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Synopsis:
The player finds a book on necromancy - from one of the Red Wizards of Thay. Once read, the book will be bound to whoever tried to read it. Some origins will demand you let them read it, while others will want the book burned. If you read the book, you'll hear strange, distant whispers. The more you read, the stronger the voices will become, and the greater the chance that you'll be driven mad.
How to trigger:
Repro steps:
1. loadlevel WLD_Main_A
2. goto -648.75, -1.51, -361.75
3. Interact with Necromancy of Thay
To open book:
1. Select Player Character
2. In ReCon enter: SetCharacterOsirisFlag FOR_DangerousBook_State_HasTomeKey
3. Interact with the Tome again.
8. : *You feel its connection. Its longing to be opened - to share its secrets.*NARRATIONFOR_DangerousBook_State_BookFinished = False, FOR_DangerousBook_State_Bound, FOR_DangerousBook_State_BookOwner
96. : *You open the book to the first page, with its shifting glyphs and strange whispers.*NARRATION,
SFXFOR_DangerousBook_State_FirstPageRead = False, FOR_DangerousBook_State_SecondPageRead = False
6. [Jump]
Jump to Node 88 (2)
152. : *You open the book where you left off, the glyphs dancing before your eyes.*NARRATION,
SFXFOR_DangerousBook_State_FirstPageRead
39. [Jump]
Jump to Node 11 (1)
83. [Jump]
Jump to Node 61 (1)
132. : *You open the book where you left off, and the voices return, chiding you for your indecision.*NARRATION,
SFXFOR_DangerousBook_State_SecondPageRead
2. [Jump]
Jump to Node 123 (2)
30. : *The book radiates power, but the words you read in the Codex echo in your mind, guiding your eyes safely across the page.*NOT_FOR_EAFOR_DangerousBook_State_BookFinished, FOR_DangerousBook_State_Bound, LOW_SorcerousSundries_CursedTome_State_NecromancyActive = False, FOR_DangerousBook_State_BookOwner, LOW_SorcerousSundries_Event_CypherReadBy
108. : *The once-indecipherable glyphs now feel dangerously familiar, promising unholy power to those who can take it.*NOT_FOR_EA
64. Player: Read on and wrest the book's power from it.NOT_FOR_EARoll (Wisdom, ) vs 20 (0)
130. [RollResult] True
68. : *As you parse the strange glyphs, you can feel the book resisting. Ghostly voices whisper at you from the dark - probing and fighting your mind.*NOT_FOR_EA
3. : *But your will is iron and you brush past these shades of the past, devouring every secret the book has to offer.*NOT_FOR_EA
19. : *You see now, life and death are malleable as clay, to be bent and reshaped by your will. By your power.*NOT_FOR_EALOW_SorcerousSundries_State_LastPageThayRead, LOW_SorcerousSundries_CursedTome_State_NecromancyActive, LOW_SorcerousSundries_Event_CursedTomeEffect_Necromancy
151. : *But as you close the book, a nagging doubt whispers in your mind. What consequences will there be for calling the dead from their rest?*NOT_FOR_EAEnd
139. [RollResult] False
114. [Alias]
- Alias to Node 68
95. : *Assailed from all sides, you careen through the text, absorbing knowledge you can barely comprehend. And yet, for all the violence, you start to see.*NOT_FOR_EAFOR_DangerousBook_Event_FailedWisdomSave
80. Player: Close the book.NOT_FOR_EAEnd
35. : *As you look into the book's amethyst eyes, you can almost hear a voice. You just have to open the book, and it will be yours. Forever.*NARRATIONFOR_DangerousBook_State_Bound = False, FOR_DangerousBook_State_BookUnlocked = False
- Link to Node 89
- Link to Node 98
- Link to Node 94
