devnoteDEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKODEN_TieflingLeader_HasMet_Introduction
    • 331.
      Zevlor
      : And yet you walk in here like it's your domain. Typical drow arrogance., DROWELF, DROWHALFELFdevnote
      • 416.
        Zevlor
        : Lucky for you, you seem to have spooked Aradin and his trash into leaving.
        • 438.
          Zevlor
          : Raise your hand to one of us again, however, and every tiefling in this encampment will fall on you like a tide.
          • 282. Player: Loose tongue, bruised jaw - perhaps they're related?REALLY_DROWELF
            • 223.
              Zevlor
              : I'll survive a sore jaw. And you'll survive as long as you keep your hands to yourself.
              • Link to Node 328
          • 374. Player: Sorry about that.
            • Link to Node 223
          • 360. Player: Aradin ran off.
            • 368.
              Zevlor
              : Good riddance.devnote
              • Link to Node 328
          • 6. Player: You had it coming.
            • 177.
              Zevlor
              : And so will you, if you ever interfere in my business again. That I promise you.devnote
              • 328.
                Zevlor
                : You helped us fight those goblins. Who are you?devnote
                • 315. Player: I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].
                  • 148.
                    Zevlor
                    : I'm Zevlor.
                    • 233.
                      Zevlor
                      : It will be smart for both of us to make allies of enemies.DEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKO
                      • Link to Node 312
                • 59. Player: Just passing through.
                  • 409.
                    Zevlor
                    : Right. Best not to stop here.devnote
                    • Link to Node 312
                • 68. Player: What is this place?DEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKO, DEN_TieflingLeader_State_AskedAboutGrove = False
                  • 234.
                    Zevlor
                    : Not so fast. After what you did at the gate, I'd like to know who I've let inside these walls.devnote
  • 130.
    Zevlor
    : That was ugly work, but it was them or us.devnoteDEN_TieflingLeader_HasMet_ReactToDruidAttack = False, DEN_DruidAttack_State_PrepAfterDeathOfDruidsDEN_TieflingLeader_HasMet_ReactToDruidAttack, DEN_TieflingLeader_State_KaghaResolved
    • 443. [Jump] Jump to Node 179 (1)
  • 136.
    Zevlor
    : Our time grows short. If Kagha won't abandon her madness, then we'll have to try the road - goblins or no.DEN_TieflingLeader_HasMet_AdvisedRun
    • Link to Node 126
  • 143.
    Zevlor
    : You knocked Aradin clean out. And you helped drive the goblins back. Thank you.devnoteDEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO, DEN_AdventurerLeader_State_PermaDefeated = FalseDEN_TieflingLeader_HasMet_Introduction
    • 142.
      Zevlor
      : I've always suspected drow weren't nearly so heartless as surface-folk believe. Thank you for providing the proof.DROWELF
      • Link to Node 369
  • 145.
    Zevlor
    : I heard what happened. Thank you for protecting the child.devnoteDEN_ShadowDruid_State_KidDied = False, DEN_ShadowDruid_State_SnakesCourtDone
    • 418.
      Zevlor
      : If the druids are this far gone, then it's not just goblins we have to fear.devnote
      • 111.
        Zevlor
        : So we can risk violence here or face it for certain on the road. Quite the choice, isn't it?devnote
        • 320. [Jump] Jump to Node 210 (2)
  • 158.
    Zevlor
    : I'd advise you to settle your affairs here quickly.devnoteDEN_GroveConflict_Knows_ZevlorSentToKagha, DEN_GroveConflict_State_HelpDeclined
    • 386.
      Zevlor
      : Once the druids complete their ritual, we'll be sharing the road with goblins once again.devnote
      • 51.
        Zevlor
        : Unless you've reconsidered speaking to them for us? Kagha might listen to you.devnote
        • 15. Player: I'll speak to the druids.DEN_GroveConflict_State_HelpDeclined = False['Astarion -1', 'Gale 1', 'Wyll 5', 'Karlach 5']
          • 40. [Jump] Jump to Node 365 (2)
        • 96. [Jump] Jump to Node 346 (1)
        • 225. [Jump] Jump to Node 431 (1)
        • 387. [Jump] Jump to Node 137 (1)
  • 184.
