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    Synopsis:

    In SwA, Scratch speaks like a human. He doesn't have any kind of dog-like affectation, nor is he stupid - he's well-spoken, even when he's saying 'dog' things. Throughout the dialogue, he's stoic but heartbroken, deluding himself into believing that his master is not dead.
    We come across the corpse of a man being protected by his loyal dog, Scratch.The dog refuses to let us near the dead man or his belongings, forcing us to try and win him over (or else just kill him). We can use Speak with Animals to get further insight into the dog's perspective. If we cast Speak with Dead upon the courier, we can learn the dog's name and use this as an additional way to win it over.



  • 15.
    Scratch
    : Leave us alone.FOR_CourierDog_State_AngeredDog, PETPAL
    End
  • 22.
    Narrator
    : *The dog flashes its teeth in a snarl - he wants you gone.*FOR_CourierDog_State_AngeredDog, PETPAL = False
    End
  • 24.
    Scratch
    : *Grrr!*SFX_OnlyFOR_Courier_Dog_HasMet, FOR_Courier_State_DogCalm = False, FOR_Courier_State_DogPlayful = False, PETPAL = False
    • 14. [Jump] Jump to Node 51 (2)
  • 30.
    Scratch
    : Keep moving, stranger. Quietly.devnoteFOR_CourierDog_HasMet_SpeakWithAnimals = False, PETPAL
    • 50. Player: What happened here?
      • Link to Node 40
    • 31. Player: Who is that?
      • 40.
        Scratch
        : I told you to go!devnoteFOR_CourierDog_HasMet_SpeakWithAnimals
        • 81. Player: You're Scratch, aren't you? Come here. It's all right.FOR_Courier_Knows_DogName
          • 69.
            Scratch
            : You know my name? Interesting - a predator wouldn't care to learn it.FOR_Courier_State_DogCalm
            • 114. [Jump] Jump to Node 29 (1)
        • 126. Player: Peer at his collar.FOR_Courier_Knows_DogName = FalseRoll (Wisdom, Perception) vs 10 (0)
          • 19. [RollResult] True
            • 125. [Alias] FOR_Courier_Knows_DogName
              • Alias to Node 35
          • 127. [RollResult] False
            • 11.
              Scratch
              : What are you doing? Get back!
        • 106. Player: If I wanted to hurt either of you, I'd have done it already.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 15 (0)
          • Link to Node 72
          • Link to Node 27
        • 119. Player: I could snap you in half, if I wanted to. I don't., REALLY_HALFORCRoll (Charisma, Intimidation) vs 10 (0)
          • Link to Node 27
          • 25. [RollResult] True
            • 47. [Jump] Jump to Node 62 (1)
        • 36. Player: I don't want to hurt you. BUT I CAN. , BERSERKERdevnoteBARBARIANRoll (Charisma, Intimidation) vs 10 (1)
        • 36. Player: You don't want me angry. Trust me - one animal to another.devnoteBARBARIANRoll (Charisma, Intimidation) vs 10 (1)
          • 72. [RollResult] True
            • 39.
              Scratch
              : Perhaps that's true. Your scent is thick with blood.FOR_Courier_State_DogCalm
              • 29.
                Scratch
                : Still, you should go. My friend is injured. He needs rest.
                • 17. Player: I don't think he's going to wake up.
                  • 80.
                    Scratch
                    : Of course he will. And then we'll return home.FOR_Courier_State_DogPlayful
                    • 123. Player: What's your name?FOR_Courier_Knows_DogName = FalseFOR_Courier_Knows_DogName
                      • 98.
                        Scratch
                        : He calls me Scratch. You can do the same.
                    • 46. Player: What happened to your friend, exactly?<br>
                      • 111.
                        Scratch
                        : We were attacked. Cackling, furry things on two legs.
                        • 86.
                          Scratch
                          : And their smell... it was strange. Rotten. Evil.
                          • 32. Player: [PassiveRoll] Roll (Intelligence, Nature) vs 5 (0)
                            • 49. [RollResult] True
                              • 61.
                                Narrator
                                : *You know the creatures he describes - gnolls.*
                            • 41. [RollResult] False
                              • 110. [Jump] Jump to Node 80 (2)
                    • 91. Player: Come on, you can travel with me if you like.FOR_Courier_Dog_Knows_FinishingMourning = FalseFOR_Courier_Dog_Knows_FinishingMourning
                      • 42.
                        Scratch
                        : No. I won't leave him.devnote
                    • 87. Player: If he doesn't wake up, follow my scent. I have a camp.FOR_Courier_Dog_Knows_FinishingMourning, FOR_Courier_Dog_Knows_InvitedToCamp = FalseFOR_Courier_Dog_Knows_InvitedToCamp['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
                      • 97.
                        Scratch
                        : If it comes to that... I may. Thank you.
                        End
                    • 115. Player: Prove the man is dead - shout at his corpse.['Gale -1', 'Wyll -1', 'Karlach -1']
                      • 18.
