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Synopsis:
This dialogue triggers when players enter a village being guarded by goblins. The goblins are on rooftops - the player may either be on the ground or on the rooftops with them (if they've snuck in). If the player has passed a perception check beforehand, the dialogue starts while the goblins are still getting into place for an ambush. Otherwise, the goblins are already in place, surrounding the player.
If the player is not a drow, the goblins will attack the player at the end of the dialogue unless players can talk them out of it.
How to trigger:
Enter the Abandoned Village from the main gate: goto 61; 27; 402.
17. : You see anythin' shiny, it's ours. devnoteFOR_GoblinAmbush_GoblinsPacifiedEnd
27. : Git over there. Surround 'em, like.devnoteFOR_Ambush_Knows_GoblinAmbushers
11. Player: I know you're there. Show yourselves.
46. : You spotted us. Good. 'S like they say...devnote
43. [Jump]
Jump to Node 55 (1)
20. : No fun in skewerin' a pig what doesn't know he's cooked.devnote
98. Player: There'll be no skewering happening here. Now let me pass.
15. : We got you surrounded.
93. : Here's how this goes: you take one step further an' we'll fill your front with arrows.
24. : Or you turn around, an' your backside gets the same treatment.
96. : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1
- Link to Node 54
- Link to Node 3
- Link to Node 47
- Link to Node 28
- Link to Node 50
- Link to Node 86
57. : *A strange symbol glows, marked on their flesh, and something within you stirs in response.*GLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
71. Player: Stand down. Now.GLO_Tadpoled_UsedToday1 = False, TRUESOULFOR_GoblinAmbush_State_NonCharlatanAccess, GLO_Tadpoled_UsedToday1
10. : You're a True Soul... M-my mistake, sir.,
MALEdevnoteFOR_GoblinAmbush_State_NonCharlatanAccess
10. : You're a True Soul... M-my mistake, madame.,
FEMALEdevnoteFOR_GoblinAmbush_State_NonCharlatanAccess
10. : You're a True Soul... M-my mistake, your grace.devnoteFOR_GoblinAmbush_State_NonCharlatanAccess
12. [Jump]
Jump to Node 80 (1)
54. Player: ROAR.,
BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 15 (1)
54. Player: I said. Let. Me. PASS.BARBARIANRoll (Charisma, Intimidation) vs 15 (1)
- Link to Node 13
25. [RollResult] False
95. [Jump]
Jump to Node 2 (1)
3. Player: Out of my way, or I'll cut you down first.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 15 (0)
13. [RollResult] True
97. : Hold up, lads! This one might be more'n we bargained for.devnoteFOR_GoblinAmbush_State_NonCharlatanAccess['Gale 1', 'Shadowheart 1']
67. : Go on, then. Just keep your nose clean.devnoteFOR_GoblinAmbush_Event_StopSpotting, FOR_GoblinAmbush_GoblinsPacifiedEnd
56. [RollResult] False
5. : I'd like to see you try.devnoteFOR_GoblinAmbush_Event_StopSpotting, FactionHostileToPlayerGroupAfterDialog['Astarion 1']End
47. Player: Either you stand aside, or I go right through you.REALLY_HALFORCRoll (Charisma, Intimidation) vs 10 (1)
- Link to Node 13
- Link to Node 56
28. Player: Just let me by and we'll pretend this never happened.Roll (Charisma, Persuasion) vs 15 (1)
72. [RollResult] True
40. : Erh... s'pose it's best to save our strength for a real threat.devnote['Gale 1', 'Shadowheart 1']
19. [Jump]
Jump to Node 67 (1)
102. [RollResult] False
99. : Here's what I'm thinkin' - we kill you, an' I keep your ears to remember the occasion.devnoteFOR_GoblinAmbush_Event_StopSpotting, FactionHostileToPlayerGroupAfterDialog['Astarion 1']End
50. Player: Show your brand.BRANDED
38. : Gut's lettin' just anyone join these days, huh?devnoteFOR_GoblinAmbush_State_NonCharlatanAccess['Gale 1', 'Shadowheart 1']
7. [Jump]
Jump to Node 67 (1)
83. Player: Stand down. Now.GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 5 (1)
9. [RollResult] True
63. [Alias]
FOR_GoblinAmbush_State_NonCharlatanAccess
- Alias to Node 10
92. : *A shiver runs across your mind... You feel sated.*GLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
70. : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*GLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
77. : *Your mind lurches, reeling suddenly as if... bitten.*GLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
58. : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*GLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
90. : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*GLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
22. : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*GLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
80. : You'll get no more trouble from us, promise.devnoteFOR_GoblinAmbush_Event_StopSpotting, FOR_GoblinAmbush_GoblinsPacified['Gale 1', 'Shadowheart 1']End
84. : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*TRUESOUL = FalseTRUESOUL
87. [Jump]
Jump to Node 92 (2)
78. [RollResult] False
2. : Looks like we got ourselves another brave one. Lads! You know what to do.devnoteFOR_GoblinAmbush_Event_StopSpotting, FactionHostileToPlayerGroupAfterDialog['Astarion 1']End
86. Player: Attack.['Astarion 1']
101. : This ought to be fun. Lads!devnoteFOR_GoblinAmbush_Event_StopSpotting, FactionHostileToPlayerGroupAfterDialogEnd
68. : *As the symbol glows, power courses through you. Authority.*GLO_TadpoleIntro_NPC
