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    Synopsis:

    In these dialogues, Zevlor reflects on what's happened (an attack of goblins at the gate, which the player helped with) and his mistrust of and bitterness towards the druids who are reluctantly hosting his people. He is exasperated, furious, but also eager to meet anyone who could help. He'll show a flash of anger and frustration at the start if the player struck him, but is pragmatic enough to calm himself once he realises you could be more help to him than harm.


  • 56.
    Zevlor
    : Forgive that display. Aradin's a blowhard, but that's no cause for me to join him.devnoteDEN_TieflingLeader_HasMet_Introduction, DEN_TieflingLeader_Event_PostConfrontationDone
    • 87.
      Zevlor
      : Thank you for your help out there. I'm Zevlor.devnoteWYLL
      • 167.
        Zevlor
        : And if I'm not mistaken, you're the Blade of Frontiers.devnote
        • 145. Player: Please - it's just Wyll.DEN_TieflingLeader_Event_GaveName
          • 131.
            Zevlor
            : Well met, by whatever name. Though I'm afraid that's all the welcome we can give you.devnote
            • Link to Node 39
        • 57. [Jump] Jump to Node 89 (1)
        • 105. [Jump] Jump to Node 130 (1)
    • 3.
      Zevlor
      : I wouldn't have looked to a drow for help, but I'm grateful all the same. I'm Zevlor., DROWELF, DROWHALFELFdevnote
      • 49. Player: I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].DEN_TieflingLeader_Event_GaveName
        • 157.
          Zevlor
          : Well met. I should warn you - visitors are no longer welcome in this grove.devnote
          • Link to Node 39
      • 89. Player: What is this place?
        • 163.
          Zevlor
          : A druids' grove, dedicated to the Oak Father, Silvanus. You'll find its keepers just as thorny, I fear.devnote
          • Link to Node 39
      • 130. Player: I take my thanks in coin.
        • 54.
          Zevlor
          : Then you'll have better luck looting the goblins outside - this is a druids' grove.devnote
          • 39. [Jump] Jump to Node 45 (1)
      • 172. Player: Do you have something against drow?
        • 66.
          Zevlor
          : I meant no insult. It's simply that yours are a people at war with themselves - I've never known them to care for outsiders. devnote
          • Link to Node 39
    • 81. [Alias]
      • Alias to Node 87
      • 73. [Jump] Jump to Node 49 (1)
      • 103. [Jump] Jump to Node 89 (1)
      • 58. [Jump] Jump to Node 130 (1)
  • 67.
    Zevlor
    : Now that's settled.DEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKO = FalseDEN_TieflingLeader_HasMet_Introduction, DEN_TieflingLeader_Event_PostConfrontationDone
    • 91. [Jump] Jump to Node 56 (2)
  • 120.
    Zevlor
    : Aradin didn't make it? Pity - but he might've got more of my people killed, if not for you.DEN_AdventurerLeader_State_PermaDefeatedDEN_TieflingLeader_HasMet_Introduction, DEN_TieflingLeader_Event_PostConfrontationDone
    • Link to Node 91
  • 138.
    Zevlor
    : You acted quickly. I'm just sorry I didn't get there first.DEN_RaidingParty_Event_KnockOutAdventurer, DEN_RaidingParty_Event_PlayerDidTheKODEN_TieflingLeader_HasMet_Introduction, DEN_TieflingLeader_Event_PostConfrontationDone
    • Link to Node 91
  • 175.
    Zevlor
    : Ngh. Mragreshem.devnoteDEN_RaidingParty_Event_KnockOutTieflingDEN_TieflingLeader_HasMet_Introduction, DEN_TieflingLeader_Event_PostConfrontationDone
    • 8.
      Zevlor
      : A cheap shot. I should've expected that.devnoteDEN_RaidingParty_Event_PlayerDidTheKO = False, DROWHALFELF = False, DROWELF = False
      • 176. Player: Are you all right?
        • 126.
          Zevlor
          : I'll survive a sore jaw. Particularly if it's rid the grove of Aradin.