72. : *Necromantic power flows from the pages of the book. There is nothing more for you here.*NOT_FOR_EALOW_SorcerousSundries_CursedTome_State_NecromancyActive
44. Player: Close the book.NOT_FOR_EAEnd
103. [Alias]
LOW_SorcerousSundries_CursedTome_State_NecromancyActiveEnd
104. : *The book is locked tight, with no visible keyhole - only an oval recess in the cover's mouth.*NARRATIONFOR_DangerousBook_State_BookUnlocked = FalseDestroyTome, FindKey, InvestigateTome
4. : *You try to examine the book, but the longer you stare, the more those piercing, amethyst eyes draw you in.*devnoteNARRATION
89. : *Beneath the allure, you feel the faintest echo of torment. There is great power in this book, but also great suffering.*SORCERER
92. Player: [TagAnswer]
ORI_Inclusion_Laezel
153. : A cursed book? How obvious. Whoever opens it deserves the fate that befalls them.FOR_DangerousBook_State_LaezelOpinion = FalseFOR_DangerousBook_State_LaezelOpinion
144. Player: [TagAnswer]
ORI_Inclusion_ShadowHeart, ORI_Inclusion_End_Laezel
126. : Curious. Why don't you take a closer look... I'll observe from back here.<br>FOR_DangerousBook_State_ShadowheartOpinion = FalseFOR_DangerousBook_State_ShadowheartOpinion
9. Player: [TagAnswer]
ORI_Inclusion_Karlach, ORI_Inclusion_End_ShadowHeart
54. : Please don't open the creepy book.FOR_DangerousBook_State_KarlachOpinion = FalseFOR_DangerousBook_State_KarlachOpinion
128. Player: [TagAnswer]
ORI_Inclusion_Astarion, ORI_Inclusion_End_Karlach
7. : That looks terribly heavy. Why don't you let me carry it for you?FOR_DangerousBook_AstarionWants = FalseFOR_DangerousBook_AstarionWants
67. Player: [TagAnswer]
ORI_Inclusion_Wyll
24. : We surely shouldn't just leave such a threat out, where anyone could stumble across it.FOR_DangerousBook_State_WyllOpinion = FalseFOR_DangerousBook_State_WyllOpinion
79. [TagCinematic]
112. Player: [TagAnswer]
FOR_DangerousBook_State_InteractedWithBook
32. Player: Place the amethyst in the slot on the book's cover.FOR_DangerousBook_State_BookUnlocked = False, FOR_DangerousBook_State_HasTomeKeyFOR_DangerousBook_State_BookUnlocked, FOR_DangerousBook_Event_RemoveTomeKey
43. [TagCinematic]
devnote
63. Player: Open the book.FOR_DangerousBook_State_BookUnlockedFOR_DangerousBook_State_Bound, FOR_DangerousBook_State_BookOwner['Astarion -1', 'Gale -5', 'Karlach -1']
124. : *The book's pull is irresistible; you feel changed, bettered, for having opened it. Suddenly, you are capable of anything - felling mountains, darkening suns, conversing with the dead.*devnoteNARRATIONFOR_DangerousBook_State_BookUnlocked
134. : *So much promised... but what is sought in return?*devnoteSORCERER
22. [Alias]
AVATAR = False, REALLY_ASTARION
- Alias to Node 88
121. Player: Well. Quite the page turner. I'll get back to it when I have more time to focus.,
REALLY_ASTARION,
AVATARdevnoteFOR_DangerousBook_State_GaveBookAway, FOR_DangerousBook_Event_GaveBookToAstarion, FOR_DangerousBook_State_BookOwner, FOR_DangerousBook_Event_TakeBookEnd
88. : *Glyphs shift gently before your eyes. Words slip into your mind, onto your lips, forming words you don't understand. And something is trying to reply.*<br>devnoteNARRATION,
SFXFinishTome
57. Player: Turn to the next page.Roll (Wisdom, ) vs 10 (0)
38. [RollResult] True
109. : *The symbols dart beneath your eyes, warping and twisting. Your head throbs, but you almost understand.*devnoteNARRATIONFOR_DangerousBook_State_FirstPageRead
- Link to Node 11
- Link to Node 18
146. [RollResult] False
87. : *All you can see are those symbols. All you can hear are the whispers - there is nothing else.*devnoteNARRATION,