    Zevlor
    : I didn't want this. It was supposed to be just Kagha... but thank you.devnoteDEN_TieflingLeader_HasMet_ReactToDruidAttack = False, DEN_TieflingLeader_Quest_GobHuntResponded = False, DEN_DruidAttack_State_PrepAfterDeathOfDruidsDEN_TieflingLeader_HasMet_ReactToDruidAttack, DEN_TieflingLeader_State_KaghaResolved, ZevlorRewarded
    • 311.
      Zevlor
      : The druids would have overwhelmed us, if not for you. You've proven yourself a fine warrior - and a better friend.
      • 217.
        Zevlor
        : You've done so much for us - and I have more yet to ask.devnote
        • 215. Player: Let me guess - you want something.
          • Link to Node 235
        • 133. Player: Tell me what you need.
          • 235.
            Zevlor
            : You've bought us some time here. But the goblins are still massing out there.
            • Link to Node 361
        • 62. Player: Whatever it is, I'm not interested.
          • 22.
            Zevlor
            : I assure you, it very much concerns you as well as us.
            • 114.
              Zevlor
              : The goblins are still massing out there.
              • 361. [Jump] Jump to Node 330 (1)
  • 199.
    Wyll
    : Zevlor.GLO_Zevlor_State_KnowsWyllDevil = False, 607bbdd2-9891-589d-d8b0-53cbd89f0367, WYLL_DEVILGLO_Zevlor_State_KnowsWyllDevil
    • 82.
      Zevlor
      : By Dhelt's virtue, the Blade of Frontiers? What's happened, Wyll?devnote
      • 200.
        Wyll
        : I paid the price of angering the wrong devil.
        • 213.
          Zevlor
          : Believe me - I understand better than most.
          • 167.
            Narrator
            : *A moment passes as Zevlor contemplates Wyll's words. He then turns his attentions to you.*
            • 212. [Jump] Jump to Node 299 (1)
            • 297. [Jump] Jump to Node 4 (1)
            • 106. [Jump] Jump to Node 184 (1)
            • 123. [Jump] Jump to Node 130 (1)
            • 351. [Jump] Jump to Node 419 (1)
            • 342. [Jump] Jump to Node 246 (1)
            • 43. [Jump] Jump to Node 222 (1)
            • 55. [Jump] Jump to Node 262 (1)
            • 279. [Jump] Jump to Node 136 (1)
            • 336. [Jump] Jump to Node 292 (1)
            • 107. [Jump] Jump to Node 67 (1)
            • 166. [Jump] Jump to Node 350 (1)
            • 132. [Jump] Jump to Node 145 (1)
            • 229. [Jump] Jump to Node 44 (1)
            • 378. [Jump] Jump to Node 356 (1)
            • 393. [Jump] Jump to Node 158 (1)
            • 281. [Jump] Jump to Node 414 (1)
            • 77. [Jump] Jump to Node 143 (1)
            • 13. [Jump] Jump to Node 29 (1)
            • 427. [Jump] Jump to Node 105 (1)
            • 270. [Jump] Jump to Node 74 (1)
  • 222. [Alias] DEN_TieflingLeader_Quest_GobHuntResponded, REALLY_WYLL
    • Alias to Node 262
    • 278. [Jump] Jump to Node 262 (2)
  • 226.
    Narrator
    : *Confusion crosses Zevlor's eyes as he takes you in.*GLO_Zevlor_State_KnowsWyllDevil = False, WYLL_DEVIL, REALLY_WYLLGLO_Zevlor_State_KnowsWyllDevil
    • 413. [Alias]
      • Alias to Node 82
      • 237. Player: I paid the price of angering the wrong devil.
        • 376. [Alias]
          • Alias to Node 213
          • Link to Node 244
      • 422. Player: I figured I was due a makeover. What do you think?
        • 18.
          Zevlor
          : Rarely have I seen a pair of more impressive horns. I've seen enough devilish magic to ask whether you came about them voluntarily, though.
          • 244.