- Link to Node 71
- Link to Node 54
- Link to Node 3
- Link to Node 47
- Link to Node 28
- Link to Node 50
- Link to Node 83
- Link to Node 86
81. Player: I don't want any trouble.
51. : An' I didn't want to be stuck moppin' up nosy trespassers like you.devnote
14. : Ain't no one gettin' their way today.
4. [Jump]
Jump to Node 24 (2)
62. Player: Curious. I had almost the exact same thought when I saw you.
61. : That supposed to be a threat?
1. : Got a set on you, all right. Almost makes me like you.devnote
69. : Almost. I'm gonna enjoy pullin' off your skin when we're done.devnoteFOR_GoblinAmbush_Event_StopSpotting, FactionHostileToPlayerGroupAfterDialog['Astarion 1']End
26. Player: Keep quiet.
52. : Oi! You just walked into the wrong town.devnote
55. : Wait - a drow? In the sun?,
DROWELFdevnoteFOR_GoblinAmbush_State_DrowAutoPass
49. : Stand down! This one's got a touch of the Absolute about her.,
FEMALE
49. : Stand down! This one's got a touch of the Absolute about him.,
MALE
49. : Stand down! This one's got a touch of the Absolute about them.
6. : Apologies, your lordship. Hard makin' you out from a distance.
23. Player: Don't let it happen again.
79. : O-of course. Come and go as you as you like.devnote
59. : Move it, lads! And show some respect!devnoteFOR_GoblinAmbush_Event_StopSpotting, FOR_GoblinAmbush_GoblinsPacified['Gale 1', 'Shadowheart 1']End
100. Player: I should pluck out your eyes. You're clearly not using them.
91. : Please, your greatness. Was an honest mistake, is all.devnote
41. [Jump]
Jump to Node 80 (1)
45. Player: It'll take more than an apology. Your head will suffice.
74. : Y'know, no one said nothin' about a drow coming through.devnote
53. : Meanin' you ain't one of us. Change of plans, lads! Kill 'em!devnoteFOR_GoblinAmbush_Event_StopSpotting, FactionHostileToPlayerGroupAfterDialog['Astarion 1']End
18. : Don't bother runnin'. My archers got decent aim and plenty of arrows.
35. : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1
- Link to Node 0
- Link to Node 33
- Link to Node 36
- Link to Node 60
- Link to Node 44
- Link to Node 48
82. : *A strange symbol glows, marked on their flesh, and something within you stirs in response.*GLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
- Link to Node 75
- Link to Node 0
- Link to Node 33
- Link to Node 36
- Link to Node 60
- Link to Node 44
- Link to Node 88
- Link to Node 48
30. : *As the symbol glows, power courses through you. Authority.*GLO_TadpoleIntro_NPC
75. [Jump]
Jump to Node 71 (1)
0. [Jump]
Jump to Node 50 (1)
33. Player: ROAR.,
BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 15 (1)
33. Player: Not scared of your pinpricks.BARBARIANRoll (Charisma, Intimidation) vs 15 (1)
42. [Jump]
Jump to Node 54 (2)
36. Player: I'm not running, and their aim's not good enough to save you.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 15 (0)
32. [Jump]
Jump to Node 3 (2)
60. [Jump]
Jump to Node 47 (1)
44. Player: Spare them the trouble and just let me pass - I'll be gone in no time.Roll (Charisma, Persuasion) vs 15 (0)
21. [Jump]
Jump to Node 28 (2)
88. Player: Stand down. Now.GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 5 (0)
66. [Jump]
Jump to Node 83 (2)
48. [Jump]
Jump to Node 86 (1)
73. Player: Come here and face me, you pack of gibbering snot-rags!REALLY_DWARF
76. : What, you think we was just gonna let you slip by?devnote
8. : Y'know, I hear we got one like you roastin' back at camp. devnote