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Synopsis:
In SwA, Scratch speaks like a human. He doesn't have any kind of dog-like affectation, nor is he stupid - he's well-spoken, even when he's saying 'dog' things. Throughout the dialogue, he's stoic but heartbroken, deluding himself into believing that his master is not dead.
We come across the corpse of a man being protected by his loyal dog, Scratch.The dog refuses to let us near the dead man or his belongings, forcing us to try and win him over (or else just kill him). We can use Speak with Animals to get further insight into the dog's perspective.
If we cast Speak with Dead upon the courier, we can learn the dog's name and use this as an additional way to win it over.
15. : Leave us alone.FOR_CourierDog_State_AngeredDog, PETPALEnd
22. : *The dog flashes its teeth in a snarl - he wants you gone.*FOR_CourierDog_State_AngeredDog, PETPAL = FalseEnd
24. : *Grrr!*SFX_OnlyFOR_Courier_Dog_HasMet, FOR_Courier_State_DogCalm = False, FOR_Courier_State_DogPlayful = False, PETPAL = False
14. [Jump]
Jump to Node 51 (2)
30. : Keep moving, stranger. Quietly.devnoteFOR_CourierDog_HasMet_SpeakWithAnimals = False, PETPAL
50. Player: What happened here?
31. Player: Who is that?
40. : I told you to go!devnoteFOR_CourierDog_HasMet_SpeakWithAnimals
81. Player: You're Scratch, aren't you? Come here. It's all right.FOR_Courier_Knows_DogName
69. : You know my name? Interesting - a predator wouldn't care to learn it.FOR_Courier_State_DogCalm
114. [Jump]
Jump to Node 29 (1)
126. Player: Peer at his collar.FOR_Courier_Knows_DogName = FalseRoll (Wisdom, Perception) vs 10 (0)
19. [RollResult] True
125. [Alias]
FOR_Courier_Knows_DogName
127. [RollResult] False
11. : What are you doing? Get back!
106. Player: If I wanted to hurt either of you, I'd have done it already.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 15 (0)
- Link to Node 72
- Link to Node 27
119. Player: I could snap you in half, if I wanted to. I don't.,
REALLY_HALFORCRoll (Charisma, Intimidation) vs 10 (0)
- Link to Node 27
25. [RollResult] True
47. [Jump]
Jump to Node 62 (1)
36. Player: I don't want to hurt you. BUT I CAN. ,
BERSERKERdevnoteBARBARIANRoll (Charisma, Intimidation) vs 10 (1)
36. Player: You don't want me angry. Trust me - one animal to another.devnoteBARBARIANRoll (Charisma, Intimidation) vs 10 (1)
72. [RollResult] True
39. : Perhaps that's true. Your scent is thick with blood.FOR_Courier_State_DogCalm
29. : Still, you should go. My friend is injured. He needs rest.
17. Player: I don't think he's going to wake up.
80. : Of course he will. And then we'll return home.FOR_Courier_State_DogPlayful
123. Player: What's your name?FOR_Courier_Knows_DogName = FalseFOR_Courier_Knows_DogName
98. : He calls me Scratch. You can do the same.
46. Player: What happened to your friend, exactly?<br>
111. : We were attacked. Cackling, furry things on two legs.
86. : And their smell... it was strange. Rotten. Evil.
32. Player: [PassiveRoll]
Roll (Intelligence, Nature) vs 5 (0)
49. [RollResult] True
61. : *You know the creatures he describes - gnolls.*
41. [RollResult] False
110. [Jump]
Jump to Node 80 (2)
91. Player: Come on, you can travel with me if you like.FOR_Courier_Dog_Knows_FinishingMourning = FalseFOR_Courier_Dog_Knows_FinishingMourning
42. : No. I won't leave him.devnote
87. Player: If he doesn't wake up, follow my scent. I have a camp.FOR_Courier_Dog_Knows_FinishingMourning, FOR_Courier_Dog_Knows_InvitedToCamp = FalseFOR_Courier_Dog_Knows_InvitedToCamp['Gale 1', 'Shadowheart 1', 'Wyll 1', 'Karlach 1']
97. : If it comes to that... I may. Thank you.End
115. Player: Prove the man is dead - shout at his corpse.['Gale -1', 'Wyll -1', 'Karlach -1']
18. : That's enough!FOR_CourierDog_State_AngeredDog, FactionHostileToIndivPlayerAfterDialogEnd
103. [Jump]
Jump to Node 8 (1)
120. Player: Rest? He needs a grave.
16. : Just go. I won't ask you again.FOR_CourierDog_State_AngeredDogEnd
43. Player: It's noble to protect one of your clan, but he's gone.<br>REALLY_DRAGONBORN
68. : He's not my clan. He's my friend.
93. [Jump]
Jump to Node 80 (1)
94. Player: Stop deluding yourself - you are guarding a corpse.REALLY_GITHYANKI
37. : Your words are uglier than the rest of you.