            Narrator
            : *A moment passes as Zevlor contemplates your face. He then turns his attentions elsewhere.*
            • 135. [Jump] Jump to Node 167 (2)
      • 48. Player: Mind your own business, Zevlor.
        • 20.
          Zevlor
          : My apologies, Wyll. I meant no offence.
          • Link to Node 244
  • 246.
    Zevlor
    : Any word on... what we discussed? About Kagha?DEN_GroveConflict_Quest_AgreedToMurder, DEN_TieflingLeader_State_KaghaResolved = False
    • 42. Player: Removing her isn't the way. Better to face the goblins.DEN_TieflingLeader_Quest_GobHuntResponded = False
      • 354.
        Zevlor
        : These are civilians. Open battle would be a massacre.devnote
    • 21. Player: Kagha's dead.DEN_DruidAttack_State_PrepAfterDeathOfDruids = False, DEN_TieflingLeader_State_KaghaResolved = False, DEN_ShadowDruid_State_KaghaIsDeadDEN_TieflingLeader_State_KaghaResolved, DEN_TieflingLeader_HasMet_DruidsPacified
      • 26.
        Zevlor
        : Truly? May Kelemvor judge her justly, then - I've seen Hell, and it's too good for her.devnoteDEN_ShadowDruid_State_KidDied
        • 179.
          Zevlor
          : Thank you - we still have the goblins to contend with, but you've given us time to prepare.devnote
          • 161.
            Zevlor
            : I need to ensure my people make the most of it. But here - left over from my soldiering days.devnoteDEN_TieflingLeader_State_HasRewardRitualDEN_TieflingLeader_Event_GiveRewardRitual, ZevlorRewarded
            • 58. [Alias] DEN_TieflingLeader_Quest_GobHuntDeclined
              End
              • Alias to Node 385
            • 385.
              Zevlor
              : It's sparse thanks for what you've done for us but, gods and goblins willing, I won't need it again.devnoteDEN_TieflingLeader_Quest_GobHuntResponded
              • 286.
                Zevlor
                : If you can clear the road of goblins as you say, I'll ensure a reward is gathered for you.
                End
            • 251.
              Zevlor
              : It's sparse thanks for what you've done for us - and I'm afraid I have more yet to ask.devnote
              • 433. [Jump] Jump to Node 217 (2)
          • 181. [Alias] DEN_TieflingLeader_Quest_GobHuntDeclinedZevlorRewarded
            End
            • Alias to Node 440
          • 440.
            Zevlor
            : I'll ensure my people make the most of it. It pains me that I have nothing to give you in thanks.devnoteZevlorRewarded
            • 54. [Alias] DEN_TieflingLeader_Quest_GobHuntResponded
              End
              • Alias to Node 286
            • 334.
              Zevlor
              : But I'm gathering what I can from my people. A reward - because I have something else to ask of you.devnote
              • Link to Node 433
      • 195.
        Zevlor
        : Truly? I'm sorry it had to come to this, but she left us with no choice.devnote
        • Link to Node 179
    • 16. Player: Kagha's agreed to stop the ritual.DEN_TieflingLeader_State_KaghaResolved = False, DEN_ShadowDruid_State_KaghaIsDead = False, DEN_ShadowDruid_Event_KaghaTurnedGoodDEN_TieflingLeader_State_KaghaResolved, DEN_TieflingLeader_HasMet_DruidsPacified
      • 397.
        Zevlor
        : Truly? Ilmater's ashes, I never thought she would actually see reason. Too late for poor Arabella.devnoteDEN_ShadowDruid_State_KidDied
        • Link to Node 179
      • 45.
        Zevlor
        : Truly? Ilmater's ashes, I never thought she would actually see reason.devnote
        • Link to Node 179
    • 271. Player: Time's up - I've been asked to escort you out of here.DEN_GroveConflict_State_DruidsPacified = False, DEN_GroveConflict_Quest_AcceptedKagha, DEN_TieflingLeader_State_KaghaResolved = False, DEN_ShadowDruid_State_KaghaIsDead = False, REALLY_WYLL = False
      • 274. [Jump] Jump to Node 273 (1)
    • 1. [Jump] Jump to Node 431 (1)
    • 367. Player: Leave.