          • Link to Node 109
      • 1. Player: Aradin ran off.
        • 150.
          Zevlor
          : True to form, and good riddance. This grove has troubles enough.devnote
          • Link to Node 109
      • 114. Player: You had that coming.
        • 34.
          Zevlor
          : Did I, now? It makes no matter - this grove has problems enough.devnote
          • Link to Node 109
      • 144. Player: Better that than further bloodshed.
        • 2.
          Zevlor
          : Indeed - I'll survive a sore jaw. This grove has bigger problems right now.
          • 109. [Jump] Jump to Node 45 (1)
    • 70. [Alias] DEN_RaidingParty_Event_PlayerDidTheKO = False
      • Alias to Node 8
      • 79.
        Zevlor
        : What I didn't expect was help out there from a drow. Thank you - I'm Zevlor.devnote
        • 53. [Jump] Jump to Node 3 (2)
    • 22.
      Zevlor
      : A cheap shot - to be expected from a drow. But you helped us, so instead of killing you, I'll just ask:, DROWELF, DROWHALFELFdevnote
      • 160.
        Zevlor
        : I'd ask who you are, but I've heard of the Blade of Frontiers. I'd heard he was a hero, though - not a thug.devnoteWYLL
        • 46. [Jump] Jump to Node 28 (2)
      • 28.
        Zevlor
        : Who in the Nine Hells do you think you are?devnote
        • 124. Player: You were heading for bloodshed. I avoided that.WYLL
          • 11.
            Zevlor
            : Very noble of you. Now unless you plan on striking me again, I have other problems to attend to.
            • Link to Node 99
        • 14. Player: I'm [GEN_PlayerName_c11eee1e-7815-6143-7233-f2427799fa53].WYLL = FalseDEN_TieflingLeader_Event_GaveName
          • 6.
            Zevlor
            : Zevlor. Now unless you plan on striking me again, I have other problems to attend to.
            • 99.
              Zevlor
              : This place is in enough turmoil. It will be smart for both of us to make allies of enemies.devnoteDEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKO
              • Link to Node 45
        • 142. Player: Are you all right?
          • 17.
            Zevlor
            : I'll survive a sore jaw. What I won't tolerate is a stranger waltzing in here and interfering in our business.
            • 78.
              Zevlor
              : Lucky for you, you seem to have spooked that adventurer trash into leaving.
              • 45.
                Zevlor
                : Whatever your business, I'd see to it quickly - the druids are forcing everyone out. devnote
                • 37.
                  Zevlor
                  : This attack will only strengthen their resolve.devnote
                  • 152. Player: I have no quarrel with druids.DRUID = False
                    • Link to Node 47
                  • 48. Player: Why are they forcing you out?
                    • 47.
                      Zevlor
                      : There have been several attacks by different monsters. The druids blame us 'outsiders' for drawing them here. Nobody's welcome anymore.devnote
                      • Link to Node 38
                  • 51. Player: Those goblins - have there been many attacks like that?
                    • Link to Node 47
                  • 179. Player: I won't be staying long - I just need to find a healer.DEN_Apprentice_Knows_HeardAboutNettie = False, DEN_Apprentice_UserShortcut = False, DEN_Apprentice_State_Dead = False
                    • 115. [Alias] DEN_AdventurerLeader_State_PermaDefeatedGLO_Halsin_Knows_IsMissing
                      • Alias to Node 132
                      • Link to Node 40
                    • 29. [Alias] GLO_Halsin_Knows_IsMissing
                      • Alias to Node 84
                      • 40. [Alias] DEN_Apprentice_Knows_HeardAboutNettie, LearnedAboutNettie
                        • Alias to Node 25
                        • 38.
                          Zevlor
                          : They've started a ritual to cut the grove off from the world outside.DEN_GroveConflict_Knows_HeardAboutRitual
                          • 162.
                            Zevlor
                            : We can't stay, but we'll be slaughtered if we leave - we're no fighters.devnote
                            • 151. Player: This ritual - is there no way to convince the druids to stop it?DEN_GroveConflict_Knows_ZevlorSentToKagha
                              • 118.
