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    Synopsis:

    In SwA, the owlbear speaks like a human. Her voice is deep and threatening - the voice of a seasoned fighter, at home in a fight and used to winning. However, she knows she's injured and at a disadvantage, but refuses to betray that to the player. Doing so might encourage the player to attack, putting her cub in danger.

    The player stumbles upon the nest of an owlbear; a large, predatory hybrid creature. They find themselves in a stand-off against the beast - if they get too close or act aggressively, it attacks. If they keep cool and back off when the opportunity presents itself, the owlbear will let them leave. The player may also notice that the owlbear is wounded - a broken spear protrudes from one eye socket. They may notice that the owlbear has a cub - this is the main reason for her aggression and territoriality.
    Additional note 1: the player may stumble upon this scenario by themselves, or they may have been pointed in the right direction after meeting some cultists who had a close encounter with the owlbear. If we won these cultists over, they may be available to fight the owlbear at our side.
    Additional note 2: If the owlbear mother is killed but her cub survives, we can decide the juvenile's fate. If we spare it, we may later find it being used for sport by the goblins in their camp.

    How to trigger:

    lRepro steps:
    1. Start the game.
    2. loadlevel WLD_Main_A
    3. goto 90.71, 12.67, 441.06
    4. walk into the cave until you encounter the owlbear



