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Synopsis:
In SwA, the owlbear speaks like a human. Her voice is deep and threatening - the voice of a seasoned fighter, at home in a fight and used to winning. However, she knows she's injured and at a disadvantage, but refuses to betray that to the player. Doing so might encourage the player to attack, putting her cub in danger.
The player stumbles upon the nest of an owlbear; a large, predatory hybrid creature. They find themselves in a stand-off against the beast - if they get too close or act aggressively, it attacks. If they keep cool and back off when the opportunity presents itself, the owlbear will let them leave. The player may also notice that the owlbear is wounded - a broken spear protrudes from one eye socket. They may notice that the owlbear has a cub - this is the main reason for her aggression and territoriality.
Additional note 1: the player may stumble upon this scenario by themselves, or they may have been pointed in the right direction after meeting some cultists who had a close encounter with the owlbear. If we won these cultists over, they may be available to fight the owlbear at our side.
Additional note 2: If the owlbear mother is killed but her cub survives, we can decide the juvenile's fate. If we spare it, we may later find it being used for sport by the goblins in their camp.
How to trigger:
lRepro steps:
1. Start the game.
2. loadlevel WLD_Main_A
3. goto 90.71, 12.67, 441.06
4. walk into the cave until you encounter the owlbear
20. : *The owlbear growls deep in its feathered chest - you had your chance.*devnoteNARRATIONFOR_Owlbear_Hasmet, 46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccess, PETPAL = FalseFactionHostileToPlayerGroupAfterDialogEnd
33. : *You feel the quake of its heavy footsteps before you see it: an owlbear, its beaked face looming out of the darkness.*devnoteNARRATIONFOR_Owlbear_Hasmet = False, PETPAL = FalseFOR_Owlbear_Hasmet
66. : *Growl.*devnoteSFX_Only
81. Player: Study the owlbear's behaviour.FOR_Owlbear_State_AnimalHandlingFailed = FalseRoll (Wisdom, AnimalHandling) vs 15 (0)
21. [RollResult] True
78. : *The owlbear glances quickly back, then squares its gaze at you. You follow its glance...*devnoteFOR_OwlBear_Healed46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccess
8. : *The owlbear's one good eye flicks away for a moment. You follow its glance...*devnoteNARRATIONFOR_OwlBear_Healed = False46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccess
17. : *...and see an owlbear cub.*devnoteNARRATIONFOR_Owlbear_Knows_ProtectingCub
12. Player: Hold out your palms - you mean no harm.
49. : *The owlbear stares, then sharply inhales your scent.*NARRATION
34. : *It sits back, its eyes still fixed on you. A silent ultimatum...*FOR_OwlBear_Healed
10. : *...You can leave now, or step closer and die.*NARRATIONFOR_Owlbear_Retreat['Gale 1', 'Lae'zel -1', 'Shadowheart 1', 'Karlach 1']End
59. : *It sits back, its eye still fixed on you. A silent ultimatum...*NARRATIONFOR_OwlBear_Healed = False
51. Player: Move toward the cub.
62. : *A bloodthirsty screech erupts from the owlbear's throat.*NARRATIONFactionHostileToPlayerGroupAfterDialog['Lae'zel 1', 'Shadowheart -1', 'Karlach -1']End
74. Player: Back away slowly.
27. : *As you retreat, the owlbear lets out a short huff. The message is clear...*
50. [Jump]
Jump to Node 10 (1)
71. [Jump]
Jump to Node 93 (1)
25. [RollResult] False
94. : *You can only surmise the obvious - the owlbear is out for blood.*FOR_Owlbear_State_AnimalHandlingFailed
63. Player: Back away.Roll (Wisdom, Survival) vs 15 (0)
29. [RollResult] True
72. : *Huff.*devnote
54. : *The owlbear stares, but doesn't move to attack. The way out seems clear.*FOR_Owlbear_Retreat['Gale 1', 'Lae'zel -1', 'Shadowheart 1', 'Karlach 1']End
43. [RollResult] False
26. [Jump]
Jump to Node 44 (1)
11. Player: Puff out your chest and roar.BARBARIAN = FalseRoll (Charisma, Performance) vs 15 (0)
89. [RollResult] True
18. : *The beast shrinks back, feathers quivering.*
85. : *Hoo-hoot!*devnoteSFX_OnlyFOR_Owlbear_Retreat['Gale 1', 'Lae'zel -1', 'Shadowheart 1', 'Karlach 1']End
53. [RollResult] False
82. : *The beast returns the roar in kind.*['Lae'zel 1', 'Shadowheart -1', 'Karlach -1']
95. [Jump]
Jump to Node 44 (1)
91. Player: ROAR.devnoteBARBARIANRoll (Charisma, Performance) vs 15 (1)
1. [Jump]
Jump to Node 11 (2)
93. Player: Attack.['Lae'zel 1', 'Shadowheart -1', 'Karlach -1']
31. [Jump]
Jump to Node 44 (1)
23. : [TagAnswer]
FactionHostileToPlayerGroupAfterDialogEnd
36. : *You feel the quake of its heavy footsteps before you see it: an owlbear, its beaked face looming out of the darkness.*devnoteNARRATIONFOR_Owlbear_Hasmet = False, DEPRECATED, PETPAL = FalseEnd
44. : *Schrrreek!*SFX_OnlyFOR_Owlbear_Hasmet, 46fb584f-159c-261b-c058-f7809ee72535_AnimalHandlingSuccess = False, PETPAL = FalseFactionHostileToPlayerGroupAfterDialogEnd
98. : *You feel the quake of its heavy footsteps before you see it: an owlbear, its beaked face looming out of the darkness.*NARRATIONFOR_Owlbear_Hasmet = False, PETPALFOR_Owlbear_Hasmet
61. : What's this? Something weak, something tender...devnoteFOR_Owlbear_Hasmet
5. : Won't even have to chew you before I feed you to my son, softmeat.