                                Zevlor
                                : I've tried. Kagha - their new First Druid - won't even see me.devnote
                                • 75.
                                  Zevlor
                                  : You, though... I know it's not your business, but she owes you for saving this place. devnote
                                  • 77.
                                    Zevlor
                                    : Perhaps you could persuade her. For more time to prepare, if nothing else.MetZevlor
                                    • 112. Player: I want to try and help. I'll do what I can.<br>, REALLY_DARK_URGE['Astarion -1', 'Lae'zel -1', 'Gale 1', 'Wyll 5', 'Karlach 3']
                                    • 112. Player: I'll see what I can do.['Astarion -1', 'Lae'zel -1', 'Gale 1', 'Wyll 5', 'Karlach 3']
                                      • 64. [Jump] Jump to Node 31 (2)
                                    • 83. Player: My head's a wreck. I've got too much else to deal with right now.<br>, REALLY_DARK_URGEDEN_GroveConflict_State_HelpDeclined['Astarion 2', 'Lae'zel 1', 'Shadowheart 1', 'Wyll -1', 'Karlach -1']
                                    • 83. Player: I'm sorry. I've got my own problems.DEN_GroveConflict_State_HelpDeclined['Astarion 2', 'Lae'zel 1', 'Shadowheart 1', 'Wyll -1', 'Karlach -1']
                                      • 184. [Jump] Jump to Node 119 (2)
                                    • 80. Player: Perhaps if you could help me find a healer.<br>, REALLY_DARK_URGEDEN_Apprentice_Knows_HeardAboutNettie = False, DEN_Apprentice_UserShortcut = False, DEN_Apprentice_State_Dead = False
                                    • 80. Player: I have my own temporal concerns. I need a healer.DEN_Apprentice_Knows_HeardAboutNettie = False, DEN_Apprentice_UserShortcut = False, DEN_Apprentice_State_Dead = False
                                      • 173. [Alias] DEN_AdventurerLeader_State_PermaDefeatedGLO_Halsin_Knows_IsMissing
                                        • Alias to Node 132
                                        • Link to Node 185
                                      • 72. [Alias] GLO_Halsin_Knows_IsMissing
                                        • Alias to Node 84
                                        • 185. [Alias] DEN_Apprentice_Knows_HeardAboutNettie, LearnedAboutNettie
                                          • Alias to Node 25
                                          • 113. [Alias]
                                            • Alias to Node 154
                                            • 31. Player: I'll find her. And I'll speak to Kagha while I'm there.['Astarion -1', 'Lae'zel -1', 'Gale 1', 'Wyll 5', 'Karlach 3']
                                              • 4. Player: [TagAnswer] ORI_Inclusion_Astarion
                                                • 170.
                                                  Astarion
                                                  : Really? We're messengers, now?devnote
                                                  • 85. Player: [TagAnswer] ORI_Inclusion_End_Astarion
                                                    • 60.
                                                      Zevlor
                                                      : We'd owe you a great debt. If we're forced to leave now, we won't make it to the city.devnoteb9b70f98-c95a-b05c-4594-e5a28a4b80ed_DEN_TieflingLeader_DenIntro_MentionedDebt = False
                                                      • 159.
                                                        Zevlor
                                                        : You'll find the druids at the heart of the grove. Please - make them see sense., DROWELF, DROWHALFELFDEN_TieflingLeader_ReassuredDrow = FalseDEN_TieflingLeader_ReassuredDrow
                                                        • 108.
                                                          Zevlor
                                                          : Oh, and if it's of any concern... you're brave to walk around without hiding your heritage. I'll make sure everyone knows that you helped us at the gate.devnote
                                                          End
                                                      • 96.
                                                        Zevlor
                                                        : You'll find the druids at the heart of the grove. Please - make them see sense, before more lives are lost.
                                                        End
                                                • 16. Player: [TagAnswer] ORI_Inclusion_Wyll
                                                  • 111.