  • 20.
    Narrator
    : *The owlbear growls deep in its feathered chest - you had your chance.*devnoteNARRATIONFOR_Owlbear_Hasmet, 46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccess, PETPAL = FalseFactionHostileToPlayerGroupAfterDialog
    End
  • 33.
    Narrator
    : *You feel the quake of its heavy footsteps before you see it: an owlbear, its beaked face looming out of the darkness.*devnoteNARRATIONFOR_Owlbear_Hasmet = False, PETPAL = FalseFOR_Owlbear_Hasmet
    • 66.
      Owlbear
      : *Growl.*devnoteSFX_Only
      • 81. Player: Study the owlbear's behaviour.FOR_Owlbear_State_AnimalHandlingFailed = FalseRoll (Wisdom, AnimalHandling) vs 15 (0)
        • 21. [RollResult] True
          • 78.
            Narrator
            : *The owlbear glances quickly back, then squares its gaze at you. You follow its glance...*devnoteFOR_OwlBear_Healed46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccess
            • Link to Node 17
          • 8.
            Narrator
            : *The owlbear's one good eye flicks away for a moment. You follow its glance...*devnoteNARRATIONFOR_OwlBear_Healed = False46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccess
            • 17.
              Narrator
              : *...and see an owlbear cub.*devnoteNARRATIONFOR_Owlbear_Knows_ProtectingCub
              • 12. Player: Hold out your palms - you mean no harm.
                • 49.
                  Narrator
                  : *The owlbear stares, then sharply inhales your scent.*NARRATION
                  • 34.
                    Narrator
                    : *It sits back, its eyes still fixed on you. A silent ultimatum...*FOR_OwlBear_Healed
                    • 10.
                      Narrator
                      : *...You can leave now, or step closer and die.*NARRATIONFOR_Owlbear_Retreat['Gale 1', 'Lae'zel -1', 'Shadowheart 1', 'Karlach 1']
                      End
                  • 59.
                    Narrator
                    : *It sits back, its eye still fixed on you. A silent ultimatum...*NARRATIONFOR_OwlBear_Healed = False
                    • Link to Node 10
              • 51. Player: Move toward the cub.
                • 62.
                  Narrator
                  : *A bloodthirsty screech erupts from the owlbear's throat.*NARRATIONFactionHostileToPlayerGroupAfterDialog['Lae'zel 1', 'Shadowheart -1', 'Karlach -1']
                  End
              • 74. Player: Back away slowly.
                • 27.
                  Narrator
                  : *As you retreat, the owlbear lets out a short huff. The message is clear...*
                  • 50. [Jump] Jump to Node 10 (1)
              • 71. [Jump] Jump to Node 93 (1)
        • 25. [RollResult] False
          • 94.
            Narrator
            : *You can only surmise the obvious - the owlbear is out for blood.*FOR_Owlbear_State_AnimalHandlingFailed
      • 63. Player: Back away.Roll (Wisdom, Survival) vs 15 (0)
        • 29. [RollResult] True
          • 72.
            Owlbear
            : *Huff.*devnote
            • 54.
              Narrator
              : *The owlbear stares, but doesn't move to attack. The way out seems clear.*FOR_Owlbear_Retreat['Gale 1', 'Lae'zel -1', 'Shadowheart 1', 'Karlach 1']
              End
        • 43. [RollResult] False
          • 26. [Jump] Jump to Node 44 (1)
      • 11. Player: Puff out your chest and roar.BARBARIAN = FalseRoll (Charisma, Performance) vs 15 (0)
        • 89. [RollResult] True
          • 18.
            Narrator
            : *The beast shrinks back, feathers quivering.*
            • 85.
              Owlbear
              : *Hoo-hoot!*devnoteSFX_OnlyFOR_Owlbear_Retreat['Gale 1', 'Lae'zel -1', 'Shadowheart 1', 'Karlach 1']
              End
        • 53. [RollResult] False
          • 82.
            Narrator
            : *The beast returns the roar in kind.*['Lae'zel 1', 'Shadowheart -1', 'Karlach -1']
            • 95. [Jump] Jump to Node 44 (1)
      • 91. Player: ROAR.devnoteBARBARIANRoll (Charisma, Performance) vs 15 (1)
        • 1. [Jump] Jump to Node 11 (2)
      • 93. Player: Attack.['Lae'zel 1', 'Shadowheart -1', 'Karlach -1']
        • 31. [Jump] Jump to Node 44 (1)
        • 23.
          Owlbear
          : [TagAnswer] FactionHostileToPlayerGroupAfterDialog
          End
  • 36.
    Narrator
    : *You feel the quake of its heavy footsteps before you see it: an owlbear, its beaked face looming out of the darkness.*devnoteNARRATIONFOR_Owlbear_Hasmet = False, DEPRECATED, PETPAL = False
    End
  • 44.
    Owlbear
    : *Schrrreek!*SFX_OnlyFOR_Owlbear_Hasmet, 46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccess = False, PETPAL = FalseFactionHostileToPlayerGroupAfterDialog
    End
  • 98.
    Narrator
    : *You feel the quake of its heavy footsteps before you see it: an owlbear, its beaked face looming out of the darkness.*NARRATIONFOR_Owlbear_Hasmet = False, PETPALFOR_Owlbear_Hasmet
    • 61.
      Owlbear
      : What's this? Something weak, something tender...devnoteFOR_Owlbear_Hasmet
      • 5.
        Owlbear
        : Won't even have to chew you before I feed you to my son, softmeat.
        • 30. Player: You're injured - there's still half a spear lodged in your head.FOR_OwlBear_Healed = False
          • 41.
            Owlbear
            : It's a splinter. I've gutted bigger threats than you with worse.devnote
            • 3. [Jump] Jump to Node 39 (2)
        • 60. Player: Sorry - wrong cave. I'll be going.
          • 80. [Jump] Jump to Node 38 (1)
        • 4. Player: Move closer.
          • 45.
            Owlbear
            : Stop! One more step and I'll rip your throat out.devnote
            • 55. Player: Oh, yes? What're you waiting for?
              • 22.
                Owlbear