      End
  • 262.
    Zevlor
    : Yes?DEN_TieflingLeader_State_KaghaResolved
    • Link to Node 21
    • Link to Node 16
    • Link to Node 271
    • Link to Node 1
    • Link to Node 367
    • 27. Player: You can't let the druids force you out.DEN_GroveConflict_State_DruidsPacified = False, DEN_TieflingLeader_State_TalkedAboutMurder = False, DEN_ShadowDruid_State_KaghaIsDead = FalseDEN_TieflingLeader_HasMet_AdvisedStay, DEN_TieflingLeader_State_TalkedAboutMurder
      • 191.
        Zevlor
        : So long as Kagha leads them, we'll never be safe here. If you're suggesting we remove her...devnote
        • 411. Player: That's exactly what I'm suggesting.
          • 174. [Jump] Jump to Node 206 (2)
        • 187. Player: Whatever you decide, I'm not involved in any of this.
          • 198. [Jump] Jump to Node 381 (1)
        • 395. Player: Better to leave on your own terms before it comes to that. I'll help.
          • 343. [Jump] Jump to Node 201 (1)
        • 32. Player: Leave.
          End
    • 240. Player: Surely your people can fight off a few goblins.DEN_TieflingLeader_Quest_GobHuntResponded = False
      • Link to Node 354
  • 292.
    Zevlor
    : Our time grows short. If Kagha won't abandon her madness, then we'll have to try the road - goblins or no.DEN_TieflingLeader_HasMet_AdvisedStay
    • Link to Node 126
  • 299.
    Zevlor
    : We're ready to head to your camp - are you?DEN_TieflingLeader_HasMet_ProposedCelebrationLearnedLeaving
    • 49. [Jump] Jump to Node 371 (2)
  • 350.
    Zevlor
    : I've... already heard. Arabella. Nine summers old, and now she'll never see another. devnoteDEN_ShadowDruid_State_KidDied, DEN_ShadowDruid_State_SnakesCourtDoneDEN_GuardedEntrance_State_ParentsKnowDeath
    • 5.
      Zevlor
      : Because of druid 'law'. Every natural law demands I take up my sword, storm their lair, and -devnote
      • 36.
        Zevlor
        : ...But no. That's what Kagha wants. To prove we are exactly what she says - a threat.devnote
        • 210.
          Zevlor
          : I won't give her the satisfaction. I'll get my people clear of this - but on our terms.devnote
          • 428. Player: Leaving the grove is the best option. I can help.DEN_TieflingLeader_HasMet_AdvisedRun
            • 305. [Jump] Jump to Node 201 (1)
          • 241. Player: Can you delay the ritual?DEN_TieflingLeader_HasMet_AdvisedStay
            • 66.
              Zevlor
              : You saw what they did to Arabella for trying - a child.devnoteDEN_ShadowDruid_State_KidDied
              • 71.
                Zevlor
                : It's Kagha's influence. Without her twisting things, I believe the druids might see sense.devnote
                • 206. Player: Then why don't you get rid of her?DEN_TieflingLeader_State_TalkedAboutMurder = FalseDEN_TieflingLeader_State_TalkedAboutMurder
                  • 332.
                    Zevlor
                    : A thought I might have dismissed, before Arabella.devnoteDEN_ShadowDruid_State_KidDied
                    • Link to Node 341
                  • 146.
                    Zevlor
                    : A low thought, but I'd be lying if I said I hadn't considered it.devnote
                    • 341.
                      Zevlor
                      : But the druids would slaughter us - we'd have to get close to Kagha. Within striking distance.
                      • 88.
                        Zevlor
                        : I can't manage that... but they've already let you pass once.devnote
                        • 139. Player: What's it worth to you?DEN_GroveConflict_Quest_AgreedToMurder, ZevlorTalkedMurder, ZevGaveQuest
                          • 423.
                            Zevlor
                            : To see Kagha pay? Everything. You'll get your coin.devnoteDEN_ShadowDruid_State_KidDied
                            • 73.