                                                    Wyll
                                                    : Kagha's a piece of work. Let's see if your wit surpasses your might.
                                                    • 35. Player: [TagAnswer] ORI_Inclusion_End_Wyll
                                                      • 18. [Jump] Jump to Node 85 (2)
                                                  • 21. Player: [TagAnswer] ORI_Inclusion_Gale
                                                    • 139.
                                                      Gale
                                                      : I think you should, yes. No harm in trying the diplomatic route.
                                                      • 71. Player: [TagAnswer] ORI_Inclusion_End_Gale
                                                        • Link to Node 18
                                                    • 183. Player: [TagAnswer] ORI_Inclusion_ShadowHeart
                                                      • 7.
                                                        Shadowheart
                                                        : Let's not forget why we're here. No point in wasting precious time on a lost cause.
                                                        • 166. Player: [TagAnswer] ORI_Inclusion_End_ShadowHeart
                                                          • Link to Node 18
                                                      • 141. Player: [TagAnswer] ORI_Inclusion_Karlach
                                                        • 174.
                                                          Karlach
                                                          : I knew I liked you.
                                                          • 98. Player: [TagAnswer] ORI_Inclusion_End_Karlach
                                                            • Link to Node 18
                                                        • 146. Player: [TagAnswer] ORI_Inclusion_Laezel
                                                          • 137.
                                                            Lae'zel
                                                            : Bah. We've no time to offer aid to every whimpering pup.
                                                            • 42. Player: [TagAnswer] ORI_Inclusion_End_Laezel
                                                              • Link to Node 18
                                            • 119. Player: Enough about the ritual. I have my own problems.DEN_GroveConflict_State_HelpDeclined['Astarion 2', 'Lae'zel 1', 'Shadowheart 1', 'Wyll -1', 'Karlach -1']
                                              • 59. Player: [TagAnswer] ORI_Inclusion_Astarion
                                                • 52.
                                                  Astarion
                                                  : Turning your back on the needy to save your own skin? Maybe we'll get along after all.devnote
                                                  • 187. Player: [TagAnswer] ORI_Inclusion_End_Astarion
                                                    • 181.
                                                      Zevlor
                                                      : I understand. I can only thank you for the help you've already given.devnote
                                                      • 140. [Alias] DEN_TieflingLeader_ReassuredDrow = False, DEN_RaidingParty_Event_KnockOutTiefling, DEN_RaidingParty_Event_PlayerDidTheKODEN_TieflingLeader_ReassuredDrow
                                                        • Alias to Node 23
                                                        • 123.
                                                          Zevlor
                                                          : Just keep your fists to yourself, yes?devnote
                                                          End
                                                      • 23.
                                                        Zevlor
                                                        : We're raised to fear the drow, but you've earned your place here. I'll make sure everyone here knows that., DROWELF, DROWHALFELFdevnoteDEN_TieflingLeader_ReassuredDrow = FalseDEN_TieflingLeader_ReassuredDrow
                                                        End
                                                      • 107.
                                                        Zevlor
                                                        : If you'll excuse me - I'd best get my people moving.devnote
                                                        End
                                                • 97. Player: [TagAnswer] ORI_Inclusion_Wyll
                                                  • 129.
                                                    Wyll
                                                    : These poor souls seek a champion - and you turn your back?
                                                    • 93. Player: [TagAnswer] ORI_Inclusion_End_Wyll
                                                      • Link to Node 155
                                                  • 20. Player: [TagAnswer] ORI_Inclusion_Gale
                                                    • 178.
                                                      Gale
                                                      : We've our problems, granted, but there might be some merit in shutting down a local conflict, no?
                                                      • 65. Player: [TagAnswer] ORI_Inclusion_End_Gale
                                                        • 155. [Jump] Jump to Node 187 (2)
                                                    • 26. Player: [TagAnswer] ORI_Inclusion_ShadowHeart
                                                      • 135.
