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    Synopsis:

    The player finds a book on necromancy - from one of the Red Wizards of Thay. Once read, the book will be bound to whoever tried to read it. Some origins will demand you let them read it, while others will want the book burned. If you read the book, you'll hear strange, distant whispers. The more you read, the stronger the voices will become, and the greater the chance that you'll be driven mad.

    How to trigger:

    Repro steps:
    1. loadlevel WLD_Main_A
    2. goto -648.75, -1.51, -361.75
    3. Interact with Necromancy of Thay
    To open book:
    1. Select Player Character
    2. In ReCon enter: SetCharacterOsirisFlag FOR_DangerousBook_State_HasTomeKey
    3. Interact with the Tome again.



  • 8.
    Narrator
    : *You feel its connection. Its longing to be opened - to share its secrets.*NARRATIONFOR_DangerousBook_State_BookFinished = False, FOR_DangerousBook_State_Bound, FOR_DangerousBook_State_BookOwner
    • 96.
      Narrator
      : *You open the book to the first page, with its shifting glyphs and strange whispers.*NARRATION, SFXFOR_DangerousBook_State_FirstPageRead = False, FOR_DangerousBook_State_SecondPageRead = False
      • 6. [Jump] Jump to Node 88 (2)
    • 152.
      Narrator
      : *You open the book where you left off, the glyphs dancing before your eyes.*NARRATION, SFXFOR_DangerousBook_State_FirstPageRead
      • 39. [Jump] Jump to Node 11 (1)
      • 83. [Jump] Jump to Node 61 (1)
    • 132.
      Narrator
      : *You open the book where you left off, and the voices return, chiding you for your indecision.*NARRATION, SFXFOR_DangerousBook_State_SecondPageRead
      • 2. [Jump] Jump to Node 123 (2)
  • 30.
    Narrator
    : *The book radiates power, but the words you read in the Codex echo in your mind, guiding your eyes safely across the page.*NOT_FOR_EAFOR_DangerousBook_State_BookFinished, FOR_DangerousBook_State_Bound, LOW_SorcerousSundries_CursedTome_State_NecromancyActive = False, FOR_DangerousBook_State_BookOwner, LOW_SorcerousSundries_Event_CypherReadBy
    • 108.
      Narrator
      : *The once-indecipherable glyphs now feel dangerously familiar, promising unholy power to those who can take it.*NOT_FOR_EA
      • 64. Player: Read on and wrest the book's power from it.NOT_FOR_EARoll (Wisdom, ) vs 20 (0)
        • 130. [RollResult] True
          • 68.
            Narrator
            : *As you parse the strange glyphs, you can feel the book resisting. Ghostly voices whisper at you from the dark - probing and fighting your mind.*NOT_FOR_EA
            • 3.
              Narrator
              : *But your will is iron and you brush past these shades of the past, devouring every secret the book has to offer.*NOT_FOR_EA
              • 19.
                Narrator
                : *You see now, life and death are malleable as clay, to be bent and reshaped by your will. By your power.*NOT_FOR_EALOW_SorcerousSundries_State_LastPageThayRead, LOW_SorcerousSundries_CursedTome_State_NecromancyActive, LOW_SorcerousSundries_Event_CursedTomeEffect_Necromancy
                • 151.
                  Narrator
                  : *But as you close the book, a nagging doubt whispers in your mind. What consequences will there be for calling the dead from their rest?*NOT_FOR_EA
                  End
        • 139. [RollResult] False
          • 114. [Alias]
            • Alias to Node 68
            • 95.
              Narrator
              : *Assailed from all sides, you careen through the text, absorbing knowledge you can barely comprehend. And yet, for all the violence, you start to see.*NOT_FOR_EAFOR_DangerousBook_Event_FailedWisdomSave
              • Link to Node 19
      • 80. Player: Close the book.NOT_FOR_EA
        End
  • 35.
    Narrator
    : *As you look into the book's amethyst eyes, you can almost hear a voice. You just have to open the book, and it will be yours. Forever.*NARRATIONFOR_DangerousBook_State_Bound = False, FOR_DangerousBook_State_BookUnlocked = False
    • Link to Node 89
    • Link to Node 98
    • Link to Node 94
  • 72.
