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    Synopsis:

    Novice Andrick, a junior member of the cult of the Absolute, has been sent by his supposed superior to attack an owlbear - a wild creature that killed another cultist. He needs to be be emboldened to attack the beast with a small pep talk. If the player does something to arouse suspicion however, Andrick may realise he's been tricked and turn hostile.


  • 10.
    Andrick
    : It... it got her. It got Bry too.devnoteFOR_Owlbear_State_PermaDefeated, FOR_PriestConqueringGod_002_DefeatedFOR_PriestsConqueringGod_AlliedPlayer
    • 52. Player: Loss is inevitable. You must embrace it., REALLY_SHADOWHEART
    • 52. Player: I'm sorry for your loss.
      • 0.
        Andrick
        : What... what do I do now?devnote
    • 6. Player: Find the nearest stronghold and report on your mission.
      • 21.
        Andrick
        : Right. All right. I'll go.devnoteWLD_PriestsConqueringGod_GoToGoblinCamp
        • 16.
          Andrick
          : Thanks.devnote
          End
    • 42. Player: Resume your duties in the area - whatever those are.
      • 35. [Alias] WLD_PriestsConqueringGod_LeaveLevel
        • Alias to Node 21
        • Link to Node 16
  • 14.
    Andrick
    : This is it. I guess we... go inside?devnoteFOR_PriestConqueringGod_AtCaveEntranceFOR_PriestsConqueringGod_State_ProceedCave
    End
  • 20.
    Andrick
    : Please. I can't go first. I can't.devnoteFOR_PriestConqueringGod_Cultists_AwaitingOwlbearCombat, FOR_Owlbear_Hasmet = False, FOR_Owlbear_State_PermaDefeated = FalseFOR_PriestsConqueringGod_AlliedPlayer
    End
  • 31.
    Andrick
    : We survived - I can't believe we survived!devnoteFOR_Owlbear_State_PermaDefeated, FOR_PriestConqueringGod_002_Defeated = FalseFOR_PriestsConqueringGod_AlliedPlayer
    • 22.
      Andrick
      : Erm. Ma'am., FEMALEdevnote
    • 22.
      Andrick
      : Erm. Sir., MALEdevnote
    • 22.
      Andrick
      : Erm. True Soul.devnote
      • 28.
        Andrick
        : What now?devnote
        • 38. Player: Find the nearest stronghold and report on your mission.
          • 40.
            Andrick
            : Stronghold. Right. Ed said something about the goblins... Bry will know the way.WLD_PriestsConqueringGod_GoToGoblinCamp, FOR_DeathOfATrueSoul_Knows_GoblinCamp
            • 49.
              Andrick
              : Thank you, True Soul.devnote
              End
        • 43. Player: What were you doing before the owlbear attacked?FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission = FalseFOR_PriestOfTheConqueringGod_Cultists_Knows_Mission
          • 26.
            Andrick
            : We were sent to look for fugitives. Some survivors from a crashed ship a ways west along the Chionthar.
            • 32.
              Andrick
              : The Absolute wants them found, one way or another.
        • 12. Player: It seems you've found your fugitive - me.FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission
          • 33.
            Andrick
            : What? You...? But that means... I have to stop you. For the Absolute!FactionHostileToPlayerGroupAfterDialog
            End
        • 1. Player: Be about your hunt then.FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission
          • 60.
            Andrick
            : Right. We will. Bry will know where to look.WLD_PriestsConqueringGod_LeaveLevel
            • Link to Node 49
        • 11. Player: Resume your duties in the area - whatever those are.FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission = False
          • Link to Node 60
  • 56.
    Andrick
    : Holding steady... holding steady...devnoteFOR_Owlbear_Hasmet, FOR_PriestConqueringGod_001_HasMetOwlbear, FOR_Owlbear_State_PermaDefeated = FalseFOR_PriestsConqueringGod_AlliedPlayer
    End
  • 58.
    Andrick
    : It's just ahead. It's... it's huge.devnoteFOR_PriestConqueringGod_Cultists_AwaitingOwlbearCombat = False, FOR_Owlbear_Hasmet = False, FOR_Owlbear_State_PermaDefeated = FalseFOR_PriestsConqueringGod_AlliedPlayer
    • 24.
      Andrick
      : I'm not sure I can do this. devnote
      • 9.