                : My cub must learn how to deal with a threat. How to make it fear.
                • 39.
                  Owlbear
                  : The meat tastes better when it's afraid.
                  • 86. Player: Let me go, or you'll watch your cub die before I finish you.devnoteBARBARIAN = FalseRoll (Charisma, Intimidation) vs 10 (0)
                    • 37. [RollResult] True
                      • 57.
                        Owlbear
                        : Brave. Stupid, but brave. And I'm too tired to deal with brave.devnote
                        • 67. [Jump] Jump to Node 32 (1)
                    • 47. [RollResult] False
                      • 102.
                        Owlbear
                        : I'll tear you in half before you touch a feather on his head.FactionHostileToPlayerGroupAfterDialog['Lae'zel 1', 'Shadowheart -1', 'Karlach -1']
                        End
                  • 0. Player: Just allow me to leave. I'm no threat to you or your cub.Roll (Charisma, Persuasion) vs 10 (0)
                    • 79. [RollResult] True
                      • 88.
                        Owlbear
                        : You're small. Weak. Killing you would be a waste of time.devnote
                        • 32.
                          Owlbear
                          : You can go. But you make one wrong step, and I'll rip you to shreds.FOR_Owlbear_Retreat['Gale 1', 'Lae'zel -1', 'Shadowheart 1', 'Karlach 1']
                          End
                    • 35. [RollResult] False
                      • 76.
                        Owlbear
                        : You'll be even less of a threat when you're in pieces.FactionHostileToPlayerGroupAfterDialog['Lae'zel 1', 'Shadowheart -1', 'Karlach -1']
                        End
                  • 7. Player: Come, then. Once I've plucked you, I'll have your cub for dessert.devnoteBARBARIAN, BERSERKER = FalseRoll (Charisma, Intimidation) vs 10 (1)
                    • 70. [RollResult] True
                      • 103. [Jump] Jump to Node 57 (1)
                    • 92. [RollResult] False
                      • 105. [Jump] Jump to Node 102 (1)
                  • 24. Player: COME - FIGHT!devnoteBERSERKERRoll (Charisma, Intimidation) vs 10 (1)
                    • 13. [RollResult] True
                      • 87. [Jump] Jump to Node 57 (1)
                    • 83. [RollResult] False
                      • 14. [Alias] FOR_OwlBear_HealedFactionHostileToIndivPlayerAfterDialog
                        End
                        • Alias to Node 64
                      • 99. [Alias] FOR_OwlBear_Healed = FalseFactionHostileToPlayerGroupAfterDialog
                        End
                        • Alias to Node 75
                  • 52. Player: You need rest - let nature heal you. This is no time for a fight. DRUIDRoll (Charisma, Persuasion) vs 5 (0)
                    • 48. [RollResult] True
                      • 15.
                        Owlbear
                        : A fight? You'd be a plaything - not worth the trouble.devnote
                        • 96. [Jump] Jump to Node 32 (1)
                    • 42. [RollResult] False
                      • 64.
                        Owlbear
                        : Thanks to you, I'm healed enough to cut you from belly to snout.devnoteFOR_OwlBear_HealedFactionHostileToPlayerGroupAfterDialog
                        End
                      • 75.
                        Owlbear
                        : I've still got one good eye. That's all I need.FOR_OwlBear_Healed = FalseFactionHostileToPlayerGroupAfterDialog['Lae'zel 1', 'Shadowheart -1', 'Karlach -1']
                        End
                  • 90. Player: I would never intrude on your nest knowingly. This was a simple mistake. RANGERRoll (Charisma, Persuasion) vs 5 (0)
                    • 9. [RollResult] True
                      • 58.
                        Owlbear
                        : A mistake that would cost your life - if you posed any real danger.devnote
                        • 68. [Jump] Jump to Node 32 (1)
                    • 73. [RollResult] False
                      • 65.
                        Owlbear
                        : A mistake you won't escape.FactionHostileToPlayerGroupAfterDialog['Lae'zel 1', 'Shadowheart -1', 'Karlach -1']
                        End
                  • 28. Player: Attack.FactionHostileToPlayerGroupAfterDialog['Lae'zel 1', 'Shadowheart -1', 'Karlach -1']
                    End
            • 97. Player: No need for that - I'll just leave.
              • 38.
                Owlbear
                : I don't think so. You've seen my nest. You've seen my cub.
                • 84.
                  Owlbear
                  : That makes you dangerous. An easy meal.
                  • 77. [Jump] Jump to Node 39 (2)
            • 16. Player: Step closer.
              • 40.
                Owlbear
                : Should've listened when you had the chance.FactionHostileToPlayerGroupAfterDialog['Lae'zel 1', 'Shadowheart -1', 'Karlach -1']
                End
        • 19. Player: That eye - or lack of it - must have you in a lot of pain. I should know., ONEEYED, REALLY_WYLLFOR_OwlBear_Healed = False
          • 2.
            Owlbear
            : Scars don't make us kindred, softmeat. And they don't make you welcome in my nest.
            • 56.
              Owlbear
              : You'll be missing more than your eye before I'm done.
              • 69. [Jump] Jump to Node 39 (2)
        • 46. Player: You've had your last meal, beast. You and your cub alike.
          • 104. [Jump] Jump to Node 102 (1)
  • 100.
    Owlbear
    : I warned you, softmeat. You don't listen.devnoteFOR_Owlbear_Hasmet, PETPALFactionHostileToPlayerGroupAfterDialog
    End