    Narrator
    : *Necromantic power flows from the pages of the book. There is nothing more for you here.*NOT_FOR_EALOW_SorcerousSundries_CursedTome_State_NecromancyActive
    • 44. Player: Close the book.NOT_FOR_EA
      End
  • 103. [Alias] LOW_SorcerousSundries_CursedTome_State_NecromancyActive
    End
    • Alias to Node 148
  • 104.
    Narrator
    : *The book is locked tight, with no visible keyhole - only an oval recess in the cover's mouth.*NARRATIONFOR_DangerousBook_State_BookUnlocked = FalseDestroyTome, FindKey, InvestigateTome
    • 4.
      Narrator
      : *You try to examine the book, but the longer you stare, the more those piercing, amethyst eyes draw you in.*devnoteNARRATION
      • 89.
        Narrator
        : *Beneath the allure, you feel the faintest echo of torment. There is great power in this book, but also great suffering.*SORCERER
        • 92. Player: [TagAnswer] ORI_Inclusion_Laezel
          • 153.
            Lae'zel
            : A cursed book? How obvious. Whoever opens it deserves the fate that befalls them.FOR_DangerousBook_State_LaezelOpinion = FalseFOR_DangerousBook_State_LaezelOpinion
            • 144. Player: [TagAnswer] ORI_Inclusion_ShadowHeart, ORI_Inclusion_End_Laezel
              • 126.
                Shadowheart
                : Curious. Why don't you take a closer look... I'll observe from back here.<br>FOR_DangerousBook_State_ShadowheartOpinion = FalseFOR_DangerousBook_State_ShadowheartOpinion
                • 9. Player: [TagAnswer] ORI_Inclusion_Karlach, ORI_Inclusion_End_ShadowHeart
                  • 54.
                    Karlach
                    : Please don't open the creepy book.FOR_DangerousBook_State_KarlachOpinion = FalseFOR_DangerousBook_State_KarlachOpinion
                    • 128. Player: [TagAnswer] ORI_Inclusion_Astarion, ORI_Inclusion_End_Karlach
                      • 7.
                        Astarion
                        : That looks terribly heavy. Why don't you let me carry it for you?FOR_DangerousBook_AstarionWants = FalseFOR_DangerousBook_AstarionWants
                        • 67. Player: [TagAnswer] ORI_Inclusion_Wyll
                          • 24.
                            Wyll
                            : We surely shouldn't just leave such a threat out, where anyone could stumble across it.FOR_DangerousBook_State_WyllOpinion = FalseFOR_DangerousBook_State_WyllOpinion
                            • 79. [TagCinematic]
                              • 112. Player: [TagAnswer] FOR_DangerousBook_State_InteractedWithBook
                                • 32. Player: Place the amethyst in the slot on the book's cover.FOR_DangerousBook_State_BookUnlocked = False, FOR_DangerousBook_State_HasTomeKeyFOR_DangerousBook_State_BookUnlocked, FOR_DangerousBook_Event_RemoveTomeKey
                                  • 43. [TagCinematic] devnote
                                • 63. Player: Open the book.FOR_DangerousBook_State_BookUnlockedFOR_DangerousBook_State_Bound, FOR_DangerousBook_State_BookOwner['Astarion -1', 'Gale -5', 'Karlach -1']
                                  • 124.
                                    Narrator
                                    : *The book's pull is irresistible; you feel changed, bettered, for having opened it. Suddenly, you are capable of anything - felling mountains, darkening suns, conversing with the dead.*devnoteNARRATIONFOR_DangerousBook_State_BookUnlocked
                                    • 134.
                                      Narrator
                                      : *So much promised... but what is sought in return?*devnoteSORCERER
                                      • 22. [Alias] AVATAR = False, REALLY_ASTARION
                                        • Alias to Node 88
                                        • 121. Player: Well. Quite the page turner. I'll get back to it when I have more time to focus., REALLY_ASTARION, AVATARdevnoteFOR_DangerousBook_State_GaveBookAway, FOR_DangerousBook_Event_GaveBookToAstarion, FOR_DangerousBook_State_BookOwner, FOR_DangerousBook_Event_TakeBook
                                          End
                                      • 88.