                              Zevlor
                              : Just as soon as I know she's gone.
                              End
                          • 194.
                            Zevlor
                            : To get these people to Baldur's Gate? Everything.devnote
                            • 399. [Jump] Jump to Node 186 (1)
                        • 124. Player: Leave it to me.DEN_GroveConflict_Quest_AgreedToMurder, ZevlorTalkedMurder, ZevGaveQuest
                          • 325.
                            Zevlor
                            : You're taking a risk for us - we'll see that you're rewarded.devnote
                            • 323. [Alias] DEN_ShadowDruid_State_KidDied
                              End
                              • Alias to Node 73
                            • 186.
                              Zevlor
                              : I'm still hoping Kagha can be swayed from this madness. But if not...devnote
                              • 171.
                                Zevlor
                                : Leaders need to make tough decisions. We do what we must. devnote
                                End
                        • 160. Player: I'm not some murderer for hire.
                          • 362.
                            Zevlor
                            : If the issue is coin, I'll ensure you're well rewarded.devnoteDEN_ShadowDruid_State_KidDied
                            • 117.
                              Zevlor
                              : But if you believe Kagha deserves your compassion after what she's done, there's nothing more to discuss.devnote
                              End
                          • 69.
                            Zevlor
                            : It doesn't sit well with me either. But to get these people to safety, there's nothing I won't do.devnote
                            • 275.
                              Zevlor
                              : You'd be well rewarded for the risk. But if that won't sway you, there's nothing more to discuss.
                              End
                • 339. Player: You need to cut your losses and run. I'll help.DEN_TieflingLeader_HasMet_AdvisedRun
                  • 201.
                    Zevlor
                    : It's good of you to offer, but there's a whole army of goblins out there.devnote
                    • 330.
                      Zevlor
                      : We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.devnote
                      • 3.
                        Zevlor
                        : There may be a way though. Goblins are ill-disciplined - it's unlike them to organise so cleverly. <br>devnote
                        • 39.
                          Zevlor
                          : Somebody must be leading them, bringing discipline to their ranks. Take out that leadership, and they'll scatter.
                          • 221.
                            Zevlor
                            : The Blade of Frontiers has done what he can to help us prepare for the journey, and we're grateful, but it'll be a short journey if the goblins still own the roads.devnote607bbdd2-9891-589d-d8b0-53cbd89f0367, WYLL_DEVIL = False
                            • 415.
                              Wyll
                              : By the Triad, there is only one correct answer. Refuse him, and we sentence these people to die.devnote
                              • 348. Player: Kill the goblin horde's leaders? I'll see what I can do.DEN_TieflingLeader_Quest_GobHuntAccepted, DEN_TieflingLeader_Quest_GobHuntResponded, ZevGaveQuest['Astarion -1', 'Gale 1', 'Wyll 5', 'Karlach 5']
                                • 389. [Jump] Jump to Node 253 (1)
                              • 276. Player: That depends - can you pay me?
                                • 92.
                                  Zevlor
                                  : I suppose so. We don't have much. But we'll scrape together whatever we can.devnote
                                  • 333. Player: Make sure it's enough.DEN_TieflingLeader_Quest_GobHuntResponded, DEN_TieflingLeader_Quest_GobHuntWithPayment, ZevGaveQuest
                                    • 327.
                                      Zevlor
                                      : Of course. Everything we have. Anything we can give you, we will.devnote
                                      • Link to Node 95
                                  • 318. Player: Don't bother. I'll do what I can.DEN_TieflingLeader_Quest_GobHuntAccepted, DEN_TieflingLeader_Quest_GobHuntResponded, ZevGaveQuest['Astarion -1', 'Gale 1', 'Wyll 5', 'Karlach 5']
                                    • 253.
                                      Zevlor
                                      : Everyone in this camp depends on it. Thank you.devnote
                                      • 95.
                                        Zevlor
                                        : We'll be ready to leave as soon as you give word.
                                        End
                                  • 190. Player: I have other things to worry about.DEN_TieflingLeader_Quest_GobHuntResponded, DEN_TieflingLeader_Quest_GobHuntDeclined['Shadowheart 1', 'Wyll -1', 'Karlach -1']
                                    • 33.