        Narrator
        : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1
        • 7. Player: The Absolute has plans for you, child - and they only begin here.Roll (Charisma, Performance) vs 5 (0)
          • Link to Node 29
          • Link to Node 55
        • 30. Player: I won't tolerate cowardice. Attack - now.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 10 (0)
          • Link to Node 29
          • Link to Node 55
        • 41. Player: Press your advantage now, before the beast smells your fear.RANGER = FalseRoll (Intelligence, Nature) vs 5 (0)
          • Link to Node 29
          • Link to Node 55
        • 27. Player: Owlbears have vicious tempers - provoke it, and you'll have your opening.RANGER
          • 57.
            Andrick
            : You're right. We can handle this. And - and we'll do it for Edowin.devnoteGLO_Absolute_Knows_Name, FOR_PriestsConqueringGod_Global_ChargeOwlbear
            End
        • 37. Player: Leave.
          End
      • 47.
        Narrator
        : *A strange symbol glows, marked on their flesh, and something within you stirs in response.*GLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
        • Link to Node 61
        • Link to Node 54
        • Link to Node 18
        • Link to Node 7
        • Link to Node 30
        • Link to Node 41
        • Link to Node 27
        • Link to Node 37
      • 25.
        Narrator
        : *As the symbol glows, power courses through you. Authority.*GLO_TadpoleIntro_NPC
        • Link to Node 7
        • Link to Node 30
        • Link to Node 41
        • Link to Node 27
        • Link to Node 37
        • 61. Player: You have no choice. Go.GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 5 (0)
          • 62. [RollResult] True
            • Link to Node 17
          • 34. [RollResult] False
            • 5. [Jump] Jump to Node 23 (1)
        • 54. Player: Move forward. Your True Soul commands it.GLO_Absolute_Knows_TrueSoul, GLO_Tadpoled_UsedToday1 = False, TRUESOUL, ILLITHIDGLO_Tadpoled_UsedToday1
          • Link to Node 17
        • 18. Player: Move forward. I command it.GLO_Absolute_Knows_TrueSoul = False, GLO_Tadpoled_UsedToday1 = False, TRUESOUL, ILLITHIDGLO_Tadpoled_UsedToday1
          • 17.
            Andrick
            : Of course, True Soul.devnote
            • 19.
              Narrator
              : *A shiver runs across your mind... You feel sated.*NARRATIONGLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
              • Link to Node 44
            • 2.
              Narrator
              : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*NARRATIONGLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
              • 44.
                Andrick
                : You're right... it's just an animal, and we have the Absolute on our side.devnote
                • 50.
                  Andrick
                  : For Edowin.devnoteFOR_PriestsConqueringGod_Global_ChargeOwlbear
                  End
            • 13.
              Narrator
              : *Your mind lurches, reeling suddenly as if... bitten.*NARRATIONGLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
              • Link to Node 44
            • 46.
              Narrator
              : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*NARRATIONTRUESOUL = FalseTRUESOUL
              • Link to Node 44
            • 51.
              Narrator
              : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*NARRATIONGLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
              • Link to Node 44
            • 4.
              Narrator
              : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*NARRATIONGLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
              • Link to Node 44
            • 39.
              Narrator
              : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*NARRATIONGLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
              • Link to Node 44
            • 59. [Jump] Jump to Node 19 (2)
        • 3. Player: It killed your brother. FORGET FEAR. CHOOSE FURY. , BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 10 (1)
        • 3. Player: Be sure. Attack.BARBARIANRoll (Charisma, Intimidation) vs 10 (1)
          • 29. [RollResult] True
            • Link to Node 57
          • 55. [RollResult] False
            • 23.
              Andrick
              : Please. I can't. I can't go first.devnote
              • 8.
                Andrick
                : I just can't.devnoteFOR_PriestConqueringGod_Cultists_AwaitingOwlbearCombat
                End
  • 63.
    Andrick
    : How did you get so close to it? What if we're making it angry?devnoteFOR_Owlbear_Hasmet, FOR_PriestConqueringGod_001_HasMetOwlbear = False, FOR_Owlbear_State_PermaDefeated = FalseFOR_PriestConqueringGod_001_HasMetOwlbear, FOR_PriestsConqueringGod_AlliedPlayer
    • 48. Player: Just hold steady.
      • 36.
        Andrick
        : I'm holding...devnote
        End
    • 53. Player: You should leave. You'll just get in the way.
      • 45.
        Andrick
        : Of course. If you say so. Erm - where should we go?devnote
        • 15. [Jump] Jump to Node 28 (2)