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    Synopsis:

    This guard has come upon you sneaking through a village her force is occupying. She was bored and sees you as a potential source of fun (ie, someone to murder/bully). Defaulting to she, but numerous goblins could deliver this dialogue as it's a dynamic crime one.


  • 22.
    GROUP_FOR_VillageGoblins
    : You sent from Moonrise, drow? 'Cos otherwise, I'll have to cut ya. DROWELF
    • 24.
      GROUP_FOR_VillageGoblins
      : Bloody boohyahg - ha! Someone's got there first. And you ain't learned your lesson?devnoteGITHYANKI
      • 39.
        Narrator
        : *A strange symbol glows, marked on their flesh, and something within you stirs in response.*GLO_TadpoleIntro_NPC = FalseGLO_TadpoleIntro_NPC
        • 1. Player: I'm here to see Fezzerk.c80921ea-9175-b8e6-7678-581273a63310_MindHasBeenRead
          • 19.
            GROUP_FOR_VillageGoblins
            : That a fact? He's at the windmill, muckin' about. Wouldn't stray again, if I were you.devnoteFOR_GoblinAmbush_GoblinsPacified
            End
        • 33. Player: What? The guard let me pass.Roll (Charisma, Deception) vs 15 (0)
          • 0. [RollResult] True
            • 28.
              GROUP_FOR_VillageGoblins
              : Eh? Then you got business needs seeing to, don't ya?
              • 9.
                GROUP_FOR_VillageGoblins
                : Go on - lads were gathered near the windmill last I looked.FOR_GoblinAmbush_GoblinsPacified
                End
          • 21. [RollResult] False
            • 51.
              GROUP_FOR_VillageGoblins
              : Well now - gonna have to take that lying tongue from ya!devnoteFactionHostileToPlayerGroupAfterDialog
              End
        • 30. Player: Or you could let me pass, and live to see nightfall.BARBARIAN = False, GITHYANKI = FalseRoll (Charisma, Intimidation) vs 10 (0)
          • 38. [RollResult] True
            • 23.
              GROUP_FOR_VillageGoblins
              : Fair enough.devnoteFOR_GoblinAmbush_GoblinsPacified, FOR_GoblinAmbush_State_NonCharlatanAccess
              End
          • 17. [RollResult] False
            • 5.
              GROUP_FOR_VillageGoblins
              : Eh. Nah!devnoteFactionHostileToPlayerGroupAfterDialog
              End
        • 11. Player: ARE YOU READY TO DIE?, BERSERKERBARBARIANRoll (Charisma, Intimidation) vs 10 (1)
        • 11. Player: You keen on dying? Happy to help.BARBARIANRoll (Charisma, Intimidation) vs 10 (1)
          • Link to Node 25
          • Link to Node 18
        • 10. Player: Perhaps I will take something from you. Suggestions?GITHYANKIRoll (Charisma, Intimidation) vs 5 (0)
          • 25. [RollResult] True
            • 31.
              GROUP_FOR_VillageGoblins
              : ... all you'd best take is this warning, yeah? Step lightly around here - you're outnumbered.devnoteFOR_GoblinAmbush_GoblinsPacified, FOR_GoblinAmbush_State_NonCharlatanAccess
              End
          • 18. [RollResult] False
            • 54.
              GROUP_FOR_VillageGoblins
              : Ohoho. Let's get to it and see what shakes loose, pretty.devnoteFactionHostileToPlayerGroupAfterDialog
              End
        • 47. Player: I bypassed your guards. If I meant you harm, I could've just killed you all.Roll (Charisma, Persuasion) vs 15 (0)
          • 41. [RollResult] True
            • 15.
              GROUP_FOR_VillageGoblins
              : Ah, go on, ain't bothered muckin' my blade with ya. But mind your manners.devnoteFOR_GoblinAmbush_GoblinsPacified
              End
          • 44. [RollResult] False
            • 20.
              GROUP_FOR_VillageGoblins
              : Aye, well. Might be you should've, yeah?devnoteFactionHostileToPlayerGroupAfterDialog
              End
        • 13. Player: Probe the goblin's thoughts.c80921ea-9175-b8e6-7678-581273a63310_MindHasBeenRead = False, 44f9fbf3-735d-8eaf-94dc-6c1d1cf5382dRoll (Intelligence, ) vs 00000000-0000-0000-0000-000000000000 (0)
          • 36. [RollResult] True
            • 2.