                                        Narrator
                                        : *Glyphs shift gently before your eyes. Words slip into your mind, onto your lips, forming words you don't understand. And something is trying to reply.*<br>devnoteNARRATION, SFXFinishTome
                                        • 57. Player: Turn to the next page.Roll (Wisdom, ) vs 10 (0)
                                          • 38. [RollResult] True
                                            • 109.
                                              Narrator
                                              : *The symbols dart beneath your eyes, warping and twisting. Your head throbs, but you almost understand.*devnoteNARRATIONFOR_DangerousBook_State_FirstPageRead
                                              • Link to Node 11
                                              • Link to Node 18
                                          • 146. [RollResult] False
                                            • 87.
                                              Narrator
                                              : *All you can see are those symbols. All you can hear are the whispers - there is nothing else.*devnoteNARRATION, SFXFOR_DangerousBook_State_FirstPageRead, FOR_DangerousBook_Event_FailedWisdomSave
                                              • Link to Node 11
                                              • Link to Node 18
                                        • 75. Player: Stay on the page, listen to the book. Try to connect with the magic bound within it.SORCERERRoll (Charisma, ) vs 5 (0)
                                          • 97. [RollResult] True
                                            • 82.
                                              Narrator
                                              : *The glyphs swarm impatiently. The book wants you to turn the page, to delve deeper. It's hungry.*devnoteNARRATION, SFX
                                              • Link to Node 78
                                              • 86. Player: Refuse the book. Muster your willpower and force the magic to reveal its nature.SORCERERRoll (Charisma, ) vs 10 (0)
                                                • 141. [RollResult] True
                                                  • 138.
                                                    Narrator
                                                    : *The glyphs seem to burn your inner eye, outraged at your denial.*devnoteNARRATION, SFX
                                                    • 28.
                                                      Narrator
                                                      : *Within the pages, you feel a feral thrashing. Living magic, driven mad by what it was used for...*devnoteNARRATION, SFX
                                                      • 81.
                                                        Narrator
                                                        : *Necromancy. The magical energies of all living things were stolen, corrupted, and sealed in this vile book. It wants someone to share in its insanity.*devnoteNARRATION, SFX
                                                        • 113. [Jump] Jump to Node 18 (1)
                                                        • 37. [Jump] Jump to Node 11 (1)
                                                        • 62. Player: Concentrate your energy on the book. Channel a sense of calm onto its pages.SORCERERRoll (Charisma, ) vs 15 (0)
                                                          • 111. [RollResult] True
                                                            • Link to Node 115
                                                          • 14. [RollResult] False
                                                            • 52.
                                                              Narrator
                                                              : *The magic inside the book is too strong. The voices grow louder - a cacophony.*devnoteNARRATION, SFXFOR_DangerousBook_Event_FailedWisdomSave
                                                              • 77. [Jump] Jump to Node 101 (1)
                                                              • 90. [Jump] Jump to Node 18 (1)
                                                        • 150. Player: Channel your magic into the final line. 'Now poor Barry's got a hag he must marry.'48b3a9be-e6ff-2ce6-24e5-a623e147a1c6_BARDLimerickStage2, BARDRoll (Charisma, Performance) vs 15 (0)
                                                          • Link to Node 14
                                                          • 100. [RollResult] True
                                                            • 45.
                                                              Narrator
                                                              : *Your limerick's final line pierces something within the book's roiling, vengeful magic.*devnote
                                                              • 115.
                                                                Narrator
                                                                : *The voices falter, the anger quells. The magic seems to grow still and quiet, like a soothed beast.*devnoteNARRATION, SFX
                                                                • 42. Player: Turn the page.
                                                                  • 119.
                                                                    Narrator
                                                                    : *Nothing. Just old parchment covered in arcane symbols. The magic sleeps.*devnoteNARRATION
                                                                • 73. Player: Close the book.
                                                                  • 105.
