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    Synopsis:

    Using Speak with Dead, we are able to talk to the spirit of Gomwick. He was killed by a band of gnolls, but managed to save his dog, Scratch, by forcing him to flee.


  • 11.
    Narrator
    : *The corpse does not stir. It will answer no more questions.*NARRATIONGLO_SpeakWithDead_State_QuestionsLimitReached
    End
  • 19.
    Narrator
    : *The corpse regards you lifelessly.*NARRATIONGLO_SpeakWithDead_State_QuestionsLimitReached = False
    • 4. Player: Who are you?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 2.
        Gomwick
        : ... Gomwick...
        • 0.
          Gomwick
          : [TagAnswer]
    • 29. Player: What's your profession?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 17.
        Gomwick
        : ... runner... Fleetfoot... Courier Company...
        • 9.
          Gomwick
          : [TagAnswer]
    • 30. Player: Where are you from?GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 26.
        Gomwick
        : ... from... Triel...
        • 21.
          Gomwick
          : [TagAnswer]
    • 14. Player: Why were you in the forest?GLO_SpeakWithDead_State_QuestionsLimitReached = False, FOR_Courier_Ghost_AskedWhyInForest = FalseGLO_SpeakWithDead_Event_QuestionAsked, FOR_Courier_Ghost_AskedWhyInForest
      • 10.
        Gomwick
        : ... letters... delivery to... Baldur's Gate...
        • 31.
          Gomwick
          : [TagAnswer]
    • 1. Player: Where did you keep the letters?GLO_SpeakWithDead_State_QuestionsLimitReached = False, FOR_Courier_Ghost_AskedWhyInForestGLO_SpeakWithDead_Event_QuestionAsked
      • 7.
        Gomwick
        : ... in... bag... standard... issue...
        • 27.
          Gomwick
          : [TagAnswer]
    • 22. Player: What happened to you? GLO_SpeakWithDead_State_QuestionsLimitReached = False, FOR_Courier_Ghost_WhatHappened = FalseGLO_SpeakWithDead_Event_QuestionAsked, FOR_Courier_Ghost_WhatHappened
      • 25.
        Gomwick
        : ... pack of... gnolls... claws... teeth...
        • 23.
          Gomwick
          : [TagAnswer]
    • 20. Player: How did Scratch get away?FOR_Courier_Ghost_Dog, GLO_SpeakWithDead_State_QuestionsLimitReached = False, FOR_Courier_Ghost_WhatHappenedGLO_SpeakWithDead_Event_QuestionAsked
      • 6.
        Gomwick
        : ... made... run away... yelled... crying...
        • 5.
          Gomwick
          : [TagAnswer]
    • 24. Player: I've taken Scratch in. Is there anyone I can take him to?FOR_Courier_Dog_HeadingToCamp, FOR_Courier_Ghost_Dog, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 8.
        Gomwick
        : ... we have... no one... only... each other...
        • 15.
          Gomwick
          : [TagAnswer]
    • 12. Player: I want to help Scratch. How can I calm him?FOR_Courier_Dog_HeadingToCamp = False, FOR_Courier_Ghost_Dog, GLO_SpeakWithDead_State_QuestionsLimitReached = FalseGLO_SpeakWithDead_Event_QuestionAsked
      • 13.
        Gomwick
        : ... always has... stick... happy... wagging...
        • 18.
          Gomwick
          : [TagAnswer]
    • 3. Player: Leave.GLO_SpeakWithDead_State_QuestionsLimitReached = False
      End
    • 16.
      Narrator
      : *The spell's power wanes. You can ask no more questions.*NARRATIONGLO_SpeakWithDead_State_QuestionsLimitReached
      End
  • 28.
    Narrator
    : *The corpse seems willing to speak - but not to its killer.*NARRATIONGLO_SpeakWithDead_State_Killer
    End