                                      Zevlor
                                      : Please reconsider. The people in this camp need help. I can only take us so far.devnote
                                      • 402.
                                        Zevlor
                                        : I know you'll do the right thing.
                                        End
                              • 202. Player: I don't have time. I need a healer - fast.DEN_Apprentice_Knows_HeardAboutNettie = False, DEN_Apprentice_UserShortcut = False, DEN_Apprentice_State_Dead = FalseDEN_Apprentice_Knows_HeardAboutNettie_PartialInfo
                                • 147.
                                  Zevlor
                                  : If Nettie can't help you, you'll need to go to Baldur's Gate - and you'll face the same threats as us along the way.devnoteLearnedAboutNettie
                                  • 340.
                                    Zevlor
                                    : Kill the goblins, and you'll clear the way for yourself as well.devnote
                                    • 47.
                                      Zevlor
                                      : Please: tell me you will.
                              • 205. Player: This isn't my problem.DEN_TieflingLeader_Quest_GobHuntResponded, DEN_TieflingLeader_Quest_GobHuntDeclined['Shadowheart 1', 'Wyll -1', 'Karlach -1']
                                • 247. [Jump] Jump to Node 33 (1)
                              • 322. Player: I'm not interested. You'll go now, as Kagha says, or I'll force you.DEN_GroveConflict_Quest_AcceptedKagha, DEN_ShadowDruid_State_KaghaIsDead = False
                                • 355.
                                  Zevlor
                                  : Torm's truth. You really are her creature, aren't you?devnote
                                  • 119.
                                    Zevlor
                                    : No. You would send us to our deaths - I'm not going to let it happen.devnoteDEN_TieflingLeader_Event_StartIntimidationCombat
                                    End
                          • 329.
                            Zevlor
                            : It's no small thing to ask, but... I've seen you fight. You're equal to the task.devnote
                            • 159. [Jump] Jump to Node 415 (2)
            • 197.
              Zevlor
              : You saw what they were willing to do to a child just for trying.devnote
              • Link to Node 71
          • 324. Player: You have to resist.DEN_TieflingLeader_HasMet_AdvisedStay
            • 344.
              Zevlor
              : No. The druids are too powerful - we can't stand against them all.devnote
              • 168. [Alias]
                • Alias to Node 71
                • 63. [Jump] Jump to Node 71 (2)
          • 347. Player: Best of luck with that. This has nothing to do with me.DEN_TieflingLeader_HasMet_StayedImpartial
            • 381.
              Zevlor
              : Do not be so sure - Kagha won't spare you either, if it comes to it.devnote
              • 50.
                Zevlor
                : I can only hope you see that before it's too late.devnote
                End
          • 436. Player: No, you won't - I'm here to make sure you leave.DEN_ShadowDruid_State_KidDied, DEN_GroveConflict_Quest_AcceptedKagha, REALLY_WYLL = FalseDEN_TieflingLeader_HasMet_AdvisedRun
            • Link to Node 273
          • 349. Player: I'm not here to advise you. I'm here to make sure you leave.devnoteDEN_ShadowDruid_State_KidDied = False, DEN_GroveConflict_Quest_AcceptedKagha, REALLY_WYLL = FalseDEN_TieflingLeader_HasMet_AdvisedRun
            • 273.
              Zevlor
              : [TagAnswer] PALADIN_DEVOTIONGLO_PaladinOathbreaker_Event_BrokeOath
              • 384.
                Zevlor
                : So Kagha's twisted your mind as well.devnote
                • 265.
                  Zevlor
                  : Please, just listen - sending us out there is a death sentence. But there is another way.devnoteDEN_TieflingLeader_Quest_GobHuntResponded = False
                  • 115.
                    Zevlor
                    : If you want to turn your blade on anyone - turn it on the goblins. You won't be able to cut them all down, there's a horde of them out there.devnote
                    • 390.
                      Zevlor
                      : But they're ill-disciplined. It's unusual for them to organise so cleverly.
