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Synopsis:
Player Blows ogre horn, but no one comes.
0. Player: Useless. The ogres are dead.,
REALLY_LAEZELFOR_SchoolOgres_Event_HornFail_DeadFOR_SchoolOgres_Event_HornFail_Dead = FalseEnd
0. Player: A waste of time.,
REALLY_LAEZELFOR_SchoolOgres_Event_HornFail_DeadFOR_SchoolOgres_Event_HornFail_Dead = FalseEnd
0. Player: What was I thinking? I can't summon a dead ogre!,
REALLY_WYLLFOR_SchoolOgres_Event_HornFail_DeadFOR_SchoolOgres_Event_HornFail_Dead = FalseEnd
0. Player: It's like I always sometimes say - you can't summon dead ogres no matter how hard you blow.,
REALLY_WYLLFOR_SchoolOgres_Event_HornFail_DeadFOR_SchoolOgres_Event_HornFail_Dead = FalseEnd
0. Player: Can't summon any ogres now. Not unless this horn has necromantic properties...,
REALLY_SHADOWHEARTFOR_SchoolOgres_Event_HornFail_DeadFOR_SchoolOgres_Event_HornFail_Dead = FalseEnd
0. Player: Doesn't matter how loud the horn's blown - dead ogres can't hear it.,
REALLY_SHADOWHEARTFOR_SchoolOgres_Event_HornFail_DeadFOR_SchoolOgres_Event_HornFail_Dead = FalseEnd
0. Player: Oh well. Worth a toot.,
REALLY_ASTARIONFOR_SchoolOgres_Event_HornFail_DeadFOR_SchoolOgres_Event_HornFail_Dead = FalseEnd
0. Player: They won't be summoned from beyond the grave. Lazy.,
REALLY_ASTARIONFOR_SchoolOgres_Event_HornFail_DeadFOR_SchoolOgres_Event_HornFail_Dead = FalseEnd
0. Player: The ogres are dead. It's a mercy I didn't summon their shambling corpses.,
REALLY_KARLACHFOR_SchoolOgres_Event_HornFail_DeadFOR_SchoolOgres_Event_HornFail_Dead = FalseEnd
0. Player: Why bother? The dead can't hear my summons.,
REALLY_GALEFOR_SchoolOgres_Event_HornFail_DeadFOR_SchoolOgres_Event_HornFail_Dead = FalseEnd
0. Player: All this horn is good for now, is to sound a last farewell for those ogres.,
REALLY_GALEFOR_SchoolOgres_Event_HornFail_DeadFOR_SchoolOgres_Event_HornFail_Dead = FalseEnd
0. Player: It's a nice horn - but useless now.FOR_SchoolOgres_Event_HornFail_DeadFOR_SchoolOgres_Event_HornFail_Dead = FalseEnd
0. Player: You can't summon a dead ogre, it turns out.FOR_SchoolOgres_Event_HornFail_DeadFOR_SchoolOgres_Event_HornFail_Dead = FalseEnd
1. Player: No ogres. Surely for the best.,
REALLY_LAEZELFOR_SchoolOgres_Event_HornFail_CampFOR_SchoolOgres_Event_HornFail_Camp = FalseEnd
1. Player: No ogres. Good thing, too - they'd rip the camp to shreds.,
REALLY_WYLLFOR_SchoolOgres_Event_HornFail_CampFOR_SchoolOgres_Event_HornFail_Camp = FalseEnd
1. Player: Hmm. Probably best to not have ogres traipsing through the camp, come to think of it...,
REALLY_SHADOWHEARTFOR_SchoolOgres_Event_HornFail_CampFOR_SchoolOgres_Event_HornFail_Camp = FalseEnd
1. Player: Perhaps it's better the ogres aren't coming. I'm sure they snore. ,
REALLY_ASTARIONFOR_SchoolOgres_Event_HornFail_CampFOR_SchoolOgres_Event_HornFail_Camp = FalseEnd
1. Player: The ogres aren't coming. Good. They'd wreck the camp.,
REALLY_KARLACHFOR_SchoolOgres_Event_HornFail_CampFOR_SchoolOgres_Event_HornFail_Camp = FalseEnd
1. Player: No response? Ogres aren't the types to enjoy a quiet night by the fire, I suppose.,
REALLY_GALEFOR_SchoolOgres_Event_HornFail_CampFOR_SchoolOgres_Event_HornFail_Camp = FalseEnd
