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Synopsis:
The party comes across a trio of goblins who've captured a gnome and have turned to tormenting him - they've tied him to a windmill and are watching him spin around. The party can try to intervene and save the gnome, possibly using a cult symbol of authority as a way to convince the goblins, if they have it. FOR_GnomeGoblin_1 (Fezzerk) is the leader of the goblins and does most of the talking. If the player is a drow, the goblins will be much more nervous and easier to intimidate. At times, the captive goblin pipes up from the windmill, loudly pleading or berating his captors.
How to trigger:
Repro steps:
1. Start the game
2. loadlevel WLD-Main_A
3. goto 27.47, 34.27, 419.29
4. Advance towards the windmill
5. Cinematic should trigger automaticaly
2. : What've we got 'ere...? Oh.devnoteFOR_GnomeGoblinsPromisedLeave = False, DROWELF
26. : Stop this thiiiing!devnoteGLO_UnfortunateGnome_State_Still = FalseFOR_GnomeGoblin1_HasMet
18. : Let me dowwwn!devnoteGLO_UnfortunateGnome_State_StillFOR_GnomeGoblin1_HasMet
89. : *The goblin seems unsure whether to bow to you or attack.*devnoteFOR_GnomeGoblin1_HasMet
71. : W-what do you want, or, I mean... what do you need?devnote
84. Player: An explanation - tell me what you're doing with that deep gnome, at once.
268. : ...erm...devnote
53. : You... you are blessed, ain't ya? A True Soul?devnote
39. : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1
204. Player: Of course I'm a True Soul. How dare you even question the fact?GLO_Absolute_Knows_TrueSoul
284. : N-no, not questionin', sir! Never! We know our place...,
MALEFOR_UnfortunateGnome_State_DrowAutoPass
284. : N-no, not questionin', madam! Never! We know our place...,
FEMALEFOR_UnfortunateGnome_State_DrowAutoPass
284. : N-no, not questionin', True Soul! Never! We know our place...FOR_UnfortunateGnome_State_DrowAutoPass
75. : ...It's, erm, it's back at our camp. The boss will be expectin' us.
191. [Jump]
Jump to Node 130 (2)
116. Player: Cease your babbling - what did you mean?GLO_Absolute_Knows_TrueSoul = False
153. : You're not... not blessed?devnote
148. : If you ain't with the Absolute, you're the enemy.
189. Player: I don't answer to the likes of you.FOR_UnfortunateGnome_State_NonCharlatanAccessRoll (Charisma, Performance) vs 5 (0)
163. [RollResult] True
137. : Erm, p-pardon, sir. Didn't mean to doubt you. I know my place.,
MALE
137. : Erm, p-pardon, madam. Didn't mean to doubt you. I know my place.,
FEMALE
137. : Erm, p-pardon. Didn't mean to doubt you. I know my place.
9. : W-well, that's that... We'll be on our way. Do as you like with the pipsqueak...devnote
237. [Jump]
Jump to Node 130 (1)
227. [RollResult] False
279. : Naw... something ain't right. You're not like the others...devnote
207. Player: Naturally - do I look cursed to you?Roll (Charisma, Deception) vs 5 (0)
- Link to Node 163
- Link to Node 227
15. Player: Say nothing. Stare down the gibbering coward.BARBARIAN = False, PALADIN = FalseFOR_UnfortunateGnome_State_NonCharlatanAccessRoll (Charisma, Intimidation) vs 5 (0)
283. [Jump]
Jump to Node 189 (2)
202. Player: ROAR.,
BERSERKERBARBARIANFOR_UnfortunateGnome_State_NonCharlatanAccessRoll (Charisma, Intimidation) vs 5 (1)
202. Player: Did I say you could ask questions?BARBARIANFOR_UnfortunateGnome_State_NonCharlatanAccessRoll (Charisma, Intimidation) vs 5 (1)
64. Player: I am nature's vanguard, you are but a stench on the breeze. Begone.,
PALADIN_ANCIENTSPALADINFOR_UnfortunateGnome_State_NonCharlatanAccessRoll (Charisma, Intimidation) vs 5 (0)
64. Player: I am duty bound to Virtue itself. You are in my way. Leave this place.,
PALADIN_DEVOTIONPALADINFOR_UnfortunateGnome_State_NonCharlatanAccessRoll (Charisma, Intimidation) vs 5 (0)
64. Player: I am the fear-dream of disloyal whelps. You are starting to irk me. Leave. ,
PALADIN_VENGEANCE,
NOT_FOR_EAPALADINFOR_UnfortunateGnome_State_NonCharlatanAccessRoll (Charisma, Intimidation) vs 5 (0)
37. Player: I am a True Soul. Your prisoner is now mine.GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 5 (0)
100. [RollResult] True
129. : Y-you're a True Soul... devnoteFOR_UnfortunateGnome_State_NonCharlatanAccess
88. : *A shiver runs across your mind... You feel sated.*NARRATIONGLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
280. : We'll, eh... we'll be on our way, sir. Do as you like with the pipsqueak...,
MALEdevnote
280. : We'll, eh... we'll be on our way, madam. Do as you like with the pipsqueak...,
FEMALEdevnote
280. : We'll, eh... we'll be on our way, True Soul. Do as you like with the pipsqueak...devnote
130. : *The goblins slink backwards, afraid to take their eyes off you.*NARRATION
55. Player: Wait - I haven't dismissed you. Continue the show.WLD_GnomeGoblin1_DrowKeepGoing
140. : Erm... n-not much to it: pull a lever an' enjoy the squeals.