                                                                    Narrator
                                                                    : *The heavy cover thumps shut with a strange finality.*devnoteFOR_DangerousBook_State_BookFinished, FOR_DangerousBook_State_SuccessfullyRead, FOR_DangerousBook_Event_GrantForbiddenKnowledge
                                                                    End
                                                • 147. [RollResult] False
                                                  • 91.
                                                    Narrator
                                                    : *Pain grips your mind. The book will not be denied - it will make you read on, or force you to retreat.*devnoteNARRATION, SFXFOR_DangerousBook_Event_FailedWisdomSave
                                                    • 116. [Jump] Jump to Node 106 (2)
                                          • 85. [RollResult] False
                                            • 127.
                                              Narrator
                                              : *All you can see are those symbols. All you can hear are the whispers - there is nothing else.*devnoteFOR_DangerousBook_State_FirstPageRead, FOR_DangerousBook_Event_FailedWisdomSave
                                              • Link to Node 78
                                        • 110. Player: Drown the book's voice with verse. 'There was a young hero called Barry...' BARD48b3a9be-e6ff-2ce6-24e5-a623e147a1c6_BARDLimerickStage1Roll (Charisma, Performance) vs 5 (0)
                                          • 31. [RollResult] True
                                            • 55. [Alias]
                                              • Alias to Node 82
                                              • 78. [Jump] Jump to Node 106 (2)
                                              • 131. Player: '... Who had to best a tough quest and not tarry. It was going quite well, 'til he fell under a spell...'48b3a9be-e6ff-2ce6-24e5-a623e147a1c6_BARDLimerickStage1, BARD48b3a9be-e6ff-2ce6-24e5-a623e147a1c6_BARDLimerickStage2Roll (Charisma, Performance) vs 10 (0)
                                                • 33. [RollResult] True
                                                  • 107. [Jump] Jump to Node 138 (1)
                                                • 17. [RollResult] False
                                                  • 27. [Jump] Jump to Node 91 (1)
                                          • 29. [RollResult] False
                                            • 142. [Alias] FOR_DangerousBook_State_FirstPageRead, FOR_DangerousBook_Event_FailedWisdomSave
                                              • Alias to Node 87
                                              • Link to Node 78
                                        • 40. Player: Turn to the next page, wary of any arcane tricks.WIZARDRoll (Intelligence, ) vs 5 (0)
                                          • 41. [RollResult] True
                                            • 106.
                                              Narrator
                                              : *The symbols move aggressively, probing your mental defences, but you hold strong. For now.*FOR_DangerousBook_State_FirstPageRead
                                              • Link to Node 11
                                              • Link to Node 18
                                          • 16. [RollResult] False
                                            • 53. [Alias] FOR_DangerousBook_State_FirstPageRead, FOR_DangerousBook_Event_FailedWisdomSave
                                              • Alias to Node 87
                                              • Link to Node 11
                                              • Link to Node 18
                                        • 60. Player: Ask your patron to guard your mind and turn to the next page.WARLOCKRoll (Charisma, ) vs 5 (0)
                                          • 136. [RollResult] True
                                            • 66.
                                              Narrator
                                              : *The symbols move aggressively, probing your mental defences. Your patron is there to defend you, but there's only so much they can do.*FOR_DangerousBook_State_FirstPageRead
                                              • Link to Node 11
                                              • Link to Node 18
                                          • 135. [RollResult] False
                                            • 15. [Alias] FOR_DangerousBook_State_FirstPageRead, FOR_DangerousBook_Event_FailedWisdomSave
                                              • Alias to Node 87
                                              • 11. Player: Turn another page.Roll (Wisdom, ) vs 15 (0)
                                                • 56. [RollResult] True
                                                  • 117.
                                                    Narrator
                                                    : *The world around you is gone - you can only see those glyphs, only hear those voices.*devnoteNARRATION, SFX
                                                    • 123.
                                                      Narrator
                                                      : *You feel claws moving in the shadows. They pull at you, dragging you closer.*NARRATION, SFXFOR_DangerousBook_State_FirstPageRead = False, FOR_DangerousBook_State_SecondPageRead
                                                      • 101. Player: Urge your hand to turn another page.Roll (Wisdom, ) vs 20 (0)
                                                        • 20. [RollResult] True
                                                          • 71.
