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Synopsis:
Nerela is wondering whether to sell a music box, the only memento she has of the husband and daughter who were killed by gnolls on the road here. It's a scam - her story is fabricated and the box is a dime a dozen. Player can comfort her or see through her story. Her overall demeanour is weary, fragile (unless you uncover her scam)
62. : I know I need to sell it. I know that. devnoteDEN_TieflingScam_HasMet, DEN_TieflingScam_Event_TalkedAboutBox
101. [Jump]
Jump to Node 148 (1)
112. [Jump]
Jump to Node 60 (1)
143. [Jump]
Jump to Node 127 (1)
2. [Jump]
Jump to Node 122 (1)
39. Player: Leave. End
79. : |Cinematic: She sits with her eyes closed, clutching the music box tightly as it plays.|DEN_TieflingScam_Event_GaveMoney, DEN_TieflingScam_State_GotMoney, DEN_TieflingScam_State_KeptMusicBoxEnd
84. : |Cinematic: The woman sits and hums a mournful tune.|DEN_TieflingScam_State_HasMusicBox = FalseEnd
88. : No need for this to get ugly, is there? Bye-bye, now.devnoteDEN_TieflingScam_Event_FoundOutLies, DEN_TieflingScam_Knows_ScamEnd
114. : The one you're travelling with? You're lucky to know them.devnoteDEN_TieflingScam_Event_GaveMoney = False, DEN_TieflingScam_State_GotMoneyEnd
115. : Please, I'd... I'd like a moment alone.DEN_TieflingScam_State_IsScamming = FalseEnd
125. Player: |Cinematic: The woman cradled a carved wooden box, from which a soft melody chimed.|devnoteDEN_TieflingScam_HasMet
73. Player: That's a pleasant tune.
96. : Oh, try listening to it a hundred times a day. devnote
149. : My husband made it to keep our little monster quiet - traded one headache for another, really.devnote
100. Player: Close that box. The music is grating.
14. : Oh! Of course, how thoughtless. I beg your pardon - I'm not fan of it myself, truth be told.devnote
123. : Said as much to my husband when he made the bloody thing.
8. Player: What are you doing?
136. : Oh! Sorry, I'm just... I'm just listening.devnote
12. : I used to hate this tune - told my husband as much when he made the bloody thing.devnote
132. : But it kept our little monster quiet. Reason to love it if nothing else, trust me.devnote
41. : ... how much do you think it's worth? Old Ethel said she'd offer me gold for it.devnote
19. Player: Why do you want to sell it?
87. : I... don't have anything else. My husband was carrying our packs when the gnolls found us.devnote
67. : My daughter, sh-she thought they were just big dogs. I tried to get to her... I tried, but-devnote
105. : You must - you must think I'm a monster. But they say you need coin to enter the city. Bribes.devnoteDEN_TieflingScam_Event_TalkedAboutBox
24. Player: You're no monster. I'm sorry you had to go through that.
95. : You're kind, but I - I can't think about that now. We promised one another we'd get there, whatever it took.devnote
64. : If we... if I don't, it... then they'll have died for nothing.devnote
103. Player: Inspect the craftsmanship.DEN_TieflingScam_Event_InspectedBox = False, REALLY_DWARFDEN_TieflingScam_Event_InspectedBox
43. : *The wood is warped, its joints loose - likely done by assembly in some grim workhouse. You realise she's lying.*NARRATION
- Link to Node 58
- Link to Node 93
- Link to Node 90
30. Player: That box is a cheap trinket - fit only to feed the forge.REALLY_DWARF
59. : Why, you heartless -
50. : All right, fine. This little swindle is meant for soft hearts, not keen eyes.
23. : What's say you take them elsewhere, hm?
116. Player: You must be in dire need to lie like that. Here. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])d6480be7-500e-4160-927f-86acfd5c4e7bGEN_TransferNPCPayment_2
89. : ...seriously? I'll take any fool's coin. Call it charity if it makes you feel better about it.devnote
11. : That's worth a tip, I suppose - if you're looking for the real swindlers here, keep an eye on the children. devnoteREALLY_SHADOWHEART = False
69. : That lot could give the Thieves' Guild a run for their money. End
146. Player: [TagAnswer]
REALLY_SHADOWHEARTORI_Inclusion_ShadowHeart
27. : That's worth a tip, I suppose - if you're looking for the real swindlers, keep an eye on the children.
3. : That lot could give the Thieves' Guild a run for their money.