173. : We gotta dash. Goblin business... erm, very important. FOR_GnomeGoblinsPacifiedEnd
255. Player: Stop - I have questions.
43. : Erm... ask the pipsqueak on the spinny tower - we're out of here!FOR_GnomeGoblinsPacifiedEnd
244. Player: Allow them to leave.
266. : C'mon, you lot, hop it before he changes his mind!,
MALEFOR_GnomeGoblinsPacifiedEnd
266. : C'mon, you lot, hop it before she changes her mind!,
FEMALEFOR_GnomeGoblinsPacifiedEnd
266. : C'mon, you lot, hop it before they change their mind!FOR_GnomeGoblinsPacifiedEnd
219. : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*NARRATIONGLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
127. : *Your mind lurches, reeling suddenly as if... bitten.*NARRATIONGLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
102. : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*NARRATIONGLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
107. : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*NARRATIONGLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
223. : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*NARRATIONGLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
188. : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*NARRATIONTRUESOUL = FalseTRUESOUL
195. [Jump]
Jump to Node 88 (2)
257. [RollResult] False
79. [Jump]
Jump to Node 279 (1)
201. Player: I am a True Soul. Your prisoner is now mine.GLO_Tadpoled_UsedToday1 = False, TRUESOULGLO_Tadpoled_UsedToday1
3. [Jump]
Jump to Node 129 (1)
233. Player: Show them your brand.WLD_GnomeGoblin1_DrowKeepGoing = False, BRANDEDFOR_UnfortunateGnome_State_NonCharlatanAccess
118. [Jump]
Jump to Node 9 (1)
19. Player: Show them your brand and tell them to carry on.WLD_GnomeGoblin1_DrowKeepGoing, BRANDEDFOR_UnfortunateGnome_State_NonCharlatanAccess
76. : Erm... well, y'see, sir... I just remembered... our boss - he's the same as you.,
MALEdevnote
76. : Erm... well, y'see, madam... I just remembered... our boss - he's the same as you.,
FEMALEdevnote
76. : Erm... well, y'see... I just remembered... our boss - he's the same as you.devnote
120. : And, erm, he wants us back at our camp. Right now.
160. [Jump]
Jump to Node 130 (1)
170. Player: Attack the goblins.['Lae'zel 1', 'Shadowheart -1', 'Wyll 5']
260. : W-wha? Quick, get him! ,
MALEWLD_FOR_GnomeGoblinsAngryEnd
260. : W-wha? Quick, get her! ,
FEMALEWLD_FOR_GnomeGoblinsAngryEnd
260. : W-wha? Quick, get 'em! WLD_FOR_GnomeGoblinsAngryEnd
54. : *A strange symbol glows, marked on their flesh, and something within you stirs in response.*GLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
40. : *As the symbol glows, power courses through you. Authority.*GLO_TadpoleIntro_NPC
229. [Jump]
Jump to Node 39 (2)
5. Player: Leave, immediately. This prisoner is mine now.
269. : Y-you want that little pipsqueak...? But we're supposed to take 'im hostage...devnote
274. : ...but you know that, of course... erm... don't you?devnote
278. Player: Did I tell you to stop? Turn around and continue as you were.WLD_GnomeGoblin1_DrowKeepGoing = FalseWLD_GnomeGoblin1_DrowKeepGoing
239. : Erm... all right... devnote
259. : K-keep him spinning! Make that birdie chirp!devnoteGLO_UnfortunateGnome_State_Still = False
183. : G-get that birdie spinning again! Make him chirp for us!devnoteGLO_UnfortunateGnome_State_Still
35. : Stop! Pleeaaase!devnote
246. : Erm... not that I'm complainin'... but you are blessed, ain't ya?devnote
155. [Jump]
Jump to Node 53 (2)
81. [Jump]
Jump to Node 170 (1)
7. : High time we got out of here.FOR_GnomeGoblinsPacifiedEnd
158. : Look what we got here - another little birdie wantin' to fly!devnoteFOR_GnomeGoblinsPromisedLeave = False, DROWELF = False
70. [Alias]
GLO_UnfortunateGnome_State_Still = FalseFOR_GnomeGoblin1_HasMet
- Alias to Node 26
277. : Yehehueh! Flap those wings some more, an' I'll feed you a worm!devnote
25. [Alias]
GLO_UnfortunateGnome_State_StillFOR_GnomeGoblin1_HasMet
- Alias to Node 18
33. : Yehehueh! Enjoyin' yerself? Sun ain't too bright in those beady little eyes?devnote
113. : An' you - hope you got a stomach fer heights!devnote
90. Player: What the hells are you doing?WLD_UnfortunateGnome_WhatTheyDoing = FalseWLD_UnfortunateGnome_WhatTheyDoing
272. : What's it bloody look like? We're teaching this 'ere pipsqueak to fly!devnote
8. Player: Let me rephrase that - why are you doing this?WLD_UnfortunateGnome_WhatTheyDoing, WLD_UnfortunateGnome_Why = FalseWLD_UnfortunateGnome_Why
263. : 'Cause it makes me laugh! Heh!devnote