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    Synopsis:

    After the player places the sussur bark he will react to it. If they know about the plans they will say to use one of the three weapons. If not they'll say that maybe they can do something with the forge.


  • 0. Player: Perfect! Now I simply need a greatsword, dagger, or sickle., REALLY_ASTARIONFOR_IncompleteMasterwork_Knows_ApprenticePlans
    End
  • 0. Player: The bark's in place. Now to add a greatsword, sickle, or dagger., REALLY_GALEFOR_IncompleteMasterwork_Knows_ApprenticePlans
    End
  • 0. Player: There we go. Now I need a greatsword, sickle, or dagger., REALLY_KARLACHFOR_IncompleteMasterwork_Knows_ApprenticePlans
    End
  • 0. Player: This looks suitable. Now, to add a greatsword, sickle, or dagger., REALLY_LAEZELFOR_IncompleteMasterwork_Knows_ApprenticePlans
    End
  • 0. Player: Right. Now I need to add a greatsword, sickle, or a dagger., REALLY_SHADOWHEARTFOR_IncompleteMasterwork_Knows_ApprenticePlans
    End
  • 0. Player: Excellent. All I need now is to place a dagger, sickle, or greatsword inside., REALLY_WYLLFOR_IncompleteMasterwork_Knows_ApprenticePlans
    End
  • 0. Player: The bark is in place. Now, for a greatsword, dagger, or sickle.FOR_IncompleteMasterwork_Knows_ApprenticePlans
    End
  • 1. Player: That works nicely. Now, what's next..., REALLY_ASTARIONFOR_IncompleteMasterwork_Knows_ApprenticePlans = False
    End
  • 1. Player: Ready to go, but not quite. Something else is needed., REALLY_GALEFOR_IncompleteMasterwork_Knows_ApprenticePlans = False
    End
  • 1. Player: Bark's ready. Now what?, REALLY_KARLACHFOR_IncompleteMasterwork_Knows_ApprenticePlans = False
    End
  • 1. Player: The bark is in place. But what is its purpose?, REALLY_LAEZELFOR_IncompleteMasterwork_Knows_ApprenticePlans = False
    End
  • 1. Player: All right. What comes next?, REALLY_SHADOWHEARTFOR_IncompleteMasterwork_Knows_ApprenticePlans = False
    End
  • 1. Player: Hmm - seems right. But I think there's another step..., REALLY_WYLLFOR_IncompleteMasterwork_Knows_ApprenticePlans = False
    End
  • 1. Player: The bark is in place. Now what?FOR_IncompleteMasterwork_Knows_ApprenticePlans = False
    End