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    Synopsis:

    This dialogue triggers when players enter a village being guarded by goblins. The goblins are on rooftops - the player may either be on the ground or on the rooftops with them (if they've snuck in). If the player has passed a perception check beforehand, the dialogue starts while the goblins are still getting into place for an ambush. Otherwise, the goblins are already in place, surrounding the player.

    If the player is not a drow, the goblins will attack the player at the end of the dialogue unless players can talk them out of it.

    How to trigger:

    Enter the Abandoned Village from the main gate: goto 61; 27; 402.


  • 17.
    Goblin Booyahg
    : You see anythin' shiny, it's ours. devnoteFOR_GoblinAmbush_GoblinsPacified
    End
  • 27.
    Goblin Booyahg
    : Git over there. Surround 'em, like.devnoteFOR_Ambush_Knows_GoblinAmbushers
    • 11. Player: I know you're there. Show yourselves.
      • 46.
        Goblin Booyahg
        : You spotted us. Good. 'S like they say...devnote
        • 43. [Jump] Jump to Node 55 (1)
        • 20.
          Goblin Booyahg
          : No fun in skewerin' a pig what doesn't know he's cooked.devnote
          • 98. Player: There'll be no skewering happening here. Now let me pass.
            • 15.
              Goblin Booyahg
              : We got you surrounded.
              • 93.
                Goblin Booyahg
                : Here's how this goes: you take one step further an' we'll fill your front with arrows.
                • 24.
                  Goblin Booyahg
                  : Or you turn around, an' your backside gets the same treatment.
                  • 96.
                    Narrator
                    : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1
                    • Link to Node 54
                    • Link to Node 3
                    • Link to Node 47
                    • Link to Node 28
                    • Link to Node 50
                    • Link to Node 86
                  • 57.
                    Narrator
                    : *A strange symbol glows, marked on their flesh, and something within you stirs in response.*GLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
                    • 71. Player: Stand down. Now.GLO_Tadpoled_UsedToday1 = False, TRUESOULFOR_GoblinAmbush_State_NonCharlatanAccess, GLO_Tadpoled_UsedToday1
                      • 10.
                        Goblin Booyahg
                        : You're a True Soul... M-my mistake, sir., MALEdevnoteFOR_GoblinAmbush_State_NonCharlatanAccess
                      • 10.
                        Goblin Booyahg
                        : You're a True Soul... M-my mistake, madame., FEMALEdevnoteFOR_GoblinAmbush_State_NonCharlatanAccess
                      • 10.
                        Goblin Booyahg
                        : You're a True Soul... M-my mistake, your grace.devnoteFOR_GoblinAmbush_State_NonCharlatanAccess
                        • 12. [Jump] Jump to Node 80 (1)
                    • 54. Player: ROAR., BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 15 (1)
                    • 54. Player: I said. Let. Me. PASS.BARBARIANRoll (Charisma, Intimidation) vs 15 (1)
                      • Link to Node 13
                      • 25. [RollResult] False
                        • 95. [Jump] Jump to Node 2 (1)
                    • 3. Player: Out of my way, or I'll cut you down first.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 15 (0)
                      • 13. [RollResult] True
                        • 97.
                          Goblin Booyahg
                          : Hold up, lads! This one might be more'n we bargained for.devnoteFOR_GoblinAmbush_State_NonCharlatanAccess['Gale 1', 'Shadowheart 1']
                          • 67.
                            Goblin Booyahg
                            : Go on, then. Just keep your nose clean.devnoteFOR_GoblinAmbush_Event_StopSpotting, FOR_GoblinAmbush_GoblinsPacified
                            End
                      • 56. [RollResult] False
                        • 5.
                          Goblin Booyahg
                          : I'd like to see you try.devnoteFOR_GoblinAmbush_Event_StopSpotting, FactionHostileToPlayerGroupAfterDialog['Astarion 1']
                          End
                    • 47. Player: Either you stand aside, or I go right through you.REALLY_HALFORCRoll (Charisma, Intimidation) vs 10 (1)
                      • Link to Node 13
                      • Link to Node 56
                    • 28. Player: Just let me by and we'll pretend this never happened.Roll (Charisma, Persuasion) vs 15 (1)
                      • 72. [RollResult] True
                        • 40.
                          Goblin Booyahg
                          : Erh... s'pose it's best to save our strength for a real threat.devnote['Gale 1', 'Shadowheart 1']
                          • 19. [Jump] Jump to Node 67 (1)
                      • 102. [RollResult] False
                        • 99.
                          Goblin Booyahg
