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Synopsis:
After being defeated in combat, a goblin named Fezzerk begs for mercy from the player. He tries to bargain for his life. The player can let him go or kill him. This dialogue takes place somewhere away from the windmill where Fezzerk was tormenting Barcus Wroot.
7. : You sure I c-can't just leave?devnoteFOR_GnomeGoblin1_State_SurrenderWait
20. [Jump]
Jump to Node 31 (2)
1. Player: Leave.End
25. : Stop! I give up! M-mercy, please!devnoteFOR_GnomeGoblin1_State_SurrenderWait = False
26. [Alias]
BARBARIAN
- Alias to Node 31
5. : *The goblin's snivelling makes your blood boil. You could give in to the rage and end the wicked little maggot in one strike...*devnote
12. : *...but perhaps he knows something useful? Your head aches as rage fights against reason.*devnote
29. Player: Ignore the rage. Listen to your head. There is nothing to gain from being rash.devnoteRoll (Wisdom, ) vs 10 (2)
17. [RollResult] True
2. : *The veil of rage wavers. Your blood seems to cool in your veins.*devnote
16. : W-well, what do you say?devnote
4. [Jump]
Jump to Node 31 (2)
30. [RollResult] False
32. : *It's no use. Your body seems to have a mind of its own as you move to strike the goblin dead.*devnote
18. [Jump]
Jump to Node 0 (2)
14. Player: Give in. KILL THE MAGGOT.,
BERSERKERdevnote
14. Player: Leave reason to the reasonable. Kill the runt.devnote
10. [Jump]
Jump to Node 0 (2)
31. : I know things. If you let me live, I'll make it worth your while. I p-promise!devnoteBARBARIAN = False
23. Player: I want the gold you took. Now.FOR_GnomeGoblin1_State_WasLooted = False, FOR_GnomeGoblin1_State_AskedGoldBack = False, FOR_GnomeGoblin1_State_PaidUserFOR_GnomeGoblin1_State_AskedGoldBack
8. : A-all right, fine. Take it - take it all! Now... can I go...?devnotee678bd59-74f4-4a7b-8776-aca807d9ef22GEN_TransferNPCPayment
19. : A-all right, fine. Take it - take... Wait. It's... it's gone!devnotee678bd59-74f4-4a7b-8776-aca807d9ef22 = False
21. Player: Give me my gold back - and anything else you have, too.FOR_GnomeGoblin1_State_WasLooted = False, FOR_GnomeGoblin1_State_AskedGoldBack = False, FOR_GnomeGoblin1_State_PaidUser
11. [Jump]
Jump to Node 13 (1)
22. Player: Talk and you might live. If it's worth my while.FOR_GnomeGoblin1_Surrender_Knows_GoblinCamp = FalseFOR_GnomeGoblin1_Surrender_Knows_GoblinCamp
24. : M-my lot are camped nearby - I can get you inside, no hassle! You can loot it, do whatever!devnote
9. : There's a hidden path, p-past the bridge into the camp. Over to the side before you reach the first guards. Easy.devnote
33. Player: Run along, goblin. Before I change my mind.['Astarion -1', 'Shadowheart -1', 'Wyll -5']
15. : Th-thanks! And 'pologies. And... erm... bye!devnoteFOR_GnomeGoblin1_State_SurrenderWait = FalseEnd
28. Player: Your valuables - now.FOR_GnomeGoblin1_State_WasLooted = False, FOR_GnomeGoblin1_State_AskedGoldBack, FOR_GnomeGoblin1_State_PaidUser
6. Player: I want everything of value you have.FOR_GnomeGoblin1_State_WasLooted = False, FOR_GnomeGoblin1_State_PaidUser = False
13. : All right! Just don't 'urt me!devnoteFOR_GnomeGoblin1_State_WasLooted, FOR_GnomeGoblin1_State_SurrenderWait, OpenLootEnd
27. Player: Your valuables are mine now. Hand them over.FOR_GnomeGoblin1_State_WasLooted
0. Player: No mercy. Kill the goblin.['Astarion 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 5', 'Karlach -1']
3. : No, wait!devnoteCharacterDieAfterDialogEnd