                                                            Narrator
                                                            : *The glyphs scream, branding your mind with strange runes. You see time rewritten - fate undone - your future thrumming with power.*NARRATION, SFX
                                                            • 36.
                                                              Narrator
                                                              : *Black strands of Weave curl all about you, only to sink as into graves as you try to grab hold. Necromantic spells - tantalisingly powerful - slip away forever.*, REALLY_GALENARRATION
                                                            • 36.
                                                              Narrator
                                                              : *You struggle to cling to scraps of what you know - powerful necromancy, you're sure - but it darts away, leaving only Hells' screams.*, CLERIC, DRUID, WIZARDNARRATION
                                                              • 50.
                                                                Narrator
                                                                : *The book snaps closed. You've seen too much. What profane knowledge is now seared inside of you, you should never have known.*NARRATIONFOR_DangerousBook_State_BookFinished, FOR_DangerousBook_State_SuccessfullyRead, FOR_DangerousBook_Event_GrantForbiddenKnowledge, InvestigateMissingKnowledge
                                                                End
                                                        • 21. [RollResult] False
                                                          • 76.
                                                            Narrator
                                                            : *The glyphs scream, searing your mind. You feel lost, tossed in a sea of arcane power you can neither control nor comprehend.*FOR_DangerousBook_Event_FailedWisdomSave
                                                            • Link to Node 36
                                                      • 13. Player: Force the book closed.Roll (Wisdom, ) vs 10 (0)
                                                        • 70. [RollResult] True
                                                          • Link to Node 140
                                                        • 5. [RollResult] False
                                                          • 69.
                                                            Narrator
                                                            : *You try to close the book, but claws tear at you from the darkness. You can feel them on your body - in your soul, scratching and tearing at your sanity.*NARRATION, SFXFOR_DangerousBook_Event_FailedWisdomSave
                                                            • 140.
                                                              Narrator
                                                              : *The claws try to grip your hands, try to stop you, but you slam the book shut before they can take you.*devnoteNARRATION, SFX
                                                              • 154.
                                                                Narrator
                                                                : *The whispers, the pain - it all disappears in an instant. You are yourself again.*NARRATION, SFX
                                                                End
                                                      • 125. Player: Welcome the darkness in the name of your god and turn the page., PALADIN_EVILRoll (Wisdom, ) vs 10 (0)
                                                      • 125. Player: Welcome the darkness in the name of your god and turn the page., CLERIC_EVILRoll (Wisdom, ) vs 10 (0)
                                                        • Link to Node 59
                                                      • 46. Player: Drink in the darkness, embracing it, and turn the page., REALLY_ASTARIONREALLY_ASTARIONRoll (Wisdom, ) vs 15 (0)
                                                        • Link to Node 59
                                                      • 12. Player: Face the darkness with your own, delve deeper., REALLY_ASTARIONREALLY_DARK_URGERoll (Wisdom, ) vs 15 (0)
                                                        • 59. [Jump] Jump to Node 101 (2)
                                                • 102. [RollResult] False
                                                  • 122.
                                                    Narrator
                                                    : *Every symbol seems to burn your eyes. You can feel them searing into your mind - into your soul.*NARRATION, SFXFOR_DangerousBook_Event_FailedWisdomSave
                                                    • Link to Node 123
                                              • 18. Player: Slam the book shut.
                                                • 48.
                                                  Narrator
                                                  : *The whispers, the pain - it all disappears in an instant. You are yourself again.*NARRATION, SFX
                                                  End
                                        • 61. Player: Close the book.
                                          End
                                • 10. Player: Drop the tome, ready to destroy it.FOR_DangerousBook_Event_DroppedBook['Astarion -5', 'Gale -5', 'Lae'zel 1', 'Wyll 1', 'Karlach 1']
                                  • 25.
                                    Narrator
                                    : *You feel better the second the book is out of your hands.*devnoteNARRATION
                                    • 99. Player: [TagAnswer] ORI_Inclusion_Astarion
                                      • 133.