                      • 406. [Jump] Jump to Node 39 (1)
                • 267. [Jump] Jump to Node 119 (1)
  • 356.
    Zevlor
    : Ah. I've already spoken to your travelling companion. Well met.devnoteDEN_TieflingLeader_HasMet_Introduction = False, DEN_GroveConflict_Knows_ZevlorSentToKaghaDEN_TieflingLeader_HasMet_Introduction
    • Link to Node 41
    • Link to Node 420
  • 414.
    Zevlor
    : Have you spoken to Kagha?devnoteDEN_GroveConflict_Knows_ZevlorSentToKagha
    • 346. Player: Not yet.
      • 112.
        Zevlor
        : Of course - you have your own business to attend to.devnote
        • 129.
          Zevlor
          : But if the druids won't abandon this ritual of theirs, it will be trouble - for all of us.devnote
          End
    • 430. Player: I'm not your messenger.
      • Link to Node 112
    • 431. Player: I want to discuss something else.
      • 57.
        Zevlor
        : What is it?devnote
        • 25. Player: Is there a healer here?DEN_Apprentice_Knows_HeardAboutNettie = False, DEN_Apprentice_UserShortcut = False, DEN_Apprentice_State_Dead = FalseDEN_Apprentice_Knows_HeardAboutNettie
          • 434.
            Zevlor
            : There's the First Druid Halsin. This is his grove. Was, I should say.devnote
            • 309.
              Zevlor
              : He should've returned with the adventurers. Cowards left him behind.devnoteGLO_Halsin_Knows_WentWithAdventurers, GLO_Halsin_Knows_IsMissing
              • 439.
                Zevlor
                : Try his apprentice, Nettie. You'll find her in the druids' circle.devnoteDEN_Apprentice_Knows_HeardAboutNettie, LearnedAboutNettie
                • 28.
                  Zevlor
                  : Forgive me for presuming, but I think you'll fit right in.DRUID
        • 338. Player: What brings your people out into the wilds?GLO_TieflingLeader_Knows_Elturel = FalseGLO_TieflingLeader_Knows_Elturel
          • 401.
            Zevlor
            : We're refugees from Elturel - we took shelter here after gnolls and goblins attacked us on the road.
            • 363.
              Zevlor
              : We were bound for Baldur's Gate, and it was too late to turn back. Elturel had no place for tieflings after the Descent.
              • 108.
                Narrator
                : *You remember it. Elturel and all its citizens were dragged into Avernus - then back out again.*REALLY_KARLACHGLO_Tieflings_Knows_DescentIntoAvernus
                • 373. Player: I was there, you know. I'd hoped you'd had a happy ending.
                  • 404.
                    Zevlor
                    : We got out alive. That's what matters. And you did too, by the looks of things.
                    • 9.
                      Zevlor
                      : We'll live to tell another tale, if we can just convince these druids not to turn us out on our backsides.
                      • 425. [Jump] Jump to Node 256 (1)
                • 313. Player: Let me guess: Your old neighbours called you 'devilkin' and acted like they never knew you.
                  • 153.
                    Zevlor
                    : How easily such a nasty word slips through the mouth of someone you thought you knew.
                    • 266.
                      Zevlor
                      : We thought we'd found sanctuary here, but the druids have determined to turn us out.
                      • Link to Node 425
                • 60. Player: Found sanctuary here, did you?
                  • 417. [Jump] Jump to Node 307 (1)
              • 61. Player: [TagAnswer] FEMALEORI_Inclusion_Karlach
                • 264.
                  Karlach
                  : Gods, these are those tiefs? Their whole city was dragged into Avernus for a while. Zariel was delighted. When they made it back out, I'd hoped they got their happy ending.GLO_Tieflings_Knows_DescentIntoAvernus
                  • 93. Player: [TagAnswer] ORI_Inclusion_End_Karlach
                    • 151. [Jump] Jump to Node 272 (1)
                    • 308. [Jump] Jump to Node 175 (1)
                    • 230. [Jump] Jump to Node 10 (1)
              • 214.
                Zevlor
                : [TagAnswer]
                • 372. Player: [PassiveRoll] Roll (Intelligence, History) vs 10 (0)
                  • 176. [RollResult] True
                    • 295.