                                                        Shadowheart
                                                        : You chose well. We have enough burdens as it is without taking on more.devnote
                                                        • 82. Player: [TagAnswer] ORI_Inclusion_End_ShadowHeart
                                                          • Link to Node 155
                                                      • 125. Player: [TagAnswer] ORI_Inclusion_Karlach
                                                        • 134.
                                                          Karlach
                                                          : We can't abandon all these people. Right?
                                                          • 143. Player: [TagAnswer] ORI_Inclusion_End_Karlach
                                                            • Link to Node 155
                                                        • 165. Player: [TagAnswer] ORI_Inclusion_Laezel
                                                          • 158.
                                                            Lae'zel
                                                            : A rational choice. We mustn't stray from our path.
                                                            • 182. Player: [TagAnswer] ORI_Inclusion_End_Laezel
                                                              • Link to Node 155
                                            • 50. Player: Leave.
                                              End
                                    • 62. Player: What are you offering for my aid?
                                      • 44.
                                        Zevlor
                                        : We'd owe you a great debt. What little we have, we'll scrape together. It isn't coin we need - it's time.devnoteb9b70f98-c95a-b05c-4594-e5a28a4b80ed_DEN_TieflingLeader_DenIntro_MentionedDebt
                            • 9. Player: I need a healer.DEN_Apprentice_Knows_HeardAboutNettie = False, DEN_Apprentice_UserShortcut = False, DEN_Apprentice_State_Dead = False
                              • 132.
                                Zevlor
                                : You're wounded? The druid Halsin's a renowned healer, but he went with those adventurers. It seems they left him behind.devnoteDEN_AdventurerLeader_State_PermaDefeatedGLO_Halsin_Knows_IsMissing
                                • Link to Node 25
                              • 84.
                                Zevlor
                                : Goblin got you? The druid Halsin's a renowned healer, but he didn't make it back from Aradin's expedition.devnoteGLO_Halsin_Knows_IsMissing
                                • 25.
                                  Zevlor
                                  : If it's not too serious, you could try his apprentice, Nettie. She's with the other druids, in the inner grove.devnoteDEN_Apprentice_Knows_HeardAboutNettie, LearnedAboutNettie
                                  • 154.
                                    Zevlor
                                    : They've withdrawn there to prepare this damn ritual of theirs.devnote
                            • 148. Player: What brought you here?GLO_TieflingLeader_Knows_Elturel
                              • 186.
                                Zevlor
                                : We're refugees from Elturel - we took shelter here after gnolls attacked us on the road.
                                • 147.
                                  Zevlor
                                  : We were bound for Baldur's Gate, and it was too late to turn back. Elturel had no place for tieflings after the Descent.devnote
                                  • 12.
                                    Narrator
                                    : *You remember it. Elturel and all its citizens were dragged into Avernus - then back out again.*REALLY_KARLACHGLO_Tieflings_Knows_DescentIntoAvernus
                                    • 100. Player: I was there, you know. I'd hoped you'd had a happy ending.
                                      • 177.
                                        Zevlor
                                        : We got out alive. That's what matters. And you did too, by the looks of things.
                                        • 156.
                                          Zevlor
                                          : We'll live to tell another tale, if we can just convince these druids not to turn us out on our backsides.
                                          • Link to Node 74
                                    • 10. Player: Let me guess: Your old neighbours called you 'devilkin' and acted like they never knew you.
                                      • 92.
                                        Zevlor
                                        : How easily such a nasty word slips through the mouth of someone you thought you knew.
                                        • 41.
                                          Zevlor
                                          : We thought we'd found sanctuary here, but the druids have determined to turn us out.
                                          • 74. [Jump] Jump to Node 162 (2)
                                    • 33. Player: Found sanctuary here, did you?
                                      • 188. [Jump] Jump to Node 63 (1)
                                  • 127. Player: [TagAnswer] FEMALEORI_Inclusion_Karlach
                                    • 136.
