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    Synopsis:

    The party comes across a trio of goblins who've captured a gnome and have turned to tormenting him - they've tied him to windmill sail and are rotating him for their amusement. The party can try to intervene and save the gnome, possiblyby using their mind-influencing powers or otherwise convincing the goblins they're on the same side. GnomeGobllin3 is one of two lackeys, there to support the leading goblin, Fezzerk. She's abrupt and aggressive to most, though servile and meek if the player happens to be a drow.


  • 0.
    Goblin Devout
    : We're, eh, working hard for Absolute. Hope you spare a good word for us., DROWELFdevnoteGLO_UnfortunateGnome_State_Still = FalseWLD_FOR_GnomeGoblinsAngry = False
    End
  • 1.
    Goblin Devout
    : Erm, you'll want to talk to Fezzerk. He's in charge here - well, after yerself, I suppose..., DROWELFdevnoteGLO_UnfortunateGnome_State_StillWLD_FOR_GnomeGoblinsAngry = False
    End
  • 2.
    Goblin Devout
    : No point in lingering here.FOR_GnomeGoblinsPacified
    End
  • 3.
    Goblin Devout
    : Got a death wish, eh? C'mere and I'll grant it!devnoteGLO_UnfortunateGnome_State_Still = False, DROWELF = FalseWLD_FOR_GnomeGoblinsAngry
    End
  • 4.
    Goblin Devout
    : You should've kept well away from us, gutsack!devnoteGLO_UnfortunateGnome_State_Still, DROWELF = FalseWLD_FOR_GnomeGoblinsAngry
    End
  • 5.
    Goblin Devout
    : I ain't the one you need - talk to Fezzerk.devnoteFOR_UnfortunateGnome_Event_RedirectToGnomeGoblin1
    End