30. Player: You're injured - there's still half a spear lodged in your head.FOR_OwlBear_Healed = False
41. : It's a splinter. I've gutted bigger threats than you with worse.devnote
3. [Jump]
Jump to Node 39 (2)
60. Player: Sorry - wrong cave. I'll be going.
80. [Jump]
Jump to Node 38 (1)
4. Player: Move closer.
45. : Stop! One more step and I'll rip your throat out.devnote
55. Player: Oh, yes? What're you waiting for?
22. : My cub must learn how to deal with a threat. How to make it fear.
39. : The meat tastes better when it's afraid.
86. Player: Let me go, or you'll watch your cub die before I finish you.devnoteBARBARIAN = FalseRoll (Charisma, Intimidation) vs 10 (0)
37. [RollResult] True
57. : Brave. Stupid, but brave. And I'm too tired to deal with brave.devnote
67. [Jump]
Jump to Node 32 (1)
47. [RollResult] False
102. : I'll tear you in half before you touch a feather on his head.FactionHostileToPlayerGroupAfterDialog['Lae'zel 1', 'Shadowheart -1', 'Karlach -1']End
0. Player: Just allow me to leave. I'm no threat to you or your cub.Roll (Charisma, Persuasion) vs 10 (0)
79. [RollResult] True
88. : You're small. Weak. Killing you would be a waste of time.devnote
32. : You can go. But you make one wrong step, and I'll rip you to shreds.FOR_Owlbear_Retreat['Gale 1', 'Lae'zel -1', 'Shadowheart 1', 'Karlach 1']End
35. [RollResult] False
76. : You'll be even less of a threat when you're in pieces.FactionHostileToPlayerGroupAfterDialog['Lae'zel 1', 'Shadowheart -1', 'Karlach -1']End
7. Player: Come, then. Once I've plucked you, I'll have your cub for dessert.devnoteBARBARIAN, BERSERKER = FalseRoll (Charisma, Intimidation) vs 10 (1)
70. [RollResult] True
103. [Jump]
Jump to Node 57 (1)
92. [RollResult] False
105. [Jump]
Jump to Node 102 (1)
24. Player: COME - FIGHT!devnoteBERSERKERRoll (Charisma, Intimidation) vs 10 (1)
13. [RollResult] True
87. [Jump]
Jump to Node 57 (1)
83. [RollResult] False
14. [Alias]
FOR_OwlBear_HealedFactionHostileToIndivPlayerAfterDialogEnd
99. [Alias]
FOR_OwlBear_Healed = FalseFactionHostileToPlayerGroupAfterDialogEnd
52. Player: You need rest - let nature heal you. This is no time for a fight. DRUIDRoll (Charisma, Persuasion) vs 5 (0)
48. [RollResult] True
15. : A fight? You'd be a plaything - not worth the trouble.devnote
96. [Jump]
Jump to Node 32 (1)
42. [RollResult] False
64. : Thanks to you, I'm healed enough to cut you from belly to snout.devnoteFOR_OwlBear_HealedFactionHostileToPlayerGroupAfterDialogEnd
75. : I've still got one good eye. That's all I need.FOR_OwlBear_Healed = FalseFactionHostileToPlayerGroupAfterDialog['Lae'zel 1', 'Shadowheart -1', 'Karlach -1']End
90. Player: I would never intrude on your nest knowingly. This was a simple mistake. RANGERRoll (Charisma, Persuasion) vs 5 (0)
9. [RollResult] True
58. : A mistake that would cost your life - if you posed any real danger.devnote
68. [Jump]
Jump to Node 32 (1)
73. [RollResult] False
65. : A mistake you won't escape.FactionHostileToPlayerGroupAfterDialog['Lae'zel 1', 'Shadowheart -1', 'Karlach -1']End
28. Player: Attack.FactionHostileToPlayerGroupAfterDialog['Lae'zel 1', 'Shadowheart -1', 'Karlach -1']End
97. Player: No need for that - I'll just leave.
38. : I don't think so. You've seen my nest. You've seen my cub.
84. : That makes you dangerous. An easy meal.
77. [Jump]
Jump to Node 39 (2)