              GROUP_FOR_VillageGoblins
              : 'S bollocks, Fezzerk funnin' around while I'm stuck dealin' with yobs.DETECTTHOUGHTSc80921ea-9175-b8e6-7678-581273a63310_MindHasBeenRead
          • 14. [RollResult] False
            • 27.
              GROUP_FOR_VillageGoblins
              : Stop that - gerrout of my head! devnoteFactionHostileToPlayerGroupAfterDialog
              End
        • 37. Player: Let's try again, shall we? Address me properly.GLO_Tadpoled_UsedToday1 = False, TRUESOUL = False, ILLITHIDGLO_Tadpoled_UsedToday1Roll (Wisdom, ) vs 10 (0)
          • 35. [RollResult] True
            • Link to Node 4
          • 29. [RollResult] False
            • 16.
              GROUP_FOR_VillageGoblins
              : Gonna dress you in your own innards - how's that?FactionHostileToPlayerGroupAfterDialog
              End
        • 50. Player: Am I to explain myself to every slug that crosses my path?GLO_Absolute_Knows_MoonriseTowers, DROWELF
          • 46.
            GROUP_FOR_VillageGoblins
            : Just doing me job, boss. You're free to go your way.devnoteFOR_GoblinAmbush_GoblinsPacified, FOR_GoblinAmbush_State_DrowAutoPass
            End
        • 12. Player: Let's try again, shall we? Address me properly.GLO_Tadpoled_UsedToday1 = False, TRUESOULGLO_Tadpoled_UsedToday1
          • 4.
            GROUP_FOR_VillageGoblins
            : Gah! Yes. Yes, True Soul.FOR_GoblinAmbush_GoblinsPacified, FOR_GoblinAmbush_State_NonCharlatanAccess
            • 45.
              Narrator
              : *A shiver runs across your mind... You feel sated.*GLO_TadpoledCount1 = False, TRUESOUL = FalseGLO_TadpoledCount1
              • Link to Node 53
            • 8.
              Narrator
              : *Something stirs deep within you, hungry and alert... it's taking something you'll never get back.*GLO_TadpoledCount2 = False, TRUESOUL = FalseGLO_TadpoledCount2
              • Link to Node 53
            • 7.
              Narrator
              : *Your mind lurches, reeling suddenly as if... bitten.*GLO_TadpoledCount3 = False, TRUESOUL = FalseGLO_TadpoledCount3
              • 53.
                GROUP_FOR_VillageGoblins
                : Don't - don't let me keep ya, boss. Lads were gathered by the windmill.devnote
                End
            • 43.
              Narrator
              : *A shadow swims across your vision, and a familiar voice tells you to be calm. You are loved.*GLO_TadpoledCount4 = False, TRUESOUL = FalseGLO_TadpoledCount4
              • Link to Node 53
            • 49.
              Narrator
              : *Your blood runs quicker, feeding the gnawing absence at the centre of your mind.*GLO_TadpoledCount5 = False, TRUESOUL = FalseGLO_TadpoledCount5
              • Link to Node 53
            • 26.
              Narrator
              : *The presence deep in your mind is awake, unblinking. This is it. A single word pervades your consciousness: 'Soon'.*GLO_TadpoledCount6 = False, TRUESOUL = FalseGLO_TadpoledCount6
              • Link to Node 53
            • 34.
              Narrator
              : *Your mind is full, bursting with ecstasy and terror. Finally, it is coming. You are becoming.*TRUESOUL = FalseTRUESOUL
              • Link to Node 53
            • 52. [Jump] Jump to Node 45 (2)
        • 3. Player: Attack.FactionHostileToPlayerGroupAfterDialog
          End
      • 6.
        Narrator
        : *The mark glows, but you feel nothing in response. Your illithid power is beyond reach until you rest.*GLO_Tadpoled_UsedToday1
        • 48. [Jump] Jump to Node 39 (2)
      • 42.
        Narrator
        : *As the symbol glows, power courses through you. Authority.*GLO_TadpoleIntro_NPC
        • 32. [Jump] Jump to Node 39 (2)
  • 40.
    GROUP_FOR_VillageGoblins
    : You sniffing where you ain't oughta be, friend. Might have to take that nose.devnote
    • Link to Node 24