Expand all | Hide all flags | Hide context | Hide tags | Hide checkflag | Hide setflag | Hide roll | Hide approv | Hide ruletag | Hide node id
Synopsis:
This goblin is guarding the entrance to a town his squad have occupied. The residents are long-dead, the town abandoned, and so he's taken it upon himself to rechristen the village as 'Bogrot'.
How to trigger:
- Goto 26, 23, 349
18. : Go on - more of us inside.FOR_GoblinAmbush_GoblinsPacifiedEnd
23. : 'Allo and welcome to Bogrot! Now, kindly - giz all your stuff.devnote
41. : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1
- Link to Node 16
- Link to Node 17
- Link to Node 7
- Link to Node 59
- Link to Node 25
- Link to Node 30
- Link to Node 9
- Link to Node 20
- Link to Node 29
- Link to Node 45
- Link to Node 58
46. : *A strange symbol glows, marked on their flesh, and something within you stirs in response.*GLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
- Link to Node 16
- Link to Node 17
- Link to Node 7
- Link to Node 59
- Link to Node 25
- Link to Node 30
- Link to Node 9
- Link to Node 20
- Link to Node 29
- Link to Node 45
- Link to Node 10
- Link to Node 55
- Link to Node 58
13. : *As the symbol glows, power courses through you. Authority.*GLO_TadpoleIntro_NPC
16. Player: 'Bogrot'?FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrot
57. : Local soil-scratchers probably called it something else, but they's dead a hundred years.
28. : So now it's Bogrot. And you got to give over your goods.
17. Player: And you'll let me pass?FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrot
36. : Hah! Nah. But it'll save us scrubbing the goo off your goods when we kill ya, see?
7. Player: How about a donation instead? Some coin for the town. ([463b0f43-5410-412d-aba3-875cf81c38ca])FOR_GoblinAmbush_CheckpointGuards_IncreasedBribe = False, FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrot, d6480be7-500e-4160-927f-86acfd5c4e7bGEN_TransferNPCPayment_2
54. : ...Aye. Aye, I reckon that'll do nicely. The good folk of Bogrot give ya thanks.devnoteFOR_GoblinAmbush_GoblinsPacified, FOR_GoblinAmbush_State_NonCharlatanAccessEnd
59. Player: How about a donation...? ([01f129ea-b4dc-44b6-8154-9a948f876a82])FOR_GoblinAmbush_CheckpointGuards_IncreasedBribe, FOR_GoblinAmbush_CheckpointGuards_AskedAboutBogrot, da0e2ddc-8a30-454e-b9c6-89e998a0d1dbGEN_TransferNPCPayment_3
25. Player: It's a fine day, my friend. Why spoil it with killing?Roll (Charisma, Persuasion) vs 20 (0)['Astarion 1', 'Lae'zel -1', 'Karlach 1']
2. [RollResult] True
39. : Well ain't you got a sunny disposition? The bugbear'll hate ya.devnoteFOR_GoblinAmbush_GoblinsPacified
15. : Go wake him up - and tell 'im I sent ya.devnoteEnd
44. [RollResult] False
27. : Killing you would make my day, but I don't fancy cleaning up your guts afterwards. Hand over your stuff - now.FOR_GoblinAmbush_CheckpointGuards_IncreasedBribe
30. Player: Nice town. I'll wipe my feet on your corpse before entering.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 15 (0)['Gale 1', 'Lae'zel 1', 'Shadowheart 1', 'Wyll 1']
- Link to Node 14
- Link to Node 35
9. Player: ROAR.,
BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 15 (1)
9. Player: You get nothing.BARBARIANRoll (Charisma, Intimidation) vs 15 (1)
14. [RollResult] True
19. : Temper on you, eh? Fine - keep yer goods. Our crowd own this town - we can take you any time we want.devnoteFOR_GoblinAmbush_GoblinsPacified, FOR_GoblinAmbush_State_NonCharlatanAccessEnd
35. [RollResult] False
42. : Hah! You got guts. Now show me what colour they are.FactionHostileToPlayerGroupAfterDialogEnd
20. Player: Then my search is over - I'm actually here to write the Ballad of Bogrot.BARD
53. : You what? Go on then, we're bored - give us a taste.
31. Player: 'Bogrot, fair Bogrot - with hills as green as goblin snot.'Roll (Charisma, Performance) vs 15 (0)['Astarion 1', 'Lae'zel -1', 'Karlach 1']
38. [RollResult] True
52. : Bit flowersome, but you got something there. Go on in - reckon you can polish it up some once you've seen the place.devnoteFOR_GoblinAmbush_GoblinsPacifiedEnd
8. [RollResult] False
26. : Blegh. Reckon you'll make sweeter sounds once we slice you a bit.devnoteFactionHostileToPlayerGroupAfterDialogEnd
49. Player: 'Built on BONES of goblin FOE, Bogrot bears a FEAST for CROWS!'Roll (Charisma, Performance) vs 10 (0)['Astarion 1', 'Lae'zel -1', 'Karlach 1']
33. [RollResult] True
4. : Aye, now that's a beat! Needs drumming, though - got some skulls inside you could use. Go on.devnoteFOR_GoblinAmbush_GoblinsPacifiedEnd
40. [RollResult] False
22. [Jump]
Jump to Node 26 (1)
34. Player: It's not ready - I need to see the town first.
60. : Compromise, then. We'll pop your eyes out and give them the tour, eh?FactionHostileToPlayerGroupAfterDialogEnd
1. Player: Take a deep breath - and attack.FactionHostileToPlayerGroupAfterDialogEnd
29. Player: I'll give you another chance. Look at me again and choose your words carefully.REALLY_DROWELFFOR_GoblinAmbush_State_DrowAutoPass
24. : I'm lookin' - just ain't seeing much. Might be we need to carve you open?devnoteDROWELF = FalseFactionHostileToPlayerGroupAfterDialogEnd
37. : Ah. Right. Might be I was a little rude. All drow're welcome in Bogrot.devnoteDROWELFFOR_GoblinAmbush_GoblinsPacifiedEnd
45. Player: I'll give you another chance. Look at me again and choose your words carefully.REALLY_DROWELF = False, DROWELF
- Link to Node 24
- Link to Node 37
10. Player: You do not give orders to me.GLO_Tadpoled_UsedToday1 = False, TRUESOULGLO_Tadpoled_UsedToday1
6. : ...A True Soul. Right. Ah - welcome to Bogrot!FOR_GoblinAmbush_State_NonCharlatanAccess
50. : *A shiver runs across your mind... You feel sated.*GLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
43. : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*GLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
56. : *Your mind lurches, reeling suddenly as if... bitten.*GLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
51. : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*GLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
5. : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*GLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
0. : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*GLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
21. : Or whatever you want to call it - 's your town now. Heh.FOR_GoblinAmbush_GoblinsPacifiedEnd
11. : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*TRUESOUL = FalseTRUESOUL
48. [Jump]
Jump to Node 50 (2)
55. Player: You do not give orders to me.GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 5 (0)
47. [RollResult] True
32. [RollResult] False
3. : This ain't your town, friend. But it can be your grave.FactionHostileToPlayerGroupAfterDialogEnd
58. Player: The only thing you're getting is a beating.
12. : Well that's just bloody rude.FactionHostileToPlayerGroupAfterDialogEnd