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    Synopsis:

    Dialogue when first interacting with the well.

    How to trigger:

    - goto 20, 398 (beside well in village)
    - killcombat (to end goblin fight that triggers when you teleport in)
    - Click on well



  • 5.
    Narrator
    : *Apart from an overgrowth of moss, the well looks unremarkable.*NARRATIONFOR_Bottomless_State_InteractedWithWell = FalseFOR_Bottomless_State_InteractedWithWell
    • 2. Player: Throw a coin into the well.FOR_BottomlessWell_InteractWithWell_Knows_ThrewCopper = False, d6480be7-500e-4160-927f-86acfd5c4e7b
      • 8.
        Narrator
        : *The coin disappears into the darkness, landing with a soft clink.*NARRATION, SFXFOR_Bottomless_State_FoundWellEntrance, e678bd59-74f4-4a7b-8776-aca807d9ef22
        • 1. [Jump] Jump to Node 9 (2)
      • 9.
        Narrator
        : *The coin disappears into the well. After a moment, you hear a soft clink - not a splash.*NARRATION, SFXFOR_BottomlessWell_InteractWithWell_Knows_ThrewCopper, FOR_Bottomless_State_FoundWellEntrance
        • 14. [Jump] Jump to Node 11 (1)
        • 4. [Jump] Jump to Node 3 (1)
        • 18. [Jump] Jump to Node 17 (1)
    • 3. Player: Peer into the well.FOR_BottomlessWell_InteractWithWell_Knows_LookedDown = FalseFOR_BottomlessWell_InteractWithWell_Knows_LookedDown, FOR_Bottomless_State_InteractedWithWellRoll (Intelligence, Investigation) vs 10 (0)
      • 13. [RollResult] True
        • 6.
          Narrator
          : *Dry stones line the wall. At the bottom, something gleams in the dappled light.*NARRATIONFOR_BottomlessWell_InteractWithWell_Knows_LookedDownSuccess, FOR_Bottomless_State_FoundWellEntrance
          • 11. Player: Climb down the bucket rope.FOR_Bottomless_State_FoundWellEntranceFOR_Bottomless_Event_DescendedWell, FOR_Bottomless_State_FoundWellEntrance
            End
          • 16. [Jump] Jump to Node 2 (1)
          • 15. [Jump] Jump to Node 17 (1)
      • 21. [RollResult] False
        • 7.
          Narrator
          : *Dry stones line the wall, but the darkness below is impenetrable.*NARRATION
    • 17. Player: Leave.
      End
  • 10.
    Narrator
    : *The well doesn't look too deep, and the old bucket rope feels strong enough.*NARRATIONFOR_Bottomless_State_FoundWellEntrance, FOR_Bottomless_State_InteractedWithWell
    • 19. [Jump] Jump to Node 11 (1)
    • 22. [Jump] Jump to Node 2 (1)
    • 0. [Jump] Jump to Node 3 (1)
    • 20. [Jump] Jump to Node 17 (1)
  • 23.
    Narrator
    : *The well stands, as it has for ages.*NARRATIONFOR_Bottomless_State_FoundWellEntrance = False, FOR_Bottomless_State_InteractedWithWell
    • 12. [Jump] Jump to Node 5 (2)