55. : Go back to whatever hole you slithered out of.FOR_CourierDog_State_AngeredDogEnd
38. Player: He's with his god now. I'm sorry.,
CLERIC_GOOD,
CLERIC_NEUTRALCLERIC
28. : It's not over yet. He'll wake up.
3. [Jump]
Jump to Node 80 (1)
88. Player: Leave.End
27. [RollResult] False
54. : You snarl, but you have no teeth. FOR_CourierDog_Event_SwASkillcheckFail
66. Player: I'm not an enemy, I promise.RANGER = False, DRUID = False, PALADIN = FalseRoll (Charisma, Persuasion) vs 15 (0)
- Link to Node 108
- Link to Node 10
75. Player: Calm, friend. I mean you no harm.DRUIDRoll (Charisma, Persuasion) vs 15 (1)
- Link to Node 108
- Link to Node 10
109. Player: I understand your fear, but I promise I mean you no harm.DRUIDRoll (Charisma, Persuasion) vs 15 (1)
- Link to Node 108
- Link to Node 10
64. Player: Calm yourself. I harm only those deserving of it.PALADINRoll (Charisma, Persuasion) vs 15 (1)
108. [RollResult] True
62. : Hm. There's death in your scent, but not in your words.FOR_Courier_State_DogCalm
83. [Jump]
Jump to Node 29 (1)
10. [RollResult] False
6. : These wilds crawl with monsters. You could be one of them.FOR_CourierDog_Event_SwASkillcheckFail
8. Player: Leave.End
26. Player: Leave.End
48. : *The dog remains at the dead man's side, as if in mourning.*8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess, FOR_Courier_Dog_Knows_InvitedToCamp, PETPAL = FalseEnd
59. [Alias]
FOR_Courier_State_DogCalm, FOR_Courier_State_DogPlayful, 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess = False, PETPAL = False
- Alias to Node 60
0. [Jump]
Jump to Node 121 (2)
60. : *Whine.*SFX_OnlyFOR_Courier_State_DogCalm, FOR_Courier_State_DogPlayful = False, 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess = False, PETPAL = False
90. [Jump]
Jump to Node 58 (2)
73. : Please, let him rest.FOR_Courier_State_DogCalm, FOR_Courier_State_DogPlayful = False, PETPAL
128. [Jump]
Jump to Node 29 (2)
78. : Stay back!FOR_CourierDog_HasMet_SpeakWithAnimals, FOR_Courier_State_DogCalm = False, FOR_Courier_State_DogPlayful = False, PETPAL
2. [Jump]
Jump to Node 40 (2)
79. [Alias]
FOR_CourierDog_State_AngeredDog, 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess = False, PETPAL = FalseEnd
84. : *The dog watches the corpse, a quiet whine escaping with every breath.*NARRATIONFOR_Courier_State_DogCalm, FOR_Courier_State_DogPlayful = False, 8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess, PETPAL = False
95. : *Arf! Arf! Grrrrrarf!*devnoteSFX_OnlyFOR_Courier_Dog_HasMet = False, PETPAL = FalseFOR_Courier_Dog_HasMet
53. Player: Reach out to pet him.
122. Player: Sidestep him to get to the corpse.
20. Player: Shoo him away.
51. : *Grrrr-arf! Arf! Arf!*<br>devnoteSFX_OnlyFOR_Courier_Dog_HasMet
52. Player: It's all right, Scratch. I'm not going to hurt you.FOR_Courier_Knows_DogName
89. [Jump]
Jump to Node 56 (1)
118. Player: Kneel - you mean no harm.FOR_Courier_Dog_Event_Skillcheck_Fail = False, FOR_CourierDog_State_AnimalHandlingFailed = FalseRoll (Wisdom, AnimalHandling) vs 10 (0)
34. [RollResult] True
102. : *The dog lowers his hackles, his head tilted inquisitively.*devnoteNARRATION8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess
58. : *Convinced that you're harmless, he turns his attention back to the corpse.*devnoteNARRATIONFOR_Courier_State_DogCalm
45. Player: You're all right, Scratch.FOR_Courier_Knows_DogNameFOR_Courier_State_DogPlayful
121. : *With a deep, heartbroken whine, the dog bows his head.*devnoteNARRATION
76. Player: Come on, Scratch. Follow me.FOR_Courier_Dog_Knows_FinishingMourning = False, FOR_Courier_Knows_DogNameFOR_Courier_Dog_Knows_FinishingMourning
- Link to Node 124
- Link to Node 70
12. Player: Motion him to follow.FOR_Courier_Dog_Knows_FinishingMourning = False, FOR_Courier_Knows_DogName = FalseFOR_Courier_Dog_Knows_FinishingMourning
124. : *The dog looks at his owner with sad eyes. He does not move.*devnoteNARRATION8e73965a-3b0f-d812-15f1-2e9d011144f0_AHSuccess
70. : *He whines, but remains rooted by the corpse's side.*devnoteNARRATION
65. [Jump]
Jump to Node 4 (1)