1. Player: Nothing. It's not really the time for an ogre rampage, anyhow.FOR_SchoolOgres_Event_HornFail_CampFOR_SchoolOgres_Event_HornFail_Camp = FalseEnd
2. Player: The ogre won't come - I am well out of range.,
REALLY_LAEZELFOR_SchoolOgres_Event_HornFail_RangeFOR_SchoolOgres_Event_HornFail_Range = FalseEnd
2. Player: Yoo-hoo! Hellooooooo? Guess he can't hear me.,
REALLY_WYLLFOR_SchoolOgres_Event_HornFail_RangeFOR_SchoolOgres_Event_HornFail_Range = FalseEnd
2. Player: No sense in bursting my lungs on this horn - the ogres are too far away to hear it.,
REALLY_SHADOWHEARTFOR_SchoolOgres_Event_HornFail_RangeFOR_SchoolOgres_Event_HornFail_Range = FalseEnd
2. Player: The ogres can't hear me and I can't smell them. A fair trade, I'd say.,
REALLY_ASTARIONFOR_SchoolOgres_Event_HornFail_RangeFOR_SchoolOgres_Event_HornFail_Range = FalseEnd
2. Player: They can't hear the horn. We'll have to fight our own battles.,
REALLY_KARLACHFOR_SchoolOgres_Event_HornFail_RangeFOR_SchoolOgres_Event_HornFail_Range = FalseEnd
2. Player: No ogres. Stands to reason the sound of this primitive tool doesn't carry very far.,
REALLY_GALEFOR_SchoolOgres_Event_HornFail_RangeFOR_SchoolOgres_Event_HornFail_Range = FalseEnd
2. Player: I'm far beyond ogre ears.FOR_SchoolOgres_Event_HornFail_RangeFOR_SchoolOgres_Event_HornFail_Range = FalseEnd
3. Player: The ogres will not come - the bargain is fulfilled.,
REALLY_LAEZELFOR_SchoolOgres_Event_HornFail_DoneFOR_SchoolOgres_Event_HornFail_Done = FalseEnd
3. Player: The ogres moved on. The horn is useless.,
REALLY_LAEZELFOR_SchoolOgres_Event_HornFail_DoneFOR_SchoolOgres_Event_HornFail_Done = FalseEnd
3. Player: What's the point? The ogre's making new deals now.,
REALLY_WYLLFOR_SchoolOgres_Event_HornFail_DoneFOR_SchoolOgres_Event_HornFail_Done = FalseEnd
3. Player: Forget it - the ogres are done with me.,
REALLY_WYLLFOR_SchoolOgres_Event_HornFail_DoneFOR_SchoolOgres_Event_HornFail_Done = FalseEnd
3. Player: A waste of breath. The ogres won't answer this thing anymore.,
REALLY_SHADOWHEARTFOR_SchoolOgres_Event_HornFail_DoneFOR_SchoolOgres_Event_HornFail_Done = FalseEnd
3. Player: The ogres are long gone. It's still a fine horn, though.,
REALLY_ASTARIONFOR_SchoolOgres_Event_HornFail_DoneFOR_SchoolOgres_Event_HornFail_Done = FalseEnd
3. Player: Just one more toot. For old times' sake.,
REALLY_ASTARIONFOR_SchoolOgres_Event_HornFail_DoneFOR_SchoolOgres_Event_HornFail_Done = FalseEnd
3. Player: The ogres held up their end of the bargain. They don't owe us anything.,
REALLY_KARLACHFOR_SchoolOgres_Event_HornFail_DoneFOR_SchoolOgres_Event_HornFail_Done = FalseEnd
3. Player: They've moved on. We'll have to fight our own battles.,
REALLY_KARLACHFOR_SchoolOgres_Event_HornFail_DoneFOR_SchoolOgres_Event_HornFail_Done = FalseEnd
3. Player: A pretty tune, but that's all this horn is good for now.,
REALLY_GALEFOR_SchoolOgres_Event_HornFail_DoneFOR_SchoolOgres_Event_HornFail_Done = FalseEnd
3. Player: Useless. Those ogres are long gone by now.,
REALLY_GALEFOR_SchoolOgres_Event_HornFail_DoneFOR_SchoolOgres_Event_HornFail_Done = FalseEnd
3. Player: No one's coming - the deal is done.FOR_SchoolOgres_Event_HornFail_DoneFOR_SchoolOgres_Event_HornFail_Done = FalseEnd
3. Player: The ogre must have moved on to new deals.FOR_SchoolOgres_Event_HornFail_DoneFOR_SchoolOgres_Event_HornFail_Done = FalseEnd