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    Synopsis:

    This goblin is guarding the entrance to a town his squad have occupied. The residents are long-dead, the town abandoned, and so he's taken it upon himself to rechristen the village as 'Bogrot'.

    How to trigger:

    - Goto 26, 23, 349


  • 18.
    Goblin Warrior
    : Go on - more of us inside.FOR_GoblinAmbush_GoblinsPacified
    End
  • 23.
    Goblin Warrior
    : 'Allo and welcome to Bogrot! Now, kindly - giz all your stuff.devnote
    • 41.
      Narrator
      : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1
      • Link to Node 16
      • Link to Node 17
      • Link to Node 7
      • Link to Node 59
      • Link to Node 25
      • Link to Node 30
      • Link to Node 9
      • Link to Node 20
      • Link to Node 29
      • Link to Node 45
      • Link to Node 58
    • 46.
      Narrator
      : *A strange symbol glows, marked on their flesh, and something within you stirs in response.*GLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
      • Link to Node 16
      • Link to Node 17
      • Link to Node 7
      • Link to Node 59
      • Link to Node 25
      • Link to Node 30
      • Link to Node 9
      • Link to Node 20
      • Link to Node 29
      • Link to Node 45
      • Link to Node 10
      • Link to Node 55
      • Link to Node 58
    • 13.
      Narrator
      : *As the symbol glows, power courses through you. Authority.*GLO_TadpoleIntro_NPC
      • 16. Player: 'Bogrot'?FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrot
        • 57.
          Goblin Warrior
          : Local soil-scratchers probably called it something else, but they's dead a hundred years.
          • 28.
            Goblin Warrior
            : So now it's Bogrot. And you got to give over your goods.
      • 17. Player: And you'll let me pass?FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrot
        • 36.
          Goblin Warrior
          : Hah! Nah. But it'll save us scrubbing the goo off your goods when we kill ya, see?
      • 7. Player: How about a donation instead? Some coin for the town. ([463b0f43-5410-412d-aba3-875cf81c38ca])FOR_GoblinAmbush_CheckpointGuards_IncreasedBribe = False, FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrot, d6480be7-500e-4160-927f-86acfd5c4e7bGEN_TransferNPCPayment_2
        • 54.
          Goblin Warrior
          : ...Aye. Aye, I reckon that'll do nicely. The good folk of Bogrot give ya thanks.devnoteFOR_GoblinAmbush_GoblinsPacified, FOR_GoblinAmbush_State_NonCharlatanAccess
          End
      • 59. Player: How about a donation...? ([01f129ea-b4dc-44b6-8154-9a948f876a82])FOR_GoblinAmbush_CheckpointGuards_IncreasedBribe, FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrot, da0e2ddc-8a30-454e-b9c6-89e998a0d1dbGEN_TransferNPCPayment_3
        • Link to Node 54
      • 25. Player: It's a fine day, my friend. Why spoil it with killing?Roll (Charisma, Persuasion) vs 20 (0)['Astarion 1', 'Lae'zel -1', 'Karlach 1']
        • 2. [RollResult] True
          • 39.
            Goblin Warrior
            : Well ain't you got a sunny disposition? The bugbear'll hate ya.devnoteFOR_GoblinAmbush_GoblinsPacified
            • 15.
              Goblin Warrior
              : Go wake him up - and tell 'im I sent ya.devnote
              End
        • 44. [RollResult] False
          • 27.
            Goblin Warrior
            : Killing you would make my day, but I don't fancy cleaning up your guts afterwards. Hand over your stuff - now.FOR_GoblinAmbush_CheckpointGuards_IncreasedBribe
      • 30. Player: Nice town. I'll wipe my feet on your corpse before entering.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 15 (0)['Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1']
        • Link to Node 14
        • Link to Node 35
      • 9. Player: ROAR., BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 15 (1)
      • 9. Player: You get nothing.BARBARIANRoll (Charisma, Intimidation) vs 15 (1)
        • 14. [RollResult] True
          • 19.
            Goblin Warrior
            : Temper on you, eh? Fine - keep yer goods. Our crowd own this town - we can take you any time we want.devnoteFOR_GoblinAmbush_GoblinsPacified, FOR_GoblinAmbush_State_NonCharlatanAccess
            End
        • 35. [RollResult] False
          • 42.
            Goblin Warrior
            : Hah! You got guts. Now show me what colour they are.FactionHostileToPlayerGroupAfterDialog
            End
      • 20. Player: Then my search is over - I'm actually here to write the Ballad of Bogrot.BARD
        • 53.
          Goblin Warrior