                          : Here's what I'm thinkin' - we kill you, an' I keep your ears to remember the occasion.devnoteFOR_GoblinAmbush_Event_StopSpotting, FactionHostileToPlayerGroupAfterDialog['Astarion 1']
                          End
                    • 50. Player: Show your brand.BRANDED
                      • 38.
                        Goblin Booyahg
                        : Gut's lettin' just anyone join these days, huh?devnoteFOR_GoblinAmbush_State_NonCharlatanAccess['Gale 1', 'Shadowheart 1']
                        • 7. [Jump] Jump to Node 67 (1)
                    • 83. Player: Stand down. Now.GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 5 (1)
                      • 9. [RollResult] True
                        • 63. [Alias] FOR_GoblinAmbush_State_NonCharlatanAccess
                          • Alias to Node 10
                          • 92.
                            Narrator
                            : *A shiver runs across your mind... You feel sated.*GLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
                            • Link to Node 80
                          • 70.
                            Narrator
                            : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*GLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
                            • Link to Node 80
                          • 77.
                            Narrator
                            : *Your mind lurches, reeling suddenly as if... bitten.*GLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
                            • Link to Node 80
                          • 58.
                            Narrator
                            : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*GLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
                            • Link to Node 80
                          • 90.
                            Narrator
                            : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*GLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
                            • Link to Node 80
                          • 22.
                            Narrator
                            : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*GLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
                            • 80.
                              Goblin Booyahg
                              : You'll get no more trouble from us, promise.devnoteFOR_GoblinAmbush_Event_StopSpotting, FOR_GoblinAmbush_GoblinsPacified['Gale 1', 'Shadowheart 1']
                              End
                          • 84.
                            Narrator
                            : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*TRUESOUL = FalseTRUESOUL
                            • Link to Node 80
                          • 87. [Jump] Jump to Node 92 (2)
                      • 78. [RollResult] False
                        • 2.
                          Goblin Booyahg
                          : Looks like we got ourselves another brave one. Lads! You know what to do.devnoteFOR_GoblinAmbush_Event_StopSpotting, FactionHostileToPlayerGroupAfterDialog['Astarion 1']
                          End
                    • 86. Player: Attack.['Astarion 1']
                      • 101.
                        Goblin Booyahg
                        : This ought to be fun. Lads!devnoteFOR_GoblinAmbush_Event_StopSpotting, FactionHostileToPlayerGroupAfterDialog
                        End
                  • 68.
                    Narrator
                    : *As the symbol glows, power courses through you. Authority.*GLO_TadpoleIntro_NPC
                    • Link to Node 71
                    • Link to Node 54
                    • Link to Node 3
                    • Link to Node 47
                    • Link to Node 28
                    • Link to Node 50
                    • Link to Node 83
                    • Link to Node 86
          • 81. Player: I don't want any trouble.
            • 51.
              Goblin Booyahg
              : An' I didn't want to be stuck moppin' up nosy trespassers like you.devnote
              • 14.
                Goblin Booyahg
                : Ain't no one gettin' their way today.
                • 4. [Jump] Jump to Node 24 (2)
          • 62. Player: Curious. I had almost the exact same thought when I saw you.
            • 61.
              Goblin Booyahg
              : That supposed to be a threat?
              • 1.
                Goblin Booyahg
                : Got a set on you, all right. Almost makes me like you.devnote
                • 69.
                  Goblin Booyahg
                  : Almost. I'm gonna enjoy pullin' off your skin when we're done.devnoteFOR_GoblinAmbush_Event_StopSpotting, FactionHostileToPlayerGroupAfterDialog['Astarion 1']
                  End
    • 26. Player: Keep quiet.
      • 52.
        Goblin Booyahg
        : Oi! You just walked into the wrong town.devnote
        • 55.
          Goblin Booyahg
          : Wait - a drow? In the sun?, DROWELFdevnoteFOR_GoblinAmbush_State_DrowAutoPass
