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Synopsis:
Dialogue when first interacting with the well.
How to trigger:
- goto 20, 398 (beside well in village)
- killcombat (to end goblin fight that triggers when you teleport in)
- Click on well
5. : *Apart from an overgrowth of moss, the well looks unremarkable.*NARRATIONFOR_Bottomless_State_InteractedWithWell = FalseFOR_Bottomless_State_InteractedWithWell
2. Player: Throw a coin into the well.FOR_BottomlessWell_InteractWithWell_Knows_ThrewCopper = False, d6480be7-500e-4160-927f-86acfd5c4e7b
8. : *The coin disappears into the darkness, landing with a soft clink.*NARRATION,
SFXFOR_Bottomless_State_FoundWellEntrance, e678bd59-74f4-4a7b-8776-aca807d9ef22
1. [Jump]
Jump to Node 9 (2)
9. : *The coin disappears into the well. After a moment, you hear a soft clink - not a splash.*NARRATION,
SFXFOR_BottomlessWell_InteractWithWell_Knows_ThrewCopper, FOR_Bottomless_State_FoundWellEntrance
14. [Jump]
Jump to Node 11 (1)
4. [Jump]
Jump to Node 3 (1)
18. [Jump]
Jump to Node 17 (1)
3. Player: Peer into the well.FOR_BottomlessWell_InteractWithWell_Knows_LookedDown = FalseFOR_BottomlessWell_InteractWithWell_Knows_LookedDown, FOR_Bottomless_State_InteractedWithWellRoll (Intelligence, Investigation) vs 10 (0)
13. [RollResult] True
6. : *Dry stones line the wall. At the bottom, something gleams in the dappled light.*NARRATIONFOR_BottomlessWell_InteractWithWell_Knows_LookedDownSuccess, FOR_Bottomless_State_FoundWellEntrance
11. Player: Climb down the bucket rope.FOR_Bottomless_State_FoundWellEntranceFOR_Bottomless_Event_DescendedWell, FOR_Bottomless_State_FoundWellEntranceEnd
16. [Jump]
Jump to Node 2 (1)
15. [Jump]
Jump to Node 17 (1)
21. [RollResult] False
7. : *Dry stones line the wall, but the darkness below is impenetrable.*NARRATION
17. Player: Leave.End
10. : *The well doesn't look too deep, and the old bucket rope feels strong enough.*NARRATIONFOR_Bottomless_State_FoundWellEntrance, FOR_Bottomless_State_InteractedWithWell
19. [Jump]
Jump to Node 11 (1)
22. [Jump]
Jump to Node 2 (1)
0. [Jump]
Jump to Node 3 (1)
20. [Jump]
Jump to Node 17 (1)
23. : *The well stands, as it has for ages.*NARRATIONFOR_Bottomless_State_FoundWellEntrance = False, FOR_Bottomless_State_InteractedWithWell
12. [Jump]
Jump to Node 5 (2)