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    Synopsis:

    The party comes across a trio of goblins who've captured a gnome and have turned to tormenting him - they've tied him to a windmill and are rotating him around for their amusement.The party can try to intervene and save the gnome, possibly using the amulet of the Conquering God as a way to convince the goblins, if they took it from the priests in the wilderness. GnomeGobllin2 is one of two lackeys, there to support the leading goblin, Fezzerk. He doesn't have much to say; either snarling threats or grovelling to those who intimidate him (drow, in this case).


  • 0.
    Goblin Devout
    : Fezzerk does the talking here. Bother him.devnoteFOR_UnfortunateGnome_Event_RedirectToGnomeGoblin1
    End
  • 1.
    Goblin Devout
    : What you think you're - oh, erm, a drow. 'pologies, carry on., DROWELFdevnoteGLO_UnfortunateGnome_State_StillWLD_FOR_GnomeGoblinsAngry = False
    End
  • 2.
    Goblin Devout
    : Time to scarper.FOR_GnomeGoblinsPacified
    End
  • 3.
    Goblin Devout
    : What're you playin' at?! C'mere, I've got a blade with your name on it...devnoteGLO_UnfortunateGnome_State_Still, DROWELF = FalseWLD_FOR_GnomeGoblinsAngry
    End
  • 4.
    Goblin Devout
    : Lookin' to die, are ya? Have it your way!devnoteGLO_UnfortunateGnome_State_Still = False, DROWELF = FalseWLD_FOR_GnomeGoblinsAngry
    End
  • 5.
    Goblin Devout
    : Erm, p-praise the Absolute. Always an honour to have a drow with us..., DROWELFdevnoteGLO_UnfortunateGnome_State_Still = FalseWLD_FOR_GnomeGoblinsAngry = False
    End