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Synopsis:
Novice Andrick, a junior member of the cult of the Absolute, has been sent by his supposed superior to attack an owlbear - a wild creature that killed another cultist. He needs to be be emboldened to attack the beast with a small pep talk. If the player does something to arouse suspicion however, Andrick may realise he's been tricked and turn hostile.
10. : It... it got her. It got Bry too.devnoteFOR_Owlbear_State_PermaDefeated, FOR_PriestConqueringGod_002_DefeatedFOR_PriestsConqueringGod_AlliedPlayer
52. Player: Loss is inevitable. You must embrace it.,
REALLY_SHADOWHEART
52. Player: I'm sorry for your loss.
0. : What... what do I do now?devnote
6. Player: Find the nearest stronghold and report on your mission.
21. : Right. All right. I'll go.devnoteWLD_PriestsConqueringGod_GoToGoblinCamp
16. : Thanks.devnoteEnd
42. Player: Resume your duties in the area - whatever those are.
35. [Alias]
WLD_PriestsConqueringGod_LeaveLevel
- Alias to Node 21
- Link to Node 16
14. : This is it. I guess we... go inside?devnoteFOR_PriestConqueringGod_AtCaveEntranceFOR_PriestsConqueringGod_State_ProceedCaveEnd
20. : Please. I can't go first. I can't.devnoteFOR_PriestConqueringGod_Cultists_AwaitingOwlbearCombat, FOR_Owlbear_Hasmet = False, FOR_Owlbear_State_PermaDefeated = FalseFOR_PriestsConqueringGod_AlliedPlayerEnd
31. : We survived - I can't believe we survived!devnoteFOR_Owlbear_State_PermaDefeated, FOR_PriestConqueringGod_002_Defeated = FalseFOR_PriestsConqueringGod_AlliedPlayer
22. : Erm. Ma'am.,
FEMALEdevnote
22. : Erm. Sir.,
MALEdevnote
22. : Erm. True Soul.devnote
28. : What now?devnote
38. Player: Find the nearest stronghold and report on your mission.
40. : Stronghold. Right. Ed said something about the goblins... Bry will know the way.WLD_PriestsConqueringGod_GoToGoblinCamp, FOR_DeathOfATrueSoul_Knows_GoblinCamp
49. : Thank you, True Soul.devnoteEnd
43. Player: What were you doing before the owlbear attacked?FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission = FalseFOR_PriestOfTheConqueringGod_Cultists_Knows_Mission
26. : We were sent to look for fugitives. Some survivors from a crashed ship a ways west along the Chionthar.
32. : The Absolute wants them found, one way or another.
12. Player: It seems you've found your fugitive - me.FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission
33. : What? You...? But that means... I have to stop you. For the Absolute!FactionHostileToPlayerGroupAfterDialogEnd
1. Player: Be about your hunt then.FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission
60. : Right. We will. Bry will know where to look.WLD_PriestsConqueringGod_LeaveLevel
11. Player: Resume your duties in the area - whatever those are.FOR_PriestOfTheConqueringGod_Cultists_Knows_Mission = False
56. : Holding steady... holding steady...devnoteFOR_Owlbear_Hasmet, FOR_PriestConqueringGod_001_HasMetOwlbear, FOR_Owlbear_State_PermaDefeated = FalseFOR_PriestsConqueringGod_AlliedPlayerEnd
58. : It's just ahead. It's... it's huge.devnoteFOR_PriestConqueringGod_Cultists_AwaitingOwlbearCombat = False, FOR_Owlbear_Hasmet = False, FOR_Owlbear_State_PermaDefeated = FalseFOR_PriestsConqueringGod_AlliedPlayer
24. : I'm not sure I can do this. devnote
9. : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1
7. Player: The Absolute has plans for you, child - and they only begin here.Roll (Charisma, Performance) vs 5 (0)
- Link to Node 29
- Link to Node 55
30. Player: I won't tolerate cowardice. Attack - now.BARBARIAN = FalseRoll (Charisma, Intimidation) vs 10 (0)
- Link to Node 29
- Link to Node 55
41. Player: Press your advantage now, before the beast smells your fear.RANGER = FalseRoll (Intelligence, Nature) vs 5 (0)
- Link to Node 29
- Link to Node 55
27. Player: Owlbears have vicious tempers - provoke it, and you'll have your opening.RANGER
57. : You're right. We can handle this. And - and we'll do it for Edowin.devnoteGLO_Absolute_Knows_Name, FOR_PriestsConqueringGod_Global_ChargeOwlbearEnd
37. Player: Leave.End
47. : *A strange symbol glows, marked on their flesh, and something within you stirs in response.*GLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
- Link to Node 61
- Link to Node 54
- Link to Node 18
- Link to Node 7
- Link to Node 30
- Link to Node 41
- Link to Node 27
- Link to Node 37
25. : *As the symbol glows, power courses through you. Authority.*GLO_TadpoleIntro_NPC
- Link to Node 7
- Link to Node 30
- Link to Node 41
- Link to Node 27
- Link to Node 37
61. Player: You have no choice. Go.GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 5 (0)
62. [RollResult] True
34. [RollResult] False
5. [Jump]
Jump to Node 23 (1)
54. Player: Move forward. Your True Soul commands it.GLO_Absolute_Knows_TrueSoul, GLO_Tadpoled_UsedToday1 = False, TRUESOUL, ILLITHIDGLO_Tadpoled_UsedToday1
18. Player: Move forward. I command it.GLO_Absolute_Knows_TrueSoul = False, GLO_Tadpoled_UsedToday1 = False, TRUESOUL, ILLITHIDGLO_Tadpoled_UsedToday1
17. : Of course, True Soul.devnote
19. : *A shiver runs across your mind... You feel sated.*NARRATIONGLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
2. : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*NARRATIONGLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
44. : You're right... it's just an animal, and we have the Absolute on our side.devnote
50. : For Edowin.devnoteFOR_PriestsConqueringGod_Global_ChargeOwlbearEnd
13. : *Your mind lurches, reeling suddenly as if... bitten.*NARRATIONGLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
46. : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*NARRATIONTRUESOUL = FalseTRUESOUL
51. : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*NARRATIONGLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
4. : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*NARRATIONGLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
39. : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*NARRATIONGLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
59. [Jump]
Jump to Node 19 (2)
3. Player: It killed your brother. FORGET FEAR. CHOOSE FURY. ,
BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 10 (1)
3. Player: Be sure. Attack.BARBARIANRoll (Charisma, Intimidation) vs 10 (1)
29. [RollResult] True
55. [RollResult] False
23. : Please. I can't. I can't go first.devnote
8. : I just can't.devnoteFOR_PriestConqueringGod_Cultists_AwaitingOwlbearCombatEnd
63. : How did you get so close to it? What if we're making it angry?devnoteFOR_Owlbear_Hasmet, FOR_PriestConqueringGod_001_HasMetOwlbear = False, FOR_Owlbear_State_PermaDefeated = FalseFOR_PriestConqueringGod_001_HasMetOwlbear, FOR_PriestsConqueringGod_AlliedPlayer
48. Player: Just hold steady.
36. : I'm holding...devnoteEnd
53. Player: You should leave. You'll just get in the way.
45. : Of course. If you say so. Erm - where should we go?devnote
15. [Jump]
Jump to Node 28 (2)