                        Scratch
                        : That's enough!FOR_CourierDog_State_AngeredDog, FactionHostileToIndivPlayerAfterDialog
                        End
                    • 103. [Jump] Jump to Node 8 (1)
                • 120. Player: Rest? He needs a grave.
                  • 16.
                    Scratch
                    : Just go. I won't ask you again.FOR_CourierDog_State_AngeredDog
                    End
                • 43. Player: It's noble to protect one of your clan, but he's gone.<br>REALLY_DRAGONBORN
                  • 68.
                    Scratch
                    : He's not my clan. He's my friend.
                    • 93. [Jump] Jump to Node 80 (1)
                • 94. Player: Stop deluding yourself - you are guarding a corpse.REALLY_GITHYANKI
                  • 37.
                    Scratch
                    : Your words are uglier than the rest of you.
                    • 55.
                      Scratch
                      : Go back to whatever hole you slithered out of.FOR_CourierDog_State_AngeredDog
                      End
                • 38. Player: He's with his god now. I'm sorry., CLERIC_GOOD, CLERIC_NEUTRALCLERIC
                  • 28.
                    Scratch
                    : It's not over yet. He'll wake up.
                    • 3. [Jump] Jump to Node 80 (1)
                • 88. Player: Leave.
                  End
          • 27. [RollResult] False
            • 54.
              Scratch
              : You snarl, but you have no teeth. FOR_CourierDog_Event_SwASkillcheckFail
        • 66. Player: I'm not an enemy, I promise.RANGER = False, DRUID = False, PALADIN = FalseRoll (Charisma, Persuasion) vs 15 (0)
          • Link to Node 108
          • Link to Node 10
        • 75. Player: Calm, friend. I mean you no harm.DRUIDRoll (Charisma, Persuasion) vs 15 (1)
          • Link to Node 108
          • Link to Node 10
        • 109. Player: I understand your fear, but I promise I mean you no harm.DRUIDRoll (Charisma, Persuasion) vs 15 (1)
          • Link to Node 108
          • Link to Node 10
        • 64. Player: Calm yourself. I harm only those deserving of it.PALADINRoll (Charisma, Persuasion) vs 15 (1)
          • 108. [RollResult] True
            • 62.
              Scratch
              : Hm. There's death in your scent, but not in your words.FOR_Courier_State_DogCalm
              • 83. [Jump] Jump to Node 29 (1)
          • 10. [RollResult] False
            • 6.
              Scratch
              : These wilds crawl with monsters. You could be one of them.FOR_CourierDog_Event_SwASkillcheckFail
        • 8. Player: Leave.
          End
    • 26. Player: Leave.
      End
  • 48.
    Narrator
    : *The dog remains at the dead man's side, as if in mourning.*8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess, FOR_Courier_Dog_Knows_InvitedToCamp, PETPAL = False
    End
  • 59. [Alias] FOR_Courier_State_DogCalm, FOR_Courier_State_DogPlayful, 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess = False, PETPAL = False
    • Alias to Node 60
    • 0. [Jump] Jump to Node 121 (2)
  • 60.
    Scratch
    : *Whine.*SFX_OnlyFOR_Courier_State_DogCalm, FOR_Courier_State_DogPlayful = False, 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess = False, PETPAL = False
    • 90. [Jump] Jump to Node 58 (2)
  • 73.
    Scratch
    : Please, let him rest.FOR_Courier_State_DogCalm, FOR_Courier_State_DogPlayful = False, PETPAL
    • 128. [Jump] Jump to Node 29 (2)
  • 78.
    Scratch
    : Stay back!FOR_CourierDog_HasMet_SpeakWithAnimals, FOR_Courier_State_DogCalm = False, FOR_Courier_State_DogPlayful = False, PETPAL
    • 2. [Jump] Jump to Node 40 (2)
  • 79. [Alias] FOR_CourierDog_State_AngeredDog, 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess = False, PETPAL = False
    End
    • Alias to Node 24
  • 84.
    Narrator
    : *The dog watches the corpse, a quiet whine escaping with every breath.*NARRATIONFOR_Courier_State_DogCalm, FOR_Courier_State_DogPlayful = False, 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess, PETPAL = False
    • Link to Node 90
  • 95.
    Scratch
    : *Arf! Arf! Grrrrrarf!*devnoteSFX_OnlyFOR_Courier_Dog_HasMet = False, PETPAL = FalseFOR_Courier_Dog_HasMet
    • 53. Player: Reach out to pet him.
      • Link to Node 51
    • 122. Player: Sidestep him to get to the corpse.
      • Link to Node 51
    • 20. Player: Shoo him away.
      • 51.
        Scratch
        : *Grrrr-arf! Arf! Arf!*<br>devnoteSFX_OnlyFOR_Courier_Dog_HasMet
        • 52. Player: It's all right, Scratch. I'm not going to hurt you.FOR_Courier_Knows_DogName
          • 89. [Jump] Jump to Node 56 (1)
        • 118. Player: Kneel - you mean no harm.FOR_Courier_Dog_Event_Skillcheck_Fail = False, FOR_CourierDog_State_AnimalHandlingFailed = FalseRoll (Wisdom, AnimalHandling) vs 10 (0)
          • 34. [RollResult] True
            • 102.