                      Narrator
                      : *'The Descent' - an infernal conspiracy that had seen the entire city of Elturel briefly dragged to the Hells.*GLO_Tieflings_Knows_DescentIntoAvernus
                      • 272. Player: If your people survived that, they'll survive anything.
                        • 307.
                          Zevlor
                          : So I hoped. But we've lost so many already - and more will die if we're forced out again.
                          • 256. [Pop] 1
                      • 97. [Jump] Jump to Node 175 (1)
                  • 2. [RollResult] False
                    • 314. Player: 'The Descent'? What is that?GLO_Tieflings_Knows_DescentIntoAvernus = FalseGLO_Tieflings_Knows_DescentIntoAvernus
                      • 140.
                        Zevlor
                        : I'm surprised you haven't heard of it.
                        • 405.
                          Zevlor
                          : The High Overseer - our grand protector - signed a pact with devils. It dragged Elturel straight to Hell.
                          • 220.
                            Zevlor
                            : Lucky for us, a group of adventurers found a way to bring the city back.
                            • 306.
                              Zevlor
                              : Afterwards, people looked at us and just saw 'devilkin'. No different from the druids here, really.
                              • 288. [Pop] 1
                    • 175. Player: Is there a place for tieflings anywhere?
                      • 172.
                        Zevlor
                        : Hah - a fair point. We can only hope the citizens of Baldur's Gate are more open-minded.
                        • 407.
                          Zevlor
                          : But we can't get there with those beasts blocking our path.
                          • 46. [Pop] 1
                    • 10. Player: Maybe your people should have stayed in Hell.
                      • 34. Player: [TagAnswer] ORI_Inclusion_Karlach
                        • 252.
                          Karlach
                          : Excuse you.devnote
                          • 227. Player: [TagAnswer] ORI_Inclusion_End_Karlach
                            • 209. [Alias]
                              • Alias to Node 141
                              • 257. [Pop] 1
        • 245. Player: Why did Halsin go with the adventurers?GLO_Halsin_Knows_IsMissing
          • 301.
            Zevlor
            : Some artefact Aradin was hunting. I don't know any more than that - and don't want to.devnote
            • 218.
              Zevlor
              : This grove is poorer for losing Halsin, but I have my own people's concerns to look to.devnote
        • 388. Player: Halsin's alive - he's being held captive by goblins.GLO_Halsin_State_PermaDefeated = False, GLO_Halsin_Knows_IsFound
          • 258.
            Zevlor
            : Gods above. This is wonderful news, but... I've seen what goblins do to their captives.devnote
            • 255.
              Zevlor
              : I wish we could ride to his rescue, but my people would just wind up slaughtered along with him.devnote
              • 53.
                Zevlor
                : I'll... I'll pray for him. So long as the goblins hold the roads, I'm afraid it's all we can do.devnote
                End
        • 31. Player: I'm looking for the one called 'Zorru'., REALLY_GITHYANKIORI_Laezel_Quest_ZorruIsPermaDefeated = False, ORI_Laezel_Quest_FoundZorru = False, ORI_Laezel_Quest_FindZorruDEN_TieflingLeader_Knows_AskedAboutZorruAfterIntro
        • 31. Player: I'm looking for a man named Zorru.ORI_Laezel_Quest_ZorruIsPermaDefeated = False, ORI_Laezel_Quest_FoundZorru = False, ORI_Laezel_Quest_FindZorruDEN_TieflingLeader_Knows_AskedAboutZorruAfterIntro
          • 304. [Jump] Jump to Node 242 (1)
        • 137. Player: Leave.
          End
    • 11. [Jump] Jump to Node 137 (1)
  • 419.
    Zevlor
    : I'm told the druids have stopped their damn chanting. What happened?devnoteDEN_GroveConflict_State_DruidsPacified, DEN_TieflingLeader_State_KaghaResolved = False, DEN_TieflingLeader_HasMet_DruidsPacified = False
    • Link to Node 21
    • Link to Node 16
    • Link to Node 271
    • Link to Node 1
    • Link to Node 367