Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
A dialogue with the bugbear's corpse after a player killed him. 'Butters' is Buthir, the ogre he loves.
5. : *The corpse does not stir. It will answer no more questions.*NARRATIONGLO_SpeakWithDead_State_QuestionsLimitReachedEnd
23. : *The corpse seems willing to speak - but not to its killer.*NARRATIONGLO_SpeakWithDead_State_KillerEnd
25. : *The corpse regards you lifelessly.*NARRATIONGLO_SpeakWithDead_State_QuestionsLimitReached = False
8. Player: Who are you?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
15. : Name... Grukkoh...
17. : [TagAnswer]
16. Player: What happened to you?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
1. : Intruders... me and... Butters... ruined.
2. : [TagAnswer]
10. Player: Were you alone when you died?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
19. : Butters... Buthir... love...
9. : [TagAnswer]
12. Player: Who killed you?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
18. : Dog... split us up... ran us through...devnote
13. : [TagAnswer]
3. Player: Where did you come from?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
6. : Hills... then... Moonrise...
0. : [TagAnswer]
21. Player: What were you doing in the village?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
22. : Weapon... search... take break... Butters...
20. : [TagAnswer]
11. Player: Who do you report to?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
24. : Absolute... only goddess... Moonrise...GLO_Absolute_Knows_MoonriseTowers
14. : [TagAnswer]
4. Player: Leave.GLO_SpeakWithDead_State_QuestionsLimitReached = FalseEnd
7. : *The spell's power wanes. You can ask no more questions.*NARRATIONGLO_SpeakWithDead_State_QuestionsLimitReachedEnd