              Narrator
              : *The dog lowers his hackles, his head tilted inquisitively.*devnoteNARRATION8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess
              • 58.
                Narrator
                : *Convinced that you're harmless, he turns his attention back to the corpse.*devnoteNARRATIONFOR_Courier_State_DogCalm
                • 45. Player: You're all right, Scratch.FOR_Courier_Knows_DogNameFOR_Courier_State_DogPlayful
                  • 121.
                    Narrator
                    : *With a deep, heartbroken whine, the dog bows his head.*devnoteNARRATION
                    • 76. Player: Come on, Scratch. Follow me.FOR_Courier_Dog_Knows_FinishingMourning = False, FOR_Courier_Knows_DogNameFOR_Courier_Dog_Knows_FinishingMourning
                      • Link to Node 124
                      • Link to Node 70
                    • 12. Player: Motion him to follow.FOR_Courier_Dog_Knows_FinishingMourning = False, FOR_Courier_Knows_DogName = FalseFOR_Courier_Dog_Knows_FinishingMourning
                      • 124.
                        Narrator
                        : *The dog looks at his owner with sad eyes. He does not move.*devnoteNARRATION8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess
                      • 70.
                        Narrator
                        : *He whines, but remains rooted by the corpse's side.*devnoteNARRATION
                    • 65. [Jump] Jump to Node 4 (1)
                    • 100. Player: Hold out your hand so he can follow your scent to camp.FOR_Courier_Dog_Knows_FinishingMourning, FOR_Courier_Dog_Knows_InvitedToCamp = FalseFOR_Courier_Dog_Knows_InvitedToCamp
                      • 104.
                        Narrator
                        : *The dog sniffs your hand, his tail swung low in understanding. He knows how to find you.*NARRATION8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess
                        End
                      • 113.
                        Scratch
                        : *Sniff.*SFX_Only
                        End
                    • 13. Player: Leave him to his sorrow.
                      End
                • 92. Player: Take a closer look at him.FOR_Courier_Knows_DogName = False
                  • 44.
                    Narrator
                    : *Around his neck is a collar, etched with a name - 'Scratch'.*devnoteNARRATIONFOR_Courier_Knows_DogName
                • 85. Player: Shake your head - the man is gone.8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccessFOR_Courier_State_DogPlayful
                  • Link to Node 121
                • 4. Player: Pet him.FOR_Courier_State_DogPlayful, HUMANOID
                  • 33.
                    Narrator
                    : *The dog whimpers nervously, as if to urge you on.*devnoteNARRATION8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess
                    • Link to Node 67
                  • 9.
                    Scratch
                    : *Whimper.*SFX_Only
                    • 67. [Jump] Jump to Node 121 (2)
                • 112. Player: Leave.
                  End
          • 7. [RollResult] False
            • 74.
              Narrator
              : *The dog's hackles raise.*devnoteNARRATIONFOR_CourierDog_State_AnimalHandlingFailed
        • 116. Player: Peer at his collar.FOR_Courier_Knows_DogName = FalseRoll (Wisdom, Perception) vs 10 (0)
          • 82. [RollResult] True
            • 35.
              Narrator
              : *You see a name etched into the leather - 'Scratch'.*devnoteNARRATIONFOR_Courier_Knows_DogName
          • 117. [RollResult] False
            • 77.
              Scratch
              : *Grrrrafff!*SFX_OnlyFOR_Courier_Dog_Event_Skillcheck_Fail
        • 57. Player: Stand down!BARBARIAN = FalseRoll (Charisma, Intimidation) vs 10 (0)
          • 99. [RollResult] True
            • 56.
              Scratch
              : *Whine.*devnoteSFX_OnlyFOR_Courier_State_DogCalm
              • 1.
                Scratch
                : *Arf! Arf!*devnoteSFX_Only
                • 21. [Jump] Jump to Node 58 (2)
          • 96. [RollResult] False
            • 5.
              Scratch
              : *Grrrrrr.*devnoteSFX_OnlyFOR_Courier_Dog_Event_Skillcheck_Fail
        • 63. Player: ROAR., BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 5 (0)
        • 63. Player: Growl.BARBARIANRoll (Charisma, Intimidation) vs 5 (0)
          • Link to Node 99
          • Link to Node 96
        • 23. Player: Leave.
          End
  • 101.
    Scratch
    : Go on. If he doesn't wake... I'll find you.FOR_Courier_Dog_Knows_InvitedToCamp, PETPAL
    End
  • 105. [Alias] FOR_Courier_State_DogCalm, FOR_Courier_State_DogPlayful, 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess, PETPAL = False
    • Alias to Node 84
    • Link to Node 0
  • 107. [Alias] FOR_Courier_State_DogCalm, FOR_Courier_State_DogPlayful, PETPAL
    • Alias to Node 73
    • 71. [Jump] Jump to Node 80 (2)