                                      Karlach
                                      : Gods, these are those tiefs? Their whole city was dragged into Avernus for a while. Zariel was delighted. When they made it back out, I'd hoped they got their happy ending.GLO_Tieflings_Knows_DescentIntoAvernus
                                      • 149. Player: [TagAnswer] ORI_Inclusion_End_Karlach
                                        • 101. [Jump] Jump to Node 55 (2)
                                  • 180.
                                    Zevlor
                                    : [TagAnswer]
                                    • 86. Player: [PassiveRoll] Roll (Intelligence, History) vs 10 (0)
                                      • 19. [RollResult] False
                                        • 95. Player: 'The Descent'? What is that?GLO_Tieflings_Knows_DescentIntoAvernus = FalseGLO_Tieflings_Knows_DescentIntoAvernus
                                          • 169.
                                            Zevlor
                                            : I'm surprised you haven't heard of it.devnote
                                            • 171.
                                              Zevlor
                                              : The High Overseer - our grand protector - signed a pact with devils. It dragged Elturel straight to Hell.devnote
                                              • 110.
                                                Zevlor
                                                : Lucky for us, a group of adventurers found a way to bring the city back.
                                                • 94.
                                                  Zevlor
                                                  : Afterwards, people looked at us and just saw 'devilkin'. No different from the druids here, really.devnote
                                                  • Link to Node 32
                                        • 122. [Jump] Jump to Node 13 (1)
                                      • 24. [RollResult] True
                                        • 55.
                                          Narrator
                                          : *'The Descent' - an infernal conspiracy that had seen the entire city of Elturel briefly dragged to the Hells.*TIEFLING = FalseGLO_Tieflings_Knows_DescentIntoAvernus
                                          • 43. Player: If your people survived that, they'll survive anything.
                                            • 63.
                                              Zevlor
                                              : So I hoped. But we've lost so many already - and more will die if we're forced out again.devnote
                                              • Link to Node 32
                                          • 13. Player: Is there a place for tieflings anywhere?
                                            • 102.
                                              Zevlor
                                              : Hah - a fair point. We can only hope the citizens of Baldur's Gate are more open-minded.devnote
                                              • 36.
                                                Zevlor
                                                : But we can't get there with those beasts blocking our path.
                                                • 32. [Jump] Jump to Node 162 (2)
                                          • 153. Player: Maybe your people should have stayed in Hell.
                                            • 68. Player: [TagAnswer] ORI_Inclusion_Karlach
                                              • 133.
                                                Karlach
                                                : Excuse you.devnote
                                                • 128. Player: [TagAnswer] ORI_Inclusion_End_Karlach
                                                  • 88.
                                                    Zevlor
                                                    : It seems you're of a mind with our hosts here. But their ritual will force you out, too.devnote
                                                    • Link to Node 32
                                        • 69. [Alias] TIEFLINGGLO_Tieflings_Knows_DescentIntoAvernus
                                          • Alias to Node 55
                                          • 76. Player: You made it back from Avernus. Surely you can survive anything?
                                            • 168. [Jump] Jump to Node 63 (1)
                                          • 90. Player: Should've stayed in the Hells - our kind might be treated better there. TIEFLING
                                            • 189. [Jump] Jump to Node 102 (1)
                                          • 117. Player: That's sad - but it doesn't mean the druids owe you sanctuary.
                                            • 61. [Jump] Jump to Node 88 (1)
                            • 0. Player: Leave.
                              • 116.
                                Zevlor
                                : Thank you again for your help out there.
                                • 161. [Jump] Jump to Node 181 (2)
                  • 30. Player: Outsiders, perhaps. But not me.DRUID
                    • 106.
                      Zevlor
                      : Lucky you.devnote
                      • 15. [Jump] Jump to Node 47 (1)
        • 27. Player: Aradin ran off.
          • 5.
            Zevlor
            : I can see that. You're lucky your little display scared him off.devnote
            • 164.
              Zevlor
              : Lay hands on me again, however, and every tiefling in this encampment will fall on you like a tide.
              • Link to Node 45
        • 104. Player: You had that coming.
          • 121.
            Zevlor
            : And so will you, if you ever lay hands on me again. That I promise you.devnote
            • Link to Node 78