          • 49.
            Goblin Booyahg
            : Stand down! This one's got a touch of the Absolute about her., FEMALE
          • 49.
            Goblin Booyahg
            : Stand down! This one's got a touch of the Absolute about him., MALE
          • 49.
            Goblin Booyahg
            : Stand down! This one's got a touch of the Absolute about them.
            • 6.
              Goblin Booyahg
              : Apologies, your lordship. Hard makin' you out from a distance.
              • 23. Player: Don't let it happen again.
                • 79.
                  Goblin Booyahg
                  : O-of course. Come and go as you as you like.devnote
                  • 59.
                    Goblin Booyahg
                    : Move it, lads! And show some respect!devnoteFOR_GoblinAmbush_Event_StopSpotting, FOR_GoblinAmbush_GoblinsPacified['Gale 1', 'Shadowheart 1']
                    End
              • 100. Player: I should pluck out your eyes. You're clearly not using them.
                • 91.
                  Goblin Booyahg
                  : Please, your greatness. Was an honest mistake, is all.devnote
                  • 41. [Jump] Jump to Node 80 (1)
              • 45. Player: It'll take more than an apology. Your head will suffice.
                • 74.
                  Goblin Booyahg
                  : Y'know, no one said nothin' about a drow coming through.devnote
                  • 53.
                    Goblin Booyahg
                    : Meanin' you ain't one of us. Change of plans, lads! Kill 'em!devnoteFOR_GoblinAmbush_Event_StopSpotting, FactionHostileToPlayerGroupAfterDialog['Astarion 1']
                    End
        • 18.
          Goblin Booyahg
          : Don't bother runnin'. My archers got decent aim and plenty of arrows.
          • 35.
            Narrator
            : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1
            • Link to Node 0
            • Link to Node 33
            • Link to Node 36
            • Link to Node 60
            • Link to Node 44
            • Link to Node 48
          • 82.
            Narrator
            : *A strange symbol glows, marked on their flesh, and something within you stirs in response.*GLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
            • Link to Node 75
            • Link to Node 0
            • Link to Node 33
            • Link to Node 36
            • Link to Node 60
            • Link to Node 44
            • Link to Node 88
            • Link to Node 48
          • 30.
            Narrator
            : *As the symbol glows, power courses through you. Authority.*GLO_TadpoleIntro_NPC
            • 75. [Jump] Jump to Node 71 (1)
            • 0. [Jump] Jump to Node 50 (1)
            • 33. Player: ROAR., BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 15 (1)
            • 33. Player: Not scared of your pinpricks.BARBARIANRoll (Charisma, Intimidation) vs 15 (1)
              • 42. [Jump] Jump to Node 54 (2)
            • 36. Player: I'm not running, and their aim's not good enough to save you.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 15 (0)
              • 32. [Jump] Jump to Node 3 (2)
            • 60. [Jump] Jump to Node 47 (1)
            • 44. Player: Spare them the trouble and just let me pass - I'll be gone in no time.Roll (Charisma, Persuasion) vs 15 (0)
              • 21. [Jump] Jump to Node 28 (2)
            • 88. Player: Stand down. Now.GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 5 (0)
              • 66. [Jump] Jump to Node 83 (2)
            • 48. [Jump] Jump to Node 86 (1)
    • 73. Player: Come here and face me, you pack of gibbering snot-rags!REALLY_DWARF
      • 76.
        Goblin Booyahg
        : What, you think we was just gonna let you slip by?devnote
        • 8.
          Goblin Booyahg
          : Y'know, I hear we got one like you roastin' back at camp. devnote
          • 31.
            Goblin Booyahg
            : Don't seem fair for the lads to miss out. Bet we'd get some nice cuts out of you.devnote
            • 37. [Jump] Jump to Node 98 (1)
            • 16. [Jump] Jump to Node 81 (1)
            • 34. Player: I reckon my meat's too tough for runty goblin fangs.
              • 89.
                Goblin Booyahg
                : This one's got jokes! Almost makes me like her., FEMALEdevnote
              • 89.
                Goblin Booyahg
                : This one's got jokes! Almost makes me like 'im., MALEdevnote
              • 89.
                Goblin Booyahg
                : This one's got jokes! Almost makes me like 'em.devnote
                • 85. [Jump] Jump to Node 69 (1)
    • 29. Player: Attack.
      • 64.
        Goblin Booyahg
        : Looks like we're spotted, lads!devnoteFOR_GoblinAmbush_Event_StopSpotting, FactionHostileToPlayerGroupAfterDialog
        End
  • 39.
    Goblin Booyahg
    : Well, well, boys. Looks like we got ourselves a trespasser.devnote
    • 94. [Jump] Jump to Node 52 (2)
  • 65.
    Goblin Booyahg
    : Any of the lads give you trouble, they'll answer to me., DROWELFdevnoteFOR_GoblinAmbush_GoblinsPacified
    End