          : You what? Go on then, we're bored - give us a taste.
          • 31. Player: 'Bogrot, fair Bogrot - with hills as green as goblin snot.'Roll (Charisma, Performance) vs 15 (0)['Astarion 1', 'Lae'zel -1', 'Karlach 1']
            • 38. [RollResult] True
              • 52.
                Goblin Warrior
                : Bit flowersome, but you got something there. Go on in - reckon you can polish it up some once you've seen the place.devnoteFOR_GoblinAmbush_GoblinsPacified
                End
            • 8. [RollResult] False
              • 26.
                Goblin Warrior
                : Blegh. Reckon you'll make sweeter sounds once we slice you a bit.devnoteFactionHostileToPlayerGroupAfterDialog
                End
          • 49. Player: 'Built on BONES of goblin FOE, Bogrot bears a FEAST for CROWS!'Roll (Charisma, Performance) vs 10 (0)['Astarion 1', 'Lae'zel -1', 'Karlach 1']
            • 33. [RollResult] True
              • 4.
                Goblin Warrior
                : Aye, now that's a beat! Needs drumming, though - got some skulls inside you could use. Go on.devnoteFOR_GoblinAmbush_GoblinsPacified
                End
            • 40. [RollResult] False
              • 22. [Jump] Jump to Node 26 (1)
          • 34. Player: It's not ready - I need to see the town first.
            • 60.
              Goblin Warrior
              : Compromise, then. We'll pop your eyes out and give them the tour, eh?FactionHostileToPlayerGroupAfterDialog
              End
          • 1. Player: Take a deep breath - and attack.FactionHostileToPlayerGroupAfterDialog
            End
      • 29. Player: I'll give you another chance. Look at me again and choose your words carefully.REALLY_DROWELFFOR_GoblinAmbush_State_DrowAutoPass
        • 24.
          Goblin Warrior
          : I'm lookin' - just ain't seeing much. Might be we need to carve you open?devnoteDROWELF = FalseFactionHostileToPlayerGroupAfterDialog
          End
        • 37.
          Goblin Warrior
          : Ah. Right. Might be I was a little rude. All drow're welcome in Bogrot.devnoteDROWELFFOR_GoblinAmbush_GoblinsPacified
          End
      • 45. Player: I'll give you another chance. Look at me again and choose your words carefully.REALLY_DROWELF = False, DROWELF
        • Link to Node 24
        • Link to Node 37
      • 10. Player: You do not give orders to me.GLO_Tadpoled_UsedToday1 = False, TRUESOULGLO_Tadpoled_UsedToday1
        • 6.
          Goblin Warrior
          : ...A True Soul. Right. Ah - welcome to Bogrot!FOR_GoblinAmbush_State_NonCharlatanAccess
          • 50.
            Narrator
            : *A shiver runs across your mind... You feel sated.*GLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
            • Link to Node 21
          • 43.
            Narrator
            : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*GLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
            • Link to Node 21
          • 56.
            Narrator
            : *Your mind lurches, reeling suddenly as if... bitten.*GLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
            • Link to Node 21
          • 51.
            Narrator
            : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*GLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
            • Link to Node 21
          • 5.
            Narrator
            : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*GLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
            • Link to Node 21
          • 0.
            Narrator
            : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*GLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
            • 21.
              Goblin Warrior
              : Or whatever you want to call it - 's your town now. Heh.FOR_GoblinAmbush_GoblinsPacified
              End
          • 11.
            Narrator
            : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*TRUESOUL = FalseTRUESOUL
            • Link to Node 21
          • 48. [Jump] Jump to Node 50 (2)
      • 55. Player: You do not give orders to me.GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 5 (0)
        • 47. [RollResult] True
          • Link to Node 6
        • 32. [RollResult] False
          • 3.
            Goblin Warrior
            : This ain't your town, friend. But it can be your grave.FactionHostileToPlayerGroupAfterDialog
            End
      • 58. Player: The only thing you're getting is a beating.
        • 12.
          Goblin Warrior
          : Well that's just bloody rude.FactionHostileToPlayerGroupAfterDialog
          End