21. : The next time you want to pay gold to be called a fool, come see me.devnoteEnd
72. Player: That was masterful performance. Here. A token of appreciation. ([GEN_CheckMagicPocketGold_2_463b0f43-5410-412d-aba3-875cf81c38ca])d6480be7-500e-4160-927f-86acfd5c4e7bGEN_TransferNPCPayment_2
29. : Why thank you. Always nice to have to an appreciative audience.devnote
51. : Though my little con pales in comparison to the children. Could give the Thieves' Guild a run for their money that lot.
126. : Watch yourself - they're not as kind as I am. End
70. Player: Lose the sob story. Less is more.
44. : Hm. Noted. But if nuggets of wisdom are all you have to offer...devnote
26. : ... I'll wait for the next idiot with gold, thanks.devnoteEnd
94. Player: I'm not leaving without that atrocity you call craftsmanship.REALLY_DWARFRoll (Strength, ) vs 10 (0)
18. [RollResult] True
98. [Jump]
Jump to Node 33 (1)
107. [RollResult] False
139. [Jump]
Jump to Node 133 (1)
20. Player: You're not conning anyone else. Hand it over.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 15 (0)
1. [RollResult] True
33. : Gods, relax.devnote
75. : If I had a little coin, I could afford to be self-righteous too. Take it.devnoteDEN_TieflingScam_State_HasMusicBoxDEN_TieflingScam_Event_GiveMusicBox
42. : I'll just find another box and work another idiot. Like always. End
45. : I don't... where'd it go? Looks like someone swiped it before you. All that fuss for nothing.devnoteEnd
142. [RollResult] False
133. : You're cute. But you're taking up space for the next idiot.devnoteEnd
36. Player: HAND IT OVER.BARBARIANRoll (Charisma, Intimidation) vs 15 (1)
- Link to Node 1
- Link to Node 142
25. Player: Probe her thoughts. bd0401d4-e236-9a38-631b-f6b33c4bb1bb_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
80. [RollResult] True
56. : Nowhere else to go if he tells. Can't let that happen - just keep calm.,
MALEDETECTTHOUGHTSbd0401d4-e236-9a38-631b-f6b33c4bb1bb_MindHasBeenRead
56. : Nowhere else to go if she tells. Can't let that happen - just keep calm.,
FEMALEDETECTTHOUGHTSbd0401d4-e236-9a38-631b-f6b33c4bb1bb_MindHasBeenRead
56. : Nowhere else to go if they tell. Can't let that happen - just keep calm.DETECTTHOUGHTSbd0401d4-e236-9a38-631b-f6b33c4bb1bb_MindHasBeenRead
15. Player: If you give me that box I won't expose you.bd0401d4-e236-9a38-631b-f6b33c4bb1bb_MindHasBeenRead
71. : How -
135. : All right, you win. Just... take it.DEN_TieflingScam_State_HasMusicBoxDEN_TieflingScam_Event_GiveMusicBox
138. : Gods, look, I don't have it anymore. See? Now take your freakshow elsewhere.devnoteEnd
28. [Jump]
Jump to Node 106 (2)
120. [RollResult] False
68. : Are you - devnote
86. : No. No. You do not get to do that.devnoteTemporaryHostilityAfterDialogEnd
5. Player: You make all tieflings look bad. Have you no shame?TIEFLING
6. : You can't eat shame, kin. Better to learn that before your belly starts growling.devnoteEnd
104. Player: Leave. End
148. Player: Inspect the box.DEN_TieflingScam_Event_InspectedBox = False, REALLY_DWARF = FalseDEN_TieflingScam_Event_InspectedBox
134. Player: [PassiveRoll]
Roll (Wisdom, Insight) vs 10 (0)
110. [RollResult] True
37. : *It's no masterpiece. Her gaze flicks between the box and you. You realise she's lying.*NARRATIONDEN_TieflingScam_Event_FoundOutLies, DEN_TieflingScam_Knows_Scam
58. Player: Had all of that been a lie?
47. : What? How did you... no, it wasn't all a lie. devnote
74. : I do need the coin. The guards in Baldur's Gate aren't going to let us in without a little encouragement.devnote
32. : Same way you weren't going to stop and listen without a sob story.devnote
- Link to Node 116
- Link to Node 20
- Link to Node 36
- Link to Node 25
- Link to Node 5
- Link to Node 104
93. Player: That box is worthless.
17. : Worthless? How could you say -devnote
106. : Bah, fine. Let's not waste any more of one another's time, hm?devnote
113. [Jump]
Jump to Node 32 (2)
90. Player: You're quite the actor. You almost had me.BARD
92. :