                                        Astarion
                                        : You can't be serious. Give it to me this instant!devnoteFOR_DangerousBook_AstarionWants
                                        • 23. Player: [TagAnswer] ORI_Inclusion_End_Astarion
                                          • 149.
                                            Narrator
                                            : *The voices return. Louder. Stronger. Commanding you to stop...*NARRATION, SFX
                                            • 49.
                                              Narrator
                                              : *...but they have no hold on you. All you have to do is strike.*NARRATION, SFX
                                              End
                                      • 129. Player: [TagAnswer] ORI_Inclusion_Gale
                                        • 47.
                                          Gale
                                          : What are you doing? That's no way to treat a book!FOR_DangerousBook_GaleWants
                                          • 84. Player: [TagAnswer] ORI_Inclusion_End_Gale
                                            • Link to Node 149
                                • 143. Player: Give the book to Astarion.FOR_DangerousBook_State_Bound = False, FOR_DangerousBook_AstarionWants, FOR_DangerousBook_State_BookUnlocked, REALLY_ASTARION = False['Astarion 5', 'Gale -5']
                                  • 26.
                                    Astarion
                                    : Excellent.devnote
                                    • 65.
                                      Narrator
                                      : *You don't know what he read, but it had an effect. His eyes are hungry, but pained.*devnoteNARRATIONFOR_DangerousBook_State_Bound
                                      • 0.
                                        Astarion
                                        : Well. Quite the page turner. I'll get back to it when I have more time to focus.devnote
                                        • 93. Player: [TagAnswer] FOR_DangerousBook_State_GaveBookAway, FOR_DangerousBook_Event_GaveBookToAstarion, FOR_DangerousBook_State_BookOwner, ORI_Inclusion_End_Astarion, FOR_DangerousBook_Event_TakeBook
                                          End
                                • 74. Player: Put the book away.FOR_DangerousBook_State_HasTome
                                  End
                                • 58. Player: Tuck the book into your pack.FOR_DangerousBook_State_HasTome = FalseFOR_DangerousBook_Event_TakeBook
                                  End
                                • 34. Player: Leave the book be.FOR_DangerousBook_State_HasTome = False
                                  End
      • 98.
        Narrator
        : *You can sense something dark about this tome - something profane.*, CLERIC_GOOD, DRUID, PALADINNARRATIONDestroyTome_Radiant
        • Link to Node 92
      • 94.
        Narrator
        : *You feel the darkness radiating from the book. It's delicious.*, CLERIC_EVIL, PALADIN_EVIL, REALLY_ASTARIONNARRATION
      • 94.
        Narrator
        : *You've seen similar books in wizards' libraries - a tome on Thayan magic. A rare and expensive find, but people have gone mad reading less dangerous texts.*, REALLY_GALE, WIZARDNARRATION
        • Link to Node 92
  • 118.
    Narrator
    : *The book refuses to open - for you, at least.*NARRATIONFOR_DangerousBook_State_Bound, FOR_DangerousBook_State_BookOwner = False
    • 51. [Jump] Jump to Node 74 (1)
  • 137.
    Narrator
    : *You've seen much of the book, but its most powerful secrets are guarded by indecipherable glyphs. Without a key, they may be locked away forever.*FOR_DangerousBook_State_BookFinished, FOR_DangerousBook_State_Bound, LOW_SorcerousSundries_State_LastPageThayRead = False, FOR_DangerousBook_State_BookOwner, LOW_SorcerousSundries_Event_CypherReadBy = FalseFindWayToDecypherPage
    • 120. Player: Close the book.
      End
  • 145.
    Narrator
    : *As you look into the book's amethyst eyes, you can almost hear a voice. You just have to open the book, and it will be yours. Forever.*NARRATIONFOR_DangerousBook_State_Bound = False, FOR_DangerousBook_State_BookUnlocked
    • 1. [Jump] Jump to Node 35 (2)
  • 148.
    Narrator
    : *The book refuses to open.*NARRATIONFOR_DangerousBook_State_BookFinished
    End