SFXFOR_DangerousBook_State_FirstPageRead, FOR_DangerousBook_Event_FailedWisdomSave
- Link to Node 11
- Link to Node 18
75. Player: Stay on the page, listen to the book. Try to connect with the magic bound within it.SORCERERRoll (Charisma, ) vs 5 (0)
97. [RollResult] True
82. : *The glyphs swarm impatiently. The book wants you to turn the page, to delve deeper. It's hungry.*devnoteNARRATION,
SFX
- Link to Node 78
86. Player: Refuse the book. Muster your willpower and force the magic to reveal its nature.SORCERERRoll (Charisma, ) vs 10 (0)
141. [RollResult] True
138. : *The glyphs seem to burn your inner eye, outraged at your denial.*devnoteNARRATION,
SFX
28. : *Within the pages, you feel a feral thrashing. Living magic, driven mad by what it was used for...*devnoteNARRATION,
SFX
81. : *Necromancy. The magical energies of all living things were stolen, corrupted, and sealed in this vile book. It wants someone to share in its insanity.*devnoteNARRATION,
SFX
113. [Jump]
Jump to Node 18 (1)
37. [Jump]
Jump to Node 11 (1)
62. Player: Concentrate your energy on the book. Channel a sense of calm onto its pages.SORCERERRoll (Charisma, ) vs 15 (0)
111. [RollResult] True
14. [RollResult] False
52. : *The magic inside the book is too strong. The voices grow louder - a cacophony.*devnoteNARRATION,
SFXFOR_DangerousBook_Event_FailedWisdomSave
77. [Jump]
Jump to Node 101 (1)
90. [Jump]
Jump to Node 18 (1)
150. Player: Channel your magic into the final line. 'Now poor Barry's got a hag he must marry.'48b3a9be-e6ff-2ce6-24e5-a623e147a1c6_BARDLimerickStage2, BARDRoll (Charisma, Performance) vs 15 (0)
- Link to Node 14
100. [RollResult] True
45. : *Your limerick's final line pierces something within the book's roiling, vengeful magic.*devnote
115. : *The voices falter, the anger quells. The magic seems to grow still and quiet, like a soothed beast.*devnoteNARRATION,
SFX
42. Player: Turn the page.
119. : *Nothing. Just old parchment covered in arcane symbols. The magic sleeps.*devnoteNARRATION
73. Player: Close the book.
105. : *The heavy cover thumps shut with a strange finality.*devnoteFOR_DangerousBook_State_BookFinished, FOR_DangerousBook_State_SuccessfullyRead, FOR_DangerousBook_Event_GrantForbiddenKnowledgeEnd
147. [RollResult] False
91. : *Pain grips your mind. The book will not be denied - it will make you read on, or force you to retreat.*devnoteNARRATION,
SFXFOR_DangerousBook_Event_FailedWisdomSave
116. [Jump]
Jump to Node 106 (2)
85. [RollResult] False
127. : *All you can see are those symbols. All you can hear are the whispers - there is nothing else.*devnoteFOR_DangerousBook_State_FirstPageRead, FOR_DangerousBook_Event_FailedWisdomSave
110. Player: Drown the book's voice with verse. 'There was a young hero called Barry...' BARD48b3a9be-e6ff-2ce6-24e5-a623e147a1c6_BARDLimerickStage1Roll (Charisma, Performance) vs 5 (0)
31. [RollResult] True
55. [Alias]
- Alias to Node 82
78. [Jump]
Jump to Node 106 (2)
131. Player: '... Who had to best a tough quest and not tarry. It was going quite well, 'til he fell under a spell...'48b3a9be-e6ff-2ce6-24e5-a623e147a1c6_BARDLimerickStage1, BARD48b3a9be-e6ff-2ce6-24e5-a623e147a1c6_BARDLimerickStage2Roll (Charisma, Performance) vs 10 (0)
33. [RollResult] True
107. [Jump]
Jump to Node 138 (1)
17. [RollResult] False
27. [Jump]
Jump to Node 91 (1)
29. [RollResult] False
142. [Alias]
FOR_DangerousBook_State_FirstPageRead, FOR_DangerousBook_Event_FailedWisdomSave
- Alias to Node 87
- Link to Node 78
40. Player: